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EU4 - Development Diary - 7th April 2016

Hi Everyone!

Thanks for all support and dedication to the game, and its great to see 1.16 & Mare Nostrum breaking popularity records. There were a few issues that cropped up, that we are fixing or changing for a 1.16.2 patch, which will be released as soon as its ready. I hope tomorrow,...

This is the current changelog, and we're working on a CTD, and a Multiplayer OOS.

Corruption
- Updated corruption tooltip to show what actually effects it.
- Easy Difficulty now reduces your corruption dramatically.
- Root Out Corruption is now based on your development, not your income.
- Halved frequency of good and bad corruption events.

Achievements
- Updated Luck of the Irish achievement to account for 4 new Irish tags
- New Achievements updated to block custom nations

Unconditionally Surrender
- If war leader Unconditionally Surrenders, their allies no longer do so too.
- If an Overlord Unconditionally Surrenders, their Subjects now do so too.

Merchant Republics
- Merchant Republics are now limited by provinces in states, not total amount of provinces.
- Merchant Republics no longer want to become a Free City.

States & Territories
- Fixed: States couldn't be formed if there was a colony in the area.
- Empty State/Territories will not linger after loading savegames.

AI Tweaks

- Fixed some unlikely reasons for AI getting stuck and never cancelling condotieri.
- AI will go a bit easier on guarantees of countries that it wants to conquer or ally.
- Tweak to gifts/subsidies to reduce long range spam.
- AI should no more be willing to hire condottieri to fight some future rebellion (only serious present rebellions now count).

Misc Bugfixes
- Fixed wrong unit colors for a number of countries (e.g. Aragon).
- Fixed only Muscovite countries being able to form Russia.
- Fixed Hokkaido Strait
- Fixed saves sometimes not loading correctly after using Hunt Naval Mission.
- You can no longer detach mercenaries from a hired out Condottieri unit.

Misc Complaints Adressed

- When mothballing a fleet, sailors no longer needed are now returned to the country's sailor pool (up to max sailors).
- Removed Regicide Event
- Removed historical neutrality between Portugal and Aragon
- Fixed Threaten War could be used during Regency.
- Central African Event 15 will no longer spam the player by triggering every other month or so.
 
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I was experimenting to see if the capped MRs could become colonial players (they really can't currently, maybe in the hotfix). So I tended to plateau at ADM 7 for a long while and focus on DIP. Even Venice started to care about the State count more than the province count at ADM 7. FWIW, the decision whether to enter/leave the HRE has a new consideration at lower ADM techs.
Then its your fault. I have nothing to say.
 
Not always. In 1.14 or 1.15 I started as a indochina nation, culture shifted to malaysian culture, then the "Form malaya" achievement appeared in the achievement browser

There are achievements that asks you to do X as Y, and there are achievements that 'merely' asks you to do X ... Form Malaya is one that merely asks you to form Malaya and couldn't care less about who you start as.
 
For people who continue to complain about Regency Councils (I'm looking at you, Arumba) Paradox should just give in to the whining and allow DoW's during RC's. HOWEVER, the AI will decide when and upon whom the DoW is declared. Enjoy!
 
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For people who continue to complain about Regency Councils (I'm looking at you, Arumba) Paradox should just give in to the whining and allow DoW's during RC's. HOWEVER, the AI will decide when and upon whom the DoW is declared. Enjoy!

This idea is ridiculous and I love it. I mean, by all means make it predictable, like they would only DoW in a case where the AI would, and you would still control troops, so you could somewhat game it, but it would be a change-in-kind to the gameplay.

SMH, too funny.
 
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Glad I have not started serious games and just a tester. Will wait until patch drops tomorrow to play over weekend. Good to see a patch so fast to change glaring issues/ complaints. Good stuff
 
Hi Everyone!

Thanks for all support and dedication to the game, and its great to see 1.16 & Mare Nostrum breaking popularity records. There were a few issues that cropped up, that we are fixing or changing for a 1.16.2 patch, which will be released as soon as its ready. I hope tomorrow,...

This is the current changelog, and we're working on a CTD, and a Multiplayer OOS.

Corruption
- Updated corruption tooltip to show what actually effects it.
- Easy Difficulty now reduces your corruption dramatically.
- Root Out Corruption is now based on your development, not your income.
- Halved frequency of good and bad corruption events.

Achievements
- Updated Luck of the Irish achievement to account for 4 new Irish tags
- New Achievements updated to block custom nations

Unconditionally Surrender
- If war leader Unconditionally Surrenders, their allies no longer do so too.
- If an Overlord Unconditionally Surrenders, their Subjects now do so too.

Merchant Republics
- Merchant Republics are now limited by provinces in states, not total amount of provinces.
- Merchant Republics no longer want to become a Free City.

States & Territories
- Fixed: States couldn't be formed if there was a colony in the area.
- Empty State/Territories will not linger after loading savegames.

AI Tweaks

- Fixed some unlikely reasons for AI getting stuck and never cancelling condotieri.
- AI will go a bit easier on guarantees of countries that it wants to conquer or ally.
- Tweak to gifts/subsidies to reduce long range spam.
- AI should no more be willing to hire condottieri to fight some future rebellion (only serious present rebellions now count).

Misc Bugfixes
- Fixed wrong unit colors for a number of countries (e.g. Aragon).
- Fixed only Muscovite countries being able to form Russia.
- Fixed Hokkaido Strait
- Fixed saves sometimes not loading correctly after using Hunt Naval Mission.
- You can no longer detach mercenaries from a hired out Condottieri unit.

Misc Complaints Adressed

- When mothballing a fleet, sailors no longer needed are now returned to the country's sailor pool (up to max sailors).
- Removed Regicide Event
- Removed historical neutrality between Portugal and Aragon
- Fixed Threaten War could be used during Regency.
- Central African Event 15 will no longer spam the player by triggering every other month or so.

And what about Transylvania? They are hungarian primary culture,not transylvanian.
and what about making it be able to form both Hungary and Romania?
 
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Yes.

I don't know who sneaked that in.
Would you be willing to add that bit about razing RR to the OP? This is something that people shouldn't need to dig through the thread to learn, in my opinion.
 
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This is why sailors don't make sense as they're currently implemented. Manpower is similarly broken.

If I mothball fleets at maximum sailors, then I get no sailors back. When I unmothball them, I still lose those sailors. They're still mysteriously all suiciding.

It's not hard to make this happen.

@Johan, this needs to be looked at, don't you think? Sailors cap should perhaps be a soft limit (which can be exceeded but growth stops once exceeded) that slooowly declines to the defined limit (though I'm not sure it must decline/fade). The way it's implemented right now requires too much perverse micromanagement. I'm all in favor of such, generally, but in this case it just feels very wrong.
 
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No, I wouldn't say there is a chance.
Your're planning to tie corruption to development, so you obviously acknowledge that something is wrong with it. Could you tell us what makes you take the non-negotiable stance when it comes to nerfing? I am not trying to change your mind, I'm plain curious about your (Paradox's) decision making policy in these circumstances.
 
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Glad I have not started serious games and just a tester. Will wait until patch drops tomorrow to play over weekend. Good to see a patch so fast to change glaring issues/ complaints. Good stuff

Standard MO from paradox with all major DLC. We pay for the privilege of being betatesters.
Has there been any release that didn't need a hotfix right after release?
 
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Standard MO from paradox with all major DLC. We pay for the privilege of being betatesters.
Has there been any release that didn't need a hotfix right after release?

To be fair, Paradox cannot account for all hardware setups, so hotfixes to address things like CTDs make sense and are understandable. Even if all the mechanics worked perfectly, there'd still be things like this that actually are gamebreaking and worthy of hotfixes.
 
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For people who continue to complain about Regency Councils (I'm looking at you, Arumba) Paradox should just give in to the whining and allow DoW's during RC's. HOWEVER, the AI will decide when and upon whom the DoW is declared. Enjoy!

Why? You play as the hand in the sky, not the king. So if you can tell the king what to do, you should be able to tell the regency council.
 
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I wonder what is the exact limit now, is it still 20? and I still think that it would be more reasonable to instead cut the number of states for a MR, but anyway thanks for this change - this seems to make more sense now, at least to me.

Dosen't mention a change of numbers.

But it just means you can have 20 stated provinces in your home node; and colonize freely now [Just don't state it; but you'd lose a lot putting them into Trade Companies anyway so stating colonies is pointless]

Also GG Regicide. You lasted so long.
 
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Why? You play as the hand in the sky, not the king. So if you can tell the king what to do, you should be able to tell the regency council.
Actually you DO play as the king. These are still mostly absolute monarchies in this era. The difference is the focus of the game. You aren't focused on your dynasty, like in CK2, you are focused on running a nation. Until you get to Constitutional Monarchy the power structure of these nations are still highly centralized in hands of a single ruler.
 
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Actually you DO play as the king. These are still mostly absolute monarchies in this era. The difference is the focus of the game. You aren't focused on your dynasty, like in CK2, you are focused on running a nation. Until you get to Constitutional Monarchy the power structure of these nations are still highly centralized in hands of a single ruler.

But you don't though. You are an all seeing god of state. Ruler is a mana battery. I mean, how else do you explain Elections? You pick whoever your battery is.
 
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