• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Hello everyone and welcome to the last development diary for 1.12/Common Sense. This of course does not mean there won't be a new dev diary next week as we're committed to posting dev diaries every week regardless of whether an expansion is announced or not, it just means that next week we'll be talking about something else. We may even be talking about YOU.

Probably not though.

Either way, today you get a wrap-up dev diary, where we go over the map changes, new countries and some important mechanics changes that will be coming in 1.12.


Technology
Technology levels have been tweaked somewhat in 1.12, mostly to match the new building system. Buildings now unlock consistently on certain levels (4, 6, 8, 11, 14, 17, 19 and 22) with the exception of the Castle (the lowest level fort) which unlocks at tech 1. Since 4 is now a building level, and because we wanted to slow down certain countries' starting exploration, the first idea group unlock was moved to Administrative Tech level 5.

Furthermore, there have been changes to Administrative Efficiency. Administrative Efficiency now only goes up to 50% (down from 75%) but also affects the cost of creating cores. A new technological effect called Development Efficiency was also introduced, which reduces Development Cost and unlocks at roughly the same time as Administrative Efficiency. Finally, Force March was changed. It now unlocks at Administrative Technology 15 instead of 9.

qhWlM3H.png



Gold Mines
Now that you can improve your gold mines with diplomatic power, we felt that we needed a way to prevent the player from simply sinking all that power into building the world's largest pile of gold. As such, each gold mine with a base production higher than 10 has a monthly chance to deplete. This chance starts extremely low, but exponentially increases the more you improve the mine. A gold mine that depletes will have its base production halved. We've also made it so that the Merchant Republic bonus to locally produced goods does not apply to gold mines.

2hbmdZi.png



Independent Economics
If you've ever tried your hand at Raja of the Rajput Reich, you may know that playing a one province minor with a single crappy province isn't too much fun. Your economy can barely support a regiment or two, and you're almost completely dependent on allies to accomplish anything. During development we discovered that this problem was further compounded by the new fort system as minor countries simply didn't have enough troops to besiege an enemy's fort, and decided to make a few tweaks.

All independent nations now have a base tax income of 1 ducat/month regardless of the value of their territories. Independent nations also get a hefty +6 bonus to their land and naval forcelimits, allowing them to support enough of an army to at least make a go at their neighbour's castles. This tax bonus replaces the old tax income bonus on capital provinces. Subject nations get a lesser version of this bonus more along the lines of pre-1.12 minors, getting 0.25 ducats/month base income and +2 to their forcelimits.

Goky0sF.png



Fort System Changes
I also wanted to go over how the fort system in 1.12 has changed during development. The fort system was the topic of the April 9th dev diary, but since then we've been iterating on and improving the design according to the feedback we got from QA, beta testers and fans. One thing that was very quickly evident was that the larger garrisons did not quite work out - forts able to sortie 20k armies could result in unwinnable wars and minors simply could not muster the troops needed to beat such numbers. As such, the garrison was reduced back to 1k per fort level, but we added an additional requirement that you must have at least 3000 men per fort level to effectively besiege a fort, so a level 2 fort needs 6k soldiers to besiege.

In the final 1.12 version, we have 4 fort buildings starting at the level 2 fort 'Castle' and ending at the level 8 fort 'Fortress'. When you unlock a new type of fort, you will also unlock new techniques for laying siege. What this means is that if you are besieging a fort that is of an older model than the best one you can construct, you get +1 to your siege and breach rolls for each level of 'age' the fort is behind your technology. This provides an additional incentive to upgrade old forts to the newer, more expensive models and means that late-game armies will quickly breach and capture medieval castles. As before, capital provinces add an additional fort level that is not connected to buildings, so a capital with a Castle with have 3 fort levels with a Zone of Control and a capital without any fort will have 1 fort level and no Zone of Control.

Furthermore, we've also improved the visualization of the Zones of Control. When a unit is selected, the map will now display the Zones of Control of your forts (displayed as walls with blue circles) and the forts of those you are at war with (displayed as walls with yellow circles). When hovering over a province in a hostile Zone of Control, the ZoC icon will change to show you to tell whether movement to the province is blocked or not (in addition, a tooltip will always show up for provinces that are blocked whether they are in a ZoC or not).

jzHxn1d.png



Finally, I turn the word over to Trin Tragula, our scripter, to talk about map changes in 1.12.


Map Changes

For the most part EU4 inherited its map of Europe from its predecessor. Initially this meant that it was one of the most detailed regions in the world though this was significantly less true for specific parts of the continent. For instance Eastern and northern Germany have didn't have the level of detail comparable to the areas along the Rhine.

As patch 1.8 came to bring the rest of the world to a much more detailed state the European inconsistencies became a lot more apparent and with the 1.12 patch that accompanies Common Sense we have therefore taken the opportunity to increase the level of detail of the areas the new expansion touches. Germany and Italy in particular has received attention but given the new fort and development mechanics having provinces of comparable size has in general been deemed more desirable and adjustments have been made in a few more regions as well. The opportunity was also taken to harmonize development levels with those of the rest of the world a bit more.

Germany:

H1vnfPL.jpg


In Germany the map overhaul has meant re-balancing the base development values (they are generally lower than they where before) and adding a fair bit of provinces to split overly large ones and make the region more consistent. This has resulted in added strategic depth especially for the medium powers that previously had larger provinces simply because they where less fragmented.
The changes are a bit too spread out to comment in full but here are a few highlights:
  • We can now show the full extent of the areas under the control of Brandenburg, as we have split Altmark from Magdeburg and Sternberg from Neumark.
  • The Kingdom of Bohemia and their Silesian vassals have gotten new provinces to better reflect their strength in their home area. Bohemia should now prove much more resilient to outside aggression. The shape and position has also been brought more in line with the historical reality.
  • Bavaria has been split up a bit to give them more strategic depth and to be able to portray the economical strength of the area a bit better with the loss of the Free City of Memmingen and Nuremberg (added in the patch before this).
  • While Swabia has not had any larger changes to provinces two new Free City tags have been introduced here to better reflect the myriad of Free Cities in this area historically, something the game up to this point hasn't really covered.
  • The Baltic coastline has also been made much more detailed with additional ports given to both Pommerania and Mecklenburg to bring the area on par with the western coast of Germany and better reflect the realities of the northern German coastline.
  • While the low countries themselves are fairly detailed compared to most of the map the directly adjacent area in modern Germany was not. Kleve and Berg have now been split apart and the Bishopric of Münster has also been given an extra province. The new Loon province will also now allow for the Bishopric of Liege to be split apart should the political realities demand it.

New Tags:
1. Memmingen (Free City)
2. Ravensburg (Free City)
3. Nassau
4. Verden (replaces the old Archbishopric of Bremen tag in the Stade province)
5. Bremen (republican revolter in the Hanseatic Bremen province)

Italy:

lxYUa4J.jpg


Unlike Germany the development levels of Italy has actually been increased a fair bit as has the number of provinces throughout the Peninsula. Northern Italy in this era was famously both rich and divided and we felt the EU4 setup in the area up to this point hasn't managed to capture this as well as it could. A number of new provinces has been added as well as two additional tags. The cultural setup was also balkanized to further show the diversity of the region and the difficulty for an outside power to efficiently conquer the entire peninsula.
Highlights:
  • In the north the Milan province has been split and the Marquisate of Montferrat has been introduced. Changes here aim to create better room for maneuver, to strengthen Milan and in general to further complicate a region that saw some of the most iconic wars of the EU4 era.
  • The Tuscan region has seen the introduction of a new tag for the republic of Lucca as well as an additional province for Tuscany to better show the size and strength of that state.
  • The Papal States have been further diversified and strengthened by splitting Ancona from Urbino and Umbria from Roma.
  • Southern Italy while much poorer than the north previously had much bigger provinces than the neighboring Italian areas or even the Maghreb. While the south is still poorer than the North its wealth has been increased. The Kingdom of Naples has had a number of its provinces split to allow for greater diversity and room to maneuver. The rich island of Sicily has also gotten an additional province.
  • Provence in the adjacent region has also been split in two. The upland part of the province is now separate.
  • The island of Sardinia has been split into two provinces.

New Tags:
1. Montferrat, in 1444 a vassal of Savoy ruled by Giovanni Giacomo of the Paleologi dynasty.
2. The City of Lucca. A new republic between Tuscany/Florence and Genoa.

New Italian culture group:
1. Piedmontese
2. Ligurian
3. Lombard*
4. Venetian
5. Tuscan
6. Umbrian*
7. Neapolitan*
8. Sicilian*
9. Sardinian

(* = culture existed prior to 1.12)

Poland & Prussia:

vMnraqh.jpg


The new patch aims to improve this area in more than one way. Apart from adding provinces to this region care has been taken to ensure that their location and shape better follow the historical realities. While the main goal of the added provinces and border changes in this area has been to strengthen the eastern players and allow for better military maneuvers it should now also be possible to represent the historical borders of later start dates to a much higher degree.
The entire region of East Prussia has therefore been moved to the south west and, should the game turn out that way, Ducal and Royal Prussia can now have borders more similar to their historical counterparts. Similar changes have been made in Poland though these are perhaps less immediately evident, the aim here has been to both reasonably portray Polish administrative divisions and allow for the borders of the various Polish partitions.

Furthermore development levels in Poland, the Ukraine and Prussia has been increased to better show the economic strength of the region.

Spain:
8HlJHj3.jpg

Much like many areas of western Europe outside of Italy the Iberian peninsula has had its development levels decreased to be more consistent across the map. The area has however also has provinces added to eastern Iberia which previously lacked the detail of the central parts. The Kingdom of Aragon now has both more strategic depth and economic strength (especially when you include their Italian possessions). The changes will also allow for more interesting warfare between France and Spain when/if the peninsula unifies.

Southeastern Europe and the Kingdom of Hungary:
ni6FQ9x.jpg

While not the main focus of the overhaul South-Eastern Europe has had its development strengthened to better conform with other regions and to better show the actual strength of the states in the area.
Additionally provinces have been added to a few areas where the level of detail was previously lacking such as Wallachia, Serbia, Bosnia, modern Slovakia and Northern Macedonia.

Seazones & New Islands:

YAfLuDI.jpg

gnxNZ0B.jpg


In order to make things a bit more interesting there has been a number of adjustments to seazones to allow for more competition over certain areas. More islands will now allow you to fabricate claims on the mainland and vice versa. Most notably the seazones around Crete and the Baleares have been removed to encourage the mainland powers to compete over the islands.
Four new island provinces have also been enlarged and made proper provinces:
1: The (future) Pirate Haven of Djerba in northern Africa. Controlled by Tunis at the start of the game but historically the starting point of Ottoman Ambitions in the western Mediterranean and the site of some iconic battles and sieges over the course of the EU4 period.
2: The African island of Sao Tome has been split from the Gabon province and is now another colonizable port for those looking to explore down the coast of Western Africa.
3: The islands of Qeshm and Hormuz has been enlarged and split from the old Hormuz province. The new province now houses the Kingdom of Hormuz which had historically relocated it's capital to the island of Hormuz to avoid the turmoil on the mainland before the start of the game.
As Qeshm and Hormuz are so close to eachother and Hormuz so much smaller the result has been one large island but given that Qeshm was an integral part of the kingdom this approximation was thought preferable to a very small island right next to it.
4. Lastly the island of Euboea is now it's own province under Venetian control in 1444.


That's all for today! We'll be posting the 1.12 patch notes and a detailed overview of new national idea groups sometime before release
 
Last edited:
Maybe name it "North African" group with the same tech penalty as Eastern? Calling Eastern can be confusing for some people.

Or use Ottoman tech group, it could need some more nations. Western could work because these nations would still have trouble developing their land so eventually the Continental nations will run past them with development.
 
  • 3
  • 1
  • 1
Reactions:
I love lategame 50% coring cost reduction, this will greatly help dynamic expansion and states such as Qing to form.

Independent Nation +1 month income bonus is also awesome idea which will really help minor nations.
 
  • 2
Reactions:
Two small map tweak questions:

1) With the redrawing of Mediterranean sea zones to make islands (Crete, the Balares) more crucial as naval bases, why not also redraw the sea zones around Malta in the same way? It would give the Ottomans and the Spanish reason to contest it, as they did historically.

2) Any particular reason to go with "Paris" over "Ile-de-France"? This goes way back to the origins of the game.
 
  • 1
  • 1
Reactions:
Dynamic province names - Riga is Prussian culture, so if they get those provinces they are named in german..
But Kurland and Semgallen are German names... I think they've just changed the names. I think paradox are moving away from having provinces named after areas and instead name them after cities. Andalucia became seville, ile de france became paris.. Brandenburg is gone, so is lombardy and liguria. When they add new provinces, they become so small that naming them after larger areas no longer make any sense.
 
  • 4
  • 1
Reactions:
I see that you've increased the strength of Eric of Pomerania's army to 9. Could you perhaps fix it so that he doesn't become "Eric I of Pomerania" but "Erik VII af Pommern"?
 
  • 2
  • 1
Reactions:
Seeing how people still call the Netherlands Holland all over the world, I think complaining about the is rather over-sensitive.

I am from Holland and I try to correct everyone who says Holland where they should say The Netherlands. It pisses off provincials and they are justified in their frustration.
 
  • 2
  • 1
Reactions:
I am from Holland and I try to correct everyone who says Holland where they should say The Netherlands. It pisses off provincials and they are justified in their frustration.

Just a question, is there in english, or dutch for that matter, a differenciation between the landscape and the country?
In norwegian we would say Nederland (Singularis, indefinite) when talking about the country, and Nederlendene (Pluralis, definite) when talking about the landscape, as in the spanish netherlands (De spanske Nederlendene)
 
Since this seems to have become the "ask Wiz random questions" thread: I assume that the Italian Formation decision has been reworked at least partially due to the new map, has anything been done about Italian Republics being forced into becoming a monarchy by this decision?
 
  • 1
  • 1
Reactions:
I am from Holland and I try to correct everyone who says Holland where they should say The Netherlands. It pisses off provincials and they are justified in their frustration.
Weird, I can't remember ever seeing people calling Netherlands Holland in English though in Portuguese for example the Holland equivalent(Holanda) is the norm to the point even the embassy here acknowledges it. And I personally always use Netherlands in English but Holanda in Portuguese.

It is very unlike England where GB, UK or whatever is very much the minority even when taking into account discussions on history which the terms then actually matter. It is made all the more interesting because official places all use United Kingdom(or the equivalent in their language) and people understand that perfectly yet England is the one they normally use.
 
No Republic of Florence? :(:(:(

Did you really think there would be? I'm not a computer programmer, so maybe I'm wrong about this. But the thread discussing that whole issue is so recent that I can't imagine Paradox were still making any further changes to Common Sense apart from bug-squashing and a bit of values tweaking here and there just to get balance right. Adding a whole new tag that close to release, with its own NIs and events and all, doesn't really seem that plausible to me. And the most Wiz has said is that he would consider it, not that he has agreed to it. Unless I missed a post somewhere, there is not at present any reason to assume Florence will get in at all. There certainly wasn't any chance I could see that it would be in 1.12. I'm in favor of Florence as well, but let's be realistic. If it gets in at all, it will be in a later patch than this one.
 
Weird, I can't remember ever seeing people calling Netherlands Holland in English
Listen harder :) It doesn't show up so much in the mass media, since they tend to have style editors nagging them about things like that, but yes, people still do it.
 
  • 1
Reactions:
Weird, I can't remember ever seeing people calling Netherlands Holland in English though in Portuguese for example the Holland equivalent(Holanda) is the norm to the point even the embassy here acknowledges it. And I personally always use Netherlands in English but Holanda in Portuguese.

It is very unlike England where GB, UK or whatever is very much the minority even when taking into account discussions on history which the terms then actually matter. It is made all the more interesting because official places all use United Kingdom(or the equivalent in their language) and people understand that perfectly yet England is the one they normally use.

Isn't it "Países Baixos" officially and everyone kinda ignores it because of some sexual innuendos?
 
  • 1
  • 1
Reactions:
Just a question, is there in english, or dutch for that matter, a differenciation between the landscape and the country?
In norwegian we would say Nederland (Singularis, indefinite) when talking about the country, and Nederlendene (Pluralis, definite) when talking about the landscape, as in the spanish netherlands (De spanske Nederlendene)
It's the same in dutch. The country's name is Nederland, but its the "de Spaanse Nederlanden, de Bourgondische Nederlanden, de Oostenrijkse Nederlanden" (man we were owned by a lot of people)
Back then we were just a region, now we are a country. Much like how the Ukraine is simply becoming Ukraine.
If you were to refer to the Netherlands as de Nederlanden today you are bound to raise a few eyebrows. De lage landen (the low countries) is acceptable for the landscape, but its a rather vague term that could also include Belgium and Luxembourg.
 
  • 5
Reactions:
First, the idea change slowing down exploration and colonization? PRAISE INTI!! No more Portuguese colonies setting up shop in Brazil in the 1470's.

Is that Fano on the map or Urbino? Please be Fano!!

Also can we get the legitimacy mechanic on Inti replaced with one that significantly reduces or eliminates the chance of our gold mines going dry?