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EUIV - Development Diary - 24th of September 2019

Good day all and welcome to this week's EU4 Dev Diary. Last Tuesday saw the release of the 1.29 Manchu update, and for myself and the rest of the EU4 team, it's been a blast seeing players pick up the game and tear through our additions in East Asia. For myself in particular, it's been great to read stories of players who had not previously tried life as a Steppe Nomad in the game before, now embracing the horde ways.

And sometimes we're taken aback by just how fast players make the game bend to their will, like u/H4wx here who, just a few days after 1.29 went live, wrapped up an impressive and aesthetic Qing campaign.

great Qing.png


Of course, the release of an update does not mean the end of work for us in the studio. While the game itself was largely running without issue, there were several reports from users who were unable to start the game, or faced various incompatibility issues once in the game. Many issues were caused from incompatible mods, which last Friday we hotfixed in a warning for players who start the game with outdated mods. Due to changes to shaders in 1.29, some pretty awesome screenshots started appearing in bug reports, that simply have to be saved for posterity.

In addition to adding said warning for outdated mods, we fixed up an issue where people were not able to change their resolution in the launcher, which was causing people, particularly those with large monitors to endure the pain of EU4 without scaling UI (coming in the European Update next year!)

There are still outstanding issues which we are tackling as we speak. Some Linux users find the game failing to start unless they launch the game directly, which is a high priority for us to fix as soon as possible. A good place to check out for any of your issues with starting EU4 is our Known Issues Thread which houses solutions for some of the more common issues as we continue to work on fixes.

Aside from fixes, the team is gearing up to resume work on the upcoming 1.30 Update, which we hope to get back to discussing next week and onwards!
 
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Please fix "Shanghai Pass" into the proper Shanhai Pass.
 
This has proven to me how tone deaf the devs are to their community, The huge problems that came with this update are swept under the rug in just two line of a full "Dev Diary" but instead saying "How blown away away they were with the "POSITIVE?????" response from players for the new update".

I've never seen these forum or the subreddit go so negative on any update before, and the new unnecessary launcher was at the front of those wrong derisions to replace the fully working user friendly older launcher, not to mention how complicated it became to edit/upload/find mods from an easily going Documents/Paradox Interactive to Steam and having to guess the ID number for EU4 from your other games, and then having to guess the ID number of your mod, AND THEN having to open the mod files in .rar format other than the simpler text .mod format, and also that the launcher was installed in a hidden file in the AppData folder for some reason, to the same launcher and exe file to be detected by Ani-virus and ransomware and blocked, to the CTD issues, to the mod creators not being able to update or upload mods with the new launcher, to not even ONE apology for the mess you've created not testing the update, to hasty "hotfix" that broke it even more, To A MILLION STEP Program that you have to do that it feels like you're hacking into a mainframe to get your game working, to the performance issues, to another update that made Ming as weak as a fly after an update that made it unbeatable.

I thought that a break till the next year for a good update was a good thing, but you better hope the next update is good and well tested, because you're grinding away your playerbase's patience, just look at every dev post on this forum and how much negative reaction they got to see where we are right now, please don't ruin this game.
 
Since the announcement of the new European expansion, we had 35 diaries, and only 3 about the new mechanisms. Losing faith fast...
They said very early on they wouldn't focus on mechanic dev diaries until after summer. Meteorological summer ended yesterday in europe.
Put away the pitchfork until we at least see some of the new mechanics for 1.30.
 
They said very early on they wouldn't focus on mechanic dev diaries until after summer. Meteorological summer ended yesterday in europe.
Put away the pitchfork until we at least see some of the new mechanics for 1.30.

When you're reduced to semantics to defend Paradox you know things are not going well.
 
Put away the pitchfork until we at least see some of the new mechanics for 1.30.
No, if anything I am sharpening my pitchfork for the inevitable. We already were introduced to new mechanics with the changes to Catholicism, a perfect time to discuss the issues with how much of a disaster religion has become in the game, even a simple 'we know religion has been borked since 1.28 and we're considering our options' would be more than sufficient - if they couldn't say anything due to a brand new yet-to-be-introduced mechanic, even a 'stay tuned', would be great since we'd know there's something, anything, to look forward to. Instead, we've gotten total radio silence, which I can only assume means they think what they've done to religion is acceptable and they're not planning to change it at all, which would be yet another mistake to toss onto the mountain of them made since 1.24 - it's gotten to the point I would be neither surprised nor upset if that's the case, just so tired of it all. Maybe that's their ultimate plan, to make so many bad decisions in a row that there's nobody left to care nor complain.
 
Classic Boo Hiss outrage from forums. This is the case with every updates and I imagine the des will follow their metrics and long term feedback loops rather than listening to the regular screeching that we get on here.

Mixed experience for myself with the update but devs are clearly looking to update and fix game breaking issues, hopefully they'll improve usability with launcher over the coming months.
 
hopefully they'll improve usability with launcher over the coming months.
Here's a novel thought, why not wait on forcing a new launcher until after you've ironed out all the kinks and made sure it's not a total downgrade in almost every way to the old launcher? Especially if you're stealing that launcher from somewhere else and it has known, documented issues that have yet to be resolved? Is that really such an impossible ask?
 
Ladies and gents, please remember to remain civil, between players, but also towards devs, even if you disagree. Let's keep it civil.