• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Good morning all, and welcome to a special Weekend Dev Diary for Europa Universalis IV.

We noticed a lot of feedback in the previous dev diary that people were keen to know what direction EUIV is taking going forward from Rule Britannia. For various reasons, we do not immediately reveal what the focus of the following expansion and accompanying patch will be, but in the face of such overwhelming feedback, we've decided that this time we shall spill the beans early

Refreshing.png


Europa Universalis IV: Breweries of the World is currently in development with heavy focus on the nations and regions which have contributed most to global society with their various tipples. Focus regions in the 1.26 Champagne Update will be:

  • Ireland - Some new provinces and special "Guinness" province modifiers
  • Scotland - Special trade mechanics specifically with the flow of Whisky
  • Bavaria - "Purity" laws can be passed to strengthen your government and grants new Reinheitsgebot CB on inferior producers.
  • Belgium - When Hoegaarden desire grows too high, Belgium will spawn and fight a bloody war of independence.
  • Mexico - Colonial nations in Mexico can be pacified by allowing them to keep their own Corona, although high tariffs can lead to a standoff between master and colony.
The release date of Breweries of the World is currently TBA but upon release, we ask that you all game responsibly.
 
Last edited:
Belgium at last and it's April fools.

I can hear the screaming coming from Europe and I'm not on that continent...
 
Looked into the forum this morning to read all april jokes, but was too early. Now you delivered. Nice one! ;)
 
1.26 Champagne update, nice touch there.
No new missions for Rûm?

Of course, the most brilliant thing would be if this isn't a joke and all the devs are laughing at us for dismissing it out of hand.
 
Last edited:
Oh I so wish this was real. Some of the features actually sound cool.

On a real an alcohol trade good could be really cool.

Maybe it could affect unrest in a province, as alcohol can often exaggerate what people feel. So if they’re happy they get happier and if they’re angry they get angrier.
If you have positive unrest in a province producing it increase unrest but if you have negative then it reduces it.
Maybe certain regions of the world get bonuses to production and/or trade good value.
A generic alcohol good could replace wine, with different provinces or areas getting modifiers based on what type of alcohol they produce.