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EU4 - Development Diary - 7th of April 2020

Hey everyone! Today we’ll be talking about two changes, part of the patch coming along with the Emperor expansion. You’ve probably already spotted them both if you had a keen eye on one of our streams.

First feature is part of the Governing Capacity rework and some small rework of Government Reform Progress. We’ve changed so that changing a government reform no longer causes you to gain 10 corruption, instead it costs Government Reform progress to switch on a level you’ve already picked.

upload_2020-4-7_11-4-25.png


Now to the new feature that will be interacting both with Governing Capacity and the Reform Progress. The original intent with Reform Progress was that the larger your empire was, the slower you would be reforming your government and progressing through the reforms. Hence why it is affected by the autonomy of your empire as while expanding heavily your autonomy on average will be higher.

So in that spirit as well we are introducing a choice for the player to instead of reforming their government, they can expand the capabilities of their administration in order to integrate more of their conquered territories as core states. This action increases in cost every time it’s used.

This gives the player besides having to pick what land should be states, trade companies or territory, also a choice on if to advance and modernize their government or if to focus on making sure you have full control over the territory that you possess.

upload_2020-4-7_11-20-41.png


Next thing is a new institution we’ve added that is to go together with several of our late game additions we’ve been doing in this patch. We felt that you could just skip by without any technological disparity in the world for the last 80 years So we added a last institution to represent the Industrial revolution. This revolution started sometime after the 1750, as coal, steam engines saw their use increase and industries grew throughout Europe.

The requirements spawning are very much focused on the wealth from nations that have industrialized. It will spawn in any province that has 30 development, a Furnace built, the owner of the province are the leading producers of either iron, cloth or coal. If it is before 1760 it also requires that the province is in the highest trade node in the world. If the player lacks Rule Britannia, then coal and furnace requirements are replaced to focus on simply iron and cloth manufacturies.

This will give a spurt of technological advancement at the end of the game giving those who have modernized their economy an advantage.



So that’s it for this development diary, short but sweet. Next one will be written by @neondt and will be about the content regarding Imperial Diet’s such as Incidents and will be fairly more substantial.
 
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Could you give us some information about the automatic spread of the industrialization? From the screenshot, it seems that it only spreads in Centers of Trade, but not even in coal provinces? Also, in the screenshot the spawner of that institution has not embraced it in 26 years, and it hasn't spread anywhere, which seems a bit unlikely

It's from the bookmark that's why :)
 
It seems reforming off colinisers wont be as punishing, but it would be still better if unreformed natives could finally be allowed to use reform progress, I think. Some of them even get events (like the Huacas one) which give them progress, but they cant use it sadly. Any chance of improvements there?
 
The requirements for Industrial Revolution seem weird.

It happened because English cloth producers suddenly had to face massive competition from Bengali weavers, who could put them out of business through sheer numbers. (For reference: Even after the Great Bengal Famine of 1770 the region had about 20 million inhabitants. Great Britain had less than half that.)

Thus they looked towards machine power to level the playing field. (There are even some theories that Bengal might've become the birthplace of the Industrial Revolution had it not been for the British plunder)

Could you give us some information about the automatic spread of the industrialization? From the screenshot, it seems that it only spreads in Centers of Trade, but not even in coal provinces? Also, in the screenshot the spawner of that institution has not embraced it in 26 years, and it hasn't spread anywhere, which seems a bit unlikely

Well, even by Victoria IIs stating date (1836) you could make the argument that the UK, Belgium and the US are the only industrialized societies in the world.
 
I didn't understand exactly what is the new drawback of changing reforms instead of corruption.
 
Expand administration is exactly the kind of feature I love. It gives you an interesting choice to make (do I want to wait to get government reforms, or get more immediate benefice), that you have to make constantly (it’s not like with the old estate or so many other features in eu4: wait X years to make a choice, then wait again), uses a reasonable currency as abstraction (not like diplo points for example, which is mana because it is used for everything BUT diplomacy) and makes perfect sense in terms of immersion (a government focused on expanding its administration will have less ressources to reform the state apparatus)
 
If the highest trade node in the world has no coal provinces, where the institution will spawn?
That requirement is not required anymore after 1760 :) So i'ts only if you want a head start.
 
I really respect your efforts and your tenacity in accomplishing your goals.
If you ever need a motivator, I am available for hire

And so it is no off-topic: I appreciate the new industrialization institution!
 
How will this feature interact with prussian monarchie and plutocracy government type?

Expand Administration? It will give you +20 Governing Capacity as usual, and then the total amount is modified by the governing capacity modifier.
 
I didn't understand exactly what is the new drawback of changing reforms instead of corruption.

You delay your ability to either pass another reform or increase your Governing Capacity.
 
I didn't understand exactly what is the new drawback of changing reforms instead of corruption.
If I understand correctly, it now costs government reform progress to change existing reforms - i.e. instead of picking new reforms or expanding your government capacity, you can change old ones.
Which I personally think is a really elegant solution.
 
The requirements spawning are very much focused on the wealth from nations that have industrialized. It will spawn in any province that has 30 development, a Furnace built, the owner of the province are the leading producers of either iron, cloth or coal. If it is before 1760 it also requires that the province is in the highest trade node in the world. If the player lacks Rule Britannia, then coal and furnace requirements are replaced to focus on simply iron and cloth manufacturies.

Like global trade, you can spawn this institution anywhere in the world?
 
Normally the three end trade nodes (English Channel, Genoa and Venice) are the most wealthy ones. But the Southern two don't have any coal province.