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EU4 - Development Diary - 9th of February 2021

Good morning, everyone! Today we're back to some exciting content, talking about a whole new feature we'll be introducing in our next expansion: Monuments!

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Similar to the Wonders feature in CK2, you'll be able to build some of the most iconic and stunning buildings that serve as landmarks for many of our different playable nations. And, of course, given how important they were (and some still are), they will also grant you special and permanent bonuses. Let's cover some of their major points!
  1. Monuments are a special type of building that can only be built in certain provinces (according to their real life location), already set at the beginning of the game. However, some of them will be able to be relocated to your capital if you own their province. This is true for some "non-settled" monuments, like Stonehenge or the Moai, but will be impossible to do when it comes to other bigger monuments, like Nôtre-Dame.
  2. Monuments will be displayed in the province view in a separate window, each of them having a new and unique 2D art that portrays the monument at its highest (but also according to our time period). In this view you'll be able to see the benefits of upgrading it, the cost and the requirements for doing so, as well as the current tier, represented by medals.

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  3. Monuments have 4 different tiers, ranging from 0 to 3. Tier 0 implies that said monument is completely devastated or not even built yet and you will get no bonuses from it; each building will have a default tier at the beginning of the game, according to its real life state in 1444. Achieving a new tier is both time and resource consuming, costing a total of 1000 gold to upgrade each time and taking 50 years to complete. This process can be sped up by using an extra 300 gold to bring the project forward by 730 days or by using 10000 manpower to get the same result.
    The modifiers you get from reaching every tier are permanent and linked to the purpose of each building: for example, the Alhambra will reward you with some diplomatic and administrative bonuses, whilst the Shwedagon Pagoda will help you boost your karma and legitimacy, also reducing the unrest in the area. These bonuses may apply to your province, its area or the entire nation, growing stronger and wider as you upgrade your monument.

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  4. Monuments will require you to meet certain conditions before building or upgrading them and, if you fail to meet them, you will also lose their bonuses even after having completed their construction. Normally these conditions are to have a certain culture or follow a certain religion, but some monuments, like the Ambras Castle, are available for everyone that owns their province to build.

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  5. After conquering a province with a monument, its tier is reset to 1 to show the impact of the war in the city, even if it was already in an upper tier. However, it won't be reset to tier 0, as if it was completely destroyed. Also, provinces with a monument cost more warscore, as they hold a special significance to their owner. The new owner, however, will be able to upgrade it again, as long as the requirements are still met.
  6. Some missions will also be linked to certain monuments, specially if they were relevant for a tag during the time period we are covering. For example, you can see that in this Majapahit mission one of the requirements is to have the Borobudur temple upgraded to its maximum tier. Some other missions will also give you a great projects' building cost reduction or time reduction bonus, making it easier to upgrade your monuments.

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    (Please notice that our icons are still placeholders).
As you can see in the first screenshot, certain monuments will also have 3D art displayed on the map. Those models that were already implemented in the National Monuments cosmetic dlcs will be added as proper monuments, and you'll be able to see them both in the political and terrain mapmodes.

Thank you for reading and I hope you're as excited as we are about this! See you next week!
 
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why is there a single dislike on this post? Fanboys much? What is wrong with ops comment. It’s ridiculous to add a feature to Hampshire that will in 99.99% of games (come on let’s be honest 100%) will never be used
The displayed effect of Stonehenge - missionary strength and tolerance of the true faith - would make no sense at all for anyone but a pagan country. I cannot really think of a non-religious effect that would make more sense. I do not think that Stonehenge was a particularly monument for Christian England/Great Britain in the EU4 timespan.
It's a fun easter egg to have Stonehenge with that effect for a pagan country (that is admittedly very unlikely to ever own the province). But still, where's the harm?
 
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how many monuments are on the map? can you get bonuses if you can't upgrade them , like the stonehenge example?
those should be quite small or it can snowball pretty hard..
 
Will there be the Cologne cathedral in the game? It started in CK3 times and wasn't finished till Vicky 2 times. So it might be nice to be ahistorical and finish it in EU IV times
 
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I would suggest Hill of Tara for a holder of Meath, not to upgrade or anything but for its historical significance to any of the Irish opms should they take the province.

I would have it apply to Ireland and any Irish minor. I would have it give legitimacy and prestige.
 
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Please avoid attaching global modifiers to these if possible.

Province and area effects are fine. So are legitimacy and prestige, which have fairly small effects and can more plausibly be affected by a single building.

Administrative efficiency, global unrest modifiers (religious tolerance is effectively this) and the like are just power creep, though.
 
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I really look forward to this update, always liked the feature in CK2. Would suggest that any nation (maybe of a certain minimum size) can select from a set of generic monuments to build in their capital as not to screw areas of the map that don't have any. I know balance between nations isn't something EU4 does, but a great nation should be able to build monuments, I think.

Thank you for all your hard work!
 
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I mean Europeans shipped a lot of things to Europe too. For example the Babylonian city gate got taken appart shipped to Berlin and got rebuild there. The English did similar things to Egyptan monuments. So stealing some huge stones seems a rather easy thing to do compared what nations did in real history.

I believe such things took place mainly in the 19th and late 18th century though.
 
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Oh, that's not a good news. They seem like a feature that would be DLC specific, but them being present in Majapahit's mission tree suggest that it is also a DLC feature... and then the question rises of how much of the SEA/Indonesia content isn't actually going to be in a free patch.
 
Building Notre Dame or Hagia Sophia makes sense, but "upgrading" Stonehenge or the Pyramids feels counterintuitive.

Can you spend both 300 gold and 10000 manpower to get double speedup? Oh, also: Would putting the Suez/Kiel/Panama Canals in this system be a good idea?

I definitely like the idea.
It could be rationalized to an extent with the Pyramids by thinking of it as restoring the limestone layer partially janked up by earthquakes and removed by An-Nasir Nasir-ad-Din al-Hasan in the 1300s, but yeah, it's hard for me to figure how one would go about upgrading Stonehenge.
 
And for the next DD - it would be cool if you would revisit the mercenary numbers. It feels crazy to have at some point just 60k or bigger merc stacks to recruit (besides that its totaly unrealistic) it would be great to lower that number, and have in the later times at least some smaller merc stacks to deal with smaller things, and not pay 4k for a one time use merc stack, that is needed to dispand afterwards.
And while you add again dozents of new provinces and tags (where I don't allways see the use in - like imperator colors...) it would be very nice QoL to get the "annex all" button back in our lifes...
Yeah, or at least to make it so that mercenary infantry never exceed the current tech's combat width.
 
This seems quite interesting.
Any plans of tying monuments to any culture mechanics?
Like having to own the monument tied to bavarian culture as a condition to make them an accepted culture.
It'd be great to have culture mechanics more integrated into the rest of the game, for sure.
 
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alhambra seems a bit OP. guess it may be limited to primary culture andalusian or something along that line? so it's a great asset for an al-andalus run but useless for castille
I'm betting the owner's primary culture has to be in the Iberian group.
 
Maybe it's just that I suck at EU4 economics, but 1000 gold seems like an aweful lot to me for a lower tier upgrade. It takes quite some time until I have this much money lying around.

Well except for the Alhambra. That one is a steal.

Maybe you should consider rebalancing some of these bonuses as well as the costs to upgrade, possibly making the final tier more expensive but the lower ones more affordable.


Does that include rebellions? Or is a change of ownership required?
Yeah, it should probably scale like the centers of trade do.
 
The displayed effect of Stonehenge - missionary strength and tolerance of the true faith - would make no sense at all for anyone but a pagan country. I cannot really think of a non-religious effect that would make more sense. I do not think that Stonehenge was a particularly monument for Christian England/Great Britain in the EU4 timespan.
It's a fun easter egg to have Stonehenge with that effect for a pagan country (that is admittedly very unlikely to ever own the province). But still, where's the harm?
I proposed yearly prestige since Stonehedge cultural importance.

The harm is in devs time wasted to design "easter eggs"
 
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Now would be a great time to fix canals, as they currently work they're more of a hindrance than a boon and definitly don't live up to what they could be
 
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