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EU4 - Development Diary - 3rd of July 2018

Good day all! We have entered a historically dark month for many of you: July. The heretics of Sweden frequently take this entire month off as vacation to praise the tiny sliver of sun that deigns to bless the country with its presence. The end result means that Development Diaries often take a turn to the silent for the month.

Well fear not! I have decided to engage in the most taboo of actions and keep my butt firmly planted by my desk at work this month. We shall have dev diaries this month, and we're going to start by looking at Climate, Weather and Elephants.

To those who are of patrician enough taste to follow me on Twitter you will have noticed my latest teaser where I showed off a winter in the far south of the Americas. Previously there has been a limitation in how our game can model winters, only managing them in the northern hemisphere. Long unsatisfied with this, we took the time to ensure that in the 1.26 Update this is rectified, so that the winters of Southern Africa, South America and the furthest down under reaches of Australia and New Zealand have their winters correctly modeled. As the icy grip on Russia recedes, expect to bundle up in Chile. This can be seen in our re-purposed mapmode, Weather.

Weather.png

The Weather mapmode previously was called winters

As you can likely tell, there are more than just winters in this view. That's correct, because as part of enriching the Subcontinent in Dharma, we have added Monsoons. During the monsoon season (varies by location), the grounds will become visibly muddier and both movement speed and attrition will be impacted if you are on the military offensive. While we added these to spice up India, we decided to expand it to all Monsoon areas across the map, so across East Asia, Africa and South America.

Feeling Muddy.png

"We want the Spintires audience"

In addition to the map effect and province modifiers, there are also a handful of events for nations experiencing particularly destructive or fruitful Monsoons.

Now it's time to address the elephant in the room, so to speak. People seeing screenshots and watching the devclash have clearly noticed that a new animal has found its way into the arsenal of Indian nations. Yes, in Dharma, we have added Elephants.

Tonnes of fun.png

I'm getting Resident Evil Outbreak flashbacks already

This is something we've added purely for immersion in the Subcontinent, as well as for the South East Asians who also used these majestic creatures in warfare. The elephants are simply a new 3D model for cavalry units for these nations without gameplay impact, but we feel that the empowerment of trampling over puny infantry armies with your walking mountains is worthy as-is. Owners of Dharma will see these elephants in Indian and South East Asian nations.

To recap, all players who update to the 1.26 Mughals Update will enjoy Winters across the world, while Dharma owners will enjoy that along with Monsoons and Elephants.

Next week we'll take a gander at the less visual but highly impactful changes we have made by way of new National Ideas and Formable Nations
 
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Will there be a way to display rather cavalry than elephants or to lower their size? Funny - it breaks the immersion for me.
Mods probably although I think they look very cool. Dharma might just be the first update where I pick up a content pack too.
 
What's with the handsome looking guy between the chair and the pitchfork?
 
Does this mean that you are the only person in the office?
If so you could do almost anything ;)
 
At Rule Britannia, you added Naval Doctrine. However, as Navy itself isn’t important, Naval Doctrine can’t make great difference.

At Dharma, you will add Monsoon. However, as attrition itself isn’t important, Monsoon will not make great difference. Warfare system is problematic too, as field armies can’t work as guerilla or garrison.
 
However, as attrition itself isn’t important, Monsoon will not make great difference.
....Try invading Russia or Persia or Northern Africa early game and then say attrition is worthless.
 
I have decided to engage in the most taboo of actions and keep my butt firmly planted by my desk at work this month.
The British Empire was built on the back of Scots, so I see no reason why we should not replay... ehm, repeat history, here. :p

And while you're tackling taboos, could you please also have a thorough look at that thread suggesting the addition of "religious taboos" to EUIV? It's likely not more than adding a modifier to religions/religious groups. I mean now that you know the fun of overcoming a taboo, you will certainly understand that we want to be able to achieve similar feats, right? (at least in the game world of EUIV, that is ;))
 
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The monsoon region should perhaps reach further north in the americas. After all you have shifted the americas a bug chunk north. Isn't the hurricane season you get in the mexican gulf sort of monssons?
 
I wrote that after I had tried Odoyev and invaded Moscowy, tried Ardabil and invaded Persia, tried Hisn Kayfa and invaded Mamluks and Tunis.
Which means you took measures to limit attrition by splitting up your stacks, using only as many units as needed to siege a fort, mercs, probably even Quantity Ideas. Which means attrition mattered enough for you to take those steps.
 
Which means you took measures to limit attrition by splitting up your stacks, using only as many units as needed to siege a fort, mercs, probably even Quantity Ideas. Which means attrition mattered enough for you to take those steps.
Whether a thing matters or not is different with whether a thing is important or not. I said that attrition wasn’t important and didn’t say that attrition was worthless or didn’t matter. Typical misreading and sophistry, make other people don’t want to talk anymore.
 
Whether a thing matters or not is different with whether a thing is important or not.
Uhuh sure. Makes sense. Attrition kills your troops so it matters, but it's not important and yet you take measures to avoid attrition. I'd say attrition and avoiding it is quite important. No manpower = lost war.
 
Mods probably although I think they look very cool.

They do look cool, but they are way to big for my taste. It looks silly in the dev clash to see whole India in elephants. Also I think that we should be able to change 3d model of unit in-game - just like in HoI4.
 
Nations with "special" units models, in this case elephants, will have a higher weighting for showing that special unit model over others. for a concrete example, in Bengal 2k infantry and 1k cavalry will show elephants, but 3k infantry 1k cavalry will show infantry. I think @Groogy has the exact numbers.
I think this would be nice for regular cavalry as well, or at least the ones that have a paid unit model.