• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Welcome to the second development diary for Europa Universalis 4: El Dorado. Today we’ll only be talking about a single feature, but it’s probably the single biggest feature we’ve added to EU4 since launch: The Nation Designer.


As the name implies, the Nation Designer allows players with the El Dorado expansion to create their own, custom-designed nation to play instead of picking one of the historical nations. The Nation Designer is available for both Single-Player and Multi-Player, and can be used at any start date as long as you are starting a new game.

To make a custom nation, you simply click the new ‘Custom Nation’ button during country selection. This will prompt you to pick a capital province for your custom nation: Choose carefully, as the capital province cannot be changed without cancelling your custom nation entirely! You can start anywhere on the map that isn’t water or wasteland.

attachment.php


Once you have chosen your capital, you will be taken to the Nation Designer interface. From here you can freely add or remove provinces from your new nation, though each point of base tax and base manpower deducts from your 200 point allowance. What does 200 points buy you? A country somewhere between Hungary and Austria in strength in 1444 - a low-end major power. You can’t build France with 200 points, but how many big blue blobs do we need?

This allowance can be changed in the settings (more on that later). If you exceed your points allowance, you will be unable to finalize your custom nation (and thus start the game).

But if EU4 has emphasized anything it’s that there is more to a nation than the land it occupies. You can further customize your nation’s Appearance, Government and Ideas. This is done through the menu on the left-hand side of the screen.

Appearance
The appearance tab is where you configure the name, map color and flag of your nation. A variety of patterns and emblems are available, with the colors taken from the flags of historical nations in the game to keep them stylistically similar. The name and flag are purely aesthetic and do not cost any points from your allowance.

attachment.php



Government
The government tab is where you configure your rulers and how your state is governed. Here you can set the name, dynasty, gender, age and skills of your ruler (and heir if you’re a monarchy), with point costs depending on age and skill so that a 20-year old 6/6/6 will be more expensive than a 60-year old with the same skills, but a 20-year old 0/0/0 actually gives you a decent chunk points back to spend on other things. (Then you can send him off to die in a war or something, I guess.)

In addition to tweaking your rulers you can also set your culture, religion, government, graphical style and technology group. These are taken by default from your starting position, so that if you start your custom nation in England you will start English Catholic with Western tech and graphics. Culture, Religion and graphical style are free of points costs, while certain, more advanced Governments will have a cost. The cost for Technology Group depends on your location - picking Western tech in England costs you nothing, while doing the same in North America is very expensive.

attachment.php



Ideas
The ideas tab is where you configure your custom idea set by picking from over 90 different Administrative, Diplomatic and Military modifiers and setting the level of each. Modifier levels range from 1 to 4, with some modifiers being limited to level 1 or 2 - you can’t start with 4 colonists, for example. Your custom ideas set always consists of two tradition modifiers, seven idea modifiers, and one ambitions modifier.

The first level of most modifiers is free, with an exponentially increasing cost for higher levels, and steep penalties for having more than 50% of your total modifier levels come from a single type - you can’t be all Military unless you’re willing to give up the higher level bonuses. Overall, a strong set of ideas will be quite costly and will likely mean you have to start with a small nation.

attachment.php



Finalizing your Custom Nation
When you’re done setting up the nation of your dreams, you simply hit the green checkmark to finalize your nation and exit the Nation Designer interface. At this point you will be back in the lobby and can start the game if you’re ready to play.

If you realize you forgot something, you can also go back and edit your nation, or create another custom nation somewhere else on the map up to a limit of 32 custom nations in the same game. Just because you created a nation doesn’t mean you have to play it - you can set yourself up with a whole bunch of custom AI rivals if you so desire.


Settings
In addition to the nation designer itself, El Dorado also comes with a bunch of new settings for those who want an even more customized start:

Custom Setup Difficulty
This setting allows you to set the number of points available to all players when making a Custom Nation, ranging from 50 (Very Hard) to 800 (Very Easy). The numbers can also be changed through modding.

Custom Setup Nations
This allows you to change the overall setup of the map in the following ways:
Normal Setup: The map is populated by historical nations, and Custom Nations are available.
Historical Setup: The map is populated by historical nations, and Custom Nations are disabled.
Custom Setup: The map is empty asides from player-designed Custom Nations, and all nations start with a colonist.
Random Setup: The map is empty asides from player-designed Custom Nations in the lobby, but once play is started it is populated with randomly generated states that use the historical tags and names.

Custom Setup Provinces
This allows you to change the base tax and manpower of all provinces in the following ways:
Normal Values: All provinces have their historical tax and manpower values.
Random Values: All provinces have randomized tax and manpower values, weighted by factors such as terrain and climate. Total tax and manpower in the entire world will be the same as the historical provinces.
Flat Values: All provinces have the exact same tax and manpower (4 and 3 respectively).

attachment.php






Client States & Revolutions
As a free bonus, we’ve tweaked the Client State interface to use the new flags from the Nation Designer, replacing the single-color single-icon flags from Art of War.

We’ve also made use of this system in the Revolution mechanics by having each nation generate a dynamic tricolor based on their national colors that will be used as their flag if they become the Revolutionary Target. No more French tricolor for everyone!

attachment.php

attachment.php



That's all for today - join us next Thursday for yet another development diary that will be all about the Americas and Liberty.

+ Here are all videos about the Nation Designer:
http://www.youtube.com/playlist?list=PLqRhPbyFDQWjpJjylLqRQFNbC_vxoORU1

Europa Universalis IV: El Dorado expansion - Nation Designer Highlights
[video=youtube;WX3XGI4BFes]https://www.youtube.com/watch?v=WX3XGI4BFes[/video]
https://www.youtube.com/watch?v=WX3XGI4BFes

EU4: El Dorado - Nation Designer Livestream - Part 1 - Devs play the beta:
[video=youtube;GrwHCojtB8o]https://www.youtube.com/watch?v=GrwHCojtB8o[/video]
https://www.youtube.com/watch?v=GrwHCojtB8o

EU4: El Dorado - Nation Designer Livestream - Part 2 - Devs play the beta:
[video=youtube;OMUO1ohXZAY]https://www.youtube.com/watch?v=OMUO1ohXZAY[/video]
https://www.youtube.com/watch?v=OMUO1ohXZAY

EU4: El Dorado - Nation Designer Livestream - Part 3 - Devs play the beta:
[video=youtube;EIMLSUjzIp8]https://www.youtube.com/watch?v=EIMLSUjzIp8[/video]
https://www.youtube.com/watch?v=EIMLSUjzIp8

EU4: El Dorado - Nation Designer Livestream - Part 4 - Devs play the beta:
[video=youtube;XgnxapM4WAI]https://www.youtube.com/watch?v=XgnxapM4WAI[/video]
https://www.youtube.com/watch?v=XgnxapM4WAI

EU4: El Dorado - Nation Designer Livestream - Part 5 - Devs play the beta
[video=youtube;H-xqEjSUrEs]https://www.youtube.com/watch?v=H-xqEjSUrEs&index=6&list=PLqRhPbyFDQWjpJjylLqRQFNbC_ vxoORU1[/video]
https://www.youtube.com/watch?v=H-xqEjSUrEs
 

Attachments

  • eu4_1.png
    eu4_1.png
    2,2 MB · Views: 60.781
  • eu4_2.png
    eu4_2.png
    2,3 MB · Views: 59.456
  • eu4_3.png
    eu4_3.png
    2,2 MB · Views: 57.666
  • eu4_4.png
    eu4_4.png
    2,2 MB · Views: 57.954
  • eu4_5.png
    eu4_5.png
    2,2 MB · Views: 57.835
  • eu4_6.png
    eu4_6.png
    2,3 MB · Views: 58.084
  • eu4_7.png
    eu4_7.png
    2,3 MB · Views: 55.331
Last edited by a moderator:
This should have been a sold by itself feature.
I can see the appeal, but it's not really my thing and would add something like half an hour of playtime to a game that stole a thousand from my life :).
First DLC I'm really not sure to get.
 
Can you also make it so Revolutionary Empires can come from Rev. (Nation)'s ?

Currently you can only become a Revolutionary Republic this way. The only non-cheating-non-modding way to get a Revolutionary Empire in game atm is be France. I have went through the events, they are the only person that's capable.

Revolutionary Republics that let their RT drop become Revolutionary Empires.
 
So we can even make countries in uncolonized land, using cultures which currently don't have tags associated- like a "Noongar" nation in Australia or a "Hawaii" in the Hawaiian islands?
 
With te custom start option where the world is empty... Is it actually possible to colonize the entire world with the given time frame (At a glance 400'ish years doesnt seem like enough )? Any chance on giving a bonus to settler growth or whatever on top of the one colonist to try and speed things up?

I know you can just give your nation ideas to do so but... Unless you have 32 nations it still seems like a tough thing to pull off...
 
With te custom start option where the world is empty... Is it actually possible to colonize the entire world with the given time frame (At a glance 400'ish years doesnt seem like enough )? Any chance on giving a bonus to settler growth or whatever on top of the one colonist to try and speed things up?

I think the idea is you customize some rival nations too, so nations colonize land and then beat the snot out of each other when they meet. It sounds a lot like the Fantasia start from EU2, honestly.
 
While this feature doesn't really appeal to me personally, it looks like it's really well done, particularly for MP (but also for folk that like really alternate histories :)), big props for including it in the game :D. For MP, the options available look really brilliant, and even for SP there's a lot of potential there.
 
So unless I missed something, I can create a Shia Western merchant republic nation on Corsica if I wanted to?
 
This nation designer seems like a very interresting feature - though I myself prefer the historical starts, but thats a matter of taste. It should be great for players who wish to create custom scenarios. The changes done to revolutionary flags seem even better.
 
1.) When comes youtube version of steam?
You don't need to wait. In twitch you can always watch past broadcasts, just click on the name of the twitch user (paradoxinteractive) and select 'past broadcasts'.
Just going to repeat what I said before, not sure if you didn't reply because it was a stupid suggestion:

Special achievements for Custom nations.
-Do this with a certain amount of points
-Do this in a certain region with a certain tech group/religion
-Maybe an achievement for random as well, or for flat base tax provinces etc?

Many other ideas for this, almost unlimited fun achievements you could make...
Actually it's already been answered that achievements won't work with custom nations (ironman yes, but not achievements).
 
Absolutely.

Cool, cool.

Government types, are they limited? Could I pick an Administrative Republic (admin tech 22 or something?) in 1444? Switzerland has this in 1444, as does Frankfurt and Friesland and a few others. I imagine it would cost more of those nation designer points to choose a government type out of the starting date? Or...?
 
Is this compatible with the CK2 converter? I'd like to let the converter do most of my dirty work and then use this nation designer to fix any problems I see with the conversion.
 
Is this compatible with the CK2 converter? I'd like to let the converter do most of my dirty work and then use this nation designer to fix any problems I see with the conversion.

Yes. Should also work by default with pretty much all mods, you'll just have to enable the designer for any new government types you want to be available.

Cool, cool.

Government types, are they limited? Could I pick an Administrative Republic (admin tech 22 or something?) in 1444? Switzerland has this in 1444, as does Frankfurt and Friesland and a few others. I imagine it would cost more of those nation designer points to choose a government type out of the starting date? Or...?

Later tech governments are not available.
 
Nation designer looks amazing!

Few things:
1. Is there any chance for higher limit of custom countries? 32 is not that much if you want to create for example custom Europe for template. If not, will it be modable or hardcoded?
2. Can we have an option (you know, in the 'start' options) that lifts some restrictions from nation designer? Like advanced government types.
3. Is there any chance for extended province configuration? So you could:
- own provinces with different religions (as I understand all custom nation provinces start with country religion)
- set up your cores in other countries
- set up province special modifiers (like increased production, defensiveness or 'important center of trade')