• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Europa Universalis IV - Development Diary 10th of May 2022

Greetings everyone! And welcome back to another Development Diary for the upcoming DLC. Last week we took a look at the Teutonic Order, and for today we shall visit the monastic neighbor to its north: the Livonian Order.

The Livonian Brotherhood of the Sword was founded in Riga in 1202 for the purpose of christianizing Livonia. Despite their early successes, the Brotherhood suffered a heavy defeat against the Lithuanians in 1237. The remaining members of the Brotherhood then got incorporated into the Teutonic Order, which then later branched into the Livonian Order we all know in EU4.

The Livonian Order survived its Teutonic brother, but in the end it too was conquered by its neighbors. As such their mission tree is similar to the ones of the Teutonic Order: a mission tree of “what if?”, though this time it is a little bit more grounded as the Livonian Order did persist as the Polish vassal state Kurland for some time after until the third partition of Poland.
Livonian Missiontree.png
Just like the Teutonic Order, so does the Livonian Order have a bunch of branching missions depending on the path you choose. However, you first have to complete the middle column first in order to unlock your missions.

Most of the missions are rather self explanatory from their titles alone (“Protect Riga” and “The Teutonic Knights” both require you to ally or to conquer Riga and the Teutonic Order respectively for example).
The more interesting one, however, is the mission “The Livonian Confederation”. In 1444, the Livonian Order was by far not as unified as it is shown in EU4. It had four bishoprics as well as the Archbishopric of Riga within it, which were not really subjects of the Livonian Order but allies.

Due to the freeze of the map and the hard block of introducing new tags to the game, we have decided to take a more abstract approach to the Livonian Confederation:
Livonian Confederation.png
Every bishopric and the lands of Riga are portrayed as one estate privilege to the Clergy estate. And yes, we are increasing the number of maximum possible estate privileges from 4 to 6! More to it in the free patch section.

Each of these privileges has its own penalty which makes these bishoprics obnoxious to keep. Fortunately, you don’t have to wait endlessly for clergy loyalty to revoke them (though this is the easiest way to get rid of them). While you have any of the bishoprics active in your land, you gain access to these two decisions:
Delete the Bishoprics.png
Each of these decisions is one way to get rid of one of these bishoprics. “Purchase Bishopric” requires you to be debt free and to have no deficit, as well as to have a starting capital of 100 Ducats (which is basically the starting fee to even get into the trade with one of these bishops), and triggers the following event:
Purchase of a Bishopric.png
The cost of these bishoprics is relative to the land they historically had. For example: the Bishopric of Reval was rather small and only covered the city, while the Bishopric of Dorpat covered the whole province. In general, the pattern is like this: the higher up in the event option, the more costly it gets.

If you cannot throw money at your problem to get it gone, then the decision “Dissolve Bishopric” might be the better option. At the small:™: price of 2 stability you can trigger the following event:
Dissolution of a Bishopric.png
This decision cannot be enacted if you either already have rebels in your land or if you are at war.

On a side note: you need to own the provinces where these bishoprics are located to revoke the privileges through the decisions or manually. However, losing the land will NOT remove the privilege - this is mostly due to gameplay reasons as you shouldn’t be motivated to give all your land to Lithuania to get rid of these privileges.

After getting rid of all the small bishoprics and finishing the mission “Protect Riga” you can finally seize the lands of the Archbishopric of Riga, the mission “The Livonian Confederation” will be completed and you will get 10% Crown Land from your Clergy back.

Then, with the mission “Strengthen Our Authority” you can finally get this event:
Livonian Path Event.png

Crusader Path Event.png
Let us first start with the mission tree of the Livonian mission path:
Livonian Path Mission Tree.png
You will notice that there are colonial missions, which seems a little bit weird for a Baltic nation whose only trade connection to the New World is in the Lübeck trade node. The reason for that is that the Livonian path of the mission tree gets shared with Kurland (more to it in the free patch section).

The colonial missions are quite obvious what they are about: discover the New World, colonize North America, colonize key ports of Africa and reach India. Highlights of these two mission columns are two rather powerful permanent trade bonuses such as +10% Trade Efficiency from dominating colonial trade and +10% Global Trade Power from colonizing India.
On a side note: if you have a Random New World active then the North American missions get replaced with ones which address the Random New World.
RNW missions.png
Continuing with the mission tree, the middle column handles the mentioned issue of no gain from New World trade. With the mission “Deal with the Hansa”, which requires you to defeat Lübeck, you gain the following reward:
Deal with the Hansa.png
In a way, you will be able to benefit from your colonies even if you do not conquer the Lübeck trade node.

Another part of the middle column of the mission is the mission “Secularize the Order” which fires the following event for you:
Form Livonia Event.png

The tag of Livonia has received some big changes, more to it in the 1.34 section.

With the mission “A Prussian Alliance” you either focus on conquering and developing Prussia OR keeping a healthy alliance with Prussia. If you complete this mission through diplomacy, you and Prussia become historical friends.
I also should point out that the mission trees of the Teutonic Order and the Livonian Order were designed with a MP co-op approach in mind: missions which have overlapping regions of interest can be completed if either of the one tags hold the land.

With the mission “Reform the Government” you will start a process of creating a government reform which is suited for your needs. This will be a process of 6 events, each one of them has a mean time to happen of 5 years. Here is one of such event as an example:
Government Event.png

Note: This is very much work in progress, and can differ from the final events.​

You always have three options to pick from: the first one lets you focus on a more concentrated and focused government which is suited for tall players, while the last option is for expansionists, though these government reforms have their own sets of drawbacks.
The middle option is the more balanced of the two, but this will reflect in your government reform too.

Right now there are 10 final governments you can get: one default “Livonian Monarchy” and nice specialized reforms based on your decisions from the 6 events. Here is a short overview of them:
Livonian Governments.png

Note: modifiers are not set in stone yet.

The final part of the mission tree is revolving around developing your land. Highlight of it is a permanent -5% Tech Cost Reduction in your capital province after constructing 10 universities.

That was the Livonian path, so let us move on to the Crusader path of the Livonian Order:
Crusader Path Mission Tree.png
Those who have read last week’s Development Diary will know what the Teutonic Mission Tree was about, so you can expect to see some recurring themes - like the construction of churches and mending the Schism between Catholicism and Orthodoxy.

However, the Livonian Crusader missions are more focused on developing the Baltic and Russian lands; so basically a “Tall Crusader State”. The left side is mostly about keeping your country religiously stable and constructing churches and cathedrals - things you would expect from a faithful order of the Catholic faith. Highlights here are the missions “Build Cathedrals” and “Defender of the Faith”. With “Build Cathedrals” you unlock a estate privilege, which makes these tax buildings a little bit more useful:
Religious Conscription.png
Meanwhile, the mission “Defender of the Faith” requires you to be the Defender of the Catholic Faith for 25 consecutive years without any break. As a reward you get the following modifier:
Defender of Faith Reward.png
The second column focuses on handling the Reformation while the middle one allows you to reform your knights and militarize them even further as they were. As the reward of the final mission you unlock the following government reform:
Crusading Empire.png

Note: modifiers are not final.

The final part of the mission tree is, well, about conquering and converting Ruthenia and Russia, as well developing these lands. “Support Our Brethren” is a mission where you are required to support other Catholic nations which border a powerful Heathen or Heretic country - most of the cases it is probably the Ottomans.

That was all for the Livonian Mission Tree!

Last but not least we take a look at what the free patch has in store.

Protestantism is a very versatile religion which has fallen off a little bit since Catholicism has gained its buffs. We don’t think Protestantism is actually that much weaker compared to Catholicism. However, a good way to make Protestantism more appealing we have decided to add three new Church Aspects:
Protestantism Buff.png
Additionally, we are also experimenting with a way to make swapping church aspects actually worth your time. Whenever you select a new Church Aspect you gain a passive modifier for 10 years which increase the effectiveness in of the Church Aspect:
Church Aspect Buff.png
I want to stress out that it is an experimental buff and NOT final. Chances are high that this can be changed throughout the development of the patch.

Next is Reformed, which has received a more boring but direct buff to their fervors as they were rarely - if ever - picked by any nation; and this even before the buffs to Catholicisim.
As such the following buffs were given:
  • Trade Focus: Gives now +10% Trade Steering additionally to the other modifiers
  • War Focus: Gives now +20% Manpower Recovery Speed additionally to the other modifiers
  • Stability Focus: Gives now -10% Development Cost additionally to the other modifiers

Moving on to other parts of the free content. As some might be aware, the nations of the Baltic states were lacking some ideas. With the help of community posts (https://forum.paradoxplaza.com/forum/threads/new-idea-groups-part-7-estonia-karelia.885359/ , https://forum.paradoxplaza.com/foru...-livonian-order-riga-estonia-livonia.1024446/ , https://forum.paradoxplaza.com/forum/threads/national-ideas-for-livonian-order.868638/ ) we were able to add some proper ideas, and we want to thank you for the inspiration you gave us!

Here are the ideas for the following nations:

Livonian Order:
Code:
LIV_ideas = {
    start = {
        num_accepted_cultures = 2
        missionaries = 1
    }
  
    bonus = {
        manpower_in_true_faith_provinces = 0.2
    }
  
    trigger = {
        tag = LIV
    }
    free = yes
  
    liv_knights_of_livonia = {
        discipline = 0.05
    }
    liv_hanseatic_merchants = {
        global_trade_power = 0.1
    }
    liv_livonian_castles = {
        fort_maintenance_modifier = -0.15
    }
    liv_baptizers_of_terra_mariana = {
        global_missionary_strength = 0.02
        papal_influence = 1
        church_power_modifier = 0.05
    }
    liv_local_serfs = {
        production_efficiency = 0.1
    }
    liv_promote_local_bishops = {
        tolerance_own = 2
    }
    liv_the_new_infantry = {
        infantry_power = 0.1
    }
}

Livonia:
Code:
LVA_ideas = {
    start = {
        discipline = 0.05
        num_accepted_cultures = 2
    }
  
    bonus = {
        global_trade_goods_size_modifier = 0.1
    }
  
    trigger = {
        tag = LVA
    }
    free = yes
  
    lva_legacy_of_the_knights = {
        infantry_power = 0.15
    }
    lva_border_between_east_and_west = {
        land_morale = 0.1
        development_cost = -0.05
    }
    lva_livonian_hanseatic_cities = {
        global_foreign_trade_power = 0.25
    }
    lva_livlandischer_landtag = {
        stability_cost_modifier = -0.05
        all_estate_loyalty_equilibrium = 0.1
    }
    lva_livonian_colonization = {
        range = 0.25
        global_colonial_growth = 10
    }
    lva_naval_professionalism = {
        naval_morale = 0.2
    }
    lva_religious_tolerance = {
        tolerance_of_heretics_capacity = 1
        tolerance_heretic = 1
    }
}

Latgalia:
Code:
LTG_ideas = {
    start = {
        manpower_recovery_speed = 0.15
        global_unrest = -1
    }
    bonus = {
        fire_damage_received = -0.1
    }
    trigger = {
        tag = LTG
    }
    free = yes
    ltg_daugava_river_trade = {
        trade_efficiency = 0.1
    }
    ltg_diplomatic_overtures = {
        improve_relation_modifier = 0.3
    }
    ltg_religious_flexibility = {
        tolerance_of_heretics_capacity = 2
    }
    ltg_latvian_people = {
        num_accepted_cultures = 1
        promote_culture_cost = -0.25
    }
    ltg_modernize_livonian_castles = {
        defensiveness = 0.2
    } 
    ltg_daina = {
        prestige_decay = -0.01
    }
    ltg_reduction_of_noble_lands = {
        global_autonomy = -0.05
        nobles_influence_modifier = -0.1
    }
}

Karelia (and before you ask: no, they will not get any content, but I wanted to mention here too):
Code:
KRL_ideas = {
    start = {
        global_regiment_cost = -0.1
        land_attrition = -0.1
    }
  
    bonus = {
        manpower_recovery_speed = 0.15
    }
  
    trigger = {
        tag = KRL
    }
    free = yes
  
    krl_ladoge_fishing_industry = {
        global_manpower_modifier = 0.15
    }
    krl_between_two_seas = {
        global_ship_cost = -0.1
    } 
    krl_the_sestra_river = {
        trade_steering = 0.1
    }
    krl_the_two_karelian_realms = {
        years_of_nationalism = -5
    }
    krl_baltic_shipyards = {
        naval_forcelimit_modifier = 0.33
    }
    krl_valaam_monastery = {
        global_missionary_strength = 0.01
        yearly_patriarch_authority = 0.005
    }
    krl_from_the_varangians_to_the_greeks = {
        global_trade_power = 0.1
    }
}
Speaking of Livonia: the tag of Livonia is now a formable for Baltic German nations (which is also a new culture in the Baltic, followed by Riga and the Livonian Order).
Livonia.png

Note: Yes, we are aware of the irony of giving them a blue color considering Prussia is next to them.

Meanwhile, a new tag has been added which represents the Latvian natives of the Baltic, which also has the old color of Livonia if somebody wished it to have:
Latgalia.png
Finally, one last word: the decisions about taking the Electorate of your subject were received very well, and people asked for it to become a standard mechanic. These decisions are now part of the base game and are no longer unlocked by the Teutonic mission tree. Additionally, the estate privilege “Grant Orthodox Autonomy” can now be unlocked through early missions of Poland, Lithuania and Venice too.

That was it for today! Next week we will take a look at the content of our favorite OPM, Riga, along with some extra government reforms we’re planning to add to the base game.

Until then I wish you all a nice week!
 
  • 132Like
  • 47Love
  • 6
  • 5
  • 5
Reactions:
Could "Grant Orthodox Autonomy" and similar privileges be enabled by idea groups? Perhaps having Catholic as state religion and having humanist ideas could unlock the privilege for tags that are not Austria/Hungary/Poland/Lithuania/etc.
 
  • 4Like
Reactions:
I think it would be especially appropriate for Epirus, Athens, Cyprus, etc, as Catholics ruling over majority Orthodox states. Most of them already have Tolerance of Heretics, however.
Yeah i do agree. Perhaps crusader states could have this as well.
 
  • 1Like
Reactions:
Reformed still seems not attractive.

And I think No army professionalism cost penalty has some potential. Swiss canton and Institutionalized Black Army reform is nice candidate for this effect. And also famous mercenary contury Hesse doesn’t have any unique mission or government about mercenary so gives this effect to Hessian Idea will be nice too. Maybe give this effect to policy for Mercenary focused play can be done.
 
Last edited:
  • 13
  • 6Like
Reactions:
I hope that the scrollbar for the 5th and 6th privilege is a temporary solution and that a proper UI change will be made.

The idea to represent smaller political entities as estate priviliges is great but if at one point precious dev time is available i would really love to see thst system fleshed out into a proper internal politics system. Creating a non-land-owning subject (think trade company) for each of those edict bound subjects with proper interactions. Also countries that counquer the land of a bishopric that was revoked by the previous owner should maybe get an event chain with the Pope to reestablish it or lose PI.
 
  • 1Like
Reactions:
A mission about culture converting the lands to Baltic German/Prussian would be fitting, as that happened in Prussia and parts of Livonia.
The update seems quite promising even if that won't be the case of course.
 
  • 1
Reactions:
@Ogele If you would like to make a colonial Kurland/Livonia playthrough meaningful, give them a strong Tariff Efficiency modifier instead of trade modifiers, which would let them also colonise everywhere in the New World, instead of just Canada.
 
  • 10
  • 1
Reactions:
Just one thing: while I like the buffs to the Reformed faith, I don't think they address the fundamental reasons that people don't play as Reformed countries. As a Catholic, you'll have the easiest time reforming the HRE and revoking the priveliga. As a Protestant, you can become head of the religious leagues and declare the league war as a stepping-stone either to abolishing the empire or to making it Protestant.

As a Reformed nation, however, you can never become the leader of either league, so you just have to join the league and wait for the AI to fire it, or you can first convert to Protestant, enforce religious peace, and then convert to Reformed. The first option is unreliable, and the second one is confusing for new players.

I think this could be solved either by allowing Reformed - and maybe Hussite? - nations to lead the Evangelical Union and enforce Reformed religious supremacy, or by making it so Protestant religious supremacy allows to Reformed nations to become emperor and keep their electorates and Reformed and Protestants don't give the "Heretic Princes" malus to each other (historically, the leader of the Protestant league was at one point the Reformed elector of the Palatinate). Maybe when the Protestants win they enforce Protestant religious supremacy, and then a "Reformed League" can form to challenge them!

It also might be nice to make it so that Protestant, Reformed, and Anglican nations have reduced opinion penalties with each other (like Orthodox does with other Christians). They obviously hate Catholics more than each other, and the Kings and Queens of England even styled themselves "Defender of the Protestant Faith."
This is a great idea (or rather, a bunch of great ideas). I particularly like the idea of a Protestant League victory allowing Reformed, Hussite, or Anglican emperors; obviously it would be tougher for them to be elected given they are likely to be minority religions within the HRE, even with a reduced opinion malus, but it should still be possible.

I agree there's really no way to make Reformed, Hussite, or Anglican viable in the Age of Reformation so long as they're effectively locked out of leading the Protestant League or becoming emperor. They're fine for RP, and I enjoy playing like that as well, but there's really no place for them in the meta.
 
  • 3
  • 1Like
Reactions:
I hate focus trees in Heart of Iron 4. In large part because they became ridiculous meme level fantasy & alt facts.

I hate it even more in EU IV. Speaking frankly I am horrified by the direction the game took with these lately (and the company as a whole).

I hope EU V brings the old style missions backs as well as a more sensible strategy / art direction for post release content and gameplay in general.
 
  • 20
  • 3
Reactions:
Wait, you mention there is a “hard block” to adding new tags, but later you write that Latgalia has been added as a new tag. Which is it?

I am always glad to see new tags and provinces, so if you decided to add ew tags anyways, I’m happy. It would just be nice to see what to expect regarding them now or in the future, and this dd made it unclear.
 
  • 1
Reactions:
A more serious answer, however, is that Grey Prussia has become somewhat of a "trademark" of EU4.
That's mostly the same reason why Portugal and the Ottomans are green despite having good arguments for making them blue and red respectively.
Nepal was green from release to Dharma and was changed (in between dev-clash sessions) after players asked for it to be.
And wasn’t the reason given for Prussia not being blue was that there was too many blue nations nearby?
If the color won’t be changed, then can you please at least allow us to mod countries color without messing up the checksum and thus achievements.

On another note, I quite like the “Build a Reform” event chain. Between it and other stuff shown, it should make the Livonian Order very replayable.
 
  • 8Like
  • 2
Reactions:
Also is it possible to bring more flavor the the Reformed religion? The basic modifiers that the Reformed provides is rather weak compared to Catholic and Protestant religions; '+2 heretic tolerance' gives rather ambiguous guidance for the player to choose between converting and tolerating

I think this could be solved by having different passive bonuses for high and low fervor. E.g. maybe Reformed has a +2 tolerance of heretics baseline, but you can either chose the route of the Dutch Republic (low fervor giving more tolerance) or the way of Calvin's Geneva and Puritan Massachusetts (high fervor, which lowers your tolerance but gives more missionary strength). It would also be nice if Religious Ideas gave one whole monthly fervor (or two!) instead of the current +0.25. As it is, I believe it's impossible to have two permanent foci as a non-lucky nation without certain monuments.

It also would be cool if they made it work kind of like the Piety mechanic for Muslim nations, where being at war with heretics and heathens gives you monthly fervor but being at peace or at war with Reformed nations drains your monthly fervor.
 
Last edited:
  • 3Like
  • 1
Reactions:
Will making the decision to seize electorship standard affect the Bavarian mission tree? They currently get a mission reward to take the electorship from the Palatinate
You are still getting something that would otherwise take you 6000 ducats or decades worth of favors with the emperor.

Speaking of that, the other two methods don't make sense for this, but does the current emperor have access to the decision to buy (bribe) the transfer of an electorate?
 
While in general there is nothing particularly disagreeable here, I am worried about EU4 moving away from its sandbox roots with these mission trees and turning into just another HoI4. While both games are technically sandboxes, HoI4 is extremely rigid with what paths you can go down and what kind of antics you can get up to (the justify war goal button is there for a reason, yet you can barely use it as countries with "updated" focus trees...)

I always liked the "there if you want 'em but not mandatory"-style missions EU4 had to offer in contrast to HoI4. Please don't let this be a change for the worse.
 
  • 3
  • 1
Reactions: