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Welcome to another development diary about Europa Universalis. Now we are very close to the announcement of the new expansion that we aim to release in June... If Frö smiles upon us....

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We have switched around what we will talk about in the development diaries for now, so today we’ll instead talk about Peace!

But first of all, lets talk about a feature that is something that some have requested..

Return Province!
Sometimes you have taken a province that is the core of a rival, or someone who do not want to buy the province, or even talk to you as you are so evil.. Not that we would ever be warmongering-alliance-breaking-world-conquerers..


Now you can just return the province to any state that has it as a core. You will lose some Agressive Expansion and prestige, but it will definitely reduce the chance of them attacking you in the short-term.


Peace Overhaul

This is obviously something that is in the accomanying patch.

First of all, we removed the treaty called annex.




..

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Well, instead we are now able to target every province an enemy own, so taking all provinces is an annexation.

You will also always be able to demand the capital in a peace treaty, and you also do not need to occupy territory to demand it in peace, however unoccupied territory is more expensive to claim.

Revoking cores will no longer cost diplomatic power.

Diplomatic Power Cost, War Score Costs and Prestige gain for each province now scale with the province’s development, instead of being fixed costs.

Overextension and Agressive Expansion also looks at development instead of base tax.

And finally, you’ll be able to demand gold even while “annexing”.

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But that's the whole point of the system. You don't have to make +1 or -1 posts if you don't have anything to say.

I also think people posting +1 or -1 is stupid as well. If you agree with something, respond to why you agree and add to the discussion. Same if you disagree. State you disagree and why you disagree. Maybe suggest a better idea. You don't need to write +1 or -1 because the + or - is obvious by the content of your post.
 
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I also think people posting +1 or -1 is stupid as well. If you agree with something, respond to why you agree and add to the discussion. Same if you disagree. State you disagree and why you disagree. Maybe suggest a better idea. You don't need to write +1 or -1 because the + or - is obvious by the content of your post.
Yes that would be ideal but reality is that there is lots of people that are going to do that so the choices are A. Ban them B. Accept the flood of meaningless posts C. Add something that allows them to do it in a hardly noticeable way.
 
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Well, the reality is that sometimes you think "Wow, this is a great point. I really have nothing to add to it but I want to show that I support it." That's the function of the "Agree" button.

Generally my use of disagree is relegated to "This is so ludicrously wrong I don't even want to bother spending my time arguing against it." or "That was so rude and/or condescending that I simply cannot let it pass without reacting to it in some way, though there are already enough people slamming it that I don't need to bother actually posting."
 
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Well, the reality is that sometimes you think "Wow, this is a great point. I really have nothing to add to it but I want to show that I support it." That's the function of the "Agree" button.

Generally my use of disagree is relegated to "This is so ludicrously wrong I don't even want to bother spending my time arguing against it." or "That was so rude and/or condescending that I simply cannot let it pass without reacting to it in some way, though there are already enough people slamming it that I don't need to bother actually posting."
Yes that goes without saying(though personally I find myself using helpful far more than either). I was talking about +1 and -1(or equivalents) posts from people that are never going to do more than that specifically.
 
Looking closely at the screenshot, I'm assuming the castle like structures in some provinces represent forts?

Will these change in appearance over time, or are we bound to have anachronistic fortifications for most of the game?

If you ask me, a star fort represents the general period covered by the game far better. That said, fort grahpics changing over time, or to represent fort level or military tech level would be amazing!
 
I wish Paradox would re-release EUII or the original EU on Steam so I can go back and play it. Only to tell everyone just how similar vanilla EUIV was to that game (EUII. Never played the original). Autonomy, the present rebel system, and the upcoming fort systems are revolutionary and are things that should have been with vanilla EUIV to distinguish it from previous iterations. But too many here are so willing to kiss Paradox rears to admit how similar the game feels to older versions.

*edit* I also feel the entire monarch points system was an attempt to simplify the game to bring in a new fan base. I remember how complex EUII felt. EUIV? Feels dumbed down. Just like how the Total War series dumbed down everything in recent iterations to bring in a newer crowd.
 
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EU4 was far and beyond the most popular game in the series, and only gets more popular with each expansion.

And to say EU4 is dumbed down is just being an ass. Nobody wants to have to read a wiki to find the optimal way to put all your sliders because there is little gameplay choice on what is optimal or not.
 
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I wish Paradox would re-release EUII or the original EU on Steam so I can go back and play it. Only to tell everyone just how similar vanilla EUIV was to that game (EUII. Never played the original). Autonomy, the present rebel system, and the upcoming fort systems are revolutionary and are things that should have been with vanilla EUIV to distinguish it from previous iterations. But too many here are so willing to kiss Paradox rears to admit how similar the game feels to older versions.

*edit* I also feel the entire monarch points system was an attempt to simplify the game to bring in a new fan base. I remember how complex EUII felt. EUIV? Feels dumbed down. Just like how the Total War series dumbed down everything in recent iterations to bring in a newer crowd.

You can go get EU2 right now. It's on Gamersgate. It won't show up on Steam. Also, do you really HAVE to take digs at people who disagree with you when you make your "point?"
 
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I wish Paradox would re-release EUII or the original EU on Steam so I can go back and play it. Only to tell everyone just how similar vanilla EUIV was to that game (EUII. Never played the original). Autonomy, the present rebel system, and the upcoming fort systems are revolutionary and are things that should have been with vanilla EUIV to distinguish it from previous iterations. <inflammatory remarks snipped>

GOG.com offers both Europa Universalis and Europa Universalis II for digital downloads, although not playable on Steam.
http://www.gog.com/game/europa_universalis
http://www.gog.com/game/europa_universalis_ii
 
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With eighteen pages behind us, I may be asking a question already answered:

Will development remain the same when a province is repeatedly fought over and conquered? The decline of the P/L Commonwealth is the only example I can recall at this moment, but I'm thinking other contested areas were devastated to the point of irrelevance in the game time period.

Also, cities that are eclipsed and face decline presently don't. Antwerp being eclipsed by Amsterdam, and Venice being overshadowed by Seville and Lisbon... edit - both examples are trade related though... which is captured by the trade zone mechanics.
 
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Will the scorched earth option decrease development? If so would it be permanent or temporary? And should it make you lose prestige because of the damage you are doing towards civilians?
 
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Wow very nice referenec.

I like the fact Ming and Timurids are so high, while I'm shocked by so high position of Lithuania and France being only 4th. Also it's awesome to see Hungary, Uzbek and Indian powers on this list.

Muscovy and Austria start surprisingly low.

Remember Lithuania is bloody huge at the start of the game and has Kiev, right now it starts with over 100 base tax and around 11 ducats income with full advisor and the starting army and navy. Currently Lituania is able to build an economy completely on Grain production using the Farm Estate manufactory.
 
You will also always be able to demand the capital in a peace treaty
this can lead to some silliness.

you do not need to occupy territory to demand it in peace, however unoccupied territory is more expensive to claim.
imo it should also start with 75% autonomy - since it's pretty much like diplo annex for them, and less nationalism - since you've never looted/pillaged their homes.
 
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You can go get EU2 right now. It's on Gamersgate. It won't show up on Steam. Also, do you really HAVE to take digs at people who disagree with you when you make your "point?"

They hammered me with disagrees for my comments saying there is not much difference in feel between EUIV and older EU games. Which is fine, but there were very few stating why they disagree so I took the digs at them.

I've said it before. I love the game and I like Paradox Interactive for how much they support their game. But I find it disappointing when game changing changes are made long after the initial release rather than before hand. I only ever did one run through of HOI III. That's because it felt almost identical to HOI I. The tech tree was simplified (for the better in this case), the province total became insane (made it almost hard to maintain a frontline, but I was fine with that change), but the general feel of the game was not changed. It's why I haven't even been looking at HOI IV. I expect it to be a regurgitation of the same ole.

I am about to break from this game for a bit as I have about 40 years left in a play through. Next week, it's the Witcher III and that will dominate my time for a few months. I am looking forward to the new changes when I do return to playing this game. Just wish I were playing with these changes a year+ ago.