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EU4 Development Diary - 3rd March 2016

Welcome to another development diary for Europa Universalis. We finally announced Mare Nostrum earlier this week, and today we’ll talk about a few more features for it.

First of all. We’re adding Trade Leagues to the game. There existed a feature with the same name in EU3, but this is radically different.

Any Merchant Republic can create a Trade League by inviting other countries to it. However, only countries with 1 province can be a member of a trade league, excluding the leader.. Only a merchant republic can lead a trade league, and if the leader is annexed, another merchant republic in the league takes over leadership, if no new leader exists the league is disbanded.

Members get a small relation bonus with all other members, and the trade league is a defensive alliance between all members, and will consume one diplomatic relation. All members automatically embargo anyone the leader embargo, without a penalty.

If any members in a league gets embargoed, the leader gets a casus belli on the offending party.

Trade league leaders automatically have a trade dispute casus belli on any countries they would be able to generate such a casus belli on via spy action. That Casus Belli has been changed so that it is not possible to take territory, return cores, cancel vassals or release countries when using it.

The Leader gets 50% tradepower from all its members, and it gets a nice bonus to trade steering that is based on the amount of members in its league.

The members also have the following benefits. Doubled bonus on goods produced from the leaders merchant republic ability, and a +20% tradepower bonus on its ships. A member can leave a league at any time.

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Another part of Mare Nostrum is a greater control of Mercantilism. Now you’ll be able to increase your mercantilism at any point you have enough diplomatic power. Of course, there are drawbacks to mercantilism, in that the more you have, the more money is lost through corruption.

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One aspect of the trade system in Europa Universalis has been how powerful a trade-network could become, and especially where a nation have basically have a monopoly. So one of the major tweaks in 1.16 is that the more monopolised a node is, the more effective pirates are there. When the leading power in a node has 100% of the tradepower there, then pirates will have a 100% power increase. Of course, if there are privateers in that node, then they reduce the power of the monopoly…


Next week we’ll be back with a diary about the new naval mission system, naval combat changes, naval leader enhancements and other naval improvements.
 
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What is this mean I could not understand.

what I got. if one nation controls the node pmuch pirates will siphon a ton of money if multiple nations are there they wont siphon as much.
 
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Trade Leagues sound awesome, but considering how the leader gets 50% of your trade power, it doesn't sound like a good deal for members.

You get multiple allies for a single relationship slot, a massive boost to production income and your trade ships run at 60/70%(depending on the math) while also boosting trade leaders trade power which in turn boosts your goods produced. Effectively trading trade income for production income and protection. Sounds like a decent trade off to me.
 
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Well, it might at least help "some" parts of the world (HRE *cough*) to retain a number of princes (ie. stay in its intended shape) for a bit longer than right now.

And is that really solving the problem when the entire reason the HRE plays like that right now is because it's boring as hell to sit on your hands all day because the game doesn't model what goes on in your nation outside of war in an interesting and engaging manner?

If anything that's just putting a bandaid on something without actually fixing it.
 
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How does a trade league produce new OPMs? Especially in parts of the world which start with none.
How do trade leagues police their own OPMs - which would automatically leave once they take a province (from another member)?

What is a player's long-time motivation to stay in a trade league if not the leader?

...

Do overseas possessions count as provinces for the purpose of determining trade league membership?
 
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removed insulting post - icratox
First, read the full post. Secondly, there has been several updates and tweaks I have suggested in the past that have made it in... Again, more likely two great minds think alike, but learn how to take a joke... Besides, wouldn´t mind being hired to spit out ideas to improve the game ;-)
 
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What is this mean I could not understand.
what I got. if one nation controls the node pmuch pirates will siphon a ton of money if multiple nations are there they wont siphon as much.
oh I see thanks
Actually, what it means is that privateers have power in a node, and take up a portion of the trade power. So if the leading nation in the trade node originally had 100% power (which in theory boosts privateer efficiency by 100%), then adding privateers to the node reduces that number. Say privateers have 16% of the power in the node, then the country which originally had 100% now only has 84%, so the privateer efficiency is only increased by that amount.
 
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I hope this "Promote mercantilism" button is a stub. Otherwise it's a continuation of a bad trend: UI can't properly integrate game changes and the game is less comprehensible with each iteration.
 
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So it seems that only Europe will have the trade leagues, and only in the Lubeck region too unless venice/genoa are reduced to OPM

Also I was a little unclear as to how privateers affect the power of the monopoly. Is this when light ships are conducting piracy in the node, which draws away trade, or do they actually somehow reduce the amount of money that goes to the node?
 
Can you elaborate the starting situation a little? Lübeck obviously starts leading the Hansa, but what about Venice and Genoa? Do they start with leagues and if so which states are in their league?
 
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Looks great :) I was wondering when and how The Hansa would be returning. A little bit more motivation to remain an OPM.

I'm also glad that "Mercantilism" has some drawbacks now in EU4, in the form of "corruption", as it does in real life. Mercantilism did ruin the Spainish Empire. It's too bad Donald and his Trumpkins don't understand this.



I'm all for this being intelligible to as many people as possible, but I thought this was an English forum. Is there a more appropriate place for you to post your Polish translation, other than immediately below the main post?

You're right. Until I'll figure the place to post them, I'll don't post them in DD threads. Sorry for that.
 
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Members of the league having to be OPM is ridiculously restrictive. Why not restrict it by something else, for example, members can`t have enough to progress towards second tier of government? It would be far more organic and reasonable. We have this new shiny government ranking system, why not use it here?
 
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One aspect of the trade system in Europa Universalis has been how powerful a trade-network could become, and especially where a nation have basically have a monopoly. So one of the major tweaks in 1.16 is that the more monopolised a node is, the more effective pirates are there. When the leading power in a node has 100% of the tradepower there, then pirates will have a 100% power increase. Of course, if there are privateers in that node, then they reduce the power of the monopoly…

So basically:
Oh. People who take control of the defined trade nodes which don't change do well, since that means they get money.

I don't get it. Why have a system where it's good to own a trade node for the express purpose of getting more money and then punishing the countries that play smart and get that trade power?
 
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So basically:
Oh. People who take control of the defined trade nodes which don't change do well, since that means they get money.

I don't get it. Why have a system where it's good to own a trade node for the express purpose of getting more money and then punishing the countries that play smart and get that trade power?
Presumably, to force nations to invest into heavy fleet, which is countering privateers.
 
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