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EUIV - Development Diary - 28th of January 2020

Hey again! So I know the last development diary I said that the next one wouldn’t be coming until 4th of February, and if you check your calendar it is still not yet 4th of February. However we’ve gotten to a point of 1.30 where we feel we can more regularly provide development diaries again. So for this one I will be visiting an old favorite though before we dig into new features that are going to be coming with the upcoming expansion and patch. Features made just to make the game simply better, quality of life.

I will warn you though, a lot of the UI you are about to see is very much work in progress and is not representative of how it will look upon release.

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First up we’ve made information about other countries' military strength more readily available to the player. It has always been possible to discern this information in the ledger, and it will still be available there, but we’ve also now placed it in two interfaces that you might look at a bit more often. First is the Diplomacy View where below the usual information you can discern of a country. Here it will list specific the land forces and the naval forces fielded and last the manpower of the country.

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Then we have the War Declaration view, this one is a bit more complicated. It will sum up the infantry, cavalry and artillery of each side that will be called in to the war. The last column is the full amount of forces deployed and the amount of manpower available to that side. You can see the breakdown of these numbers for each called nation by hovering over each number.

These values are hidden if you are playing with limited or locked ledger in multiplayer. But they will show up if you have infiltrated administration in a nation. In the case of the War Declaration screen it will show incomplete numbers but also warn you of this unless you have infiltrated every member of the opposing sides governments.

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Next is a little handy thing just to help you pick your rivals a little bit better. Each option when picking your rivals will now highlight if that country has also picked you as their rival.

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We’ve made endgame tags optional now. You can turn it off in the options before starting a campaign. It does however invalidate achievements.

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Last thing is on events that affect a specific location in the world. We’ve added some nifty buttons, these will take you directly to the province that the event is concerning. Making it a lot easier to get a grasp on what you are getting where. Image shown here is an example with a banner in the top which will be used for if the entire event affects a single province while the one on an event option is for if there’s a difference between the options.

I also want to update you on that since last dev diary I and Johan have listened to responses and based on that feedback done some balance changes. Courthouse and Town Hall reduces governing cost -25% and -50% respectively. We've added State House which uses a manufactory slot and gives -20% governing cost and -5% minimum autonomy on entire area with double effect on provinces of paper, gem or glass. They can only be built one per area. Merchant Republics and Prussian Monarchies penalties are now based on Governing Capacity instead of amount of provinces. They will also as a base have less Governing Capacity available to them.

We've also changed the requirements for making a province part of Trade Companies, there are no longer any religious requirements, it only requires the province to not be in your super region. This means Russia can make Siberia into a TC if they so want to. Their autonomy penalty have been changed to 90%, however they have only 45% production efficiency loss from autonomy and no penalty on naval FL. Propagation of Religion available to Muslims have been limited to anywhere but Europe.

That’s it for today's dev diary. Next one will come next week and will be written by Johan about a new upcoming feature part of the expansion focusing on making conquest more rewarding.
 
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Does it mean that player won't be able to create HRE or Roman Empire as, say Italy (or any other end-game tag)?

HRE and Roman Empire are cases of formation being able to beat through end game tags, and I think it will stay this way as it would literally ruin Spanish, British, Ottoman, French (from next patch on) Commonwealth and Russian formations of it
 
Does the tooltip indicate that France is an endgame tag now?

It always bothered me that France was the only major 1444 nation without a "designated formable" (like e.g. Muscovy->Russia, England->GB, Vijayanagar->Bharat, ...) that wasn't an endgame tag (like e.g. Ming or Ottomans). Why can France form GB but not the other way round?

I am not against the concept of somewhat limited nation forming but I always found the list of EGTs (or rather the list of non-EGTs) strange.
I asked this question on twitter and didn't get an answer either :p I'm willing to bet that they didn't realise France wasn't an end game tag when they made the tool tip (although it's possible that the number of people asking this question put it on their radar and they added them :p)
 
My rationale is that the finisher for Expansion Ideas is "Can fabricate claim overseas in trade company regions. +5 number of states.". So just add "Can charter trade companies." in there as well.

It is fair logic. I disagree with it personally, but logic for it is working. I wonder how much coding it would take.
 
I'm talking about:
- Not the same superregion as capital
- Not a neighboring region as capital

So the maghreb can't be TC of Iberia/France/Italy, but Guinea can be

I'd personally be fine with France have Trade comps in Algiers. I am mostly concerned about for example Iberia and North Africa and Mamluks with Arabia or Ottomans with arabia/Balkans depending on how they fit.

Mamluks really do seem to miss out on West Africa which is another problem still.
 
Well, let's see...

1. More info on other nations military strength: Honestly, this one had me furrowing my brow until I read this:

These values are hidden if you are playing with limited or locked ledger in multiplayer. But they will show up if you have infiltrated administration in a nation. In the case of the War Declaration screen it will show incomplete numbers but also warn you of this unless you have infiltrated every member of the opposing sides governments.

Implemented like this it makes perfect sense and seems like a sensible addition.

2. Display nations rivalling you when choosing a new rival: Not much to say here, good addition.

3. Optional endtags: Endtags never bothered me personally, as I never liked to play that creative switcheroo-game, but I'm sure this will make a lot of other people a little happier.

4. Jump to event location: This one will certainly reduce my usage of the almighty search function. Though I'd also like to grab this opportunity to bring to attention that jumping to location is broken with RNW: If the jump crosses the border between old and new world, it will send you to the edge of the map somewhere in the new world instead of the actual location. While hardly gamebreaking this is irritating everytime anew and it would be nice if it could be fixed one of those days.

6. Balance changes to Courthouse / Town Hall: Can't really comment on that without a chance to get a feel for the new system as a whole, but the general direction sounds promising to me.

7. TC: Out of all the variants proposed this one struck me as the most sensible before. Nice to see you arrived at the same conclusion.

In general I have to say I am quite pleased with the current direction of development and I am absolutely looking forward to get my hands on 1.30.
 
If there's still time to add small thing or tell me you did it: When reaching above 950 adm/dip/mil power the text with number could become yellow, when reaching 990 & above the text could become red. I know that when you reach 999 the text becomes green but it's usually too late to see it coming when you have 998 or sth around it but are engaged in war or sth and didn't pay attention to adm/dip/mil and you loose sometimes even 10 power or more. This happened so many times to me...
 
Thanks for the dev diary. :)

Could it be possible, to disable the military strenght in the diplomacy menu? Because I dont use the ledger to get information. I like the lose of control and that I dont know everything. Or better: We must use the spy network to get approximate information. :)
 
Thanks for the dev diary. :)

Could it be possible, to disable the military strenght in the diplomacy menu? Because I dont use the ledger to get information. I like the lose of control and that I dont know everything. Or better: We must use the spy network to get approximate information. :)

I think they said it somewhere that you can disable it, not sure if it's just MP thing or normal blockading ledger as it is now. In that case you need infiltration of administration to see it.
 
Yeah, Aragon -> Spain (culture shift to get Spanish missions) -> Scotland -> Great Britain would be insane.
I recently did Portugal->Prussia->Poland->Ruthenia->Romania->Netherlands->France->Scotland->Ireland->England->Russia(Endgame tag) not necesserly in that order and had many missions but it took way more time after end date. It's a pity that you don't keep special government refoms when you form another nation as it used to be patches before when you could form any country with prussian monarchy if you've ever been Prussia before. Hope to see option in menu letting to keep special governments tier 1.
 
Hmm

Speaking of detail, we are getting information on troops in other place than the ledger, which is great. However while numbers are good to have, army quality is also important, and while going to said ledger isn't a problem in on itself, one value that always caused me problem there is morale, which I'd rather have as the maximum at full army maintenance than the current morale of a country, not representative of what it will be in a real situation. Again, that's nothing important, and doesn't change the fact that today's Dev Diary is very interesting in what it brings.

Too many numbers effect quality of troops so sadly that would be too much info. But I think adding Mil Tech of a nation and the allies in the DoW would be more useful.
 
Not really. One is maybe 500 km. The other is across an entire continent perhaps like 5000km.

The Guinee/Kongo coast is very different from a nation in the Arabian world.
Well alright, but lets say GB and the Balkans then. It's on the other side of a continent, so it's very different in culture and/or religion.
But to make it a TC still doesn't sound good to me. So I find restricting TC outside of superregions quite sensible.

Besides that, west africa isn't even upstream for the alexandria node, which makes it unlogical to start a trade company there
 
Obviously the ledger has been part of the game since the beginning, but I still think information regarding enemy troops should not be readily available in SP.
I am not saying espionage should be required, but at the very least a spy network action to get the real number. Perhaps you could initially have an educated guess based on intel "Milan is fielding between 40-60 thousand troops" without getting a specific number, which would then be revealed via spying.