• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

EU4 - Development Diary - 9th of February 2021

Good morning, everyone! Today we're back to some exciting content, talking about a whole new feature we'll be introducing in our next expansion: Monuments!

image (55).png


Similar to the Wonders feature in CK2, you'll be able to build some of the most iconic and stunning buildings that serve as landmarks for many of our different playable nations. And, of course, given how important they were (and some still are), they will also grant you special and permanent bonuses. Let's cover some of their major points!
  1. Monuments are a special type of building that can only be built in certain provinces (according to their real life location), already set at the beginning of the game. However, some of them will be able to be relocated to your capital if you own their province. This is true for some "non-settled" monuments, like Stonehenge or the Moai, but will be impossible to do when it comes to other bigger monuments, like Nôtre-Dame.
  2. Monuments will be displayed in the province view in a separate window, each of them having a new and unique 2D art that portrays the monument at its highest (but also according to our time period). In this view you'll be able to see the benefits of upgrading it, the cost and the requirements for doing so, as well as the current tier, represented by medals.

    1612797344093.png


  3. Monuments have 4 different tiers, ranging from 0 to 3. Tier 0 implies that said monument is completely devastated or not even built yet and you will get no bonuses from it; each building will have a default tier at the beginning of the game, according to its real life state in 1444. Achieving a new tier is both time and resource consuming, costing a total of 1000 gold to upgrade each time and taking 50 years to complete. This process can be sped up by using an extra 300 gold to bring the project forward by 730 days or by using 10000 manpower to get the same result.
    The modifiers you get from reaching every tier are permanent and linked to the purpose of each building: for example, the Alhambra will reward you with some diplomatic and administrative bonuses, whilst the Shwedagon Pagoda will help you boost your karma and legitimacy, also reducing the unrest in the area. These bonuses may apply to your province, its area or the entire nation, growing stronger and wider as you upgrade your monument.

    1612800266714.png
    1612800481592.png

  4. Monuments will require you to meet certain conditions before building or upgrading them and, if you fail to meet them, you will also lose their bonuses even after having completed their construction. Normally these conditions are to have a certain culture or follow a certain religion, but some monuments, like the Ambras Castle, are available for everyone that owns their province to build.

    1612798503062.png
    1612798513210.png


  5. After conquering a province with a monument, its tier is reset to 1 to show the impact of the war in the city, even if it was already in an upper tier. However, it won't be reset to tier 0, as if it was completely destroyed. Also, provinces with a monument cost more warscore, as they hold a special significance to their owner. The new owner, however, will be able to upgrade it again, as long as the requirements are still met.
  6. Some missions will also be linked to certain monuments, specially if they were relevant for a tag during the time period we are covering. For example, you can see that in this Majapahit mission one of the requirements is to have the Borobudur temple upgraded to its maximum tier. Some other missions will also give you a great projects' building cost reduction or time reduction bonus, making it easier to upgrade your monuments.

    1612799128243.png

    (Please notice that our icons are still placeholders).
As you can see in the first screenshot, certain monuments will also have 3D art displayed on the map. Those models that were already implemented in the National Monuments cosmetic dlcs will be added as proper monuments, and you'll be able to see them both in the political and terrain mapmodes.

Thank you for reading and I hope you're as excited as we are about this! See you next week!
 
  • 166Like
  • 110
  • 77Love
  • 12
  • 10
Reactions:
I'd be really interested in seeing a full list of all the Monuments being added once the update releases, especially the ones tied to crazy requirements.

On the subject of requirements. What about you are able to get the bonuses of any Monument you own, but being able to upgrade it is locked behind the special requirements. Monuments are already reset to Level 1 Whenever someone conquers them, so that would be a sort of self balancing system for most of them.

So for example, England can get the Tier 1 bonuses for Stonehenge since they have it, but Pagans can upgrade it to get the bigger bonuses.

That way I can see things like that absurd Alhambra Admin Efficiency Bonus being a bit more balanced. Well maybe balanced isn't the right term. Maybe reward for your investment. If anyone can have Alhambra at Tier 1, but you need to be Andalusian Primary Culture for Tier 3, then outside of people going on crazy Culture Conversion quests, the bonuses serves more as a reward for a player doing a successfully White Phoenix playthrough as Granada.

Another question I have. Will there be any Monuments in the new World? People are asking about Canals like the Suez and Panama, but what about El Dorado and the other Wonders of the New World spawning as Wonders/Monuments in the provinces they are discovered it? Or would that mean they would need to be fixed in certain provinces? I don't know what the coding requirements would be.

I'm wondering if the Great Temple of Cholula would qualify as a Monument for the Nahuatl. Or something for the Inti.

If it is possible to code a Monument being added to a province that doesn't have one at game start, and isn't just moving one, what about some missions that reward you with a Tier 0 Monument of some kind in a Province.

For example in the future if you gave the Aztecs a mission tree, including sections for doing a Sunset Invasion. A reward for a mission to take Rome and sacrifice the Pope to the Nahuatl Gods might reward you with a Tier 0 Nahuatl Mega Temple on Rome, that you could then level up as a huge Monument to your successful invasion.

Just a few suggestions.
I like every single one of these suggestions.
 
  • 3Like
  • 1
Reactions:
Maybe it's just that I suck at EU4 economics, but 1000 gold seems like an aweful lot to me for a lower tier upgrade. It takes quite some time until I have this much money lying around.

It's not that much. It's what it costs to upgrade a Center of Trade from level 2 to level 3, or about what it costs to build two manufactories.
 
  • 1Like
Reactions:
Yesterday we had a dev diary covering the same topic - from I:R.

Sorry to say that, but while I:R implemented the feature nice and immersive, this just sounds stale.
 
  • 3Haha
  • 2
Reactions:
  • 29
  • 10Like
  • 5
Reactions:
Monuments are good, considering we've played so much CK2 and CK3.

1. Don't be too geneous to give global modifiers. Cases like Alhambra with +15% adm efficiency would cause any/all nation rush to that province and update it asap. I would say chopping that 15% into 5% for three to more monuments across the world and providing different goals to nations of different region would be better. Also for each monument it should provide at least two of three types of modifiers: local, area and global. You should encourage players to persue and grab monuments' combination to stack modifiers.

2. Some nation may get mission rewards and decisions to implement new monuments in a specific province, like Forbidden city for Ming, or Kremlin for Russia. Construction by decision or any other special way would have less cost and time, but may have additional requirements.

3. Speed-up button should put at least some limits, like 5 year cooldown. Certain events could either speed-up or delay the construction, as well as clearing that cooldown flag. Some monuments should have less cost for construction in a case by case basis.

4. When seizing a monument by force, the level should be like reduce 1 instead of dropping to 0. Also peaceful actions like integrating vassals shouldn't cause this to drop. This happens with TC levels which is hilariously silly. TC is still fine as it just cost money and is upgraded instantly, but monuments are some long-term stuff and shouldn't be destroyed so easily.

5. If a vassal controls some monuments, it's good for overlord to enjoy discounted level of global modifier, which could be set separately. Like Timurids could have a small share of Buddhas of Bamiyan, and even could help construct it using their own coffer -- Afghanistan could be Timurids anyway so why not?
 
  • 9
  • 3
  • 2Like
  • 1
Reactions:
I have actually been excited about all the new stuff in this update but this is by far the best yet. I have thought about monuments in EU4 for a long time now and think that this has opened up a whole new side of EU4 that I think if worked on can improve the game enormously. With this I hope that you in the future think of experimenting more with the monuments and maybe add basic standard monuments you can build in any province (under the right conditions) that can give bonuses. Or maybe more events regarding monuments and historical incidents that have an effect on the monuments. It would also be cool to see you work more on unique things, an example would be unique buildings for a certain religion or culture that grant varying bonuses, kind of like the totemist buildings in the new world.
 
  • 1
  • 1Love
Reactions:
Also kinda curious/worried if some memes find their ways into the game with this mechanic. Like restoring parthenon gives a decision to flip helenic or some norse temple.
 
  • 1
Reactions:
There should be an option to build new monuments in any province, selecting from a list of templates which can be added to by modders. Each should only be able to be built once (nobody cares about duplicate monuments), and may require certain conditions like X resource or terrain in capital or in your empire.

Upon completion, players should be able to name the monument like they can name children.
 
  • 2Love
  • 2
  • 1
Reactions:
1. Guys, stop freaking out over the numbers. It's a dev diary; numbers are almost never final. Go back and look at some of the things they showed for Hussites in their first preview compared to what they are now.

2. This game is filled with anachronistic features. Colonizing the New World happens at its' own pace, completely separate from real history, and events/missions allow you to take things even further off the rails. They've long stated that they want to stay close to history where they can, but ultimately they let the players write history.

3. Nobody is excited over the modding potential for this? It's like Christmas!
 
  • 11Like
  • 3
Reactions:
Good addition to my Civilization themed mod... just tell me that I can make Wonders being built in any province

It doesn't look like it

Monuments are a special type of building that can only be built in certain provinces (according to their real life location), already set at the beginning of the game. However, some of them will be able to be relocated to your capital if you own their province. This is true for some "non-settled" monuments, like Stonehenge or the Moai, but will be impossible to do when it comes to other bigger monuments, like Nôtre-Dame.
 
Is there a list with all monuments or the amount of monuments,?
@Johan , I assume the full list of monument is not ready yet but there should be more than 3200 provinces in this extension ,
- do you have a ratio of province with monument versus the number of province (like 1%)
- and also the number of settled monument versus non settled.
-and finally are there monument that need a trigger to be build (by example the Taj Mahal have been started to be built in 1631 ) ?
 
What is the monument density? I counted 9 so far, I think. Should we expect about 30-40 in the whole world or more like 60-100?
 
  • 2Haha
Reactions:
This is most probably an unpopular opinion, but I don't think this a mechanic EU4 needed. Don't get me wrong, it's not like I particularly dislike it, but I think EU4 should instead be looking at improving already existing mechanics (like colonial nations), especially since the AI has a hard time dealing with what's in the game to begin with. I feel like EU4 is already bloated with tonnes of minor mechanics and this just feels like adding features for the sake of it and not the need of it. I honestly think this is just a low impact mechanic (hence I don't really dislike it, since I don't have to use it), that people won't look at too critically in regard to the grand scheme of things, "because it's new content".

Also a gripe I have with monuments is that they they themselves become the target of conquest, like a "gotta catch 'em all" sort of thing. I personally can't think of an area being conquered solely for that purpose, but I concede that I might be wrong.

Monuments are also, in my opinion at least, a result of prosperity and shouldn't result in prosperity. They should really only give minor bonuses like a small boost to prestige.
 
Last edited:
  • 25
  • 3
  • 1Haha
  • 1
Reactions:
Everyone gets Wonders! CK gets wonders! Imperator gets wonders! EUIV gets wonders!

You know what else gets describe as having wonders of the modern age the Victorian era ;)
 
  • 7Haha
Reactions: