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EU4 - Development Diary - 4th of December 2018

Good day all and welcome to another EUIV Dev diary. We're wrapping up with Golden Century ready for it's launch next week, so there's not much meat to today's diary, but we are going to reveal the 10 new achievements, which will bring the total number to a staggering 295. I've heard that anyone who completes all of them gets their wishes granted, but I cannot comment to its authenticity.


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Trophy Hunter - Capture an enemy flagship

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You get a new home, and you get a new home - Expel 5 different minorities to your colonies

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Why is the Rûm gone!? - As Asturias, establish an Order in Rum

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The League of Mayapan - Starting as Huastec, form Maya

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Yarr Harr a Pirate’s life for me - Choose to play as New Providence and conquer all of Caribbeans.

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Forever Golden - Complete the Spanish Mission Tree

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Spanish Fly - Starting as Offaly, secure a Personal Union over an Iberian nation.

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Where Am I? - As a New World native with Random New World active, explore the entire New World.

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Basque in Glory - Starting as Navarra, ensure that most of Iberia is Basque culture before the Age of Absolutism

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An Unlikely Candidate - Starting as Mzab, Touggourt or Djerid, reform Al-Andalus


These Achievements will be available for hunters from Golden Century's release on 11th December. While some shouldn't cause sleepless nights for most players, best of luck to those who try their hand at Basque in Glory. Navarra's start is full of danger, but also massive opportunity.


Now, stepping aside from today's topic of Achievements, I'd like to take a moment to address some of the feedback we've been getting during the dev diaries for Golden Century. There have been plenty of concerns raised, indeed very fair ones, regarding Golden Century and the 1.28 Spain Update not matching up with expectations, not having community input taken into account and development generally not being in line with what the community is wanting. There are many other points that have been raised, but I want to draw light to these.

These are very fair points to bring up, and one comment in particular resonated with me, and that is that our plans and what we are developing are often shared so late in development with the community that feedback and suggestions they want to give can't or won't be able to be integrated. This has lead to a lot of people voicing suggestions for features or changes and getting very understandably frustrated when what is delivered does not take it into account.

So after Golden Century launches, we're going to talk a lot more about future plans and what we have in store for EU4 in 2019, sharing our vision of what we want to do with the game and what we want to bring to you, the player. I'll be talking about this at length in the Development Diary following Golden Century, so on the 18th December. Fittingly, it will be the last Dev Diary of 2018, before we take off for Christmas Break. Our ambition is to get our community a lot more linked in with what we are planning, and can give their feedback and suggestions accordingly and within plenty of time to implement. We have also been asked for how exactly we use suggestions from the forums and how to write a good suggestion thread, which is a great idea, and will be part of said 18th Dec Dev diary.

So while the feedback especially last week makes for some humbling reading for us, it's still important, and this is one of the things we're doing about it. There are far more plans in the pipeline, but, well, for that tune in on the 18th.

As for next week, we'll be having an early DD on the 10th, with Patchnotes. See you then!
 
Too much hard achivments, and too few easy ones. Each time You are creating 10 new achivments I feal there is no ballance. There should be 1-2 I or VH oneas, 1-2 Hard ones, and the reast should be VE, E, and Medium. But overall good job this is nice Imersion Pack, that I would like to have, but also won't miss If I will deacide not to have it right away.
 
I wouldn't really call us inland seas focused. We never really had galleys and kept doing well with heavy ships.

I honestly don't know much about Dannish naval warfare in the 15th to 17th centuries, so i was assuming a lot (but obviousoy not all) of its feats were in the Baltic Sea.
I apologise if i was wrong.

To be fair, the in game devision of galleys for inland and heavies for open seas is not fully historical. Heavies were better overall.

For example, in the conquest of constantinople (1453) the ottomans built a lot of galleys. At a point, 50 galleys traped 3 venitian ships (more equivalent to in-game heavies). The venitians managed to fend them off. The advantage of galleys was that they were cheaper and had rows (faster when there no wind, but worse at everything if there's wind). The ottomans eventually managed to get more christian naval tech.

My point is: it's perfectly possible for a nation to have success in inland seas while having actually using heavies
 
My point is: it's perfectly possible for a nation to have success in inland seas while having actually using heavies
Ah. I would say we had success outside of inland seas, though. since we also were strong along the coast of Norway, in the North Sea, and between Norway and Denmark, which all are considered not inland sea in game.

Not sure if we ever had any naval battles further away than that, though, but that's more down to how we never really got that many colonies than to the quality of our navy. And at least as late as 1797 we still were strong enough to win a naval battle off the coast of Tripoli (our trade ships operating in the eastern med had been harassed, so we decided to do something about that).
Though most battles were in what the game would call inland seas, but that's not really due to being subpar, but more due to how we spent most of our resources during the game's time frame fighting Sweden and hence most naval battles naturally ended up being in the southern baltic.
 
A lot of things were in the Baltic Sea, yes, but that's due to many naval battles being centered in and around Sjælland. But that doesn't mean that the fleet was galleys or in other ways unsuited for fighting on the high seas, and at least as late as the 1860s we won a big naval battle on the high seas and also had some really scary high seas ships, though our time as a big naval power ended when the Brits stole the navy in 1801. Not sure about how competitive we were in the 1700s, since from 1720 (end of the Great Nordic War) until 1801 we weren't really at war aside from a couple small skirmishes with the Swedes. Which was why I thought that 1600 or alternatively 1660 was a more fair cutoff. Plus, the Royal Navy of the 1700s/1800s it never was. But we did use to sink any fleet we opposed.
We cannot give too much importance to the name of the ship type, galley is basically "inland sea combat ship" regardless of what kind of ship it is.
For example Portugal used the largest and heaviest ships for trade not "Light Ships", but you have to build light ships for trade anyway.
 
Too much hard achivments, and too few easy ones. Each time You are creating 10 new achivments I feal there is no ballance. There should be 1-2 I or VH oneas, 1-2 Hard ones, and the reast should be VE, E, and Medium. But overall good job this is nice Imersion Pack, that I would like to have, but also won't miss If I will deacide not to have it right away.
Can it really be called an achievement if it's easy ...
 
The true is out there ... would said Felipe II, Carlos I and V, Conde-Duque de Olivares, Blas de Lezo, Hernán Cortés, Pizarro, every Spanish Tercio, Antonio Barceló, Álvaro de Bazán, Don Juan de Austria, Juan Sebastián el Cano, ... I hope that this fantastic game be respectful with the history, the real history.

Later we will made our own history in each game !!! ;)
 
Being portuguese I was so excited for this Iberian dlc, to make things fun, especially for an area where both countries managed to form a long lasting legacy and two massive empires.
There's so much they could've done, so many plot twists, historical events, so many great achievements, cool concepts like "Feitorias" , the spanish inquisition, the map of the peninsula could've been so great too, I feel like they alienated us Iberians, especially us portuguese, "Spanish" update, focused on pirates, not a single update achievement for us and just a few more buttons to click, we only received one more province, we deserved at least as many as Aragon, Ireland has so many and they didn't form the 10th largest colonial empire, no changes to the national ideas, pretty much I'll be getting a new button to click for Portugal, a decision to move to Brazil and a anachronistic province.

Just feels so disappointing, I really love paradox and really wish this dlc was different, I'll probably get it but won't be with the same excitment..
I'm happy paradox is at least aware there was a lack of communication and would love to see a bit of transparecy regarding the game's roadmap and future updates, It's an amazing game and hope it will continue to improve in a substancial way.
This post might get deleted for flaming or whatever but I'm going to say it anyway, companies mainly look at sales for when deciding their future plans, if you don't want more content like GC then the worst thing you could possibly do is to buy GC, vote with your wallet as they say
 
Thank you for listen to the customers and thank you admits or mods for trying to respond for us all. I hope you have a good weekend. Thank you listen to my grievance. Many beginner like Spain because it is easy and border with Muslim nation which it is easy conquest without ottoman allies. The tip for everyone is restart until you get friendly relationship with the alliance you wants. LoL
 
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If you do not think the mechanics as they are now (I assume there's nothing worth note to add between now and the 11th) are worth buying, do not buy the DLC.
Paradox does not care with what level of excitement you buy the DLC; they do not care that you're buying it with the hope that the money will go to improving the dlc; they do not care that you think this is the exception. They don't have psychics going out to buyers and giving the emotions that they buy the product with. They see metascores and sales. They've said before, they put little stock in metascores. So most of the input they're going to get on a DLC / DLC policy is their sales numbers. If you do not like the DLC (size, content, whatever) and buy it anyway, you are telling Paradox that you liked it full stop.

If you keep telling Paradox everything is fine, they're going to continue on track. That's the nature of a business.
 
I like the "Complete entire mission tree" achievement been doing that with various indian nations as well that have extensive mission trees. Makes for a nice achievement run IMHO where you always have a next goal and not just one really big goal for the campaign.

So +1 for more of those achievements.