Wiz, thanks for this thread, but: will the cavalry units be fixed in the future? I like to have my cossacks as Russia and unique cav as Ottomans, I paid for it.
Yes, will be fixed.
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Wiz, thanks for this thread, but: will the cavalry units be fixed in the future? I like to have my cossacks as Russia and unique cav as Ottomans, I paid for it.
None of us expected a bug free launch but things like AI declaring suicidal wars and annexing many provinces at once that will surely get them in a coalition happens all the time and should have been caught by the QA right away.
The bug that I want you to fix the most...
Please fix my alt+21 console command. D':
(Also for some reasons, whenever I load the game or exit to main menu, the game crash and have to start the game again. Could you check it again?)
How can you get a country greater than rank 3?
That's actually fairly close to our definitions in terms of severity.@Wiz
What are your severity levels for your bugs? How do you determine what need to be fixed first?
What we use at my work place for a general guideline (and i paraphrase) is the following:
Critical: a key feature is broken, there is no workaround, and it is being seen by the customer.
Major: a key feature is broken, but there is a workaround, and is being seen by the customer.
Minor: a minor cosmetic problem, a minor feature is broken, or other issues that are unseen by customer.
Is it safe to being a new campaign? or will the hotfix going to be "no save compatibility"?.
The 10-page thread, if that's what you're referring, is from several weeks ago and just got necroed when it became apparent that the problem got not better but worse in 1.12.
I really have no idea what Wiz and the rest of the dev team can be thinking with this, it's really outrageous. It should have been screamingly obvious that the loss of huge AT gains from carpet-sieging would need to be counterbalanced by something.
After playing this game for a lot of hours and reading the forums, I see the need for a clarification on how the game is intended to be played. A lot of people will have an objective and run with it and not play until 1821. For the people who did play a complete game, the goal was, commonly, world conquest (yes there are other reasons too, I am, and have to generalize).
What needs to be clarified is this: Is this game intended for people who desire to perform a world conquest?
It is certainly fun to try.... is this still tiny when compared to number of games that go to 1821?
That's very unfortunate. I've basically given up on the sub-forum entirely for the sole reason that there are almost no replies by the devs to the posts. I'm probably not the only one.
Still no reply on whether this rebel system will remain...