SureDo you take suggestions for the foreign mercenary companies?
You can't merge them no since they need to remain separate, however we have redone how you attach armies as you can see in a previous development diary.Question: can I still put these mercenaries together with the rest of my army? Because if not, and the mercenaries have higher maneuver, they just arrive a day early and screw over your battle.
And one more question: will you nerf the 50% manpower modifier from quantity ideas? Because to me that seems like a no-brainer now to take in single and multiplayer.
I do feel I have answered that, though spread over several DDs.However, even with this new information, we're still lacking a lot of vital information with regards to this overhaul
How will regular manpower be changed to accommodate these changes? Will there be a flat increase to manpower from dev?
Will sieges take less time due to their effects on bleeding manpower?
So what's the "revolutionary with red hand" icon in Austria's screenshot?
And what's the "ink & red feather" tab clearly seen in 4 pic?
They're [Redacted] aren't they, or was it already said what it does?
As the +Maximum States modifier is now gone, could you show us how the national ideas and government form of England/Britain habe changed?
Hello, just to ask again, if Portugal Traditions and NI shown are still open for feedback, or are they set in stone?
Thanks.
Any plans on making Switzerland work better as source of condotieri? I understand that Mercenary Manpower will allow them to rent out more troops as condotieri, but perhaps also something to make other nations more interested in hiring them, like bonus morale or discipline when Swiss troops are used as condotieri.
Can we get some insight in how these companies are defined for modding?
# Hessian Jaegerkorps (Hesse, Absolutism + Revolution)
merc_hessian_jaegerkorps = {
regiments_per_development = 0.05
cavalry_weight = 0.1
artillery_weight = 0.3
cost_modifier = 1.5
home_province = 1762
sprites = { dlc028_hes_sprite_pack westerngfx_sprite_pack }
trigger = {
OR = {
capital_scope = {
OR = {
region = south_german_region
region = north_german_region
}
}
has_country_modifier = swedish_mercenary_core
has_country_modifier = mercenaries_to_the_standard
has_country_modifier = glut_of_mercs
}
custom_trigger_tooltip = {
tooltip = new_mercs_tt
has_global_flag = new_european_mercs
}
}
modifier = {
fire_damage_received = -0.2
shock_damage_received = -0.2
discipline = 0.05
}
}
What about when they have 0 morale? Like you fight, they retreat when they out of morale, you chase and able to caught them before month tick. They still have enough regiment to fill the combat width, but you're outnumber him 10 to 1.
Just a question that I can't recall the answer.
Does the manpower of the mercenary companie recharge in a slow way or is it a set number that will go dry no matter what ?
On the Black Army government reform it says they'll never mutiny.
Is that something you can expand on, Groogy?
Can't wait for release
I like that mercs don't scale as much and professional armies thus gain importance later on. But do their regiment numbers scale somewhat? I mean, 4 regiment armies are getting useless pretty fast. In some areas, they are useless at game start, I would argue.
Related: Can local mercenary companies merge with each other?
Indeed. Been grinding the beta for the past month and very much enjoying it![]()
@Groogy
Question about merc manpower. Do they regen like normal manpower? Or when they burn through their manpower, they become useless and need to be disband?
Remind me, do mercs get all of our usual combat buffs from ideas in the next patch (e.g. combat ability, disc, morale)?
One of the strongest starting nations (and easiest playable) and you want them changed? No doubt to be more powerful? I mean, come on, they start with an explorer, they can rapidly beat other colonisers to colonial regions and lock them out of areas (well, catholics), and have rapid access to powerful trade nodes in india before any other european. Good thinking, lets change them more!/sarcasm
Could we get an info about our merc manpower when hovering over the manpower symbol in ui?
Please, take care of your health. Don't feel like it's expected of you to ignore it. At the very least, turn off if you start feeling the effects of elevated body temperature.