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EU4 - Development Diary - 6th of November 2018

It's Tuesday, and that means it's time for another EU4 dev diary. This week and next I’m going to be showing off some of the new mission trees, events, and national ideas coming in the 1.28 ‘Spain’ update and the accompanying Immersion Pack.

NB: Most mission icons are currently using placeholder art

Let’s start with the star of the show, Spain itself:

spanish missions.png


The Spanish mission tree is available to nations beside Aragon that form Spain, while Castile immediately has access to a reduced version of the tree prior to forming Spain.

For the most part these missions follow Spain’s historical expansion overseas; from the Pillars of Hercules to California and the Philippines, the Spanish Empire was one of the largest the world has ever seen. Driven by the quest for gold and silver, Conquistadors such as Cortez and Pizarro will join your service to lead the conquests of Mexico and Peru. You’ll also be encouraged to spread the word of God in the New World by establishing Holy Orders in your colonies.

Spain will also have opportunities to expand in Europe. If the Iberian Wedding or Burgundian Succession don’t work out for you, permanent claims on Naples and Wallonia will help you seize your rightful inheritance through conquest. With a foothold in the Netherlands, Spain can then pursue powerful Personal Unions with both England (depending on their religious choices) and Austria, with the ultimate goal of establishing a Universal Monarchy.

We’ve also split up the National Idea sets for Castile and Spain, as we did for England and Great Britain in Rule Britannia:

Spanish national ideas:
Code:
SPA_ideas = {
    start = {
        land_morale = 0.15
        global_colonial_growth = 25
    }
 
    bonus = {
        discipline = 0.05
    }
 
    trigger = {
        tag = SPA
    }
    free = yes        #will be added at load.

    devout_catholisism = {
        papal_influence = 2
    }
    inter_caetera = {
        idea_claim_colonies = yes
        colonists = 1
    }
    gold_fleet = {
        global_tariffs = 0.15
        global_prov_trade_power_modifier = 0.1
    }
    spanish_armada = {
        heavy_ship_cost = -0.1
        leader_naval_manuever = 1
    }
    spa_casa_de_contracion = {
        envoy_travel_time = -0.33
    }
    spa_cortes = {
        free_adm_policy = 1
    }
    siglo_de_oro = {
        prestige = 1
    }
}

 spa_casa_de_contracion:0 "Casa de Contratación"
 spa_casa_de_contracion_desc:0 "We must extend the reach of the House of Trade of the Indies. Our colonial agents must have a presence in every part of the world to ensure the smooth functioning of our empire."
 spa_cortes:0 "Rein in the Cortes"
 spa_cortes_desc:0 "Each constitutent Kingdom in the Spanish realm has its own corte, an assembly of the most powerful elements of society in the region. There is often tension between the Crown and the Cortes over such issues as taxation and regional autonomy. We must rein in these institutions so that they primarily serve the Crown rather than their own interests."

Castilian National ideas:
Code:
CAS_ideas = {
    start = {
        land_morale = 0.15
        missionaries = 1
    }
    bonus = {
        artillery_fire = 1
    }
    trigger = {
        tag = CAS
    }
    free = yes        #will be added at load.
    the_reconquista = {
        army_tradition_decay = -0.01
    }
    spanish_inquisition = {
        global_missionary_strength = 0.02
    }
    cabildos = {
        production_efficiency = 0.1
    }
    inter_caetera = {
        idea_claim_colonies = yes
        colonists = 1
    }
    infantas = {
        diplomatic_reputation = 1
        heir_chance = 0.33
    }
    salamanca_scholars = {
        global_institution_spread = 0.1
    }
    nueva_planta = {
        yearly_absolutism = 0.1
    }
}

 cabildos:0 "Cabildos"
 cabildos_desc:0 "Representing the interests of the cities, the 'Caboldio' councils have a wide variety of functions and duties. They are responsible for both advocating the interests of the city to the Crown and for many aspects of local governance. We must continue to establish Cabildos in newly-founded or newly-conquered cities, particularly in the New World where the need for Castilian institutions is felt most severely."
 infantas:0 "Infantas"
 infantas_desc:0 "The Princes and Princesses of the Crown are among our most valuable assets. They can be sent as royal envoys, married off to secure alliances, or appointed as regents when the need arises. It is important that we ensure that our monarch's loins continue to bear fruit."
 salamanca_scholars:0 "School of Salamanca"
 salamanca_scholars_desc:0 "Based in the University of Salamanca, the School's interests lie in fields as diverse as theology, economics, and political philosophy. As one of the leading schools of thought in the Catholic world, its entrenched presence in Castile ensures that our nation is always at the forefront of intellectual affairs."
 nueva_planta:0 "Nueva Planta"
 nueva_planta_desc:0 "It is time to assert true royal authority in the realm; under a single set of laws and a common language, a renewed and centralized Castile will directly appoint officials and enshrine the absolute rule of the monarch."


aragon missions.png


Aragon has an entirely different focus, with a distinct Mare Nostrum theme. An Aragonese player will be encouraged to dominate the Mediterranean both militarily and economically. This mission tree will take Aragon into southern France, Italy, the Maghreb, Egypt, Anatolia, and Greece.

Aragon also has access to several purely economic missions. By establishing trade dominance in the Genoa node and developing the city, Valencia will gain access to the rare Silk trade good as well as a sizable bonus to production of this luxury resource. Completing Aragon’s economic missions will reward the player with the versatile ‘Golden Century’ modifier, giving a 1% reduction to all monarch power costs for 100 years.

portugal missions.png


Portugal’s mission tree is larger than any other in the game besides Great Britain with Rule Britannia. Like the Spanish mission tree, it is largely concerned with the recreation of Portugal’s historical overseas empire, particularly in Brazil and Asia. Missions have been added for the conquests of Malacca, Oman, Ceylon, and other ports in the East. When Portugal has discovered the Far East they will have the opportunity to negotiate for the purchase of two historically important ports: Macau and Nagasaki. In Brazil the Portuguese player can lead the Bandeirantes in the search for gold in Minas Gerais and acquire an increased chance to discover Gold as a trade good in all of their new colonies.

brz.jpg


The times were not always kind to Portugal. In 1807, in the midst of the Napoleonic Wars, the situation became so dire that the Portuguese court abandoned Lisbon, fled to Brazil, and made Rio the new seat of government. This will be represented in the game as a decision available to Portugal should they find themselves in dire straits. Your tag will change to Brazil, and Portugal will be released as a junior partner controlling your remaining European provinces. Note that by doing this you will lose access to Portuguese missions.

Not shown but will be in the final version: taking the decision will also change your primary culture to Brazilian.

Navarra missions.jpg


Finally we have Navarra. Navarra’s mission tree will be entirely free for anyone playing on the 1.28 ‘Spain’ patch. As you might expect, this mission tree takes the player down a very different path than history intended. Navarra must reclaim its unjustly stolen coastline, and from there pursue an invasion of France that can culminate in a Personal Union. With access to the sea, the New World beckons. In homage to the time-honoured strategy of migrating to the Americas to escape the cutthroat politics of Europe, Navarra will have the opportunity to move their capital to Terranova if they so choose.

Some of you may have noticed that Navarra’s starting monarch is also Aragon’s designated heir in 1444. A new event chain will bring Navarra under a Personal Union with Aragon if Navarra remains independent upon the death of King Afonso. If Navarra is being controlled by a player, they can of course choose to accept this union. But a truly ambitious player can instead reject the union and instantly gain a Restoration CB on Aragon.

nav_event.jpg


That’s all for today! Next week I’ll be back with more mission trees and national ideas with a focus on North Africa.
 
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It's not just about the forts, even occupying provinces gets slowed down by defensiveness. Defensiveness is simply negative Siege Ability for all enemies. So it slows down their advances, and grinds up their attrition. I think this makes sense historically. But other more direct buffs to the military could make sense as well, I think we have been pretty conservative with just a +10% morale boost and some defensiveness.

I also think the last thing Portugal needs is extra cash, Portugal already gets insane money from the easy access to Trade Companies, a mid game idea making forts cheaper would be literally useless. Portugal's economy is only in a tight spot in the very early game, that can't really be fixed by NIs (though making the first wars less expensive by having a mil idea in the traditions would certainly help).

I still prefer that Portugal gets Heavy Ship CA (which I think is just as justified historically for Portugal, if not even more, than it is for Spain) in addition to the naval tradition, instead of a sailor bonus (naval tradition already gives a bonus to that anyway, and again TCs mean any sailor shortfall will be fixed quickly).

I chose naval tradition cause it gives a lot of benefits characteristic of Portugal all at once (naval morale, trade, sailor, etc). I hoped it would address your concerns :(
 
In my opinion, Spanish ideas (apart from what they already have, ofc) need something like +10% infantry power or +1 army tradition for land boost and something like additional +5% or +10% ship durability to be able to compete with other maritime nations.
Portugal, on the other hand, needs a complete ideaset overhaul, but it definitely needs near Spanish-like army quality and naval buffs as well. I always viewed Portugal as a key to Castilian survival in early game.
Totally agree, Spain needs 15 or 20% infantery power, because swedeen have 20, prusia have 20, even ODA have 10 xdddddd

when is Spain who introduced again the infantery over the caballery in the militar tactic until Rome, and aaalll the army of Spawin was based on infantery since the reconquista and "guerra de granada".
 
I chose naval tradition cause it gives a lot of benefits characteristic of Portugal all at once (naval morale, trade, sailor, etc). I hoped it would address your concerns :(
I like the naval tradition! I had it in my idea set as well, but I don't see why we need to stop there, a HSCA bonus also makes sense and can fit either in traditions or Legacy of the Navigator. The navy was the ultimate source of the Portuguese empire, just as it was for Britain.
 
I like the naval tradition! I had it in my idea set as well, but I don't see why we need to stop there, a HSCA bonus also makes sense and can fit either in traditions or Legacy of the Navigator. The navy was the ultimate source of the Portuguese empire, just as it was for Britain.

Then maybe something like this?

POR_ideas = {
start = {

land_morale = 0.10 OR Infantry Combat Ability = 0.15
#Reconquista Spirit & Overseas Zeal, still lower than the Spanish boost; Portugal was a military state before it was ever a trade power and it's starting position prevents it from being a balance danger to other weaker powers in Europe. The infantry combat alternative suggestion is to compensate the discrepancy of how Portuguese cavalry is comparatively lackluster in the empire's construction;
heavy_ship_combat_ability = 0.15
#gives power boost to ships requested by Albuquerque; the Portuguese Navy stood out in history for its firepower early on, and the Spanish Armada included PT ships;
}

bonus = {
global_trade_power = 0.15 #end game shift to trade, a bit above Venice cause it's an Ambition idea, but still lower than Gujarat and Italy's boosts
}

trigger = {
tag = POR
}
free = yes #will be added at load.
---------------------------------------------------------------------------------------------------------------
legacy_of_the_navigator = { #Vanilla Text}
colonial_range = 0.3
naval_tradition = 1 #more apt than the sailor boost, in all honesty, considering the idea's context. We're also getting new coastal provinces so sailors won't be as scarce

afonsine_ordinances = { #Vanilla}

case_de_india = { #Vanilla Text
fort_defensiveness = 0.25 #Fort bonus requested by people right here : ) And it's still lower than France's.
trade_steering = 0.10
}

land_before_faith = { https://en.wikipedia.org/wiki/Race_and_ethnicity_in_Brazil#Miscegenation https://en.wikipedia.org/wiki/White_Brazilians#History
native_assimilation = 0.5 #lower than French boost, which also gives uprising reduction
global_colonial_growth = 10 #Vanilla Tier
#Encourage Miscegenation: Our settlers are first and foremost male adventurers from the mainland seeking new land and they have tended to marry natives from the many outposts we are forming along the coasts of Africa and Brazil. By passing legal and religious blessing of the marriage between natives and our own, we can bolster the population growth of our colonies.
}

the_bandeirantes = { #Vanilla} Note: Since Bandeirantes are now a mechanic for Portugal, maybe consider renaming this idea

royal_absolutism = {
yearly_absolutism = 0.1
build_cost = -0.1
#The Marquis of Pombal: Following the Earthquake of Lisbon in 1755, the Marquis of Pombal rebuilt the capital, destroyed the stranglehold of the church and nobles, brought Enlightenment to Portugal and instituted countless reforms. While there are still those who are his enemies, we will follow Pombal's lead for as long as we can and bring Portugal to the pre-industrial era;
}

open_up_the_guilds = { #VanillaText
production_efficiency = 0.1
}
 
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Then maybe something like this?

POR_ideas = {
start = {
land_morale = 0.10
OR
Infantry Combat Ability = 0.15
#Reconquista Spirit & Overseas Zeal, still lower than the Spanish boost; Portugal was a military state before it was ever a trade power and it's starting position prevents it from being a balance danger to other weaker powers in Europe. The infantry combat alternative suggestion is to compensate the discrepancy of how Portuguese cavalry is comparatively lackluster in the empire's construction;
heavy_ship_combat_ability = 0.15
#gives power boost to ships requested by Albuquerque; the Portuguese Navy stood out in history for its firepower early on, and the Spanish Armada included PT ships;
}

bonus = {
global_trade_power = 0.15 #end game shift to trade, a bit above Venice cause it's an Ambition idea, but still lower than Gujarat and Italy's boosts
}

trigger = {
tag = POR
}
free = yes #will be added at load.
---------------------------------------------------------------------------------------------------------------
legacy_of_the_navigator = { #Vanilla Text}
colonial_range = 0.3
naval_tradition = 1 #more apt than the sailor boost, in all honesty, considering the idea's context

afonsine_ordinances = { #Vanilla}

case_de_india = { #Vanilla Text
fort_defensiveness = 0.25 #Fort bonus requested by people right here : ) And it's still lower than France's.
trade_steering = 0.10
}

land_before_faith = { https://en.wikipedia.org/wiki/Race_and_ethnicity_in_Brazil#Miscegenation https://en.wikipedia.org/wiki/White_Brazilians#History
native_assimilation = 0.5 #lower than French boost, which also gives uprising reduction
global_colonial_growth = 10 #Vanilla Tier
#Encourage Miscegenation: Our settlers are first and foremost male adventurers from the mainland seeking new land and they have tended to marry natives from the many outposts we are forming along the coasts of Africa and Brazil. By passing legal and religious blessing of the marriage between natives and our own, we can bolster the population growth of our colonies.
}

the_bandeirantes = { #Vanilla} Note: Since Bandeirantes are now a mechanic for Portugal, maybe consider renaming this idea

royal_absolutism = {
yearly_absolutism = 0.1
build_cost = -0.1
#The Marquis of Pombal: Following the Earthquake of Lisbon in 1755, the Marquis of Pombal rebuilt the capital, destroyed the stranglehold of the church and nobles, brought Enlightenment to Portugal and instituted countless reforms. While there are still those who are his enemies, we will follow Pombal's lead for as long as we can and bring Portugal to the pre-industrial era;
}

open_up_the_guilds = { #VanillaText
production_efficiency = 0.1
}

I'd personally choose heavy ship combat ability over infantry, but let's see what other people think
 
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I'd personally choose heavy ship combat ability over infantry, but let's see what other people think

Wait, the choice is between land morale or Infantry combat. This is just because if Portugal is gonna get boosts to mil, it's gonna be in traditions considering the timing of Portugal's historical priorities in the game. Otherwise I would have pace them out cause I don't wanna seem wanky :confused:

As soon as Legacy of Navigator triggers, Portugal begins its Mil-to-Dip transformation.

Only asking cause this is kind of an important foundation point.

PS: edited the set's paragraphing to make it clearer.
 
Wait, the choice is between land morale or Infantry combat. This is just because if Portugal is gonna get boosts to mil, it's gonna be in traditions considering the timing of Portugal's historical priorities in the game. Otherwise I would have pace them out cause I don't wanna seem wanky :confused:

As soon as Legacy of Navigator triggers, Portugal begins its Mil-to-Dip transformation.

Only asking cause this is kind of an important foundation point.
Ooops. I misread it. In that case I don't mind what of these two options you choose as they have a similar effect. Were miltary orders important in Portugal at the start as they were in Castille? If that's the case, then I would pick morale.
 
Ooops. I misread it. In that case I don't mind what of these two options you choose as they have a similar effect. Were miltary orders important in Portugal at the start as they were in Castille? If that's the case, then I would pick morale.


ahh,.... I'm not sure, the thing is that land morale is gonna boost every division of the army and, in Portugal, though there was nothing wrong with its cavalry per se, they ended up not being impressive because quite simply we couldn't breed enough of them for war. The infantry and artillery also made most of the dirty work in overseas conquests, so it's not totally accurate to limit the boost to infantry.

So there's a good argument for both cases, I think.

Here's important data from Wikipedia:

-------------------

With the start of the maritime expansion of Portugal in the 15th century, the country's land forces focused on overseas campaigns intended to conquer new territories in Africa, Asia and the Americas, that would form the Portuguese Empire. Among these many campaigns were the wars for the control of Morocco, the wars with the Ottoman Empire for the control of India and the Indian Ocean, the war with the Persian Empire for the control of the Persian Gulf and participation in the Abyssinian–Adal war in support of the Ethiopian Empire. The role of the ground forces was more important in the campaigns of Morocco, that were fought mainly on land. A great part of the other overseas campaigns occurred at sea and so were led by the Portuguese Navy, but the ground forces had also an important role as boarding forces during naval battles and as landing forces in amphibious operations. In Europe, Portuguese ground forces engaged in the War of the Castilian Succession.


The Portuguese forces, personally commanded by King Afonso V, in the conquest of Asilah, Morocco.
Reflecting the importance of the artillery, in 1449, the role of Vedor-Mor da Artilharia (Superintendent of the Artillery) is established by King Afonso V, with the responsibility for the procurement and conservation of the artillery.

After a number of previous failed attempts, King Sebastian established the foundations of a standing army, with the creation of the Ordenanças in 1570. The Ordenanças was a militia-type territorial organization aimed to provide a military framework for the Portuguese population and to create a nationwide standardized system of military training and mobilization. It was organized into 250-man companies, each headed by a captain, assisted by an alferes (ensign) and a sergeant. The several Ordenanças companies of a city, town or municipality were grouped into captaincies, each headed by a captain-major, assisted by a sergeant-major. The Ordenanças system would cover virtually all available manpower of Portugal and become part of the basis of the Portuguese military organization until the 19th century. Its efficiency would soon be evidenced by its important contribution to the raising of the expeditionary army that would fight the 1578 Moroccan campaign.

During the reign of Sebastian, Portuguese land forces also adopted the terço (modeled after the Spanish tercio) as its main infantry formation. In 1578, for the Moroccan campaign, four provincial terços were raised through the Ordenanças system, another one was drawn from young nobles volunteers and a further three were made up of foreign mercenaries. Each of these terços was made of 12 companies and around 3000 men (pikemen, arquebusiers and musketeers), under the command of a colonel. In respect of the Portuguese cavalry of the time, it included the acorbetados (heavy armored cavalry) and the ginetes (light cavalry).

------------------------------------------------

The case really seems to be that the Portuguese army was strong both in infantry and artillery on land.
 
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Why have Castilla NI about absolutism? It is meaningless in age of Castilla. It is meaningful in age of Spain.
Why don't you swap "Nueva planta" for "Casa de contratacion" or "Devout catholisism".

Nueva Planta, also more than relationship with Castilla would be with Spain

I believe that it should be used as a mission to the style of "dealing with the Sejm" Polish.

Spain should deal with the different non-Castilian Cortes and it would be with the mission of Decretos de Nueva Planta.
https://forum.paradoxplaza.com/foru...onal-decisions-of-the-new-iberia-dlc.1127349/

Because it is also that Castile was not particularly absolutist, had multiple courts and many cities with the right to vote.

Note that Camino de Santiago is already a Galician idea, but good ideas by the way. I like the military orders and the extremaduran (or extremenian, I don't know how this translates into English). however, I think Castille needs some kind of colonial range ideas.

Edit. I also think the Mesta should appear in the national ideas

I had not noticed Galicia, but good are ideas with the same name but different.
I think it can be worth.
And if not, the religious idea would be called "old Christian or pure Christian".

Castilla / Spain already has a mission that gives + 25% of colonial rank, I think when discovering Barahona.

For me La Mesta must be more than an idea, it must be a national decision with pros and cons.
It was criticized for removing farmland and damaging the textile industry.
And it ended up eliminating its privileges in 1836

Anyway, I explain it here:

https://forum.paradoxplaza.com/foru...onal-decisions-of-the-new-iberia-dlc.1127349/

It would give more flavor to the game and more missions not related to war and conquest.
 
Nueva Planta, also more than relationship with Castilla would be with Spain

I believe that it should be used as a mission to the style of "dealing with the Sejm" Polish.

Spain should deal with the different non-Castilian Cortes and it would be with the mission of Decretos de Nueva Planta.
https://forum.paradoxplaza.com/foru...onal-decisions-of-the-new-iberia-dlc.1127349/

Because it is also that Castile was not particularly absolutist, had multiple courts and many cities with the right to vote.



I had not noticed Galicia, but good are ideas with the same name but different.
I think it can be worth.
And if not, the religious idea would be called "old Christian or pure Christian".

Castilla / Spain already has a mission that gives + 25% of colonial rank, I think when discovering Barahona.

For me La Mesta must be more than an idea, it must be a national decision with pros and cons.
It was criticized for removing farmland and damaging the textile industry.
And it ended up eliminating its privileges in 1836

Anyway, I explain it here:

https://forum.paradoxplaza.com/foru...onal-decisions-of-the-new-iberia-dlc.1127349/

It would give more flavor to the game and more missions not related to war and conquest.

I think things like Nueva Planta, Mesta and amny other should be proper game mechanics instead of ideas, but if the devs aren't going to implement them, then they should at least be ideas.
I proposed these national ideas for Spain and Castille in a previous comment, what do you think about them?
Updated proposal for Castillian and Spanish ideas
Traditions:

+2 Yearly papal influence

+15% Morale of armies

Pike and shot

+5% Discipline

Spanish Inquisition

+2% Missionary strength

+1 Missionary

Inter Caetera

Can fabricate claims on any overseas province, provided it is overseas for its owner

+1 Colonist

Treasure Fleet

+10% Provincial trade power modifier

+15% Global tariffs

A Spanish Armada

+5% National sailors modifier

+10% Heavy ship combat ability

+5% Galley combat ability

Casa de contratación

+25 Global settler increase

Nueva Planta

-5% Autonomy change


Ambition:

+1 Yearly prestige


Traditions:

+2% Missionary strength

+15% Morale of armies

The Reconquista

+1 Missionary

+1 Yearly papal influence

Atlantic ventures

+1 Colonist

+10% Colonial range

Mudéjar revolts

−10% Culture conversion cost

Mesta

+5% National tax modifier

Salamanca Scholars

-5% Idea cost

Fueros castellanos

-5 Years of separatism


Infantas

+1 Diplomatic reputation

+33% Heir chance

Ambition:

+1 Artillery fire
 
I think things like Nueva Planta, Mesta and amny other should be proper game mechanics instead of ideas, but if the devs aren't going to implement them, then they should at least be ideas.
I proposed these national ideas for Spain and Castille in a previous comment, what do you think about them?

From Spain:

- It was before the golden age that the Decrees of New Plant.

That is, the ambition, would be New Plant.

The Pikes and Shot is a good option, to offer the reconquest to Castile.

of Castilla:

- missionary force, is the eternal discussion, between 1440-1516. Do not.
Between 1516-1820, yes.
I like mine more, from Burgo, because of the large number of cities. And if you play Castilla alone, what could have been, without taxes and fees that broke it.

- The reconquest as such, would give military plus. In the end, there was no conversion, there was an expulsion.
I also think that Castilla is more seen as a military than Spain.
The developers give 3 ideas to Castilla and 2 to Spain. you give 2 and 2.

- Revuelltas mudejares, they were expelled. Here if you could put relations with the pope, since they were expelled.

- Mesta, I would give an over price to the wool or increase in production, not in taxes.

- School of Salamanca, 5% is not much but many years. It is stronger than the developers, as seeing it, I see it better, because it is superior. I do not know if they buy it for you.

- Castilian courts, this is fine, you could also put less cost of administration costs. Alone seems very weak to me. Or less cost of increase d stability or both.

- I the ambition of the developers, I do not see it, they put it because in the grenade war, cannons were used to conquer or to surrender a grenade. But Spain never stood out for its artillery. I almost see better the 1% drop of military tradition.
 
Brief historical review of Portuguese and Spanish:

La Nao Victoria (Juan Sebastian Elcano) went around the world from 1519-1522 and Vasco de Gama's expedition arrived in India in 1498.

Francis Drake toured the world in 1581, more than 50 years after Juan Sebastian Elcano and sailed the Indian Ocean 100 years after the Portuguese.

James Cook sailed and discovered islands in the Pacific Ocean in 1776, the Spanish and Portuguese discovered countless islands (the islands richest in species, therefore the most lucrative) more than 200 years before Cook's expedition, which of course the Cook expedition was a great expedition, the Spanish and Portuguese expeditions are not so well known (they have not known how to spread it like the British, of that there is no doubt).

The same in the American continent, the English settled for the first time in the current East coast of the United States in Jamestown in 1607, the Spanish explorer Lucas Vázquez de Ayllón discovered these lands in 1522 ...

The expeditions of Portuguese and Spanish exploration and conquest have no comparison with any other country in the world.

I hope that data such as these or hundreds of better and more concise data contributed by colleagues will be taken into account by the developers, and once and for all it will be considered in the game (EU IV) to Spain and Portugal as what they were , two world powers and pioneers in the biggest and most important explorations that have taken place.

This is just an "apart thing":
Yes... When I was at school I always wonder "how Portugal didn't find/discover" Australia. Portugal reached Timor in 1515, I'm not sure, but I think it was thru António Taveira, the navigator.
Looking at the map we can see that Australia and Timor are really really close. Comparing the distance, at those times, who sailed from Portugal to Timor, could easily sail from Timor to Australia. And he always knew that several ship cannons were found in Eastern Australian seas same about the southern seas. Cannons with "1524" or "1526"" and one of them with the portuguese CoA or the portuguese seal and numerous clay pots similar with those ones used by the portuguese sailors on their trips and that we can find nowadays in the portuguese museums.. A lot of these pieces (connons and pots) we can find in australian museums, objects found on their eastern and southern seas.
Well, in 2005 (I think) the portuguese tv channels started talk about Peter Trickett. This man, a australian journalist who worked in the Australian National University wrote a book about the portuguese sailors and australia. If I can remember, several maps were found in L.A. in California, USA. 2 of those maps were about the "known world" in 1545. Then they saw that those maps had places written in ancient portuguese and was supposed to be a cartography of Indonesia (Grande Java), but it wasn't about Indonesia. Peter Trickett knew that the portuguese cartographers used to "lie" in their cartographies. That technic of "liar maps" were "Royal Orders", cartograph new worlds in secret, so if those maps fell in wrong hands (Spanish, French, English, etc..) they would never know what places were represented or it would take them (the spanish, french or english) to places that were already known.
So the "liar map technic" were the technic where they wrote "Norte" (North) was in reality the "Sul" (South) and when they wrote "Oeste" (West) was in reality the "Este" (East).
He went there to study those 2 maps, he put those 2 maps together and the inverted them using the "Norte/Sul" and "Oeste/Este" portuguese technic and tcharaaaaan: Australia is cartographed and even the both islands of New Zeeland. He put the an actual australian coast map near these ones and all the rivers, coral riefs, beaches, capes, lil islands near the coasts, all of these caracterists of the australian coast were fitting correctly, even the New Zeeland islands.. And the portuguese names that those territories would have if colonized by the portuguese were there too af course.. I remember some of those names:
New Zeeland: (Northern Island - "illa do Mogno/Magma" - Mahogany Island or Magma Island
- "Cabo Formozo" (ancient portuguese, Formoso) "Beautiful/Handsome Cape": is the "Cape Reinga" in Northern Island
- "Costa do Mogno "(or Magma): "Mahogany Coast" or "Magma Coast" in Northern Island in the area of Wellington
- "Bahía Brasil", Supposed to be a bay (of course) that somehow remembered to the sailors that it was similar with a brazilian scenery or landscape, in the north of the Southern Island
And a lot more that I can't remember!
Australia:
- "Bahia dos Campos de Neve"; -"tão brancas eram as areias naquela bahía" - "Bay of the Snow Fields" - Botany Bay with those white sands
- "Rio Pescadores" - "Fisherman River" - Port Stephens, where the aboriginal people used to dive searching for lobsters
- "Rio Real" - "Royal River" - Spencer Gulf
- "Illa Grossa" - Meaning like"Big Island" Kangaroo Island, Near Adelaide
- "Cabo Grosso" - meaning "Big Cape" in actual Green Cape
- "Ponta de Santo Anthónio" - "Point St. Anthony" -Links with Point Perpendicular in Australia
I remember too "Rio Pommes" or "Costa Pommes" - Pumice River or Pumice Coast...
And a lot more.. only if I had here that book could write more: "Para além de Capricórnio" - Peter Trickett (Beyond Capricorn)
Each time that I colonize Australia in the game with Portugal, I give to the colony the name of "Ilha Áurea" (Golden Island), that was the name of the island that Cristóvão de Mendonça, the portuguese navigator was looking for! And he was the Captain of the Portuguese Armada that were doing the cartography of that place. In secret ofc..
 
From Spain:

- It was before the golden age that the Decrees of New Plant.

That is, the ambition, would be New Plant.

The Pikes and Shot is a good option, to offer the reconquest to Castile.

of Castilla:

- missionary force, is the eternal discussion, between 1440-1516. Do not.
Between 1516-1820, yes.
I like mine more, from Burgo, because of the large number of cities. And if you play Castilla alone, what could have been, without taxes and fees that broke it.

- The reconquest as such, would give military plus. In the end, there was no conversion, there was an expulsion.
I also think that Castilla is more seen as a military than Spain.
The developers give 3 ideas to Castilla and 2 to Spain. you give 2 and 2.

- Revuelltas mudejares, they were expelled. Here if you could put relations with the pope, since they were expelled.

- Mesta, I would give an over price to the wool or increase in production, not in taxes.

- School of Salamanca, 5% is not much but many years. It is stronger than the developers, as seeing it, I see it better, because it is superior. I do not know if they buy it for you.

- Castilian courts, this is fine, you could also put less cost of administration costs. Alone seems very weak to me. Or less cost of increase d stability or both.

- I the ambition of the developers, I do not see it, they put it because in the grenade war, cannons were used to conquer or to surrender a grenade. But Spain never stood out for its artillery. I almost see better the 1% drop of military tradition.

Ok, what do you think about this then?
Traditions:

+2 Yearly papal influence

+15% Morale of armies

Pike and shot

+5% Discipline

Spanish Inquisition

+2% Missionary strength

+1 Missionary

Inter Caetera

Can fabricate claims on any overseas province, provided it is overseas for its owner

+1 Colonist

Treasure Fleet

+10% Provincial trade power modifier

+15% Global tariffs

A Spanish Armada

+5% National sailors modifier

+10% Heavy ship combat ability

+5% Galley combat ability

Casa de contratación

+25 Global settler increase

Siglo de Oro

+1 Yearly prestige

Ambition:
-5%
Autonomy change


Traditions:
-5%
Development cost

+15% Morale of armies

The Reconquista

+1 Missionary
+2% Missionary strength

Atlantic ventures

+1 Colonist

+10% Colonial range

Mudéjar revolts

−10% Culture conversion cost
+1 Yearly papal influence

Mesta

+10% Trade effciency

Salamanca Scholars

-5% Idea cost

Fueros castellanos

-5 Years of separatism
+5% Administrative efficiency

Infantas

+1 Diplomatic reputation

+33% Heir chance

Ambition:

-1% Army tradition decay
 
Here is a set of ideas that @Afonso de Albuquerque and I worked on for Portugal that gained more or less our consensus

POR_ideas = {
start = {
land_morale = 0.10 OR Infantry Combat Ability = 0.1 #Reconquista Spirit & Overseas Zeal, still lower than the Spanish boost; Portugal was a military state before it was ever a trade power and it's starting position prevents it from being a balance danger to other weaker powers in Europe;
navy_tradition = 1 #gives morale boost to ships requested by Albuquerque, plus recovery and trade boosts; tier equal to other European naval powers
}

bonus = {
global_trade_power = 0.15 #end game shift to trade, a bit above Venice cause it's an Ambition idea, but still lower than Gujarat and Italy's boosts
}

trigger = {
tag = POR
}
free = yes #will be added at load.
---------------------------------------------------------------------------------------------------------------
legacy_of_the_navigator = { #Vanilla}

afonsine_ordinances = { #Vanilla}

case_de_india = {
fort_defensiveness = 0.25 #Fort bonus right here : )
trade_steering = 0.10
#Feitorias: Vanilla Text
}

land_before_faith = { https://en.wikipedia.org/wiki/Race_and_ethnicity_in_Brazil#Miscegenation https://en.wikipedia.org/wiki/White_Brazilians#History
native_assimilation = 0.5 #lower than French boost, which also gives uprising reduction
global_colonial_growth = 10 #Vanilla Tier
#Encourage Miscegenation: Our settlers are first and foremost male adventurers from the mainland seeking new land and they have tended to marry natives from the many outposts we are forming along the coasts of Africa and Brazil. By passing legal and religious blessing of the marriage between natives and our own, we can bolster the population growth of our colonies.
}

the_bandeirantes = { #Vanilla}

royal_absolutism = {
yearly_absolutism = 0.1
build_cost = -0.1
#The Marquis of Pombal: Following the Earthquake of Lisbon in 1755, the Marquis of Pombal rebuilt the capital, destroyed the stranglehold of the church and nobles, brought Enlightenment to Portugal and instituted countless reforms. While there are still those who are his enemies, we will follow Pombal's lead for as long as we can and bring Portugal to the pre-industrial era;
}

open_up_the_guilds = {
production_efficiency = 0.1
#Repealing the Blood Cleanliness Laws: Vanilla Text
}





I think I've answered this in another thread, but the idea is that the wealth that Portugal players (and AI) plunder in Africa and trade in Asia is more than enough to build and maintain all the forts it needs. Before you disagree, please consider the ideas inside the spoiler in this post. : )

PS: Btw, this suggestion is from a separate thread, but it's pertinent to the conversation here. It's up for further alterations if you wish to discuss it ;)

"Encourage Miscegenation" - just one word: AMAZING!
 
Ok, what do you think about this then?
Traditions:

+2 Yearly papal influence

+15% Morale of armies

Pike and shot

+5% Discipline

Spanish Inquisition

+2% Missionary strength

+1 Missionary

Inter Caetera

Can fabricate claims on any overseas province, provided it is overseas for its owner

+1 Colonist

Treasure Fleet

+10% Provincial trade power modifier

+15% Global tariffs

A Spanish Armada

+5% National sailors modifier

+10% Heavy ship combat ability

+5% Galley combat ability

Casa de contratación

+25 Global settler increase

Siglo de Oro

+1 Yearly prestige

Ambition:
-5%
Autonomy change


Traditions:
-5%
Development cost

+15% Morale of armies

The Reconquista

+1 Missionary
+2% Missionary strength

Atlantic ventures

+1 Colonist

+10% Colonial range

Mudéjar revolts

−10% Culture conversion cost
+1 Yearly papal influence

Mesta

+10% Trade effciency

Salamanca Scholars

-5% Idea cost

Fueros castellanos

-5 Years of separatism
+5% Administrative efficiency

Infantas

+1 Diplomatic reputation

+33% Heir chance

Ambition:

-1% Army tradition decay
I think is important put 15 o 20 inf power in Spain, more than autonomy... but i know that demand this to paradox is imposible
 
I think is important put 15 o 20 inf power in Spain, more than autonomy... but i know that demand this to paradox is imposible
Note that if it were up to me, I'd do it. But I think my proposed Spain has good military ideas and adding that would be OP. There's still the Spanish Tercios mechanic from the Age of Reformation that more or less has that effect, although only temporarilly. I even considered also adding +5 infantry combat ability for Pike and shoot, but even that I think would be too much
 
Ok, what do you think about this then?
Traditions:

+2 Yearly papal influence

+15% Morale of armies

Pike and shot

+5% Discipline

Spanish Inquisition

+2% Missionary strength

+1 Missionary

Inter Caetera

Can fabricate claims on any overseas province, provided it is overseas for its owner

+1 Colonist

Treasure Fleet

+10% Provincial trade power modifier

+15% Global tariffs

A Spanish Armada

+5% National sailors modifier

+10% Heavy ship combat ability

+5% Galley combat ability

Casa de contratación

+25 Global settler increase

Siglo de Oro

+1 Yearly prestige

Ambition:
-5%
Autonomy change


Traditions:
-5%
Development cost

+15% Morale of armies

The Reconquista

+1 Missionary
+2% Missionary strength

Atlantic ventures

+1 Colonist

+10% Colonial range

Mudéjar revolts

−10% Culture conversion cost
+1 Yearly papal influence

Mesta

+10% Trade effciency

Salamanca Scholars

-5% Idea cost

Fueros castellanos

-5 Years of separatism
+5% Administrative efficiency

Infantas

+1 Diplomatic reputation

+33% Heir chance

Ambition:

-1% Army tradition decay


Very well. The only thing I do not understand is your Castilian Reconquista, and besides, it's the same as the Spanish Inquisition.

I think is important put 15 o 20 inf power in Spain, more than autonomy... but i know that demand this to paradox is imposible

Before asking for things that they will not give us (and with reason) you could ask (all) to appear in the game: Gonzalo Fernandez de Cordoba and Fernando Alvarez de Toledo.

With these 2, we already have 1490-1580 solved.

In the game Ines Suarez appears as a conqueror option. And another option for Christopher Columbus.
 
Note that if it were up to me, I'd do it. But I think my proposed Spain has good military ideas and adding that would be OP. There's still the Spanish Tercios mechanic from the Age of Reformation that more or less has that effect, although only temporarilly. I even considered also adding +5 infantry combat ability for Pike and shoot, but even that I think would be too much
i dont think is too op, not much than sweden, or prusia (both countrys with less impact on military terms than spain, sorry, this is the true even if hurts) i think that 10 o 15 will be equilibrate against france o another nation. 15 morale, 5 discipline, 15 inf ability, and knowing that spain, in mp i speak, normally take ideas of exploration and expansion, left military to the end, is not desequilibrated, and if we count the jenisars of otomans... or "stralsti" russian...
 
Very well. The only thing I do not understand is your Castilian Reconquista, and besides, it's the same as the Spanish Inquisition.



Before asking for things that they will not give us (and with reason) you could ask (all) to appear in the game: Gonzalo Fernandez de Cordoba and Fernando Alvarez de Toledo.

With these 2, we already have 1490-1580 solved.

In the game Ines Suarez appears as a conqueror option. And another option for Christopher Columbus.
no with reason, i play too much hours this game to know that i demand is not op.
 
no with reason, i play too much hours this game to know that i demand is not op.


The developers lowered discipline to the last idea (ambition). To me it seems exaggerated, maybe they change it, but it gives an idea of what they believe.

I also find the military ideas of Sweden and Poland seem exigerated.

But it is clear that the developers believe that Spain militarily is average from 1610 (date where in their game the tercios end)