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EUIV - Development Diary - 28th of January 2020

Hey again! So I know the last development diary I said that the next one wouldn’t be coming until 4th of February, and if you check your calendar it is still not yet 4th of February. However we’ve gotten to a point of 1.30 where we feel we can more regularly provide development diaries again. So for this one I will be visiting an old favorite though before we dig into new features that are going to be coming with the upcoming expansion and patch. Features made just to make the game simply better, quality of life.

I will warn you though, a lot of the UI you are about to see is very much work in progress and is not representative of how it will look upon release.

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First up we’ve made information about other countries' military strength more readily available to the player. It has always been possible to discern this information in the ledger, and it will still be available there, but we’ve also now placed it in two interfaces that you might look at a bit more often. First is the Diplomacy View where below the usual information you can discern of a country. Here it will list specific the land forces and the naval forces fielded and last the manpower of the country.

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Then we have the War Declaration view, this one is a bit more complicated. It will sum up the infantry, cavalry and artillery of each side that will be called in to the war. The last column is the full amount of forces deployed and the amount of manpower available to that side. You can see the breakdown of these numbers for each called nation by hovering over each number.

These values are hidden if you are playing with limited or locked ledger in multiplayer. But they will show up if you have infiltrated administration in a nation. In the case of the War Declaration screen it will show incomplete numbers but also warn you of this unless you have infiltrated every member of the opposing sides governments.

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Next is a little handy thing just to help you pick your rivals a little bit better. Each option when picking your rivals will now highlight if that country has also picked you as their rival.

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We’ve made endgame tags optional now. You can turn it off in the options before starting a campaign. It does however invalidate achievements.

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Last thing is on events that affect a specific location in the world. We’ve added some nifty buttons, these will take you directly to the province that the event is concerning. Making it a lot easier to get a grasp on what you are getting where. Image shown here is an example with a banner in the top which will be used for if the entire event affects a single province while the one on an event option is for if there’s a difference between the options.

I also want to update you on that since last dev diary I and Johan have listened to responses and based on that feedback done some balance changes. Courthouse and Town Hall reduces governing cost -25% and -50% respectively. We've added State House which uses a manufactory slot and gives -20% governing cost and -5% minimum autonomy on entire area with double effect on provinces of paper, gem or glass. They can only be built one per area. Merchant Republics and Prussian Monarchies penalties are now based on Governing Capacity instead of amount of provinces. They will also as a base have less Governing Capacity available to them.

We've also changed the requirements for making a province part of Trade Companies, there are no longer any religious requirements, it only requires the province to not be in your super region. This means Russia can make Siberia into a TC if they so want to. Their autonomy penalty have been changed to 90%, however they have only 45% production efficiency loss from autonomy and no penalty on naval FL. Propagation of Religion available to Muslims have been limited to anywhere but Europe.

That’s it for today's dev diary. Next one will come next week and will be written by Johan about a new upcoming feature part of the expansion focusing on making conquest more rewarding.
 
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can you make forced march also available with ideas like when it was offensive finisher? i really like to play with forced march because playing cat-mouse and waiting tech 15 to get forced march is so annoying for me. i mean i dont say remove tech 15 condition but make it some countries to get this feature earlier like ottomans? so anyone who completes offensive ideas before reaching tech 15 is able to force march their armies and all countries with adm tech 15. couldnt be perfect? :)
 
@Groogy

Please reconsider tag switching restrictions blocking achievements.

* Tag switching itself is difficult in most cases, it most certainly can make your game easier, but is difficult to achieve
* Most achievements are already blocked behind tag restrictions, tag switching does not affect them anyway
* Tag switching is mostly problem in multiplayer games, we remember Kaiser forming Byz out of Ottomans
* Tag switching gives more goals in game, as we all know it is a sandbox, so having more possible options is always good
* People realy enjoy to watch streamers doing some crazy campaigns including tag switching - it is just fun. Doing it without achievements enabled kills the fun
* Locking achievements with tag switching restrictions disabled is useless, people can accomplish same result now using either console or very popular mods that allow it

Long story short, the current change makes no sense and kinda reminds me of how @DDRJake runned this game, limiting options in our beloved sandbox and making all people play how he want them to play. There are many people that love doing crazy campaigns and having achievements enabled.

Do not deny us the fun.

I know you are probably very busy, but please try to respond to this comment, as many people feel the same way i do and this matter very important for us.
 
Will the military strength display (at war declaration and/or diplomacy screen) account for everyone that will join in on their side? Specifically I wonder how you'll account for strength from subjects and subjects of subjects etc. The latter could easily happen if a colonizer falls under a PU, for example.

What number will show on the diplo view?
1. The country's own forces
2. Country's forces + it's vassals and junior partners (if this, what will show for the subjects?)
3. Country, vassal's and subjects of subjects (ditto parenthese)
4. Something else entirely
 
Those are some really good UI changes. If you're open to suggestions, one thing that could really use more information is the fabricate claim window. Right now it only shows province names, but the most important piece of information for fabricating claims is development. Something like this would be really helpful:

ctUPTN1.jpg
 
Those are some really good UI changes. If you're open to suggestions, one thing that could really use more information is the fabricate claim window. Right now it only shows province names, but the most important piece of information for fabricating claims is development. Something like this would be really helpful:
That's actually an ingenious idea! Never knew I wanted this!
 
What are the costs and requirments (Adm tech I preseme) on State House?

TCs still provide merchants right?

Also thank god for troop data on DoW screen, now if only mil tech and army quality were listed there as well.

@Groogy
One more thing:
I would like to ask to be able to enter DoW screen without diplomat.
 
@Groogy

Please reconsider tag switching restrictions blocking achievements.

* Tag switching itself is difficult in most cases, it most certainly can make your game easier, but is difficult to achieve
* Most achievements are already blocked behind tag restrictions, tag switching does not affect them anyway
* Tag switching is mostly problem in multiplayer games, we remember Kaiser forming Byz out of Ottomans
* Tag switching gives more goals in game, as we all know it is a sandbox, so having more possible options is always good
* People realy enjoy to watch streamers doing some crazy campaigns including tag switching - it is just fun. Doing it without achievements enabled kills the fun
* Locking achievements with tag switching restrictions disabled is useless, people can accomplish same result now using either console or very popular mods that allow it

Long story short, the current change makes no sense and kinda reminds me of how @DDRJake runned this game, limiting options in our beloved sandbox and making all people play how he want them to play. There are many people that love doing crazy campaigns and having achievements enabled.

Do not deny us the fun.

I know you are probably very busy, but please try to respond to this comment, as many people feel the same way i do and this matter very important for us.

What are you on about.

Look, you keep using words that have no connection.

You say sandbox and you say achievements. You say fun and point to achievements not being gained by doing something ahistorical as not being fun, well turn it off. No achievements. But fun....

It was silly to allow it and it was abused heavily by some to do world conquests and achievements. You will still be able to do it, just not with achievements.
 
So now Turkey can TC Greece if they don't move their capital?

Wouldn't it be better to use "not same continent + not neighbor region" to avoid such cases? This would still allow Russia to TC Siberia.
 
What are you on about.

Look, you keep using words that have no connection.

You say sandbox and you say achievements. You say fun and point to achievements not being gained by doing something ahistorical as not being fun, well turn it off. No achievements. But fun....

It was silly to allow it and it was abused heavily by some to do world conquests and achievements. You will still be able to do it, just not with achievements.

Noone forces you do tag switch, have fun and let other have fun too.

This game has been ahistorical since EU3 so i do not think that is a good argument in discussion. The fact that you do not like tag switching should not prevent others to have fun. WC can be easily done without tag switching, i am speaking of more crazy runs like 1M income per month or some other crazy things streamers like Florry did.
 
Noone forces you do tag switch, have fun and let other have fun too.

This game has been ahistorical since EU3 so i do not think that is a good argument in discussion. The fact that you do not like tag switching should not prevent others to have fun. WC can be easily done without tag switching, i am speaking of more crazy runs like 1M income per month or some other crazy things streamers like Florry did.
The center of argument here isn't tag-switching, it's Achievements.

Achievement isn't equal to Ironman. Achievements have no gameplay correlations other than the feeling of "Oh hey look I did exactly what the Devs of this game thought is worth getting a shiny medal to flaunt around on my steam page".

Why do you need to have achievements enabled to do one of those crazy runs?

Also, do you mean to say that No Achievements = No Fun? Because a significant amount of paradox games players never enabled ironman once in their life. If they weren't having fun, they wouldn't have played the game for thousands of hours or paid hundred of dollars for all the DLC.

You also said that EU is meant to be an ahistorical sandbox game where you should have the freedom to set your own goals. Why do you need to limit yourself to a set of 295 random goals that the Devs gave you? Isn't that the opposite of a sandbox where you set your own goals for your campaign?
 
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How are we supposed to be able to afford town hall and courthouse when we're playing a non-major nation? Duchies and Kingdoms have such low administrative capacity from what you've told us so far that even growing your nation at all to pay for buildings seems completely unviable. Are you trying to encourage slower growth and tall play? (I'd hope not). I just don't understand how an expansive horde for example is supposed to be able to afford those buildings. Most nations barely have any money to begin with for the first half of the game until manufactory money creep kicks in, so I don't understand how this is meant to be balanced. I really hope this patch isn't going to be another one which encourages the player to sit around and click the "develop province" button rather than actually expanding like every patch since 1.24.
 
Can I also suggest that the rebel factions sections in the outliner be matched to move the map to the province with the highest development with that rebel unrest with multiple clicks going on the next highest development and so on. Use the right-click button for this. I know the left click is used to open the Stability and expansion tab but I only ever use it for the purpose of checking army size, that's fine but you could probably add that information to the outliner when you hover over a faction.

Reason being is that it's pretty tedious to go hunting rebels all around the world, a quick snap with my army would be so QoL rather than finding where Kanem Bornu seperatists are or Kano or some Indian kingdoms.

And instead of having provinces display 0.0 unrest in rebel factions, actually show their true number, such as -1.2 and use a green colour to show this.

Also for the local autonomy tab, I find it difficult to find provinces to lower autonomy in because some are grayed out and the ones that you can lower/increase are barely noticeable. I'd like the + (green) and - (red) buttons to be coloured respectively.
 
Nice changes Mr. @Groogy ! I'm glad to see the religion requirement being removed, as it seemed a bit harmful for muslim countries especially. So, now that each country have more places to found TC's, will the last perk of the Expansion idea group remain the same? Because now it seems much MUCH more powerful than it was. For example, France could make a claim on Jerusalem, or the Ottoman could claim Provence, so on so forth.