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EUIV - Development Diary - 28th of January 2020

Hey again! So I know the last development diary I said that the next one wouldn’t be coming until 4th of February, and if you check your calendar it is still not yet 4th of February. However we’ve gotten to a point of 1.30 where we feel we can more regularly provide development diaries again. So for this one I will be visiting an old favorite though before we dig into new features that are going to be coming with the upcoming expansion and patch. Features made just to make the game simply better, quality of life.

I will warn you though, a lot of the UI you are about to see is very much work in progress and is not representative of how it will look upon release.

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First up we’ve made information about other countries' military strength more readily available to the player. It has always been possible to discern this information in the ledger, and it will still be available there, but we’ve also now placed it in two interfaces that you might look at a bit more often. First is the Diplomacy View where below the usual information you can discern of a country. Here it will list specific the land forces and the naval forces fielded and last the manpower of the country.

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Then we have the War Declaration view, this one is a bit more complicated. It will sum up the infantry, cavalry and artillery of each side that will be called in to the war. The last column is the full amount of forces deployed and the amount of manpower available to that side. You can see the breakdown of these numbers for each called nation by hovering over each number.

These values are hidden if you are playing with limited or locked ledger in multiplayer. But they will show up if you have infiltrated administration in a nation. In the case of the War Declaration screen it will show incomplete numbers but also warn you of this unless you have infiltrated every member of the opposing sides governments.

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Next is a little handy thing just to help you pick your rivals a little bit better. Each option when picking your rivals will now highlight if that country has also picked you as their rival.

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We’ve made endgame tags optional now. You can turn it off in the options before starting a campaign. It does however invalidate achievements.

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Last thing is on events that affect a specific location in the world. We’ve added some nifty buttons, these will take you directly to the province that the event is concerning. Making it a lot easier to get a grasp on what you are getting where. Image shown here is an example with a banner in the top which will be used for if the entire event affects a single province while the one on an event option is for if there’s a difference between the options.

I also want to update you on that since last dev diary I and Johan have listened to responses and based on that feedback done some balance changes. Courthouse and Town Hall reduces governing cost -25% and -50% respectively. We've added State House which uses a manufactory slot and gives -20% governing cost and -5% minimum autonomy on entire area with double effect on provinces of paper, gem or glass. They can only be built one per area. Merchant Republics and Prussian Monarchies penalties are now based on Governing Capacity instead of amount of provinces. They will also as a base have less Governing Capacity available to them.

We've also changed the requirements for making a province part of Trade Companies, there are no longer any religious requirements, it only requires the province to not be in your super region. This means Russia can make Siberia into a TC if they so want to. Their autonomy penalty have been changed to 90%, however they have only 45% production efficiency loss from autonomy and no penalty on naval FL. Propagation of Religion available to Muslims have been limited to anywhere but Europe.

That’s it for today's dev diary. Next one will come next week and will be written by Johan about a new upcoming feature part of the expansion focusing on making conquest more rewarding.
 
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Noone forces you do tag switch, have fun and let other have fun too.

This game has been ahistorical since EU3 so i do not think that is a good argument in discussion. The fact that you do not like tag switching should not prevent others to have fun. WC can be easily done without tag switching, i am speaking of more crazy runs like 1M income per month or some other crazy things streamers like Florry did.
You completely miss the point and fail to realize how much the game has changed since the rule was enforced.

Endgame tags ruleset was added because of mission trees giving too much rewards thus leading to players using the best combination of mission trees to make things easier.

Now, we in 1.30 are getting an optional game rule which removes this hard-coded feature and instead of people being happy they still give the developers crap.

Why?

Because it's not enough to just have it as an option that doesn't reward achievements. It has to be more, you have to get achievements.

I wasn't against tag switching, but there are parts of this community in eu4 that seem to rather play an old version of the game. And that's fine, but don't hate on the people looking forward to new additions and balancing. That overassume people's opinions and are just knee-jerk reacting to anything they don't like.
 
Troop numbers should be unknown unless you have spy network on a nation. It would be very interesting if your level of spy network on a nation affected how accurate your understanding of their military strength was. This would mean that you could not know how powerful militarily a nation was until you had some spy network on them. At 0 spy network you would either have no idea how many troops the nation had or you would know a really vague number like < or >50. As your spy network increased the margin of error would decrease, with 10% being +- 20k, 20% with +-15k, 30% at +-10 and so on until 50% spy network gave you a total understanding of their military strength. This would apply to the AI as well as multiplayers and so would remove the army info from the ledger. This however would vastly improve the importance of spy network and espionage ideas as well as any idea groups that add a diplomat. This would also make the game more challenging and interesting as you would have to keep an eye on your rivals to have a good idea of their strength. All numbers could be changed as fits the bill.
 
That way as Ottomans you can move your capital to Anatolia and whole eastern Europe will be TC region. With few provinces in TC and enough light ships you can convert Hungary, Poland, Lithuania and Russia to Islam. If you capture something in Western Europe you would be able to convert France, Spain, England or HRE the same way.

I would suggest something other - propagate religion doesn't work on Christians and maybe other Muslims, just other religious groups.

Yeah, that sounds reasonable. Exclude the Christian and Muslim religion groups.
 
Yeah, I would prefer to just exclude all abrahamic religions from being a target of propagate religion. Maybe as an additional requirement they need to have an active "defender of the faith" to be immune.

I agree that the ability would be rather OP for muslims in its currently proposed form, but I'd honestly love to try it out in practice. One-faith runs are incredibly tedious with all the extra clicking involved to send out missionaries, this would alleviate that by a lot.
How about one (or several) of:
  • Make "propagate religion" an extra finisher for religious ideas for muslims.
  • Make abrahamic religions twice as slow to convert.
  • Make DoF immune (as you suggested) AND give DoF a holy war CB on countries using the policy in any trade node the DoF has provinces in.
 
i like a lot the new tab where u can see enemy army numbers
@Groogy i'm tagging you, so i hope that you will be able to see this old question, but i still hope to get an answer.

I would like to know why your developer team decided to not include the Republic of Ancona?

Just to be precise, you introduced new tags, reworked Italy and i'm happy about it, Saluzzo, Bologna, Spoleto, Padova and Verona the last 3 can be released… leaving aside Saluzzo, Padova and Verona… Bologna was conquered by Pope Giulio II in 1506 and annexed to the Papal State in 1507... Spoleto was annexed by the Papal State in 1247 (which is way before the 150 year game core mechanics unless the tag is connected to the culture)

Now the Republic of Ancona (which by the way is an independent tag for most of your other game Crusader Kings II, i'll put a screenshot of the latest start date) was formally annexed by the pope in 1532 this is at least 27 years after the annexetion of Bologna which you made independent...don't you see the irony?
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Hope to hear from you or any developer. Please don't take this badly, i'm asking this question out of curiosity of why you kept out a tag that is included in crusader kings II!
 
Holy moly, it's that easy? That makes me wonder why so many forum suggestions were ignored until now.

Not everything is that easy, this was though something I could just do over my lunch break essentially.
 
You completely miss the point and fail to realize how much the game has changed since the rule was enforced.

Endgame tags ruleset was added because of mission trees giving too much rewards thus leading to players using the best combination of mission trees to make things easier.

Now, we in 1.30 are getting an optional game rule which removes this hard-coded feature and instead of people being happy they still give the developers crap.

Why?

Because it's not enough to just have it as an option that doesn't reward achievements. It has to be more, you have to get achievements.

I wasn't against tag switching, but there are parts of this community in eu4 that seem to rather play an old version of the game. And that's fine, but don't hate on the people looking forward to new additions and balancing. That overassume people's opinions and are just knee-jerk reacting to anything they don't like.[/QUOTE
I see you people complain about people who don´t like End-Game tags but I have never seen you argue on how End-Game tags make the game more fun or engaging for the average player. How does a rule that tells you that you can´t become Qing as Ottomans enhance the players experience. Also tell me how other people playing campaigns where they form Croatia as the Aztecs ruins your own gameplay and immersion. If you can´t explain these 2 things then your only argument is that you simply don´t like people having fun while also being able to go for achievenments, wich is very petty.
 
I see you people complain about people who don´t like End-Game tags but I have never seen you argue on how End-Game tags make the game more fun or engaging for the average player. How does a rule that tells you that you can´t become Qing as Ottomans enhance the players experience. Also tell me how other people playing campaigns where they form Croatia as the Aztecs ruins your own gameplay and immersion. If you can´t explain these 2 things then your only argument is that you simply don´t like people having fun while also being able to go for achievenments, wich is very petty.

If you don't like end-game tags, you can turn them off. So if you like tag switching, you can have all the fun you want.
However this prevents achievements. Why that is? Because achievements are supposed to be a challenge. Tag switching makes them too easy, so that's blocked.
 
They litterally stated in the DD:


For clarification: When starting a game you can choose if the ledger should give full or limited information or to disable it. The outlined changes will only appear if you have full info for the ledger activated.



I second this. Not necessarily in this exact fashion, but there should be a warning before you hit the limit, not after you already lost points.

Please learn to read before replying. The DD is talking about multiplayer, while I am talking about information being too readily available in singleplayer.
 
If you don't like end-game tags, you can turn them off. So if you like tag switching, you can have all the fun you want.
However this prevents achievements. Why that is? Because achievements are supposed to be a challenge. Tag switching makes them too easy, so that's blocked.
You just proved to me how its just you people being petty since you neither said why end game tags make the game more fun nor why tag switching ruined the games fun for you.
 
I see you people complain about people who don´t like End-Game tags but I have never seen you argue on how End-Game tags make the game more fun or engaging for the average player. How does a rule that tells you that you can´t become Qing as Ottomans enhance the players experience. Also tell me how other people playing campaigns where they form Croatia as the Aztecs ruins your own gameplay and immersion. If you can´t explain these 2 things then your only argument is that you simply don´t like people having fun while also being able to go for achievenments, wich is very petty.
You miss the point. Im not against fun, im against using it as a basis of Achievements.

Its to protect against the nature of modern mission trees. A great example is Aragon > Spain > Scotland > Britain.

This setup alone would grant you so many permanent claims, subjugation casus belli's, country modifiers etc. so that you would simply be unstoppable.

Why should it be an achievement to do something with this heavily exploitative system?

The 1.25 mission trees simply make the old tag switching system too powerful for an achievement run. Nobody is taking away your fun, they are stopping you from getting achievements.

Please learn to read before replying. The DD is talking about multiplayer, while I am talking about information being too readily available in singleplayer.

Probably, and its an interesting point for sure, but I would first like to see it in game with 1.30 and maybe in 1.30.1 or 1.31 they can add more intrigue/espionage to the game where infiltrating the enemy government becomes more natural. I believe the current infiltrate government is limited to a certain diplo tech or admin tech, i think 10 or 15? So that would probably need a thorough look before it feels natural to change it.

Currently its simply a matter of simplifying the fact its in the ledgers and now it will be more easily available.
 
You miss the point. Im not against fun, im against using it as a basis of Achievements.

Its to protect against the nature of modern mission trees. A great example is Aragon > Spain > Scotland > Britain.

This setup alone would grant you so many permanent claims, subjugation casus belli's, country modifiers etc. so that you would simply be unstoppable.

Why should it be an achievement to do something with this heavily exploitative system?

The 1.25 mission trees simply make the old tag switching system too powerful for an achievement run. Nobody is taking away your fun, they are stopping you from getting achievements.
Name me 30 achievenments wich are made trivial thanks to tag switching.
 
Endgame tags ruleset was added because of mission trees giving too much rewards thus leading to players using the best combination of mission trees to make things easier.

Tag switching makes them too easy, so that's blocked.
Totally blocked. 100%. Top tier blocks. Best blocks you can get. Right here

See this. On current patch, and next patch if they don't make France an endgame tag, we have fiesta in our hands. Even if they do it doesn't matter
  • Start as Austria PU Bohemia and Hungary
  • Eat England, form England, PU France with their mission.
  • Are we going to get any free PU missions for France? Regardless form France, get a very nice idea set with tolerance. Pass decisions for more tolerance, religious unity (because lmao religious conversions) and free max absolutism.
  • Now we have some paths here (or more, it is just these to I want to write about)
    • Eat Spain, form Spain, have a free Portugal PU from missions and much more.
    • Or are you done with PUs? Culture shift Flip to Islam and form Andalusia, better idea set for conquest and awesome mission tree.
    • Andulus does not fancy you? Beeline to Delhi and form Mughals. Another awesome idea set with most powerful goverment reforms. I am not even talking about 10% Admin efficiency from mission tree
    • You don't fancy Islam? Flip to Orthodox and conquer Greece and form Byzantium. All purple phoenix missions and events baby. Let's go.
Endgame tags just bans strict a few tags from doing these things, because screw those tags. It is a weird and half assed mechanic. All I see with achievement restriction is Paradox's inability to accept their mistakes.

Another thing with these tag switches people miss because anyone crying about tag switches have no experience with them: Culture shifts destroy your economy and manpower. It will destroy harder in next patch with higher autonomy floor in territories. You don't just culture flip and press I win button. A straight Ottomans will be a much stronger position than a forbbiden (thanks to endgame tags) 5 tag switched Byzantium Tsardom (something I used to do before endgame tags, Otto > Georgia > Rum > Russia > Byzantium). But don't mind me and continue your schadenfreude.
 
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