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EU4 - Development Diary - 8th of November 2016

Hello, and welcome to another week, and another Europa Universalis development diary. This week we’re focusing on the interface improvements of our ‘Denmark’(1.19) update.

First of all, we’ve added more options to the player. You can now specify the ledger to be limited in multiplayer games, where detail data about other nations are hidden, but you can still use the ledger to keep track of your own nation.

Another cool new option is the ability to disable the rule that you can not stack ideagroups. Now it is possible for those that want, to go all military ideas in their games.

The Custom-Nation-Designer have gotten two new addition in 1.19. First of all, you can now choose to start without an heir, and secondly, for those that also have the Rights of Man expansion, it is now possible to define your consort.

eu4_138.png


We also added two new things to the province view. Besides the possibility to fabricate claims on that province directly from the province interface, there is now an icon for hostile attrition that is shown whenever a province provides it.

The religious UI have also been upgraded, and you can now see missionary strength in the interface, so you can plan better for the future. Another important aspect is the addition of another column in list of provinces to convert, detailing of how much that particular province impacts the religious unity.

eu4_136.png


A previous patch added a “skip to next song” button. This has now been replaced with a button that opens up a full interface to select which songs are allowed to play, and to select a song to play with.

eu4_137.png


There is now also an alert for high naval attrition that triggers for fleets that are taking more than 5% attrition and have a ship with hull strength less than 50%.

And for those of you playing with Rights of Man & Common Sense, and with lots of subjects and vast colonial empires, we added a checkbox to hide subjects in the development macrobuilder.

Some important information for those of you that mod EU4.

Republican Tradition refactored to be 0-100 like Legitimacy, Horde Unity and Devotion, so remember to go through your scripts when you update to support 1.19.

We also merged the 'relations_decay_of_me' modifier into 'improve_relation_modifier'. They were basically the same functionality, and this makes the game easier to understand.



Next week, we’ll let the artists take to the podium to talk about the new graphics in 1.19!
 
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Would it be possible to make it so that right-clicking on the revamped music player button would grant the old/current skip-to-new-random-track function?

I ask because most of the time I just want to listen to anything else than what chance currently gave me, without the hassle of having to browse a zillion songs and pick specific ones, which seems to be what the revamped interface is designed for. Even if you added the old 'random song' button on the new interface, that'd still be two-click action plus a menu drill-down at best, which I honestly think is bad (re)design.
 
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A previous patch added a “skip to next song” button. This has now been replaced with a button that opens up a full interface to select which songs are allowed to play, and to select a song to play with.

Fantastic. This needs to be a base feature in all current/future PDS games.
 
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So,what's the difference between relation_decay_of_me and improve_relation_modifier in current version?
Relation_decay_of_me or "Better relations over time", such as from the humanist idea group, makes nation's negative opinion-modifiers of you (such as aggressive expansion, or "was at war", for example) go away faster. Improve_relation_modifier, or "improve relations rate" found in the diplomacy idea group, increases the rate at which your diplomats boost opinion of you via the "improve relations" action. Now those two things will be merged into one modifier that affects both, which is a nice buff to Diplo ideas.
 
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Jüllich is a perfect example of a province that'd be great to have but really does not fit without seriously impairing the clickability of what's already in the region.
That part of the map has the highest concentration of the smallest provinces in the game already.
 
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Some nice changes, thanks. I particularly like the addition and option of consort/heir to the custom nation designer. I really like the way you can choose character traits in rights of man - Don't we all want a sinful consort? :)

Would be great if you could also add parliament and prussin or german government type to the special government types, along with better relations over time (or whatever it is now) to the custom ideas traits. While you're at that a few 'dual' options like for example max garrison size AND defensiveness as single options to make them more plausible idea choices.

I still think the planned fort changes and combat width changes need rethinking - adding all these wastelands as a band-aid to try to fix the newly worsened 'defensive' strategies seems obtuse to me.
 
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Jüllich is a perfect example of a province that'd be great to have but really does not fit without seriously impairing the clickability of what's already in the region.
That part of the map has the highest concentration of the smallest provinces in the game already.
Could you just make a click map mode, with no troops on it?
 
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First of all, we’ve added more options to the player. You can now specify the ledger to be limited in multiplayer games, where detail data about other nations are hidden, but you can still use the ledger to keep track of your own nation.

The religious UI have also been upgraded, and you can now see missionary strength in the interface, so you can plan better for the future. Another important aspect is the addition of another column in list of provinces to convert, detailing of how much that particular province impacts the religious unity.

And for those of you playing with Rights of Man & Common Sense, and with lots of subjects and vast colonial empires, we added a checkbox to hide subjects in the development macrobuilder.

That's my Top 3. In my new game with Castille/Spain I though it would be very helpful hiding subjects respecting development macrobuilder... and here it is :) Using the ledger for your own country in MPs where it's disabled looks also a great improvement to make you easier its management.

I'm looking forward to 1.19 beta
 
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Can you add the current overextension to the peace deal menu? Even better, a popup that requires confirmation for a peace deal that would result in 100% or more overextension.
 
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Will I get a colour blind mode because the game has too many green nuances. There aren't any mods either to help.

Are we ever going to be able to hide neutral troops and have a different banner for hostile troops so we can easily differentiate units during war. It is a mess and a half to fight big wars.
 
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The music player addiction would be somehow "shared" with other Pdox titles? I'm especially thinking about CK2 and Hoi4 .
Are you planning to add more "customizable rules" besides that related to NI ?
 
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Hello, and welcome to another week, and another Europa Universalis development diary. This week we’re focusing on the interface improvements of our ‘Denmark’(1.19) update.

Will you ever consider adding harem to other countries which had it historically? Maybe add some better events for Ottomans.
 
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ı think everybody want an option for armies that hunt enemy armies button. tracking enemy armies takes too much time and enemy armies alweys avoiding. We want what navies doues with mare nostrum
 
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Now that the second screenshot is fixed, did you change The Knight's color*?

Or colour, if you prefer that spelling.