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Europa Universalis IV - 1.36 & 2023 In Review

Greetings everyone! It’s been a while since the last Europa Universalis IV Developer Diary, but we didn’t want to end the year without reaching out one more time, in order to share with you a retrospective view not only of 1.36 and EUIV: King of Kings after its release, but of what has happened to EUIV in 2023 as a whole. Let’s get started!



King of Kings

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Last week we released patch 1.36.2, fixing several issues reported after 1.36 ‘Byzantium’ release. We’re so far quite happy with the stability and level of quality of this update, so we’ve decided this will be the last patch for it. This doesn’t mean that there aren’t issues that need to be fixed, or that there aren’t going to be any new ones that arise; but we will be tackling them in the 1.37 update, which is planned for the first half of 2024.

Apart from that, we’re quite happy with the reception of the King of Kings Immersion Pack. It has reshuffled new content to a region highly demanded by the community, and we think this is reflected across several aspects, from direct community feedback to the number of players, etc. We’re very thankful for that! And as there were demands for more Middle East-focused content, we'll definitely work on that in 2024.



Domination

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We also released in April the other main Expansion of this year, EUIV: Domination. It was very different from other previous ones, as it was thematically focused on most of the Modern Age great powers at once, for which we created a great amount of content. It was released along with a quite ambitious update, 1.35 ‘Ottomans’, as touching so many different regions and aspects of the game at once made balancing one of the most challenging issues to tackle on it. As we were aware of this, we planned for a longer Post-Release Support, and we were able to release 3 hotfixes and 2 patches up until early July.

Nonetheless, Domination was a total blast for us, as it allowed us to work and update the content for the most important countries in the game, something very demanding, but rewarding as well. And, again, we need to thank the community for the reception of this DLC, as it was a great success!



Music Packs

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This year we released two standalone Music Packs. The first was the free-to-download 10th Anniversary Community Music Pack, a remaster of 10 songs composed by Utopia and produced by George Hammond to celebrate the 10th Anniversary of the game. The other is Utopia’s Holy Roman Empire Music Pack, which we release this Thursday, December 21st! Great music that comes from the EUIV community itself.



History Lessons

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A new experimental type of DLC that we released in June was the History Lessons for China and Japan. Available in the game’s internal music player, we collaborated with two experienced podcasters, Laszlo Montgomery from ‘The China History Podcast’, and Isaac Meyer from ‘The History of Japan Podcast, to craft them, and approach a new immersive experience for the game - listening to a History podcast while you play it!



10th Anniversary

This year was marked by the great milestone of the 10th Anniversary of Europa Universalis IV. @Johan, the game’s original and current Game Director, made a retrospective of its development back in August. I just want to add on top of that that it’s been a great pleasure and honor for the whole team of Paradox Tinto to have worked on it since the studio was founded, working closely with the other involved Paradox departments.



New Official Discord Server & Grandest LAN

Having the opportunity to celebrate the 10th Anniversary of the game, our Community Team organized different activities during the month of August to get even closer to the community. The main one was the launch of a new official server on Discord, making for a new place to engage with other players and fans of the game, and with us, the developers, as well!

Other than that, the community could also celebrate its passion for the game in yet another edition of the Grandest LAN hosted at the magnificent Czocha Castle, in Poland. Our friends at Turbolarp prepared yet another great edition of the yearly EUIV event, and both the players in the castle but also those watching the streams at Twitch could experience another amazing and fun multiplayer experience.



That’s all for 2023, and for today! It’s been an exceptional year for Europa Universalis IV, and all the people working at Paradox Interactive and Paradox Tinto just wanted to thank you all, and wish you Happy Holidays! We’ll be back with new Dev Diaries around February, see you then!
 

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Here's to an excellent 2023 and an even more stupendous 2024!
 
I think moving forward, a fundamental part of the game that needs a rework or at least QoL features at the minimum is colonization and the balance it entails. It happens too fast and it avalanches for the Western Europeans and it ends up giving them much more leverage over the rest of the world at least a century ahead of time. I think once colonization is reworked, more people could play more into the late 1600s and even up to the mid 1700s.

I would also be curious about examining the adding new provinces embargo. If the embargo is to stay for the rest of the EU4 lifetime, I would recommend for a redistribution of provinces. In particular giving some of Australia’s and New Zealand’s provinces to South Africa, West Africa, and the Southern Cone region (SA). If necessary, parts of Cascadia and southwestern US can be axed to make those provinces available for other more colonized regions.
 
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I think it was a decent year though I still prefer mechanical content and flavor over mission trees. Domination is what I was most excited to try, and the music has been great as always in this series.

Still waiting for a big, meaty South America X Colonial Nations rework with content for that area.
 
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I think moving forward, a fundamental part of the game that needs a rework or at least QoL features at the minimum is colonization and the balance it entails. It happens too fast and it avalanches for the Western Europeans and it ends up giving them much more leverage over the rest of the world at least a century ahead of time. I think once colonization is reworked, more people could play more into the late 1600s and even up to the mid 1700s.

I would also be curious about examining the adding new provinces embargo. If the embargo is to stay for the rest of the EU4 lifetime, I would recommend for a redistribution of provinces. In particular giving some of Australia’s and New Zealand’s provinces to South Africa, West Africa, and the Southern Cone region (SA). If necessary, parts of Cascadia and southwestern US can be axed to make those provinces available for other more colonized regions.
Just merge that Borneo wasteland into one and add wasteland to Andes.
 
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I think moving forward, a fundamental part of the game that needs a rework or at least QoL features at the minimum is colonization and the balance it entails. It happens too fast and it avalanches for the Western Europeans and it ends up giving them much more leverage over the rest of the world at least a century ahead of time. I think once colonization is reworked, more people could play more into the late 1600s and even up to the mid 1700s.

I would also be curious about examining the adding new provinces embargo. If the embargo is to stay for the rest of the EU4 lifetime, I would recommend for a redistribution of provinces. In particular giving some of Australia’s and New Zealand’s provinces to South Africa, West Africa, and the Southern Cone region (SA). If necessary, parts of Cascadia and southwestern US can be axed to make those provinces available for other more colonized regions.
Maybe adding a new stage to Colonisation would be the solution.

STAGE ONE:
Setteling a Province.
This stage is basicly the og Colonisation of a Province with a Colonist.
But the provinces can be Attackted and destroid by anybody without declaring war.

STAGE TWO:
Claiming an Area/state.
In this stage Natives can not Attack or destroy Settlements anymore. Other Nations can. If an other Nation can conquer and hold the Area/state for 5 years. They can either destroy or annex the settlements.
If a Nation Manages to hold an settlet Area for 20 maybe 30 years without interoption.

STAGE THREE:
If that is the case, the Provinces will turn into Colonial Provinces and become a CN or become part a existing CN.

Treaty of Tordesilas would not be given Automatically, but would have to be bought from The Pope for a lot of Ducats. Each Nation can buy it 2 Times max.
 
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I think moving forward, a fundamental part of the game that needs a rework or at least QoL features at the minimum is colonization and the balance it entails. It happens too fast and it avalanches for the Western Europeans and it ends up giving them much more leverage over the rest of the world at least a century ahead of time. I think once colonization is reworked, more people could play more into the late 1600s and even up to the mid 1700s.

I would also be curious about examining the adding new provinces embargo. If the embargo is to stay for the rest of the EU4 lifetime, I would recommend for a redistribution of provinces. In particular giving some of Australia’s and New Zealand’s provinces to South Africa, West Africa, and the Southern Cone region (SA). If necessary, parts of Cascadia and southwestern US can be axed to make those provinces available for other more colonized regions.

Why the hell should New Zealand lose provinces!?
 
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That is annoying. Could they make it when the events don't pause/unpause.
You can deactivate pause on events in the game settings. And you can disable pausing for other popups in the message settings(or by using the button at the bottom right of the popup itself)
 
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When I saw the title of this thread I thought we were finally getting some updated statistics on most played countries etc. Instead it was yet another advertisement for DLCs :(
Any chance for the next update, or any update, to include a proper pause key?

You could disable the auto pause on events if you find it to be a problem. I can't remember ever playing a game where the pause key doesn't also unpause the game. That is in fact a feature I would expect from a proper pause key.
 
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Why the hell should New Zealand lose provinces!?

New Zealand wasn't formally colonized until after the game's time frame (1840) and the Maori population was less than 100,000 during the 1800s. Whereas South Africa was settled in 1652 and West Africa was home to several European outposts. In overall it does not add any value to the game's focus and it does not give a comparative advantage to its owners to make it worth fighting over.

Australia is also unnecessarily big. It's multiple provinces have no affect on the games outcome as Australia always tends to end up under one country's control anyways (most of the time Spain or Portugal). By giving more provinces to West Africa and South Africa, you increase competition for trade and naval supremacy in the Atlantic. The Andes mountain range is also missing which would help shape colonizing routes and army movements in South America.

Most likely the developers took liberties with Australia and other places in the region not knowing that they'd be barred from adding more provinces to other regions in the future. In hindsight, they most likely might have not added as much as they did and left some free provinces for other regions to use for map makeovers. There was an excellent mock-dev diary regarding West Africa posted years ago in the suggestions section, that had a very good facelift of the region in terms of provinces and resources. Link: https://forum.paradoxplaza.com/forum/threads/west-africa-update-a-compilation.1490038/
 
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You could disable the auto pause on events if you find it to be a problem. I can't remember ever playing a game where the pause key doesn't also unpause the game. That is in fact a feature I would expect from a proper pause key.
I pretty much play the game "turn based", speed 5 and pause. I like the events to have autopause, in fact every message that is set to popup is also set to autopause. Problem is I often like to pause even when there's no event happening ... until the millisecond before I press pause. Sure, it may be argued that the game is supposed to be played in "real time" without pauses, but that would be only one opinion. It's not a real time simulation anyway, real life kings took days or years to ponder on many of the things players click thru in seconds.

Also, I've never argued that the pause only key, what I've called proper pause, should be the only option. Of course the current pause/unpause key should remain for those who prefer it.

I won't try to pretend that I won't buy anything from Paradox unless they implement the proper pause key. I'm too much of an addict to believe that. I'll continue buying DLC for my existing games. But unless a pause key is implemented I'll do my best to resist the temptation of buying any new games, thus avoiding further raging when the game won't pause, and further DLC moneypits. Once I lose interest in my current games but yet want to do something related, I have a solid plan:
1. Buy EU1 (this will be an exception to the don't buy rule) and get familiar with it.
2. Learn to code.
3. Create a copy of EU1, otherwise identical but with a proper pause key. Can't be too illegal, given for example FreeCol vs Colonization. The FreeEU or whatever it will be called shall be ready around the same time that PDX releases EU9.
4. Abort the above plans once realising that I can just ask my domestic AI to reverse engineer EU<anynumber> and create a copy with proper pause key.
 
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I highly apreciate the very good work on the game recently

What I do not understand is why is there going to be a 4 month total break in Dev Diaries without any reason stated and without this being properly announced (The last sentence of a post that is merely a copy & paste of existing content that is not particular interesting does not really count - in particular since the break already lasts longer than usual after a release).

I understand there is not always (interesting) content to present for weekly Dev Diaries, but 4 months of radio silence is quite a lot ... There may be good reasons for that, but it should be communicated, it is quite annoying to look for the regular Dev Diary on Tuesday and again and again not see it there ...
 
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