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EU4 - Development Diary - 6th of February 2018

Hello and welcome to today's Development Diary for Europa Universalis IV. In case you missed it, we have now announced our upcoming Immersion Pack Rule Britannia which will accompany our 1.25 England update. For today's DD will be focusing on a couple of the features in the Immersion Pack: Innovativeness and Knowledge Sharing.

Innovativeness is a new value added to the game as a metric for your nation's forward thinking measured against others. It starts at zero for all nations in 1444 and increases by +2 every time you are the first nation to research a new technology or take an idea.

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A promising start for my legit Scotland campaign

While it can be a tall order to be the first nation to a new technology or idea, the rewards are generous. at 100 Innovativeness a nation benefits from -10% all power cost as well as -1% Army and Navy Tradition decay. Tall empires who can afford the luxury of investing heavily into tech and ideas will find themselves reaping these rewards. The Tech and Ideas alert also take on a new form if taking that tech/idea will result in an Innovativneess gain for your nation. Additionally, the Anglican faith will result in a 50% boost in Innovativeness gain.

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From yesterday's Twitter Teaser, the rubbed-out text is "Innovativeness Gain", not "Chance of Rain"

A cutting edge in Innovativeness will be a long-term investment though, as falling behind in your technological advancements will result in your gains being lost by -0.03 per month if you are not ahead of time and gain the "neighbor bonus" in tech.

Now as a non-European, far away from the likely spawn points of most institutions, it can be a tricky thing be become world-leading at technology. Something to help you along will be the new Knowledge Sharing feature in Rule Britannia. Nations can offer to Knowledge Share to a country who has not embraced an institution which they themselves have. The target must be within colonial range, and generally will not be accepted without an alliance in place. When accepted, this diplomatic action will spread the institution by +1 per month in the Area where their capital is situated for 10 years. During this time, the nation receiving the institution spread will have to pay 10% of their income towards their benefactor

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Enacting all options to contain the Muscovites

With that we'll keep our Dev Diary short and sweet. Especially since chances are good that at this very moment, the Dev Clash between our players is concluding. Next week we'll have more of the goodies from Rule Britannia detailed for you, so see you then!
 
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Calling that province 'Sutherland' doesn't really make sense. You'd be better off calling it Caithness, since it was only called "southern land" from the perspective of the Earl of Caithness. It might be worthwhile to incorporate bits of it into Inverness too, since the part that become Ross & Cromarty was part of Inverness-shire at that time. I don't think it'd be game-breaking to do it and it'd be more accurate as a result.
 
What's the cultural set-up going to be with the Isle of Man and the Western Isles? Do the Western Isles have highland culture still or has there been an M&T style Norse-Gaelic culture added to Mann and the Isles? If not what culture is Mann going to be? I'd love it to be Manx, but I'm guessing you're not going to add a one province culture. So what is it going to be? Irish?

Edit - Just watched Jake's bit before the dev clash, we've been given Highlander, which is fine by me. Cannot wait to go after the Manx achievement.
 
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Assuming that the Innovativeness gain from being ahead of time in tech is granted whenever you have the other ahead of time bonuses like -corruption and so forth, then it won't be that hard to build up and keep up. Unless you're playing a difficult start where your points are so scarce you aim to do stuff like tech Diplo 3 -> 23 in one go, in that case it will be a pain.

But for games where your aim is to start as a medium to major nation, expand at a modest pace until 1610 and then explode all over the map, Innovativeness will be a substantial buff.

Note that the ahead of time is +0.005/month. This means if you are ahead of time in all 3 techs for 100 years (1200 months), you'll still only have 18 innovativeness.
 
I want a formable tag for Scotland, an alternative to Great Britain called Great Scotland encompassing all the British Isles. I also want dynamic province names in Scottish Lallans (Glesga instead of Glasgow, Lunnon instead of London etc)

The idea of "Great Britain" as a nation was pretty much a Scottish idea. If it had been up to the English during the period, Scotland would have been outright annexed, not forming a new nation, and the entirety of the British Isles (and France) would have "ENGLAND" painted over it
 
Why on Earth does Anglicanism give a big bonus to innovativeness? Britain didn't really have a tech advantage over the other European powers until the VERY end of the game.

Could be explained by the fact that Anglicanism was born from a randy king wanting to bed a pretty giraffe. What could possibly be more innovative than that?
 
I was really hoping for an alternative to absolutism.
 
Innovativeness [...] starts at zero for all nations in 1444 and increases by +2 every time you are the first nation to research a new technology or take an idea.
By "take an idea", do you mean reach a certain number of ideas (ie first to have 3 ideas, first to have 4 ideas etc) or take a specific idea (ie first to take Organized Mercenary Payments, first to take Adaptability, etc)?
 
They announce all these awesome features, and everyone's acting like they got coal in their stockings!


(Too obvious?)
 
Fortunately it is entirely possible to ensure a steady-stream of good rulers.

Yes, i really love how this buffs republics, Ottomans, Prussia and Mamluks.

Another problem - how does this give "-10% all power cost"? I see no logic. Ideas? Good. Technologies? HELL YEAH! Development? Ugh, well, you know, i CAN tie it, but... Creating cores? Better administration of smth, egh...

And EVEN MORE modifier of 100. Can't we tie it to something existing?
 
Yes, i really love how this buffs republics, Ottomans, Prussia and Mamluks.

Disinherit and abdicate are what I had in mind. Mamluk government averages 11* MP rulers which makes it pretty bad (although those MP being weighted towards Adm makes it better than it seems at first). Regular monarchies are just as capable of pumping out MP as republics are.

*actually slightly below 11

Example:

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Those rulers, along with focusing on efficiently developing, allowed me to get 3.5k dev into 91 provinces.
 
(who ever used 'transfer trade power' in a peace deal?)


I did. Alot. Its very good to do against secondary participants in a war. Take gold, war reps and trade power.

Especially against OPMs in HRE. They refuse to peace out until you've taken their capital. But when you done that you have like near 100 war score against them - and you can't take their land. So trade power gives you gold.

You can of course instead take prestige by forcing them to remove rivals. But if you have no need for more prestige taking trade power works very well.

Also when they stop giving you trade power - you get an automatic CB against them.
 
You could also ask why Third Rome introduced Siberian Frontier for Russia, which let you reach the Pacific by ~1550 without interfering with Ming.Or why certain patches buffed specific nations way too much. It's all about the powercreep at this point. I can't wait to see, what Paradox brings in for Iberia, France and hopefully the HRE/Austria. At this point I wouldn't be suprised, if they add something like +200 Global Settlers to Iberia, so they can colonize the whole New World within a century. (Half irony). :rolleyes:
By 1580s Spain had 80% of the Americas, that includes the Caribbean, Mexico, Central America, Peru, Parts of Chile, Venezuela/Colombia. By the 1600s to late 1700s we see an expansion towards the inland USA and deeper south of Chile/Argentina, so yea colonization for Spain in game is very very and very much slower then it was in real life.
 
By 1580s Spain had 80% of the Americas, that includes the Caribbean, Mexico, Central America, Peru, Parts of Chile, Venezuela/Colombia. By the 1600s to late 1700s we see an expansion towards the inland USA and deeper south of Chile/Argentina, so yea colonization for Spain in game is very very and very much slower then it was in real life.

If you count these 80% as "painted on map" and if it includes Portugal colonies as well, yes. The difference between EUIV and reality is so big, because in EUIV you have to "build" a settlement for each province regardless of the development. In reality Rio de La Plata had only something around 2 handfull settlements. The others even fewer. But in the end this wouldn't be so good for the game imo, although it would be great if the game considers the amount of dev in a province for the settler increase/decrease.

That's also the reason why I found the old CB from Exploration perfect. With this and colonizing it wasn't too slow for me.