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EUIV - Development Diary - 18th of February 2020

Hello! So today we’ll be covering a fair bit of various functions, most of it is free quality of life improvements coming with the next patch. I’ll also be talking about some changes we’ve done since previous dev diaries in response to feedback from these threads and other platforms. So we’ll start with the one feature that will be accompanying the expansion.

So ever been sitting just hoping that you are going to get an heir that will safely take over your Kingdom when you pass on? You be damned if you let the Habsburgs get their hands on your titles! We’re adding a feature for monarchies where a highly esteemed King can appoint someone to be their successor who is not of their dynasty. You can Introduce an Heir to the court.

upload_2020-2-18_8-45-24.png


Requirements to use this is:
  • Not in a Regency
  • Not at War
  • Positive Prestige
  • At least 90 Legitimacy
Using it will cost you 20 Legitimacy and 20 Prestige but give you an heir with a local dynasty not of your current one with weak claim to the throne.

Next up are features who all are part of the 1.30 Patch. First one we’ll talk about you might have spotted in the previous development diary.

upload_2020-2-18_8-45-37.png


Now when you hover over a country shield it will highlight that country on the map with a red outline that pulsates. This will work with all shields, except some like the large shield representing your country in the top left corner.

Next one I teased about yesterday, a small addition but I believe will be quite loved. We’ve added a Core All button in the Stability interface

upload_2020-2-18_8-45-56.png

If you compare with last dev diary you can see as the stability interface is being reworked to get space for the new Governing Capacity mechanics and to convey all the necessary information to the player.

Not much to say here, it does what it says on the tin. It will try and core as many provinces as you can afford. I can add that the programmers have worked on a bunch of issues that start to appear in the macro builder and various other lists when you start to have more than ~3 000 provinces.

Next is you can now view the mission screen of your subjects.

upload_2020-2-18_8-46-24.png


It should help anyone that wants to optimize what they get out of their vassals and even be able to get some out of their mission trees to benefit you in the long run.

Speaking of missions, our Content Designers have been going over them trying to make their requirements and tooltips way clearer.

upload_2020-2-18_8-46-37.png


Part of that has also been to add support where it will show your progress clearer to achieve one of the requirements. For modders some of the triggers that have been improved are:
  • Num_of_owned_provinces_with
  • Num_of_provinces_owned_or_owned_by_non_sovereign_subjects_with
  • Calc_true_if
Next are some changes to generals to help you manage them a bit easier.

upload_2020-2-18_8-47-2.png


In the military interface for your country you can now detach your leaders from whatever army or navy that they are in control over. Besides this function we’ve also changed a little bit fundamentally how they work, or specifically how they die.

upload_2020-2-18_8-47-13.png


They now have an age just as if they were a monarch. This has been done for two reasons, one to give you a straightforward way to try and guess if the leader has long for this world or if you should get a younger general on that front. Second, this made it possible for us to tweak how death chance is calculated for Monarchs who are also leaders. Monarchs leading an army no longer get the double check for death based on their age, however of course being on the field is still an elevated risk to his Highness health.

Last improvement is to prove what we all already know to be true, that there are no Swedish Bias in the team ;). So I went ahead and updated the Danish ideas to be more competitive with other naval powers in Europe.

Traditions
5% Ship Durability
10% Tax Modifier

Bonus
10% Naval Engagement

Nordic Rulers Legacy
10% Shock Damage

Vornedskab
20% Global Manpower Modifier
20% Global Sailors Modifier

Old Naval Traditions
10% Naval Morale
5% Disengagement Chance

Rentekammer
-15% Build Cost

Klaedekammer
-15% Naval Maintenance Modifier

Expanded Dockyards
+50% Naval Force Limit Modifier

Den Danske Lov
-1 Global Unrest


Before ending the Development Diary for today, I want to cover some changes we’ve done since some previous development diaries and what was covered in them.

First is that we have raised the Base Disengagement Chance for ships to 10% from the previous 3% giving ships a bit more of a reasonable chance of getting out of the battle and letting your fresh ships get in and fight.

We’ve swapped out the Admin Efficiency penalty from going over Governing Capacity to +20% Core Creation and +100% Advisor Cost when at 100%. In the end we felt that Admin Efficiency had too many side effects as well besides what we wanted to achieve so we swapped it for Core Creation. We looked at potentially adding State Maintenance as the monetary burden of going over capacity but it had problems with it, you do not pay maintenance for territories and if we would add that you can very easily get into a death spiral where you have no option to get out of it, including calling for bankruptcy you could still sit at a net negative afterwards. So we felt Advisor cost was a good middle ground, representing the strain on your administration, it being a cost you have full control over and it as added bonus has an indirect effect on your mana generation.

Together with Governing Capacity we’ve also now hooked in some old government mechanics into it that previously were tied to provinces. Merchant republics and Prussian Militarization have had their width penalties redone. Merchant Republics no longer suffer the republican tradition penalty as previously from fully cored land but instead their stated land and territories have an additional 25% Governing Cost compared to other nations, while trade companies for them will be cheaper. Militarization penalty is now based on the governing capacity of your country, getting -1 Militarization for being 100% over. But Prussian Monarchy/Republic also have -50% Governing Capacity modifier in their government not letting them efficiently manage as large swaths of land as an Ottoman Empire.

upload_2020-2-18_8-48-10.png



Next week we will revisit a mechanic we talked about in a very old development diary, Mercenaries, but a lot of stuff has happened since we last mentioned them. The vision remains the same but we’ll go more into details on how they work and talk about the content around them. I will see you next Tuesday!
 
Would you maybe also look into the Napoleon dynasty bug? It's a small thing, and I'll just edit the save file if I'm playing Revolutionary France and change the dynasty name there, but still.
 
Yea, but in quite unfriendly way:

When trying to attach general you click on general menu from Army overview and topens list of generals. Unfortunately you don't know which general is where so you don't know which one to pick.
I name my armies so I know which ones is which. The mouse-over popup window on the generals will tell you which army they are attach to, so you know which one to take. Tip: You could name your armies after which area, region or likewise they generally are placed by you, which ensures that you always know where your armies are and need to get back to after war etc.
 
introduce new heir- very bad idea.. yes.. we do need some better owerview of what is going on with our king, his wife and children..but this mechanik is OP especialy with ONLY -20 prestige and legitimicy.. that is nothing. should be -80 and also stabily drop of 4. What i want to say is- you mast be realy pawerful to do this,,,and also-who is new hair? some half retard or someon very capable who proved him self
 
I like everything except the heir stuff. It's a bit gamey to just get an heir out of thin air. I like the fact that you feel anxious about not having an heir when your ruler is 70 years old.
 
Can we only see the missions of our vassals or also activate them? Will vassals have the possibility to form a different nation? Feels not right to have your vassal conquered all of Ireland, without the option to form it.

Also, when you have converted all of your own provinces, there is no notification when you vassals have ready to be converted provinces. So you forget and waste valuable time. An auto-convert option would be awesome.

And creating a heir out of tin air would most likely piss off some faction, like the nobles or the burghers. Or piss off other nations, especially those most likely to otherwise supply the new heir. Giving them a casus belli at the very least.
 
I have my own problems with the Spawn Heir button but that's clearly not unique here. I really do hope that the system for hovering over a flag to show the extent of the country could be added to cores of dead countries, though. That would absolutely make this patch for me above any other system, to be quite honest.
 
introduce new heir- very bad idea.. yes.. we do need some better owerview of what is going on with our king, his wife and children..but this mechanik is OP
Can you explain why you think it's OP?
  • Pro: I get an heir immediately.
  • Con: I have to pay 20 Prestige and 20 Legitimacy immediately.
  • Pro (for Christians only): By having an heir, I avoid the (often very small in practice for a human-controlled country in SP) risk of falling into Personal Union under a powerful country.
  • Con (for Christians only): I'm denied the opportunity to receive the dynasty of a country worth pursuing a PU over.
  • Con: The new heir, while probably not a babe in arms, is still guaranteed to be underage, per this post by Groogy, whereas if your ruler dies with no heir, your new ruler (outside the edge case that I'm not even sure is possible where a foreign country with a child ruler gets a PU over you) is guaranteed to be an adult.
  • Con: My new heir has a Weak claim, meaning I'm effectively going to pay another 50 to 100 Legitimacy when they inherit.
Now, I'm sure I've missed something, but unless someone can point me to an explanation of what I've missed, I'm going to assume that what I've missed is an obscure edge case.
 
I name my armies so I know which ones is which. The mouse-over popup window on the generals will tell you which army they are attach to, so you know which one to take. Tip: You could name your armies after which area, region or likewise they generally are placed by you, which ensures that you always know where your armies are and need to get back to after war etc.

Sir, I did EXATCTLY the same.
I was helpful until limited number of armies tho:
if you got India1, India2, India3, India4, Indochina1, Indichina2, Indochina3, China1, China, China3, China4, China5 and Indochina3, India2 and China4, China5 are fighting in Tibet while Indochina2 is surpessing Rebels etc it gets messy super fast.
 
Can you explain why you think it's OP?
  • Pro: I get an heir immediately.
  • Con: I have to pay 20 Prestige and 20 Legitimacy immediately.
  • Pro (for Christians only): By having an heir, I avoid the (often very small in practice for a human-controlled country in SP) risk of falling into Personal Union under a powerful country.
  • Con (for Christians only): I'm denied the opportunity to receive the dynasty of a country worth pursuing a PU over.
  • Con: The new heir, while probably not a babe in arms, is still guaranteed to be underage, per this post by Groogy, whereas if your ruler dies with no heir, your new ruler (outside the edge case that I'm not even sure is possible where a foreign country with a child ruler gets a PU over you) is guaranteed to be an adult.
  • Con: My new heir has a Weak claim, meaning I'm effectively going to pay another 50 to 100 Legitimacy when they inherit.
Now, I'm sure I've missed something, but unless someone can point me to an explanation of what I've missed, I'm going to assume that what I've missed is an obscure edge case.
The legitimacy hit is a blessing in disguise in the age of absolutism though since it allows you to up your absolutism by upping your legitimacy.
 
Can you explain why you think it's OP?
  • Pro: I get an heir immediately.
  • Con: I have to pay 20 Prestige and 20 Legitimacy immediately.
  • Pro (for Christians only): By having an heir, I avoid the (often very small in practice for a human-controlled country in SP) risk of falling into Personal Union under a powerful country.
  • Con (for Christians only): I'm denied the opportunity to receive the dynasty of a country worth pursuing a PU over.
  • Con: The new heir, while probably not a babe in arms, is still guaranteed to be underage, per this post by Groogy, whereas if your ruler dies with no heir, your new ruler (outside the edge case that I'm not even sure is possible where a foreign country with a child ruler gets a PU over you) is guaranteed to be an adult.
  • Con: My new heir has a Weak claim, meaning I'm effectively going to pay another 50 to 100 Legitimacy when they inherit.
Now, I'm sure I've missed something, but unless someone can point me to an explanation of what I've missed, I'm going to assume that what I've missed is an obscure edge case.
You do make a good point here. i guess the reason why myself and a lot of other people think it's OP is because of possible ways people could cheese it, such as using it to always avoid PUs or doing it constantly to get heirs with high stats. The idea is that this should be so painful and destabilizing that players will only do it as an absolute last resort.
 
You do make a good point here. i guess the reason why myself and a lot of other people think it's OP is because of possible ways people could cheese it, such as using it to always avoid PUs
Being at war with anyone, even a 3dev OPM with no allies, makes you completely immune to (normal) PUs, so that one's not really much of a cheese.
or doing it constantly to get heirs with high stats.
Prestige is easy to come by, but if it's so easy to come by that you can justify spending 70 prestige (50 for disinherit + 20 for this) and 20 legitimacy to get a new heir with any significant frequency, you're at the very least approaching You Have Already Won The Game territory.
 
A lot of people hating on the introduce heir feature. The question is though, what does it really change? Since the AI isn't likely to use the feature it comes down to the player mostly.

So, all that the feature REALLY does is change 'declare war on random OPM until my king dies' to 'pay 20 prestige and legitimacy so I don't have to declare a random war'.

Maybe it's the feature that you can't get in a succession war during another war that really needs a second look, but as things are right now, I'll take the introduce heir mechanic, thank you very much.
 
Can you explain why you think it's OP?
  • Pro: I get an heir immediately.
  • Con: I have to pay 20 Prestige and 20 Legitimacy immediately.
  • Pro (for Christians only): By having an heir, I avoid the (often very small in practice for a human-controlled country in SP) risk of falling into Personal Union under a powerful country.
  • Con (for Christians only): I'm denied the opportunity to receive the dynasty of a country worth pursuing a PU over.
  • Con: The new heir, while probably not a babe in arms, is still guaranteed to be underage, per this post by Groogy, whereas if your ruler dies with no heir, your new ruler (outside the edge case that I'm not even sure is possible where a foreign country with a child ruler gets a PU over you) is guaranteed to be an adult.
  • Con: My new heir has a Weak claim, meaning I'm effectively going to pay another 50 to 100 Legitimacy when they inherit.
Now, I'm sure I've missed something, but unless someone can point me to an explanation of what I've missed, I'm going to assume that what I've missed is an obscure edge case.

There may be a slight issue with:
  1. Disinherit bad heir in furnace
  2. Purchase new one from the local inn
  3. If new heir still bad spend 200mil to recover legitimacy and repeat steps 1 and 2
  4. Pause farming to recover prestige if needed
  5. ???
  6. Profit!
I generally don't need mil points in mid/late game so I could just re-roll my heirs until I get a great admin/dip one. That seems fishy and steals some of the perks of republicanism.

Also what is the role-play explanation? Perhaps it's a long-lost cousins newborn child you've just adopted?
 
I generally don't need mil points in mid/late game so I could just re-roll my heirs until I get a great admin/dip one. That seems fishy and steals some of the perks of republicanism.
  1. In SP, the human has already won the game by then.
  2. Bear in mind that you'll be paying another 500+ MIL when the new heir you settle on inherits, because of the forced Weak claim leading to terrible legitimacy.
 
Shouldn't introducing a new heir give a massive opinion penalty on countries which have claims on the throne? Because the rationale behind such a move should be totally clear.
 
Shouldn't introducing a new heir give a massive opinion penalty on countries which have claims on the throne? Because the rationale behind such a move should be totally clear.
Like I said, I think they should get a restoration of union CB from it.
 
Like I said, I think they should get a restoration of union CB from it.

Yes, it should definitely not be for free. Strategic royal marriages have been a crucial element of early modern politics (Habsburg!), and also from a game play perspective I think that this change is really huge, and it should have major penalties (stab hit, opinion, CB, prestige).