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Welcome to another development diary about Europa Universalis. Now we are very close to the announcement of the new expansion that we aim to release in June... If Frö smiles upon us....

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We have switched around what we will talk about in the development diaries for now, so today we’ll instead talk about Peace!

But first of all, lets talk about a feature that is something that some have requested..

Return Province!
Sometimes you have taken a province that is the core of a rival, or someone who do not want to buy the province, or even talk to you as you are so evil.. Not that we would ever be warmongering-alliance-breaking-world-conquerers..


Now you can just return the province to any state that has it as a core. You will lose some Agressive Expansion and prestige, but it will definitely reduce the chance of them attacking you in the short-term.


Peace Overhaul

This is obviously something that is in the accomanying patch.

First of all, we removed the treaty called annex.




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Well, instead we are now able to target every province an enemy own, so taking all provinces is an annexation.

You will also always be able to demand the capital in a peace treaty, and you also do not need to occupy territory to demand it in peace, however unoccupied territory is more expensive to claim.

Revoking cores will no longer cost diplomatic power.

Diplomatic Power Cost, War Score Costs and Prestige gain for each province now scale with the province’s development, instead of being fixed costs.

Overextension and Agressive Expansion also looks at development instead of base tax.

And finally, you’ll be able to demand gold even while “annexing”.

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This Developer Diary is a tiny bit underwhelming, mainly because them including Charles V, who HAS to be an example about the new subjects mechanics. (About time that he was included in the loading screens!)

I hope the peace treaty screen now correctly shows Diplomatic power costs...

Well, we were supposed to get a Developer Diary about "about subjects and how to interact with them".Cue in Emperor Charles V the guy who had the former Burgundy Low Countries (depicted in earlier Developer Diaries) under Personal Unions under him. He also was King of Castille and Aragon, and Archduke of Austria. He relegated government of Austria to his brother, to ease his burden.


Sooooooooo... Will we be able to create new types of subjects? Will distance from the capital province affect development costs and autonomy? Can we develop provinces that are under a subject's rule? Will Government ranks influence our capability of centralizing our administration?


All of this and more, in a next Developer Diary next to you! Stay tuned!
 
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This patch / expansion will change so many core mechanics of the game. It's almost going to be like a completely new Europa. ~_~ I want it, I want it! On the other hand, I wish these dev diaries could go on forever adding and changing more and more. Though I wish they were longer too, they seem to be getting short.

It would make more sense if the gold would just automatically end up in your coffers when you fully annex someone.
 
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Well, at least to me, the guy gives off a Spanish vibe. Not sure why, especially considering the colonizers aren't the focus this time around.

He could seriously be ANY noble from Gibraltar to Viborg in that outfit...definitely 16th-early 17th century style of dress though. A touch of Charles V is possible :)
 
1) This looks great but please, please tweak power projection and aggressive expansion when u give provinces to your vassals. Especially when you return their cores! I made a thread a couple weeks ago about it: https://forum.paradoxplaza.com/foru...l’s-reconquest-cb-should-be-worth-more.853013/

2) Also tweak cancel treaty. After the truce times were increased the treaty blocks were not adjusted to account for that. You can ask someone to break their alliance and by the time the truce expires they've already allied that party again!

Anyway can't wait to make Vienna my capital as Hungary, Corvinus-style.
 
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What happens to the enemy nation if in a peace deal, I decide to take all his provinces that have forts, including capital? Is he screwed?
Highest developed province will become new capital and he will end up with country without forts. That would be logical. In next war you just siege capital and run over other provinces and its gg for the guy.
 
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What happens to the enemy nation if in a peace deal, I decide to take all his provinces that have forts, including capital? Is he screwed?
I imagine his new capital will get at least a low-level fort automatically, like all capitals. In that case it is the only province that needs to be sieged.
 
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Highest developed province will become new capital and he will end up with country without forts. That would be logical. In next war you just siege capital and run over other provinces and its gg for the guy.
I imagine his new capital will get at least a low-level fort automatically, like all capitals. In that case it is the only province that needs to be sieged.
I imagine that the military strength of each nation calculated internally takes will take into account the number of forts and their levels. This may incite a new style of gameplay.
If you want to wreck a largish nation, in the first war, take all his fort provinces including capital (even if you can't core them). He's defenseless now, even with 1 fort in new capital. His enemies just need to declare and walk over most of his provinces and it's gg.
 
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That happens in tough wars. Against the AI, if I win by a little, but fail to whipe them, sometimes they rebuild fast enough several times that I have no time to occupy anything (1/2 provinces sometimes). Or just trying to chew bigger than I can; say attacking a major power in an opportunistic war, sometimes they keep spawning merc; not faster than I can beat, but still enough to prevent me from sieging as I need to keep chasing those with my full army.

Otherwise, when I'm defending and there are many AI armies, I just move around, chase around siege stacks, sometimes commit suiciding to lift a siege too (ie I attack a small army, the AI reinforces with a big neighbouring army and cancels the siege); done properly I can almost end up with nothing occupied, but if I loose more than I win, or loose a few major engagements, I can be in the negative, especially with a show superiority wargoal.
Don't forget that the new fort mechanics will radically change sieges/occupations. These situations will be radically less common, I'd imagine (and they aren't super common now).

Besides, if your armies get crushed in the field, you should be at risk of losing territory.
 
Please, release it soon :) Are you going to fix the issue of full-annexing when you are transfering provinces to your vassal?
Full-annexation demand doesn't exist anymore, you just take each province separately in the peace deal. And thus you can also choose to give some to vassals or allies.
 
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By the way I think dlc will be announced tomorrow:
1) Fro reference in original post
2) Look at main page's note about today DD: "today about peace and tomorrow..." :)
 
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