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EU4 - Development Diary - 6th of February 2018

Hello and welcome to today's Development Diary for Europa Universalis IV. In case you missed it, we have now announced our upcoming Immersion Pack Rule Britannia which will accompany our 1.25 England update. For today's DD will be focusing on a couple of the features in the Immersion Pack: Innovativeness and Knowledge Sharing.

Innovativeness is a new value added to the game as a metric for your nation's forward thinking measured against others. It starts at zero for all nations in 1444 and increases by +2 every time you are the first nation to research a new technology or take an idea.

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A promising start for my legit Scotland campaign

While it can be a tall order to be the first nation to a new technology or idea, the rewards are generous. at 100 Innovativeness a nation benefits from -10% all power cost as well as -1% Army and Navy Tradition decay. Tall empires who can afford the luxury of investing heavily into tech and ideas will find themselves reaping these rewards. The Tech and Ideas alert also take on a new form if taking that tech/idea will result in an Innovativneess gain for your nation. Additionally, the Anglican faith will result in a 50% boost in Innovativeness gain.

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From yesterday's Twitter Teaser, the rubbed-out text is "Innovativeness Gain", not "Chance of Rain"

A cutting edge in Innovativeness will be a long-term investment though, as falling behind in your technological advancements will result in your gains being lost by -0.03 per month if you are not ahead of time and gain the "neighbor bonus" in tech.

Now as a non-European, far away from the likely spawn points of most institutions, it can be a tricky thing be become world-leading at technology. Something to help you along will be the new Knowledge Sharing feature in Rule Britannia. Nations can offer to Knowledge Share to a country who has not embraced an institution which they themselves have. The target must be within colonial range, and generally will not be accepted without an alliance in place. When accepted, this diplomatic action will spread the institution by +1 per month in the Area where their capital is situated for 10 years. During this time, the nation receiving the institution spread will have to pay 10% of their income towards their benefactor

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Enacting all options to contain the Muscovites

With that we'll keep our Dev Diary short and sweet. Especially since chances are good that at this very moment, the Dev Clash between our players is concluding. Next week we'll have more of the goodies from Rule Britannia detailed for you, so see you then!
 
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Maybe +50% innovativeness gain is better fit for an ambition in English/British ideas rather than a thing from Anglicanism?
 
By 1580s Spain had 80% of the Americas, that includes the Caribbean, Mexico, Central America, Peru, Parts of Chile, Venezuela/Colombia. By the 1600s to late 1700s we see an expansion towards the inland USA and deeper south of Chile/Argentina, so yea colonization for Spain in game is very very and very much slower then it was in real life.

A large part of this was the fact that Spain simply claimed to own all of South America (minus Brazil), as part of the Treaty of Tordesillas, and this wasn't really contested in any way. No one really knew the extent of the continent. And it wasn't like Spain had densely populated it. It was a case of them putting their name on a piece of map, and everyone saying "huh okay... " for the next 3/400 years.

EDIT: ups Rider_of_Doom basically already said this 4 posts above :p
 
just try playing venice or england with 400 ducats a month (hyperbole)

0.1 * 3 * 12 => 3,6 a year.
If staying ahead of tech is not Your top priority You will never gain anything worthful from innovativeness.
Just want this one or two ideas You desperately need? 10 years means -35 innovativeness, amount You have to work for more then 100 years.

Of course there would be some players that would easily get 100 innovativeness - but do they really need it for anything? They are already bored without it.
 
I try to see the best in any eu4 dlc but this one feels mediocre. The idea of coal appearing later is cool but it's just a money pot at the point when money is rolling in so much it doesn't even matter. The addition of another religion is always nice but it's bad compared to other reformation faiths I can't see why someone would take it.

As of now I'm just interested to see if France gets any more changes, and if the countries that get HYW Unit models (Scotland, Burgundy etc) get unit packs that go beyond tier 2.
 
Being Anglican makes you more innovative because...reasons. :/

Because... let's see. As an Anglican you've replaced most of your communal religious rituals with drinking tea (as Dylan Moran observed: "it's a religion that mostly consists of tea-drinking"). Too much black tea in your diet may lead to iron deficiency and through it, anaemia. As an anaemic you won't be doing many other things except safe indoor pursuits such as reading... and voilà!
 
Ok I really have to agree with former posters on this one. While I like the other introduced changes of the expansion, "Innovativeness" is something I simply can not get behind.
What is it modelling? For every modifier in game there is some (abstract) assignement in history, but not for this one. Every bonus of teching up is already represented by the bonus of the tech itself, and the ahead of time bonus. On top of that, there are institutions. This already models the benefits of innovations and the active pursuit of being innovative. We even have a idea group for that.

On top of that, what I especially don't like is the "All power cost" thing. It's fine for a golden era with its flat 10% bonus, but we have scaling modifiers for everything, and thus I think there could be some logical ones applied here instead of "everything". For example Development efficiency, idea cost, possible advisors.

And please don't get me wrong, other changes seem good. Anglican, missions, trade steering, etc.. I also liked Absolutism and Professionalism. But there is no obligation to add more modifiers just to add modifiers in my opinion. I would not mind to just pay for a dlc enhancing existing mechanics instead of adding new ones (like more events for different countries, more interactions with estates, more special units, another look at catholicism, enhancing the new mission system).
 
If you only get 2 points for being the first to research an Idea or a technology, then the whole thing seems badly calibrated to me and the reward isn't really worthwhile in the
unlikely case you manage to achieve it.
You must be first into research about 50 between ideas and technologies. 15 of those must be necessarily technologies if you want to get the bonus before the first half of the campaign.
Because reaching it in the last 50 years would be totally useless considering the effort to get it.
Now, being the first to research certain ideas...you might be able to be the first to research the first set, but after that probably all the ideas have been taken and you won't be
the first one to research any of them anymore because among the hundreds of factions in the game every idea groups has been taken as first idea by at least one faction.

Being ahead in the technology is extremely costly particularly as the game proceed after 1550. In my games there's always some AI faction who gladly pay 4-5 years penalty for being aot.
Very often even more than 4-5 years.
So I as a player, should renounce to the -5% technology bonus for the whole game (because otherwise even after getting the 100% score, I'd be losing it again) and then I'll have to pay a malus of 40-50% cost in technology for at least 14-15 level...(which will be extremely hard considering how and where certain institutions spread).
I hope I understood it wrong, because if this is the case the developers failed to do some simple math here.
 
Being ahead in the technology is extremely costly particularly as the game proceed after 1550. In my games there's always some AI faction who gladly pay 4-5 years penalty for being aot.
Very often even more than 4-5 years.
So I as a player, should renounce to the -5% technology bonus for the whole game (because otherwise even after getting the 100% score, I'd be losing it again) and then I'll have to pay a malus of 40-50% cost in technology for at least 14-15 level...(which will be extremely hard considering how and where certain institutions spread).
I hope I understood it wrong, because if this is the case the developers failed to do some simple math here.

I though the exact same thing.
 
Should be an immersion pack about Byzantium (exaggeration of the Balkans, as well as the territory of present-day Romania and Slovenia). In the lesser time of Iberia, HRE (with the breakdown of German culture into three groups - Dutch, North German and South German, maybe even Lusatian - culture from the West Slavic group which even today is an island surrounded by Germany), France, Italy, Scandinavia, PLC - and this probably so much from Europe. And of course, the USA ;)
 
Hello, I'm interesting to know if there is some new event or mission to make a personal union between England and Scotland so we can try to form UK diplomatically, now that we have this immersion pack. Maybe an event that fires around 1600, like if your english ruler is too old you could get a personal union with Scotland with their dynasty.

Maybe you could add this if you haven't, so we could have a change to recreate this event.
 
I will also share by ideas on innovativeness here (from my thread lol):
My ideas are somewhat hard to implement, but it is pretty real.
Innovativeness should be floating bonus based on different factors (from most important to least important):
1) what percent of your income goes to advisors?
2) do you have innovative idea group?
3) do you have and the number of universities?
4) do your ruler has corresponding trait?
5) do you have innovativenes and/or plutocratic ideas?
6) any modifiers tied to culture, advisors or reforms?
7) what religion do you have? how stong is patriarch authority (thou PA need rework BADLY) and piety?
8) do you have inquisitor advisor?
9) do you have philosopher advisor or natural scientist?

So, game checks those conditions and gives you bonus toward idea, tech, institution embrace cost and speed, chance of good events tied to science, also - better heirs (you teach them better lol), maybe 5% bonus to tactics.
There is also can be bonus to "conservatism", which gives ToTF, missionary strength and something else.

Depending on how far behind you are in institution, game will set maximum cap for innovativeness. If you are one insitution behind - you set in "conservatism".

PS: if there is still no Pereslavl-Zalessky in Russia...
PPS: inb4TraitsForAdvisors
 
The idea of "Great Britain" as a nation was pretty much a Scottish idea. If it had been up to the English during the period, Scotland would have been outright annexed, not forming a new nation, and the entirety of the British Isles (and France) would have "ENGLAND" painted over it

[citation needed]

Weren't the two countries only united after Scotland went bankrupt trying to colonize Panama and England would cover their debts if they agreed to the union? I think there were also riots in Glasgow or Edinburgh when the people heard the news.
 
That seems like a huge bias in favor of England, considering how restricted the reach of Anglican faith is.
Hi the Anglican faith can be found in US, Canada, Australia, NZ, large parts of Africa, basically ex British Empire which once included 25% of the earth's population. To-day, the Anglican Communion is the third largest Christian communion with 85 million members world wide.
 
Should be an immersion pack about Byzantium (exaggeration of the Balkans, as well as the territory of present-day Romania and Slovenia). In the lesser time of Iberia, HRE (with the breakdown of German culture into three groups - Dutch, North German and South German, maybe even Lusatian - culture from the West Slavic group which even today is an island surrounded by Germany), France, Italy, Scandinavia, PLC - and this probably so much from Europe. And of course, the USA ;)
byzantium is country-wreck and this is his place in 1444 start.
There are a lot of countries that deserve it much more...