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Welcome to the second development diary for Europa Universalis 4: El Dorado. Today we’ll only be talking about a single feature, but it’s probably the single biggest feature we’ve added to EU4 since launch: The Nation Designer.


As the name implies, the Nation Designer allows players with the El Dorado expansion to create their own, custom-designed nation to play instead of picking one of the historical nations. The Nation Designer is available for both Single-Player and Multi-Player, and can be used at any start date as long as you are starting a new game.

To make a custom nation, you simply click the new ‘Custom Nation’ button during country selection. This will prompt you to pick a capital province for your custom nation: Choose carefully, as the capital province cannot be changed without cancelling your custom nation entirely! You can start anywhere on the map that isn’t water or wasteland.

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Once you have chosen your capital, you will be taken to the Nation Designer interface. From here you can freely add or remove provinces from your new nation, though each point of base tax and base manpower deducts from your 200 point allowance. What does 200 points buy you? A country somewhere between Hungary and Austria in strength in 1444 - a low-end major power. You can’t build France with 200 points, but how many big blue blobs do we need?

This allowance can be changed in the settings (more on that later). If you exceed your points allowance, you will be unable to finalize your custom nation (and thus start the game).

But if EU4 has emphasized anything it’s that there is more to a nation than the land it occupies. You can further customize your nation’s Appearance, Government and Ideas. This is done through the menu on the left-hand side of the screen.

Appearance
The appearance tab is where you configure the name, map color and flag of your nation. A variety of patterns and emblems are available, with the colors taken from the flags of historical nations in the game to keep them stylistically similar. The name and flag are purely aesthetic and do not cost any points from your allowance.

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Government
The government tab is where you configure your rulers and how your state is governed. Here you can set the name, dynasty, gender, age and skills of your ruler (and heir if you’re a monarchy), with point costs depending on age and skill so that a 20-year old 6/6/6 will be more expensive than a 60-year old with the same skills, but a 20-year old 0/0/0 actually gives you a decent chunk points back to spend on other things. (Then you can send him off to die in a war or something, I guess.)

In addition to tweaking your rulers you can also set your culture, religion, government, graphical style and technology group. These are taken by default from your starting position, so that if you start your custom nation in England you will start English Catholic with Western tech and graphics. Culture, Religion and graphical style are free of points costs, while certain, more advanced Governments will have a cost. The cost for Technology Group depends on your location - picking Western tech in England costs you nothing, while doing the same in North America is very expensive.

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Ideas
The ideas tab is where you configure your custom idea set by picking from over 90 different Administrative, Diplomatic and Military modifiers and setting the level of each. Modifier levels range from 1 to 4, with some modifiers being limited to level 1 or 2 - you can’t start with 4 colonists, for example. Your custom ideas set always consists of two tradition modifiers, seven idea modifiers, and one ambitions modifier.

The first level of most modifiers is free, with an exponentially increasing cost for higher levels, and steep penalties for having more than 50% of your total modifier levels come from a single type - you can’t be all Military unless you’re willing to give up the higher level bonuses. Overall, a strong set of ideas will be quite costly and will likely mean you have to start with a small nation.

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Finalizing your Custom Nation
When you’re done setting up the nation of your dreams, you simply hit the green checkmark to finalize your nation and exit the Nation Designer interface. At this point you will be back in the lobby and can start the game if you’re ready to play.

If you realize you forgot something, you can also go back and edit your nation, or create another custom nation somewhere else on the map up to a limit of 32 custom nations in the same game. Just because you created a nation doesn’t mean you have to play it - you can set yourself up with a whole bunch of custom AI rivals if you so desire.


Settings
In addition to the nation designer itself, El Dorado also comes with a bunch of new settings for those who want an even more customized start:

Custom Setup Difficulty
This setting allows you to set the number of points available to all players when making a Custom Nation, ranging from 50 (Very Hard) to 800 (Very Easy). The numbers can also be changed through modding.

Custom Setup Nations
This allows you to change the overall setup of the map in the following ways:
Normal Setup: The map is populated by historical nations, and Custom Nations are available.
Historical Setup: The map is populated by historical nations, and Custom Nations are disabled.
Custom Setup: The map is empty asides from player-designed Custom Nations, and all nations start with a colonist.
Random Setup: The map is empty asides from player-designed Custom Nations in the lobby, but once play is started it is populated with randomly generated states that use the historical tags and names.

Custom Setup Provinces
This allows you to change the base tax and manpower of all provinces in the following ways:
Normal Values: All provinces have their historical tax and manpower values.
Random Values: All provinces have randomized tax and manpower values, weighted by factors such as terrain and climate. Total tax and manpower in the entire world will be the same as the historical provinces.
Flat Values: All provinces have the exact same tax and manpower (4 and 3 respectively).

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Client States & Revolutions
As a free bonus, we’ve tweaked the Client State interface to use the new flags from the Nation Designer, replacing the single-color single-icon flags from Art of War.

We’ve also made use of this system in the Revolution mechanics by having each nation generate a dynamic tricolor based on their national colors that will be used as their flag if they become the Revolutionary Target. No more French tricolor for everyone!

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That's all for today - join us next Thursday for yet another development diary that will be all about the Americas and Liberty.

+ Here are all videos about the Nation Designer:
http://www.youtube.com/playlist?list=PLqRhPbyFDQWjpJjylLqRQFNbC_vxoORU1

Europa Universalis IV: El Dorado expansion - Nation Designer Highlights
[video=youtube;WX3XGI4BFes]https://www.youtube.com/watch?v=WX3XGI4BFes[/video]
https://www.youtube.com/watch?v=WX3XGI4BFes

EU4: El Dorado - Nation Designer Livestream - Part 1 - Devs play the beta:
[video=youtube;GrwHCojtB8o]https://www.youtube.com/watch?v=GrwHCojtB8o[/video]
https://www.youtube.com/watch?v=GrwHCojtB8o

EU4: El Dorado - Nation Designer Livestream - Part 2 - Devs play the beta:
[video=youtube;OMUO1ohXZAY]https://www.youtube.com/watch?v=OMUO1ohXZAY[/video]
https://www.youtube.com/watch?v=OMUO1ohXZAY

EU4: El Dorado - Nation Designer Livestream - Part 3 - Devs play the beta:
[video=youtube;EIMLSUjzIp8]https://www.youtube.com/watch?v=EIMLSUjzIp8[/video]
https://www.youtube.com/watch?v=EIMLSUjzIp8

EU4: El Dorado - Nation Designer Livestream - Part 4 - Devs play the beta:
[video=youtube;XgnxapM4WAI]https://www.youtube.com/watch?v=XgnxapM4WAI[/video]
https://www.youtube.com/watch?v=XgnxapM4WAI

EU4: El Dorado - Nation Designer Livestream - Part 5 - Devs play the beta
[video=youtube;H-xqEjSUrEs]https://www.youtube.com/watch?v=H-xqEjSUrEs&index=6&list=PLqRhPbyFDQWjpJjylLqRQFNbC_ vxoORU1[/video]
https://www.youtube.com/watch?v=H-xqEjSUrEs
 

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Doesn't matter, if it's CALLED Bavaria. The culture is a technicality. It's like labeling Madagascar Japan and Japan Madagascar. Or having the word 'Blue' printed in big red letters or something. No chance of pulling the nations name from the capital province (even if it keeps the historical flag/color) or a 'historic spawns' mode?

Maybe and maybe. I think there is a certain charm to total random silliness, it's not like you're playing random world for the historicity of it, but adding more options is always a possibility.
 
Maybe and maybe. I think there is a certain charm to total random silliness, it's not like you're playing random world for the historicity of it, but adding more options is always a possibility.

Yeah, this is kind of my feeling on it. If you're playing with full random spawns, you're probably not attached to the idea of 'Bavaria' spawning in the German region, anyways.

Personally, I think seeing random nations spawn in unpredictable locations will be a lot of fun. Who will take the place of the big blue blob?! My money is on Bastar.
 
Maybe and maybe. I think there is a certain charm to total random silliness, it's not like you're playing random world for the historicity of it, but adding more options is always a possibility.

I can see why people might enjoy it, but it's a weird thing. If they spawn in roughly correct places you can sort of pretend you're playing in a strange alternate history (which is why we play these games). If England spawns in Borneo, it's just total fantasy and hurts my brain.

I would love (beyond words) a historic mode that either spawns them in correct cultural provinces or their natural capital. Even if it had to be flipped on via ini. But, like I said, it's hard to complain when everything else is so great, it's just this one awesome feature which is 95% of what I want, but just off enough that I know I'll never use it! :rofl:
 
Will using custom flags (or using other nations flags) be possible?
 
Would it be possible to also add a horizontal tricolour? So that once you go revolutionary, you could choose whether you want vertical (default) or horizontal arrangement of the stripes.

Also, are stripes themselves included in the custom flag designer? So you could basically go with no emblem and only background with two or three stripes (the emblem colour would then go to the third stripe or be unused).
 
Would it be possible to also add a horizontal tricolour? So that once you go revolutionary, you could choose whether you want vertical (default) or horizontal arrangement of the stripes.

Also, are stripes themselves included in the custom flag designer? So you could basically go with no emblem and only background with two or three stripes (the emblem colour would then go to the third stripe or be unused).

Pretty sure there is a horizontal tricolor and yes, you can just have a tricolor with no emblem.

Do we have to create a new nation or can we customize an already existing nation ?

Have to create a new.
 
Shouldn't election based nations not have ruler customization options? I mean, you could give yourself a 0/0/0 ruler for a bunch of extra points, and as soon as the first election rolls around you get a normal republic ruler.

I take it you can't get combo idea bonuses like some of the regular ideas are, like Spain's Reconquista?

Can we take any of the special ideas like reveal all empty adjacent land, natives attack less often, or free reinforcements?

How much does the game penalize you for deviating from a balance of diplo/admin/mil ideas? Is it like, having more then 50% in one idea makes all of those more expensive?

I do dig the new design system you've got here. I'm looking forward to throwing lots of custom nations around the map and then just setting the game to observe mode.
 
Pretty sure there is a horizontal tricolor and yes, you can just have a tricolor with no emblem.
Awesome, that's pretty much all I wanted, thanks! :)
 
Shouldn't election based nations not have ruler customization options? I mean, you could give yourself a 0/0/0 ruler for a bunch of extra points, and as soon as the first election rolls around you get a normal republic ruler.

I take it you can't get combo idea bonuses like some of the regular ideas are, like Spain's Reconquista?

Can we take any of the special ideas like reveal all empty adjacent land, natives attack less often, or free reinforcements?

How much does the game penalize you for deviating from a balance of diplo/admin/mil ideas? Is it like, having more then 50% in one idea makes all of those more expensive?

I do dig the new design system you've got here. I'm looking forward to throwing lots of custom nations around the map and then just setting the game to observe mode.

Stats are cheaper for countries with elections.
 
Shouldn't election based nations not have ruler customization options? I mean, you could give yourself a 0/0/0 ruler for a bunch of extra points, and as soon as the first election rolls around you get a normal republic ruler.

There're election-based nations on the board that start with fixed rulers. Tuscany, Venice, and Genoa all have rulers on game start, for example.
 
What list of monarch names will the custom nations use? Also I see a random name button on the UI, where are the names pulled from? Did you tie them to culture like in CK2?
 
Cost wise, does the order of NIs matter? I mean, I'd dump as much power as I can into my very first NIs and traditions (and have the rest as just filler) rather than wait eons till I unlock ambition. Will the exact order impact the cost?
 
Kinda curious, how does this interact with CoP's random New World?