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Hello everyone and welcome to another development diary for Europa Universalis IV. Today we’ll be talking a little bit about how colonial nations are evolving with Leviathan.



When a colony nation is formed you can pick what kind of colony this will be. This type of colony can then be upgraded for a cost for the overlord and a change of liberty desire for the subject. You can always change a colony to become another type of colony, but that will increase their liberty desire.

eu4_27.png

Crown Colony
This type of colony is for areas you want to have most control over, where liberty desire should be lowest.
  • global_autonomy = -0.05
  • recover_army_morale_speed = 0.02
  • embracement_cost = -0.1
  • governing_capacity = 100
  • global_autonomy = -0.05
  • global_colonial_growth = 10

Increase Draft from Colony (+10 Liberty Desire)
+5 Land Forcelimit for Overlord & -5 Land Forcelimit for Subject
Enlarge the Gold Fleet (+10 Liberty Desire)
+20% Treasure Fleet Income for overlord
Increase Religious Control (+10 Liberty Desire)
+1% Missionary Strength & -1 Heathen Tolerance for Subject
Increase Integration (-10 Liberty Desire)
-10 Liberty Desire for Subject & TBD for Overlord



Private Enterprise
This is the colony type you want to have when you want to maximize profits, where you want the colony to providea strong navy and control trade.
  • global_ship_trade_power = 0.2
  • embracement_cost = -0.1
  • merchants = 1
  • production_efficiency = 0.05
  • global_ship_trade_power = 0.2
  • global_trade_goods_size_modifier = 0.2
  • naval_tradition_from_trade = 0.1
  • ship_power_propagation = 0.1
  • 5% less Tariffs for Overlord

Increase Trade Power Transfer (+10 Liberty Desire)
+2% Trade Power for Overlord, and -10% Trade Power for Subject
Encourage Cash Crops (+10 Liberty Desire)
Increases likelihood of cash-crop goods to appear for subjects new colonies.
Increase Navies from Colony (+10 Liberty Desire)
+5 Naval Forcelimit for Overlord & -5 Naval Forcelimit for Subject
Increase the Gold Tax (+10 Liberty Desire)
Effects TBD

Self-Governing Colony
This is the colony type that will expand and develop fastest, but they will have the highest liberty desire, and the perks you can give them are not beneficial directly to you.

  • global_ship_trade_power = 0.2
  • embracement_cost = -0.1
  • merchants = 1
  • production_efficiency = 0.05
  • colonists = 1
  • development_cost = -0.15
  • liberty_desire = 25
  • 10% less Tariffs for Overlord

Allow Autonomous Trade (-5 Liberty Desire)
+5% more trade power for subject.
Allow Autonomous Taxing (-5 Liberty Desire)
+5% more tax for subject
Allow Autonomous Militias (-5 Liberty Desire)
+5% more manpower for subject
Allow Autonomous Navy (-5 Liberty Desire)
+10% more Sailors for Subject

There are also different events happening depending on which colonial type your colony is.
eu4_28.png


We are not just adding new features and polishing them, for 1.31 there is also currently over 500 different older bugs that has been fixed so far, and we have been busy tweaking and improving the interface as well.

Some of the UI improvements include.

- Alert for Inactive Merchants
- Alert for when one of your coasts are being invaded by an army.
- When you view rebels in the stability view, the locations will revolt risk for that rebel will highlight on then map.



Now we are taking a small hiatus from development diaries, until we are back to talk about diplomacy by the end of March.
 
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Nice development diary. I like the direction it's going for colonial nations. And it will allow different strategies, which is a good thing.

I also like your notes at the end, regarding the extra notifications. The free merchant one especially is one I didn't think I needed, but it's such a UI improvement (being able to close the merchant tab in the overview right on the screen).

Any word on a notification for seize land and estate agenda's availability?

Thanks for the heads up on the dev diary hiatus. Still, sharing some wonders with us in the mean time could be something to keep us strategists entertained as well as provide feedback to you?
 
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There's some very wrong and very backwards logic here - giving the colony the least control makes them the least unruly and giving them all control makes them the most unruly. No taxation without representation was about 13 colonies not having a say, not them complaining that they have too much control over their own affairs.

Why would anyone ever choose the option to have the highest LD except if they want to continue playing as that nation?
You make a good point about the logic regarding autonomy. I can definitely see scenarios where the fastest-growing nation type is the best option, though, even if it does have some unfortunate maluses. Especially since you can just switch to the more directly controlled type once it's filled out its colonial region.
 
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The changes look great, but PLEASE take a look at colonization speeds. They are ridiculously ahistorical right now.
This. As much as I like the change in the diary, this is the sort of thing I've really been hoping to see in a colonial rework. It's absurd to see the entirety of North America colonized by 1800, and yet I do every time I play that far into the game.
 
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Will there be changes to culture conversion in colonial nations? For example, will a CN in Mexico convert at least some of the native provinces to their primary culture?
 
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I'm looking forward to this.
I've always thought that colonial governments should have a variety of personalities.
I would like to see it influence the home country in various ways other than money if possible.
 
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I'm wishing that if I'm playing as Spain and I have Portgual as my lesser partner in union, they don't start colonizing next to my colony to effectively block and hamper both of us. I wish there was some sort of way to tell my subjects where to or not to colonize to prevent this.
 
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Would it be possible to eventually integrate them?
This would be a cool option to have, I think. Though it should take a really long time and be comparatively expensive and should only be available after a fairly late diplo tech. Maybe make provinces in colonial regions take up +100% governing capacity, too, to represent the logistical issues of trying to rule a continent an ocean away.
 
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Two notifications I'd really like:
- When we can seize crownland
- When an heirless country you have a royal marriage with gets an heir, so I'd know straight away when my chance for a PU is gone
 
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I'm looking forward to this.
I've always thought that colonial governments should have a variety of personalities.
I would like to see it influence the home country in various ways other than money if possible.
I'm definitely hoping for some flavor events relating to the different types of colony.
 
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The changes look great, but PLEASE take a look at colonization speeds. They are ridiculously ahistorical right now.
This.
With every small colonial boost here and there increasing the speed of colonization it is starting to become powercreeped a bit.
Simply changing the required settlers to finish a province from 1000 to 2000 would probably fix all of this with minimum effort and record time.

I also believe Colonization speed should be dependent on the total amount of Core Provinces of your primary culture.

We have all been through this, you conquer all of the British Islands or Iberia, but England/Portugal remain as an opm in Bermuda/Cape Verde and from their tiny 5 development island they go on to colonize the entirety of Canada/Argentina.
Where are they finding all of those settlers? Breeding them from the ground like orcs?

Since you colonize with settlers of your primary culture, the speed should definitely depend on the the amount of provinces (or development) of that culture.

This would indirectly add another value to the underused expelling minorities mechanic, which would not depend in province number since it would draw all settlers from a single province (hence the dev cost in that province).
 
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Any info about last week outrage? Maybe some update to this issue?
Also I cannot recall hiatus in DD before so close to release so I guess things are really not well in dev team.

tbh, 90% of that outrage was you. Most others were constructively discussing the topic with Johan.
Dev Diaries on hiatus means there's little left to talk about. That itself was obvious for last few weeks though.
 
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Can someone who is better than me at this game, explain what's the point of self-governing colony?

Seemingly, they are supposed to increase Development more often than other colonies. Though I feel like the fact that all interactions reduce their LD is more significant (and each one empowers them).

There's some very wrong and very backwards logic here - giving the colony the least control makes them the least unruly and giving them all control makes them the most unruly. No taxation without representation was about 13 colonies not having a say, not them complaining that they have too much control over their own affairs.

Why would anyone ever choose the option to have the highest LD except if they want to continue playing as that nation?

Note the interactions: they all reduce the LD while also making them stronger. Depending on how often you can click these, self-governing colonies might be easier to keep loyal than the other types which start loyal, but that loyalty is likely to degrade over time.
 
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Not the worst kind of filler, but I doubt that this will have much effect on the game. Who cares about tiny details of their colonial nation and how much tarifs you get from them?
 
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Very impressed and pleased regarding the colonial changes.
 
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