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EU4 - Development Diary - 7th of September 2021

Hello there!

After the summer break, I am honored to present what the new content will be about!

But first, let me introduce myself as it is my very first time to write in the official forums instead of just lurking here.
I am Ogele, a content designer from Germany, who joined around the time of the release of Leviathan, and as such I got directly thrown into a lot of script bug fixing. Prior to joining, I was (and still am) a modder for EU4 - the one or other might know me already as Comrade Flan on Steam. Oh, and if somebody wants to complain about the bugfix of Fars' color: that was me - so to all the fans of Yellow Fars, I am sorry for your loss.

With that said, it's time to move to the actually exciting new stuff for the new Content Pack which will be focusing on Sub-Saharan Africa.

Today I start with the presentation of one of the famous realms of Africa - Mali
dd_mali.png

Before diving into the mission tree I want to say that this is all still work in progress. As such, everything still is subject to change.

Mali is a realm which has outlived its time of glory, and is spiraling into irrelevance during the timeframe of EU4. Starting prior to 1444 with the death of Mansa Suleyman Keita, the brother of the famous Mansa Musa, Mali has been facing civil wars and poor leadership. As such, Mali has not a good time starting in the game as they will have to face the Disaster Decline of Mali.

dd_mali_disaster.png
dd_mali_disaster_event.png

Icon and event picture are not final.

While the modifiers themselves are not the end of the world, Mali will have to face a series of events:
dd_mali_disaster_monthly_events.png

There are a few more disaster related events, but I think these will suffice.

Now the question is: how do you end this disaster? Well, the mission tree has the solution

dd_mali_mission_tree.png


The mission tree is split into three parts: Reconquest of your former borders, dealing with the Disaster and a little bit of colonization. The most right side of the tree is the one you will focus the most in the early game as its rewards remove some of the disaster events, making the Decline much more bearable. They will remove the Pretender rebels spawning on every new monarch, make the estates loyal for your cause and remove the estate rebellions and will finally ensure that provinces, which are core of other nations, remain loyal to you instead of revolting. At the same time, the missions in the middle part will push you into conquering former territory back, giving permanent claims over Macina, Jenné, Timbuktu and Songhai. An additional bonus of the missions is that each conquest of a new territory will grant you +1 Stability as long you have the disaster active. Also, while you conquer after your heart's desire you will fire these events through the mission tree:

dd_mali_jnn.png
dd_mali_capital.png
dd_mali_son.png


With the Restore the Empire mission you can finally retake your status as an Empire, and if you also finish the mission Handle the Kaabu you can finally put an end to the Decline as you have clearly proven that Mali has recovered from the disaster. Restore Mali Authority will end the disaster and gives you -15% Stability cost and -0.05 Monthly Autonomy. After dealing with the disaster, it is time to step into Mansa Musa's footsteps and try to outperform his generosity. But first you will need to get the income for that, and because of that the missions following handling the inner troubles will focus on developing the main sources of income, which are Gold and Ivory. Completing the mission Gold and Ivory will allow you to use a brand new estate privilege and will fire an event, which is beneficial for every owner of ivory provinces:

dd_mali_estate.png
dd_mali_ivory.png


Now that the gold question has been solved you can now relive the history and make a pilgrimage to Mecca. By ensuring that the owners of Ankara, Kairo and Mecca have the "Sent Gift" opinion modifier, you can complete the mission Show Generosity and get an event which allows you to invest into Mecca, either adding a Great Mosque and making your own Ulema happy or adding a Counting House and making your own Dhimmi happy.

Finally, it wouldn't be a Mansa Musa experience if you don't crash the economy of a whole country. With the final mission Dominate Europe's Trade, which requires you to have a strong trade presence in either of the European trade nodes and having 15,000 Ducats without any loan will, you can unleash the sheer amount of gold you have hoarded upon Europe!

dd_mali_dear_god_have_mercy_upon_your_soul.png


If you wonder what the result will look like... well... here you go. Poor Genoa will never financially recover from this

dd_mali_oof.png

While I am at it: I want to point out that this effect is still in balancing phase, and that it has only 10% of the effect for player countries and their subjects. While I like to add rewards which make you feel good, I don't want them to be an auto-win against other players. Of course you can argue that it is an auto-win against the AI, but it must be considered that you have to be a economical behemoth already to get this mission done. Also, it is very satisfying to see the pop-ups coming over the year of AI trade countries declaring bankruptcy.

Now to some other smaller highlights for Mali:
  • The colonization missions are based on the legend of Abu Bakr. Because we didn't find many evidences for the existence of his journey to the new world, these missions will describe him more as a legend then as a discrete fact. The missions will revolve about travelling west and founding an own colony in South America
  • The mission Connection to Maghreb enables a decision which allows you to purchase a province in Europe for 2000 Ducats. You have a choice of 5 provinces here, which are all near Italy or Iberia
  • The mission Choose Direction will enable a mission which is either focused on converting your land or on tolerating the traditions
That's all for today! There are a lot more things I would love to talk about, but I think I am stretching that dev diary more than enough already. With that said, next week we will take a closer look at Songhai. Until then, have a nice week!
 
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I really hope Ethiopia gets a unique mission tree. Ethipia was one of the moste important non-muslim nations in all of Africa during all of timeframe of Eu4, and the Solomonid dysnasty is one of the most important of all of Africa. It also is one of the first countries to convert to christianity.
 
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We are not planning at changing the map more in EU4's lifecycle. I am tired of people's savegames being broken.

If this is the case will there be a possible update to older province history files? One issue that comes to mind involves the 'has_discovered' command if it uses a nation's tag instead of technology group. 352 - Gafsa comes to mind as it has both 'has_discovered = ottoman" and 'has_discovered = TUR' which are largely redundant now. Having tags set to this command I've noticed causes all nations to discover these provinces down the road if a province uses 'has_discovered = <insert TAG here>' in its history file.

The Top image displays the has_discovery shenanigans, with areas such as the Gold coast and South America being the main examples. The bottom is a custom modded game where when all these instances of situtations like 'has_discovered = TUR' have been removed. (Maldives is also set to have noreligion and no technology group in this as it oddly helps locates the provinces that are affected by this issue )
 

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Hello there!

After the summer break, I am honored to present what the new content will be about!

But first, let me introduce myself as it is my very first time to write in the official forums instead of just lurking here.
I am Ogele, a content designer from Germany, who joined around the time of the release of Leviathan, and as such I got directly thrown into a lot of script bug fixing. Prior to joining, I was (and still am) a modder for EU4 - the one or other might know me already as Comrade Flan on Steam. Oh, and if somebody wants to complain about the bugfix of Fars' color: that was me - so to all the fans of Yellow Fars, I am sorry for your loss.

With that said, it's time to move to the actually exciting new stuff for the new Content Pack which will be focusing on Sub-Saharan Africa.

Today I start with the presentation of one of the famous realms of Africa - Mali
View attachment 754022
Before diving into the mission tree I want to say that this is all still work in progress. As such, everything still is subject to change.

Mali is a realm which has outlived its time of glory, and is spiraling into irrelevance during the timeframe of EU4. Starting prior to 1444 with the death of Mansa Suleyman Keita, the brother of the famous Mansa Musa, Mali has been facing civil wars and poor leadership. As such, Mali has not a good time starting in the game as they will have to face the Disaster Decline of Mali.

View attachment 754027View attachment 754030

Icon and event picture are not final.

While the modifiers themselves are not the end of the world, Mali will have to face a series of events:View attachment 754036
There are a few more disaster related events, but I think these will suffice.

Now the question is: how do you end this disaster? Well, the mission tree has the solution

View attachment 754039

The mission tree is split into three parts: Reconquest of your former borders, dealing with the Disaster and a little bit of colonization. The most right side of the tree is the one you will focus the most in the early game as its rewards remove some of the disaster events, making the Decline much more bearable. They will remove the Pretender rebels spawning on every new monarch, make the estates loyal for your cause and remove the estate rebellions and will finally ensure that provinces, which are core of other nations, remain loyal to you instead of revolting. At the same time, the missions in the middle part will push you into conquering former territory back, giving permanent claims over Macina, Jenné, Timbuktu and Songhai. An additional bonus of the missions is that each conquest of a new territory will grant you +1 Stability as long you have the disaster active. Also, while you conquer after your heart's desire you will fire these events through the mission tree:

View attachment 754044View attachment 754045View attachment 754046

With the Restore the Empire mission you can finally retake your status as an Empire, and if you also finish the mission Handle the Kaabu you can finally put an end to the Decline as you have clearly proven that Mali has recovered from the disaster. Restore Mali Authority will end the disaster and gives you -15% Stability cost and -0.05 Monthly Autonomy. After dealing with the disaster, it is time to step into Mansa Musa's footsteps and try to outperform his generosity. But first you will need to get the income for that, and because of that the missions following handling the inner troubles will focus on developing the main sources of income, which are Gold and Ivory. Completing the mission Gold and Ivory will allow you to use a brand new estate privilege and will fire an event, which is beneficial for every owner of ivory provinces:

View attachment 754052View attachment 754053

Now that the gold question has been solved you can now relive the history and make a pilgrimage to Mecca. By ensuring that the owners of Ankara, Kairo and Mecca have the "Sent Gift" opinion modifier, you can complete the mission Show Generosity and get an event which allows you to invest into Mecca, either adding a Great Mosque and making your own Ulema happy or adding a Counting House and making your own Dhimmi happy.

Finally, it wouldn't be a Mansa Musa experience if you don't crash the economy of a whole country. With the final mission Dominate Europe's Trade, which requires you to have a strong trade presence in either of the European trade nodes and having 15,000 Ducats without any loan will, you can unleash the sheer amount of gold you have hoarded upon Europe!

View attachment 754062

If you wonder what the result will look like... well... here you go. Poor Genoa will never financially recover from this

While I am at it: I want to point out that this effect is still in balancing phase, and that it has only 10% of the effect for player countries and their subjects. While I like to add rewards which make you feel good, I don't want them to be an auto-win against other players. Of course you can argue that it is an auto-win against the AI, but it must be considered that you have to be a economical behemoth already to get this mission done. Also, it is very satisfying to see the pop-ups coming over the year of AI trade countries declaring bankruptcy.

Now to some other smaller highlights for Mali:
  • The colonization missions are based on the legend of Abu Bakr. Because we didn't find many evidences for the existence of his journey to the new world, these missions will describe him more as a legend then as a discrete fact. The missions will revolve about travelling west and founding an own colony in South America
  • The mission Connection to Maghreb enables a decision which allows you to purchase a province in Europe for 2000 Ducats. You have a choice of 5 provinces here, which are all near Italy or Iberia
  • The mission Choose Direction will enable a mission which is either focused on converting your land or on tolerating the traditions
That's all for today! There are a lot more things I would love to talk about, but I think I am stretching that dev diary more than enough already. With that said, next week we will take a closer look at Songhai. Until then, have a nice week!
Will there be an option to turn off the absurd end of the mission tree whilst retaining achievements for ironman users?
 
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Finally, it wouldn't be a Mansa Musa experience if you don't crash the economy of a whole country. With the final mission Dominate Europe's Trade, which requires you to have a strong trade presence in either of the European trade nodes and having 15,000 Ducats without any loan will, you can unleash the sheer amount of gold you have hoarded upon Europe!

View attachment 754062

If you wonder what the result will look like... well... here you go. Poor Genoa will never financially recover from this


We do a large amount of trolling
 
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We are not planning at changing the map more in EU4's lifecycle. I am tired of people's savegames being broken.
Do savegames break from impassable terrains as well ? If in any way possible, at least the andes should still be added ...

For Mali : I like it, assuming of course it doesn't become "survive the start, save up 15k and grab as much as possible from a 15 year bancrupt europe" :p.
But Mali being the richest gold country ever is historically accurate, so wonderful that that gets into eu4 :)
 
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Great to see some new stuff for Africa! It will finally be time for a Congo run.

However, the "no more map changes" doesn't take into account the different handling of mountain ranges. I don't know a lot about the physical geography of Africa, but South America would be way more interesting with some impassable terrain in the Andes.
 
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I actually just started playing a Zazzau game, huh. I hope to see more tags (particularly filling out the uncolonized provinces) and especially more unique ideas (Timbuktu and Jenne having generic West African ideas is pain). The Jukun people who would form the Kwarafara kingdom form part of Hausa folklore as part of the "bastard seven" kingdoms, the Nri kingdom of the Igbo, and the Tunjur kingdom in Wadai come to mind.

I hope the Fulani Jihads are better represented and can be kickstarted early rather than waiting all the way to the end of the game.

Oh and please, more formables! I'd like to see formables for a united Hausaland, Somalia and Nubia at the least, and a formable for a united Sahel.
 
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Your mileage may vary, but I would have very much preferred some content for Scandinavia and the Baltic countries.
The decision to rule out any further map changes is also rather baffling.
If you do not want a savegame to break, just don't update or roll back the patch in order to complete your save. It is frustrating that Paradox feels a need to cater to people who are too lazy or entitled to do that.
 
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Welcome to the team, and much respect for owning up to yellow Fars right off the bat! This looks absolutely amazing, and I think is definitely the right direction for the game. Regions with complex mission trees just feel so much more fleshed out to play, and the missions themselves add a lot of narrative which I think is hugely important. Are you able to comment on whether or not you are considering converting a lot of the Scandinavian events into a mission tree? Its a little lackluster to play them now compared to almost every other region in Europe. Thanks for your hard work!
 
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There are plans to rework number of tags and tags names for sub-saharan Africa?
The suggestions sub-forum have a very good and well researched essay about west Africa during early XV century, even if no new provinces are added a tag rework for the region is necessary to make it more historically correct.
 
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With the Restore the Empire mission you can finally retake your status as an Empire, and if you also finish the mission Handle the Kaabu you can finally put an end to the Decline as you have clearly proven that Mali has recovered from the disaster. Restore Mali Authority will end the disaster and gives you -15% Stability cost and -0.05 Monthly Autonomy. After dealing with the disaster, it is time to step into Mansa Musa's footsteps and try to outperform his generosity. But first you will need to get the income for that, and because of that the missions following handling the inner troubles will focus on developing the main sources of income, which are Gold and Ivory. Completing the mission Gold and Ivory will allow you to use a brand new estate privilege and will fire an event, which is beneficial for every owner of ivory provinces:

Now that the gold question has been solved you can now relive the history and make a pilgrimage to Mecca. By ensuring that the owners of Ankara, Kairo and Mecca have the "Sent Gift" opinion modifier, you can complete the mission Show Generosity and get an event which allows you to invest into Mecca, either adding a Great Mosque and making your own Ulema happy or adding a Counting House and making your own Dhimmi happy.

While I like the spirit of a subsaharan africa pack and it was badly needed, the balance doesn't look to be great. No depletion chance on a gold mine is by far too much.
 
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Will modders get access to a "local" version of the Gold Mine Depletion modifier? So we can make it so certain province never deplete, no matter who controls it?
 
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Seems like some fun content, especially with how stuff happening in Mali can exert economic effects far beyond its borders. I just wish that things like an empire in decline and flooding the markets with gold could happen more dynamically instead of being forced via events and missions.... food for thought for EU5 I suppose.
 
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It's a very interesting mission tree for sure.

I have a question/request that is not related to the DD, but will the future update give modders more access to favour modding?
 
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I am disappointed with the lack of new provinces and countries in Africa
Mauritania should not be a wasteland, you could add a few playable countries and some new provinces there.

@JKiller96


Also, the Sudan region could gain more provinces and playable countries, which would certainly improve the feeling of playing with a country from this region.

@AirikrStrife

 
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That last event seems completely broken especially in MP and middle-late game when the majority of the income is from trade. Imagine playing casually your european game and for apparently no reason you receive an insane inflation... you should nerf it or at least give the europeans a way to counter it.
I hope you add something related to the colonization of that area by the europeans. It's disappointing seen alternative history but not the historical events like a mecanic for portugal or other europeans monopolice the commerce in the area with no conquests. In the DLC leviathan for example when you re-make indonecia you only do alternate history instead of real history... Don't misunderstand me i like alternative history missions/event but i think first you have to do the historical path.
 
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