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EUIV - Development Diary - 5th of May 2020

Hello! Welcome to another dev diary for Europa Universalis IV: Emperor. Today we’ll be revealing new content for Burgundy, famous in this era for its immensely confusing succession crisis that forever altered the balance of power in Europe and laid the foundations for Dutch independence.

We’ll begin with the new Burgundian mission tree. Wedged between France and the Holy Roman Empire, Burgundy has a challenging but rewarding path to follow.

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The leftmost branch contains some familiar missions, involving the conquests of Savoy and Provence. We’ve also included a couple of additional missions in this chain: Invade Lombardy and Kingdom of Italy push you to continue your southward expansion. Completing the final Kingdom of Italy mission rewards you with the Rex Italiae modifier, granting -5% Idea Cost and +10% Institution Spread for the rest of the game.

Burgundy begins as a divided realm, with its wealthy holdings in the Low Countries owned by Personal Union subjects. Burgundy must placate these subjects to begin the next branch of the mission tree. After Burgundy finds a way to Unite the Realm, ruling over a united nation and directly owning the Lowlands, you are tasked with securing the region for the long term. You must either continue to hold the Low Countries through the Dutch Revolt or find some way to avoid it (and there will be opportunities to do so). With the Dutch provinces finally secured, you’ll be tasked with Dominating Channel Trade, which rewards you with a permanent bonus to your Trade Efficiency and Trade Steering.

EUIV begins in the midst of the Hundred Years War, with England and France constantly at each other's throats. Burgundy has played a crucial role in this conflict in the past, and can continue to do so from the start of the game. You are tasked with establishing an English Alliance, which unlocks the mission League of the Public Weal. This requires you to achieve very good relations with at least 3 of the French vassal Duchies. As a result, all of these Duchies gain +50% Liberty Desire, depriving France of their vassals support at a critical moment. This will aid you in becoming King of the Franks; owning Paris and 17 other provinces in the France region, as well as being physically and militarily greater than France, will give you permanent claims on all of France, and all of their remaining vassals will immediately be transferred to you.

After improving Papal Relations, Burgundy can organize a new Crusade against the Ottomans at the Feast of Pheasants. To achieve this you must either have 2 allies who have set the Ottomans as a rival, or else 1 ally that has the Ottomans as a rival that is also a great power. When you complete the mission, all Catholic countries with a positive opinion of Burgundy and a negative opinion of the Ottomans will gain a Holy War CB against the Ottomans for 5 years.

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You’ve likely noticed that the flag used in the mission tree screenshot above is not the Burgundian flag we know and love. That’d be because Burgundy gets an expanded mission tree upon forming Lotharingia - the medieval realm of Lothair, descendant of Charlemagne. With the Emperor expansion this is handled through completing the Crown of Lothair mission, but without Emperor there will be a decision. Besides expanding your mission tree, you’ll have the option to switch your national ideas to Lotharingian ideas.

I’ll now hand you over to @Meka66, who implemented the redesigned Burgundian Inheritance content.

The Burgundian Inheritance event chain has been completely reworked for Emperor, with the entirety of the old system gutted out and replaced with something much more dynamic and directly involving for the Emperor and France.
The previous incarnation of the Burgundian Inheritance was something that only AI Burgundy would have to contend with, and without diving into the game’s arcane scripted event files, players would be unable to be directly involved in the inheritance and would be limited in how they interact with it.


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In the new system however, the Burgundy player takes direct control of Charles’ historical successor; Marie de Bourgogne, and is able to make a direct choice as to which nation they are “inherited” by via a royal marriage with each of these choices triggering a unique Imperial Incident for the Emperor!

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Should Marie choose to marry into the HRE, the Emperor will be presented with a choice as to how he distributes his newfound lands and territories.

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The first option is to cede lands and territories to France while keeping the rest of Burgundy under personal union. This will of course make France happy, but will be of little benefit to the Emperor outside of that.

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The second option is to just keep Burgundy in its entirety which will grant France cores all over Burgundy’s territories in the French region and give France a righteous cause to declare war.

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The third option (and my personal favorite) is to integrate Burgundy into the Empire. What this means in practice is that you will “balkanize” all of Burgundy’s territory into smaller independent imperial Princes, leaving Burgundy with only its namesake while Luxembourg and the like are freed from their control.

Should Marie choose to marry outside of the HRE, however, this triggers an entirely different incident altogether. Burgundy can marry back into the French Kingdom or seek the support of a strong marriage partner, and choosing to do so will put the future of their kingdom entirely in the hands of their new overlord.

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The Emperor may demand the Low Countries from Burgundy’s new overlord, and should they accept; Flanders, Holland, etc. will be released back into the Empire as free Princes. Should Burgundy’s overlord refuse, the Emperor may go to war to press his imperial claims.

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The Emperor can also declare Marie’s marriage entirely illegitimate and attempt to force a union on the entirety of Burgundy.

A particularly cowardly Emperor may choose to just let this issue slide and allow the succession to take place without his interference.

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Whomever Burgundy marries, they shall exist under personal union until an event declares Marie’s death and Burgundy in its entirety is integrated in a manner similar to the old system; with all of Burgundy’s territories becoming a core part of one’s own nation.

For those who enjoyed gaming the old triggers in script for the old system, such a thing will still be possible with AI Burgundy; with their various options for marriage partners being decided by a number of factors by the AI. Optimize these factors, and Burgundy will very likely choose your nation to be their protector.

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However, Marie de Bourgogne is not forced to marry into any particular house in Europe at all, and may in fact choose to stand on her own against the French Kingdom and the HRE. Doing so will likely lead to war with both, so surviving this version of the crisis will be quite a challenge for the Burgundian player, but may yield some interesting rewards.

That's all for today! Next week we'll take a look at some of the mission trees we haven't yet had the opportunity to reveal. Until then, have a great week.
 
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Please, can we finally have a confirmation if the issue with culture in Colonial Nations is going to be fixed?

We need to be able to convert culture in our CN provinces, like we can with religion.

It's very important, please we have been waiting years for adding this possibility, and it is a very easy and quick thing to fix.

Thanks.

Yeah, I'd really like nations with that Religious Tolerance NI (the one all CNs have nowadays) could just ignore the local religion when converting cultures.
 
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I hope that's true, they really don't need to own and core Paris or something like that, really hoping they keep Lotharingia to Lotharingia, if they want a united Francia tag, they should make one instead of forcing the middle kingdom into becoming the empire

I wouldn't mind a Francia tag, that can be formed by France, Lotharingia, the HRE/Germany or Italy, if one of them conquers all the others territory. It would offer a nice final goal for playing in the region that is not the Roman Empire.
 
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I want to address something that is still not uncovered (from what I know at least?).
neondt stated on June 4th 2019 (in a dev diary):



Now, seeing that France can get the whole of the Lowlands during the Burgundian succession seems -very powerful-. For it is to say that this comes on top of the above mentioned vassal swarm of France. Which brings up the question: how is France not 'horrendously overpowered in the early game'?
Certainly France will not always get to be the overlord of the Lowlands yet I am curious about France's handling and this issue had to be put to discussion.
Dude, they haven't actually really covered much to do with France yet, so give them time. As it is, there's plenty to indicate that France's mini-vassal swarm won't be overpowered whatsoever. Hell, in this dev diary alone, where France wasn't even the focus at all, we've learned that there are missions and events that will increase the liberty desire of French vassals by 50%, or even strip them from French control outright, which could be crippling, particularly in multiplayer.

On top of that, while there is the chance that France could get all of Burgundy's territories from the inheritance, there's also an equal, or even greater, chance that it might not get any at all. Most likely, in order for the AI to choose to go with France, they'll need to be really friendly, and Burgundy will also need to have no other major allies like Castile or whoever, as well as not being friends with the HRE, which is distinctly unlikely. Just because things can happen does not mean that they will happen.
 
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I'm starting to notice an encouraging pattern here, first with Bohemia, now this. Namely, nations that before seemed to exist only to get killed-off by event chains being made into actually viable playable states.

Also, will completing the Italian missions allow Burgundy to form Italy?
Uhhh Bohemia is quite regularly a powerhouse in my playthroughs. Poland turns orange more often than not and quite often the Czechs eat Austria too.
 
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Uhhh Bohemia is quite regularly a powerhouse in my playthroughs. Poland turns orange more often than not and quite often the Czechs eat Austria too.

Bohemia usually rampages in most games these days, the DLC apparently was going to fix this, but judging from the Dev Clash and some of the modifiers given to Bohemia, it's hard to tell if Bohemia will stop rampaging, I don't mind the ocasional game where Bohemia becomes really strong, just not every game, I see Bohemia as a country that should start off fractured and crippled, with vassals, religious and stability issues, pressure from all sides and if they survive all this and can integrate their subjects, then they dominate
 
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Will the succession crisis happen to Lotharingia too if Burgundy has formed it?

Flanders, Holland, etc. will be released back into the Empire as free Princes
Flanders have never been part of the empire at this point. so it's not really back into the empire.
 
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Also, Burgundy the only country that can form Lotharingia? What about Lorraine?
Really all Burgundian and Rhenish countries should be able to form Lotharingia.
Bohemia usually rampages in most games these days, the DLC apparently was going to fix this, but judging from the Dev Clash and some of the modifiers given to Bohemia, it's hard to tell if Bohemia will stop rampaging, I don't mind the ocasional game where Bohemia becomes really strong, just not every game, I see Bohemia as a country that should start off fractured and crippled, with vassals, religious and stability issues, pressure from all sides and if they survive all this and can integrate their subjects, then they dominate
Yeah seems they've buffed Bohemia instead of nerfing them.
 
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@Groogy

Speaking of Burgundy, has the abnormal lifespan of Philippe III been looked at? I suspect the game might consider him to have been a general since 1419 (instead of 1444) which in the EU4 death intensity model would explain why he seems to consistently die almost 20 years earlier than he did historically (which would be 1467).

Alfonso V of Aragon suffers from the same issue with slightly different parameters.
 
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But France cannot be created if it already exists, like all other formable countries. Kingdom of Lorraine should be a different tag
Kingdom of Lorraine IS a different tag. It's Lotharingia. Not only is Lorraine the successor to Lotharingia, its name is literally directly etymologically connected.

I'm saying there's no reason a hypothetical Francia couldn't be formed at this point. Not about re-forming normal France.
 
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I assume it's including vassals and burgundy PU (like Holland) too ?
Correct! In all circumstances except from Burgundy standing alone, the inheritance immediately integrated all of Burgundy's subjects except from Nevers which becomes a subject of France.

In the inheritance options i see the option of "castille will defend us" this means that there will be always the option that castille inherites burgundy? Like France or Austria? Or this is just the option that will appear in the case that burgundy has a royal marriage with another nation? Like for example England, in this case the option would be England will defend us? Or there will be a 5 option to pick England? (Having also the castille option)
Also i would like to know if i am playing historically, castille will have more options to inherite burgundy? (Like historilcally), in other way: if i play 100 games, burgundy will pick 25 times France, 25 times Austria, 25 times no imheritance and 25 times Castille? Or there will be an option busted over the pthers?
Another question i have is, if i am playing as burgundy and i choose to join France/Austria/ any other nation, when marie dies, the player will lead the nation (France or Austria) or it will be an end game? (Its not ver y clear for me as i never play as burgundy)
Burgundy can always choose between France, the Emperor, a strong ally, or standing alone. The strong ally is variable and the game will always pick the ally considered to be strongest which may or may not be Castille as shown in this screenshots. In a lot of our overnights and dev MPs, the most common partner for Burgundy to choose in this situation is Aragon, Castille, and occassionally England.

Who Burgundy chooses between these guys is based on a number of factors, so it's not a random and equal chance for everyone. AI Burgundy will only stand alone in extremely rare circumstances, for example.

I am wondering how this works when say... France is the Emperor.
You get a slightly different version of the siding with the Emperor incident; only difference being that you cannot cede land to France because you are France.

- The Burgundian Inheritance event now seems to be much more detailed and interesting, looking forward to seeing this play out in the future in my own games and in Dev Clash
Glad you brought that up actually! The Burgundian Inheritance is entirely avoidable if you manage to produce an eligible male heir with a strong claim before Charles dies. This is something very unlikely to happen, but our Burgundy player in the dev clash was able to produce an heir and avoid the inheritance. This isn't something that happens often, but it is entirely possible!
 
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What will happen if you married into another country as player Burgundy? Does this mean that it's 100% GG for you after Marie's death, or there is some way to escape automatic integration while you are under personal union?
 
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Glad you brought that up actually! The Burgundian Inheritance is entirely avoidable if you manage to produce an eligible male heir with a strong claim before Charles dies. This is something very unlikely to happen, but our Burgundy player in the dev clash was able to produce an heir and avoid the inheritance. This isn't something that happens often, but it is entirely possible!

What if Charles dies before Philippe or is disinherited?

Or, if Charles gets a strong claim male heir, can a later female heir trigger the incident?

What are Marie's stats if she becomes ruler of an independent Burgundy?
 
What will happen if you married into another country as player Burgundy? Does this mean that it's 100% GG for you after Marie's death, or there is some way to escape automatic integration while you are under personal union?
Burgundy receives an event notifying them of Marie's death and the impending annexation. You can resist the annexation by declaring a war for your independence, but the AI will always just accept the annexation. This is purely to prevent a player's game over.

Will there be a way for a player starting as Burgundy to form the Netherlands without losing it's French cores?
The decision has not been touched to my knowledge and if I recall correctly, France not existing prevents losing your French cores.

What if Charles dies before Philippe or is disinherited?

Or, if Charles gets a strong claim male heir, can a later female heir trigger the incident?

What are Marie's stats if she becomes ruler of an independent Burgundy?
Every known edge case has been considered and addressed. Once Charles has passed on his crown to his successor, the Burgundian Inheritance is no longer valid to trigger. We did consider what would happen if Charles is disinherited or dies but I don't remember off of the top of my head what happens.
 
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Subjective Opinion Alert: Dev Diaries these days falling short of expectations, it's like for the past few weeks I have been looking forward to Tuesday only to find myself disappointed. Guess I won't subject myself to this weekly downer and just come back to PI when the DLC is launched.
 
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In the inheritance options i see the option of "castille will defend us" this means that there will be always the option that castille inherites burgundy? Like France or Austria? Or this is just the option that will appear in the case that burgundy has a royal marriage with another nation? Like for example England, in this case the option would be England will defend us? Or there will be a 5 option to pick England? (Having also the castille option)
Also i would like to know if i am playing historically, castille will have more options to inherite burgundy? (Like historilcally), in other way: if i play 100 games, burgundy will pick 25 times France, 25 times Austria, 25 times no imheritance and 25 times Castille? Or there will be an option busted over the pthers?
Another question i have is, if i am playing as burgundy and i choose to join France/Austria/ any other nation, when marie dies, the player will lead the nation (France or Austria) or it will be an end game? (Its not ver y clear for me as i never play as burgundy)
Historically, Castille did not inherit Burgundy, the Austrian Habsburgs did. The lowlands were transferred to the Spanish branch of the Habsburgs later on, when they split their empire.
Burgundy can always choose between France, the Emperor, a strong ally, or standing alone. The strong ally is variable and the game will always pick the ally considered to be strongest which may or may not be Castille as shown in this screenshots. In a lot of our overnights and dev MPs, the most common partner for Burgundy to choose in this situation is Aragon, Castille, and occassionally England.

Who Burgundy chooses between these guys is based on a number of factors, so it's not a random and equal chance for everyone. AI Burgundy will only stand alone in extremely rare circumstances, for example.
So, is it still possible for the lowlands to be transferred to Castille later on if Austria gets it initially (As happened historically)?
 
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