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Wiz, thanks for this thread, but: will the cavalry units be fixed in the future? I like to have my cossacks as Russia and unique cav as Ottomans, I paid for it.

Yes, will be fixed.
 
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None of us expected a bug free launch but things like AI declaring suicidal wars and annexing many provinces at once that will surely get them in a coalition happens all the time and should have been caught by the QA right away.

It was, but suicidal AI is honestly not a very high prio issue and as for annexing many provinces as once, that's not even really a bug. We hotfixed suicidal AI because we were doing a hotfix anyway, I chose not to prioritize it before launch.
 
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Hotfix won't be coming out today, unfortunately. We'll aim to have it up as soon as it possible tomorrow. One of the issues (related to mods and steam workshop) turned out to be much harder to fix than we thought.
 
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The bug that I want you to fix the most...
Please fix my alt+21 console command. D':
(Also for some reasons, whenever I load the game or exit to main menu, the game crash and have to start the game again. Could you check it again?)

Shift-alt-c to open console.
 
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@Wiz
What are your severity levels for your bugs? How do you determine what need to be fixed first?

What we use at my work place for a general guideline (and i paraphrase) is the following:

Critical: a key feature is broken, there is no workaround, and it is being seen by the customer.
Major: a key feature is broken, but there is a workaround, and is being seen by the customer.
Minor: a minor cosmetic problem, a minor feature is broken, or other issues that are unseen by customer.
That's actually fairly close to our definitions in terms of severity.

Priority then is a function of severity, visibility, prevalence, and time it would cost to fix.
 
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Much like ForzaA said, they are fairly close to our definitions.
 
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The 10-page thread, if that's what you're referring, is from several weeks ago and just got necroed when it became apparent that the problem got not better but worse in 1.12.

I really have no idea what Wiz and the rest of the dev team can be thinking with this, it's really outrageous. It should have been screamingly obvious that the loss of huge AT gains from carpet-sieging would need to be counterbalanced by something.

AT gain from battles was doubled, seems we need another non battle source though.
 
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After playing this game for a lot of hours and reading the forums, I see the need for a clarification on how the game is intended to be played. A lot of people will have an objective and run with it and not play until 1821. For the people who did play a complete game, the goal was, commonly, world conquest (yes there are other reasons too, I am, and have to generalize).

What needs to be clarified is this: Is this game intended for people who desire to perform a world conquest?

Only a tiny tiny TINY percentage of games ever resulted in world conquest.
 
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I doubt it's impossible even now. One tag perhaps, but even there I suspect someone will find a way.
 
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That's very unfortunate. I've basically given up on the sub-forum entirely for the sole reason that there are almost no replies by the devs to the posts. I'm probably not the only one.

I keep reading it through once every month for new ideas ..
 
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There will either be a hotfix or a beta hotfix today, depending on whether we have time to test it properly.
 
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Still no reply on whether this rebel system will remain...

We're looking at it. I don't think it's nearly as bad as people think, but we definitely need to explain the ZoC protection against rebels and possibly make some tweaks (a timer before rebels cause siege effects in provinces or the like).
 
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