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neondt

Game Design Lead
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Jul 24, 2011
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Hello! Welcome to another dev diary for Europa Universalis IV: Emperor. Today we’ll be revealing new content for Burgundy, famous in this era for its immensely confusing succession crisis that forever altered the balance of power in Europe and laid the foundations for Dutch independence.

We’ll begin with the new Burgundian mission tree. Wedged between France and the Holy Roman Empire, Burgundy has a challenging but rewarding path to follow.

dd_lot_missions.png


The leftmost branch contains some familiar missions, involving the conquests of Savoy and Provence. We’ve also included a couple of additional missions in this chain: Invade Lombardy and Kingdom of Italy push you to continue your southward expansion. Completing the final Kingdom of Italy mission rewards you with the Rex Italiae modifier, granting -5% Idea Cost and +10% Institution Spread for the rest of the game.

Burgundy begins as a divided realm, with its wealthy holdings in the Low Countries owned by Personal Union subjects. Burgundy must placate these subjects to begin the next branch of the mission tree. After Burgundy finds a way to Unite the Realm, ruling over a united nation and directly owning the Lowlands, you are tasked with securing the region for the long term. You must either continue to hold the Low Countries through the Dutch Revolt or find some way to avoid it (and there will be opportunities to do so). With the Dutch provinces finally secured, you’ll be tasked with Dominating Channel Trade, which rewards you with a permanent bonus to your Trade Efficiency and Trade Steering.

EUIV begins in the midst of the Hundred Years War, with England and France constantly at each other's throats. Burgundy has played a crucial role in this conflict in the past, and can continue to do so from the start of the game. You are tasked with establishing an English Alliance, which unlocks the mission League of the Public Weal. This requires you to achieve very good relations with at least 3 of the French vassal Duchies. As a result, all of these Duchies gain +50% Liberty Desire, depriving France of their vassals support at a critical moment. This will aid you in becoming King of the Franks; owning Paris and 17 other provinces in the France region, as well as being physically and militarily greater than France, will give you permanent claims on all of France, and all of their remaining vassals will immediately be transferred to you.

After improving Papal Relations, Burgundy can organize a new Crusade against the Ottomans at the Feast of Pheasants. To achieve this you must either have 2 allies who have set the Ottomans as a rival, or else 1 ally that has the Ottomans as a rival that is also a great power. When you complete the mission, all Catholic countries with a positive opinion of Burgundy and a negative opinion of the Ottomans will gain a Holy War CB against the Ottomans for 5 years.

eu4_203.png


You’ve likely noticed that the flag used in the mission tree screenshot above is not the Burgundian flag we know and love. That’d be because Burgundy gets an expanded mission tree upon forming Lotharingia - the medieval realm of Lothair, descendant of Charlemagne. With the Emperor expansion this is handled through completing the Crown of Lothair mission, but without Emperor there will be a decision. Besides expanding your mission tree, you’ll have the option to switch your national ideas to Lotharingian ideas.

I’ll now hand you over to @Meka66, who implemented the redesigned Burgundian Inheritance content.

The Burgundian Inheritance event chain has been completely reworked for Emperor, with the entirety of the old system gutted out and replaced with something much more dynamic and directly involving for the Emperor and France.
The previous incarnation of the Burgundian Inheritance was something that only AI Burgundy would have to contend with, and without diving into the game’s arcane scripted event files, players would be unable to be directly involved in the inheritance and would be limited in how they interact with it.


dd_bur_1.png


In the new system however, the Burgundy player takes direct control of Charles’ historical successor; Marie de Bourgogne, and is able to make a direct choice as to which nation they are “inherited” by via a royal marriage with each of these choices triggering a unique Imperial Incident for the Emperor!

dd_bur_2.png


Should Marie choose to marry into the HRE, the Emperor will be presented with a choice as to how he distributes his newfound lands and territories.

dd_bur_3.png


The first option is to cede lands and territories to France while keeping the rest of Burgundy under personal union. This will of course make France happy, but will be of little benefit to the Emperor outside of that.

dd_bur_4.png


The second option is to just keep Burgundy in its entirety which will grant France cores all over Burgundy’s territories in the French region and give France a righteous cause to declare war.

dd_bur_5.png


The third option (and my personal favorite) is to integrate Burgundy into the Empire. What this means in practice is that you will “balkanize” all of Burgundy’s territory into smaller independent imperial Princes, leaving Burgundy with only its namesake while Luxembourg and the like are freed from their control.

Should Marie choose to marry outside of the HRE, however, this triggers an entirely different incident altogether. Burgundy can marry back into the French Kingdom or seek the support of a strong marriage partner, and choosing to do so will put the future of their kingdom entirely in the hands of their new overlord.

dd_bur_6.png


The Emperor may demand the Low Countries from Burgundy’s new overlord, and should they accept; Flanders, Holland, etc. will be released back into the Empire as free Princes. Should Burgundy’s overlord refuse, the Emperor may go to war to press his imperial claims.

dd_bur_7.png


The Emperor can also declare Marie’s marriage entirely illegitimate and attempt to force a union on the entirety of Burgundy.

A particularly cowardly Emperor may choose to just let this issue slide and allow the succession to take place without his interference.

dd_bur_8.png


Whomever Burgundy marries, they shall exist under personal union until an event declares Marie’s death and Burgundy in its entirety is integrated in a manner similar to the old system; with all of Burgundy’s territories becoming a core part of one’s own nation.

For those who enjoyed gaming the old triggers in script for the old system, such a thing will still be possible with AI Burgundy; with their various options for marriage partners being decided by a number of factors by the AI. Optimize these factors, and Burgundy will very likely choose your nation to be their protector.

dd_bur_9.png


However, Marie de Bourgogne is not forced to marry into any particular house in Europe at all, and may in fact choose to stand on her own against the French Kingdom and the HRE. Doing so will likely lead to war with both, so surviving this version of the crisis will be quite a challenge for the Burgundian player, but may yield some interesting rewards.

That's all for today! Next week we'll take a look at some of the mission trees we haven't yet had the opportunity to reveal. Until then, have a great week.
 
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I assume it's including vassals and burgundy PU (like Holland) too ?
Correct! In all circumstances except from Burgundy standing alone, the inheritance immediately integrated all of Burgundy's subjects except from Nevers which becomes a subject of France.

In the inheritance options i see the option of "castille will defend us" this means that there will be always the option that castille inherites burgundy? Like France or Austria? Or this is just the option that will appear in the case that burgundy has a royal marriage with another nation? Like for example England, in this case the option would be England will defend us? Or there will be a 5 option to pick England? (Having also the castille option)
Also i would like to know if i am playing historically, castille will have more options to inherite burgundy? (Like historilcally), in other way: if i play 100 games, burgundy will pick 25 times France, 25 times Austria, 25 times no imheritance and 25 times Castille? Or there will be an option busted over the pthers?
Another question i have is, if i am playing as burgundy and i choose to join France/Austria/ any other nation, when marie dies, the player will lead the nation (France or Austria) or it will be an end game? (Its not ver y clear for me as i never play as burgundy)
Burgundy can always choose between France, the Emperor, a strong ally, or standing alone. The strong ally is variable and the game will always pick the ally considered to be strongest which may or may not be Castille as shown in this screenshots. In a lot of our overnights and dev MPs, the most common partner for Burgundy to choose in this situation is Aragon, Castille, and occassionally England.

Who Burgundy chooses between these guys is based on a number of factors, so it's not a random and equal chance for everyone. AI Burgundy will only stand alone in extremely rare circumstances, for example.

I am wondering how this works when say... France is the Emperor.
You get a slightly different version of the siding with the Emperor incident; only difference being that you cannot cede land to France because you are France.

- The Burgundian Inheritance event now seems to be much more detailed and interesting, looking forward to seeing this play out in the future in my own games and in Dev Clash
Glad you brought that up actually! The Burgundian Inheritance is entirely avoidable if you manage to produce an eligible male heir with a strong claim before Charles dies. This is something very unlikely to happen, but our Burgundy player in the dev clash was able to produce an heir and avoid the inheritance. This isn't something that happens often, but it is entirely possible!
 
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What will happen if you married into another country as player Burgundy? Does this mean that it's 100% GG for you after Marie's death, or there is some way to escape automatic integration while you are under personal union?
Burgundy receives an event notifying them of Marie's death and the impending annexation. You can resist the annexation by declaring a war for your independence, but the AI will always just accept the annexation. This is purely to prevent a player's game over.

Will there be a way for a player starting as Burgundy to form the Netherlands without losing it's French cores?
The decision has not been touched to my knowledge and if I recall correctly, France not existing prevents losing your French cores.

What if Charles dies before Philippe or is disinherited?

Or, if Charles gets a strong claim male heir, can a later female heir trigger the incident?

What are Marie's stats if she becomes ruler of an independent Burgundy?
Every known edge case has been considered and addressed. Once Charles has passed on his crown to his successor, the Burgundian Inheritance is no longer valid to trigger. We did consider what would happen if Charles is disinherited or dies but I don't remember off of the top of my head what happens.
 
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