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Europa Universalis IV - Development Diary 21st of February 2023 - Spain

¡Hola a todo el mundo, y bienvenidos! In this week’s Development Diary, we will be talking about the content that we have created for Spain and the different Iberian countries, mainly Castile and Aragon, as they are the top runners for its formation.

First of all, for the redesign of Spain’s content for the upcoming DLC, we took a bit different approach than other countries that have been shown in the previous weeks, following this line of thoughts:
- We thought that its mission trees did not need a major overhaul, as it was already quite developed in Golden Century, covering most of the Conquest & Colonization paths required as Spain; therefore, we aimed to redesign its structure, adding a few missions here and there to get some extra flavor, and to rework triggers and rewards, to update them in line with the other Great Powers.
- We also decided to put more effort into adding more ‘mechanical content’ instead.
- On top of that, we also decided to add more unique content, linked to new game mechanics, but also to older ones, such as adding new Holy Orders for Golden Century owners, in order to keep adding more depth to the game as a whole.
- I tried to add some not-so-known chunks of Spanish History to the content, because, you know, I have a previous background as Historian!

That said, let’s get started with the new content for Castile! When we started designing it, we decided that nothing could be more iconic that adding another civil war disaster:

1. Disaster Infantes.jpg

Note: Effects and numbers are not final, as usual.

The Infantes of Aragon were the sons of Fernando/Ferrán I, the first king of the Trastámara dynasty in Aragon, and therefore cousins of Juan II, king of Castile; his first wife, María de Aragón, was their sister. Early in the reign of Juan II, they tried to puppet the king, and seize power, leaning on their large properties in the country, and the support they had from a big sector of the Castilian Nobility. This is also portrayed by a new starting privilege for Castile’s Nobility, which will cause the following disaster to progress:

2. Factionalist Nobility.jpg

3. Disaster progress.jpg

A cursed start for Castile, I know, I know.
What will happen after the disaster fires is that this event will be triggered, giving two different choices to the player:

4. Infantes event 1.jpg

5. Infantes event 2.jpg

6. Infantes event 2.jpg

The disaster will now be possible to be ended, and as you may have noticed, it will impact the outcome of a new mission:

7. Disaster ending.jpg

8. Infantes mission.jpg

The first path will reduce the effects of the Factionalist Nobility, making it easier to get rid of it earlier, apart from giving a temporary boost to Juan II, but also comes with a bunch of rebels. The second decision means that the ‘Factionalist Nobility’ will be empowered, fewer rebels will appear, and it will give Castile early ‘Restoration of Union’ Casus Belli on Aragon and Navarra, as it means the supremacy of the same line of the Trastámara dynasty over all the three countries. But, on top of that, the event ‘Isabella of Castile’ won’t be triggered if you decide to back the Infantes in their fight against the king, thus making it more difficult to have ‘The Iberian Wedding’ event, and the peaceful unification of Spain. It’s up to the player to decide which path to follow, with its own trade-offs: Back the king and face the Nobility early on, or side with the Infantes, and aim for an early military push to form Spain.

Although the start of Castile will be troublesome, as there will still be the possibility of the 'Castillian Civil War' trigger, we wanted to make it rewarding to get out of it in any of the ways decided, and we also made a minor change in order that early game is a bit more bearable:

9. Enrique 0.jpg

Enrique IV ‘the 0/0/0’ is nevermore a 0/0/0!

Now let’s move on to see what the new mission tree for Castile and then Spain looks like:

10. CAS-SPA tree.png

Note: As usual, the design and art of the tree are not final.

You may have noticed a big change in the redesign, as we decided to leave the upper half of the tree as the Conquest & Government part of it, while the lower half will be for Trade & Colonization. There is a reason for this, which you will see later on the DD. For now, let’s discuss the most important changes for the Castile path to Spain.

The right-most part of the tree is designed around a new set of missions covering the evolution of the Modern State in Spain in the late 15th and early 16th centuries. The first one is about the final appeasement of the Castilian Nobility:

11. Reinforce Royal Authority.jpg

12. Reinforce Royal Authority 2.jpg

This leads to ‘Law and Order’, which will give nice flavor bonuses to the provinces of Valladolid and Granada until the end of the game, being the seats of the two main courts of justice in the country, the ‘Reales Chancillerías’:

13. Chancillerías 1.jpg

14. Chancillerías 2.jpg

Related to these, although not connected to them, we have another set of 3 missions down in the mission tree that is about the Government of the Spanish Empire:

15. Government.jpg

The first one will trigger the following event after completion:

16. Spanish Dollar.jpg

The second is directly linked to the construction of the ‘El Escorial’ monument. Meanwhile, the third one will lead to a new mechanic we are implementing for Spain, the ‘System of Councils’, (based upon the historical Polysynodial System) which will be unlocked by a Government Reform of the same name:

17. System of Councils mission.jpg

18. System of Councils reform.jpg

How is this mechanic working? It will open a new 0-100 progress bar, the ‘Council Consensus’, which will be slowly refilled depending on your Monthly Average Autonomy and Monthly Average Liberty Desire of your subjects. Numbers are still WIP, but our initial design is to make it so that the bar can be filled at 10 years the fastest, while not progressing at all if Monthly Average Autonomy and Monthly Average Liberty Desire are 100%:

19. System of Councils bar max.png

Note: Ruler ability modifiers are placeholder ones to make the mechanic appear in the game, there is still some code support needed to make it fully work with the ‘Monthly Average Autonomy’ and ‘Monthly Average Liberty Desire’ that I’ve mentioned. Also, take into account that the other numbers are also WIP.
The ‘Council Consensus’ will give an increasing escalating effect, giving you Monthly Splendor and Administrative Efficiency, but that’s not its only benefit, as when you reach 100 ‘Council Consensus’, you may be able of spending that amount in one of the three Government Actions, tied to each of the monarch powers. After clicking the button, you will get +1 monarch power of the chosen type for 10 years, and an event similar to the Estate Agendas will trigger, upon which you might be able to pick one of the Councils of that branch to support for 10 years, getting an additional modifier for that period.

20. system_councils_button_1.png

21. system_councils_button_2.png

22. system_councils_button_3.png

23. system_councils_event_example.png

24. System of Councils UI.png

Note: UI is WIP, but in the last pic you’ve got the current design of the new buttons, for the ‘Royal Council’, the ‘Council of State’, and the ‘Council of War’, respectively.

So, coming back to the new mission trees, let’s go to the leftmost part of it. We have moved there the already existing missions for the Spanish Armada and Invade England, but we have added 3 more there, making it the ‘Military Branch’ of the mission tree:

25. Military missions.png

The first mission, ‘Armies of Iberia’, will unlock the Navy and Army paths of the branch. But the meaty new content is on the Land part, to be honest, as we have created a new government reform for the Spanish Tercios:

26. armies_iberia_mission.png

27. assemble_tercios_mission.png

Which is, obviously, a new type of Land Special Unit!

28. tercios_basic.png

Note: Grey color is provisional.

This unit might be recruited from provinces of the Iberian culture group, and their availability will be increased by the Army Tradition that Spain has at the moment. So, that means that you will be able to recruit double the amount of Tercios if your Army Tradition is 100. About its combat performance, these units will have at the start the same modifier as Spain’s Tercios Age bonus, -30% Shock Damage Received (therefore, that means that we will change Spain’s Age bonus, although it is not yet decided, as we want to wait for a bit more to get results from our internal tests to give a proper new modifier).

But wait, this is not the end of the (Spanish) road! There is another mission, ‘Refine the Tercios’, which will allow you to modernize your Tercios units if you have a fixed number of Tercios (right now is 60, but this may change), and either 75% Army Professionalism or 90 Army Tradition, giving them the following effects on top until the end of the game, allowing Spain to extend the dominance of Tercios on the battlefields for a longer period than historically:

29. refine_tercios_mission.png

Note: Again, numbers are provisional, and might be changed.

This fits for us with the expanded Conquest missions of the tree:

30. rein_france_mission.png

‘Rein in France’ can be completed either by defeating or by allying with France, giving permanent Power Projection as a modifier.

31. Spanish Road.jpg

32. spanish_netherlands_mission.png

‘The Spanish Road’ aims to connect your dominions in Italy with the rich (and maybe cursed) Netherlands, which will now grant a big reward if completed.

33. Italy and Austria.jpg

34. fecho_imperio_mission.png

We have also reworked a bit the ‘Austrian branch’ flow and links and added a stronger reward for completing it (again, numbers are not final).

35. universal_monarchy_prerequisites2_mission.png

36. universal_monarchy_mission.png

If you manage to complete all the different branches of Conquest & Government, you will unlock a ‘finishing mission’ for Spain, giving a reward to your now Universal Empire.

OK, now we’re done with the Hegemonic Ambitions of Spain, so let’s move to the lower part of its mission tree, devoted to Trade & Colonization. The first redesign we made covers the commercial expansion and the new maritime routes that were established at the Age of Discovery. By completing it you will get some nice commercial bonuses, but most importantly, you will unlock two new types of ships:

37. Screenshot 2023-02-20 144559.jpg

38. reales_atarazanas.png

Here you have a new feature that we are adding to the upcoming DLC: Naval Special Units! A few countries will get them, on top of the 3 new special units that we have already presented (Samurai, Musketeers, and Tercios). And these are the Caravels and Galleons that are mentioned here:

39. caravel_ship_stats.png

40. galleon_ship_stats.png

After completing the ‘Reales Atarazanas’ mission, you will be able to recruit as much as 10% of your Naval Force Limit as this type of special ship (again, numbers are provisional).

This will help you with the Exploration branch, which we have not touched much, as it was already quite well developed. As you may have noticed, we have redesigned a bit the position and flow of the different missions, added a few different triggers and rewards here and there, and made a final mission after finishing the conquest of both México and Perú:

41. silver_trade.png

Here I’ve got to say that we have not added more content to the Colonial Nations and America. To be honest with you, it’s in our backlog, but it fell outside of the scope of the upcoming DLC, so this will have to wait for a future moment. What we are adding, on the other hand, is more types of Holy Orders, which will be part of the free update for the Golden Century DLC owners, and which will be the following ones (this list includes the 3 older ones, Jesuits, Dominicans, and Franciscans):

Monastic Orders (ADM)
  • Benedictines
    • -1 Local Unrest
    • +10% Trade Goods Size Modifier
  • Carthusians
    • -10% Local Construction Cost
    • -10% Local State Maintenance Modifier
  • Hieronymites
    • +10% Local Tax Modifier
    • -10% Local Governing Cost
  • Jesuits
    • +1% Local Missionary Strength
    • +10% Local Production Efficiency
Mendicant Orders (DIP)
  • Augustinians
    • +1 Institution Growth
    • -10% Local Missionary Maintenance Cost
  • Carmelites
    • +20% Local Religious Conversion Resistance
    • +20% Local Religious Unity Contribution
  • Dominicans
    • +1.5% Local Missionary Strength
    • +10% Local Institution Spread
  • Franciscans
    • -1 Local Unrest
    • -0.05 Monthly Devastation

Military Orders (MIL)
  • Order of Calatrava (CAS/NAV)
    • +10% Local Defensiveness
  • Order of Avis (POR)
    • +25% Local Sailors
  • Order of Montesa (ARA)
    • +25% Local Garrison Size
  • Order of Alcántara (LEO/AST)
    • -10% Local Fort Maintenance Modifier
    • -25% Local Construction Time
  • Order of Santiago
    • +5% Local Manpower
  • Order of San Juan
    • Blocks Slave Raids
    • -0.25 Local Monthly Devastation
42. Holy Orders tease.png

A sneak peek of the new WIP art of the Holy Orders!​

Let’s now move to Aragon! This country has received an update over its former mission tree, aiming at improving its game flow, but also to make it work with the Spanish one:

43. ARAtree.png

First and foremost, the mission ‘Intervene in Castile’ is new, giving the player different options for completing it:

44. Screenshot 2023-02-20 151600.jpg

45. intervene_in_castile_aragon.png

But to achieve dominance over Iberia, you will have to tackle first your internal problems, mainly the inflight between the Remença Peasants and the Catalan Nobility that was ongoing in the middle of the 15th century. You will have to wait for the ‘Sindicat Remença’ event to trigger, which has been reworked, giving an extra option that leads to turning Aragon into a Peasant Republic:

46. sindicat_remenca_event_peasant_option_aragon.png

This will open up the option of resolving ‘The War of the Remences’ mission, which will also allow you to deal with the Catalan Nobility, with different starting conditions depending on what you picked in the ‘Sindicat Remença’ event:

47. Screenshot 2023-02-20 152324.jpg

48. Screenshot 2023-02-20 152359.jpg

Afterward, you will be able to focus on the Conquest and Expansion branches of the mission tree:

49. Screenshot 2023-02-20 152611.jpg


‘Crowns of Iberia’ will give you the ‘Hegemon of Iberia’ modifier until the end of the game.
50. crowns_of_iberia_mission_aragon.png


‘Consulate of the Sea’ mission and event have been reworked, opening up a new government reform:
49. consulate_sea_mission_aragon.png

50. consulate_sea_event_aragon.png


‘Mediterranean Ambitions’ now unlock the expansion into the Eastern Mediterranean:
53.med_ambitions_aragon_mission.png


Some of the reworked rewards of the mission tree:
54. combat_barbary_piracy_mission_aragon.png

55. occupy_alexandria_mission_ara.png

56. industrial_districts_mission_aragon.png

57. golden_century_mission_aragon.png

And, finally, if you manage to form Spain as Aragon, what will happen is that you will keep the Aragonese mission tree, AND you will get the Trade & Colonization branch on the lower half, making for a different mission tree than that of a ‘Castilian’ Spain:

58. ARASPAtree.png

Finally, we made a limited rework to the Spanish Ideas, to make it work a bit better with all the other content:

  • Buffed Spanish Naval Doctrine
    • Move the 'A Spanish Armada' Idea modifiers to the Naval Doctrine
  • Ideas
    • Changed 'Devout Catholicism' name to 'Devout Christianism'
      • Added Church Power and Fervor in case of being Protestant or Reformed
    • 'Treasure Fleet' replaced by the Castilian Idea 'School of Salamanca'
      • Added +10% Reform Progress Growth (also to Castilian Idea)
    • 'A Spanish Armada' now gets:
      • +25% Naval Force Limit modifier from Treasure Fleet
      • +25% Available Marines
    • Changed 'Rein in the Cortes'
      • -5 Reduced Absolutism from Privileges
    • New Idea order:
      • Devout Christianism
      • Inter Caetera
      • School of Salamanca
      • A Spanish Armada
      • Casa de Contratación
      • Siglo de Oro
      • Rein in the Cortes

60. SPA_ideas_script.png
59. SPA_ideas_game.png


And speaking of the Spanish ideas, we are currently having a debate in the team about what to do with the Artillery Fire modifier, if to keep them as they are in the different idea sets, or replace them with something else. On this topic, we would like to hear out the opinion of the community, as this might be somewhat of a controversial issue (so, please, be civic while debating it!)

And what about the other Iberian countries? We have also added new content for Portugal and Navarra! But we are going to talk about that in a couple of weeks, along with other countries which were not considered to be part of the ‘core’ of the upcoming DLC; but trust me, we’re not diminishing Portugal’s role in the Early Modern Age! In fact, this is also a good opportunity to share with us which tweaks you would want to see, as we’re right now polishing that new content. What I can show now is a sneak peek of something that the Portuguese players have been asking for a while, and that we have changed for good:

61. Screenshot 2023-02-20 155043.jpg

A wild Blue Portugal appeared! So many fado vibes <3

That’s all for today! I’ll be spending some time this week on the forums, reviewing all the feedback from this DD, and also of the previous one, so please leave your comments and thoughts on the new content! And next week, @Ogele will be showing the content for Great Britain!

62. Comic.png
 

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I'm a bit out of the loop, why a blue portugal? Is it like a Prussian Blue thing?
A much better question would be why was it green in the first place :p

Blue-white are kind of the historical Portuguese colors. They were included in their original coat of arms(unlike green) and they were the dominant colors on the first Portuguese flag.
Also I think it's just kind of a tradition at this point? Civ does it this way, AoE does it this way. Total Wars do it like this...
 
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@Pavía

Considering the peasent republic. Any chance we could get formable catalonia along with some meme missions ala dithmarchsen?
 
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Nice to see all these important changes such as Blue Prussia and Blue Portugal. Seriously, these changes hype me up more than the mission trees themselves :)

Now we just need Red Ottomans (Preferably same as Janissary unit colour) and (this is just my opinion) Red Rome. (Especially Rome, I think the red color from Imperator would fit Rome more than the purple it has rn.)
 
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Do none of the Holy Orders affect the Culture Conversion Cost anymore?
It shows the Dominicans, who helped with culture conversion, now give Missionary Strength just like the Jesuits.

I hope its WIP and at least one Holy Order affects culture in the final version.
 
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And what about the other Iberian countries? We have also added new content for Portugal and Navarra! But we are going to talk about that in a couple of weeks, along with other countries which were not considered to be part of the ‘core’ of the upcoming DLC; but trust me, we’re not diminishing Portugal’s role in the Early Modern Age! In fact, this is also a good opportunity to share with us which tweaks you would want to see, as we’re right now polishing that new content. What I can show now is a sneak peek of something that the Portuguese players have been asking for a while, and that we have changed for good:

What the Portuguese player base asked during the Golden Century dev diaries weren't a colour change, but for you to be realistic and try to represent actual history instead of your own perspective about history. I don't really care about a colour change, and in fact I don't see why the Green is being replaced by Blue. Green can be related to the House of Avis during the initial stage of the game and for century and half at least. Blue was only really used later on during the Absolutism and afterwards. Portugal has been Green since EU1, so I really don't understand this change.

Regarding actual history: Spanish ships are strong as damn, and so are their national ideas. Portuguese ideas are a joke (although they have been made much better lately), and the Portuguese ships, far weaker than their spanish counterparts, when in fact Portuguese ships were much stronger - the Spanish themselves often used Portuguese ships to be their flagships due to their superior design. For half of the game's timeframe at least, the Spanish used a fleet that was dominant mostly on the mediteranean, and not for use in deep waters like the Portuguese one. Yet everyone knows who got the Heavy Ship bonus in their national ideas. And it is not a +5% bonus, it is a flat +10% bonus while the real shipbuilders of Iberia during more than half of the game's timeframe, get 0%.

Also, Portugal doesn't even get a single restoration of union CB on anyone, while Castile gets several. If you cannot understand how absurd this is, there is no further point in arguing anything at all. Afonso V's wife was the legitimate heir to the castilian throne, and he, the portuguese king Afonso V (alongside his wife) were the real kings of Castile for a good while before being overthrown by Isabela and the Aragonese Usurper. Not to mention how close the Portuguese were to the English, and if Spain gets a CB union on England, cannot understand why Portugal doesn't. Also, Portugal shouldn't even need or should ever want to create Spain, since that was a Castilian invention. The mere notion of Portugal creating Spain, or having to create Spain in order to receive superior bonus, is of bad taste for some. That is like saying that Poland has to form Russia in order to have strong ideas and better missions. An idea many people would laugh at or receive as insulting or as a complete non-sense.

Could go on and on about how bad many of the Portuguese missions are, but I will refrain for now until new dev diaries are developed. I just hope Portugal also receives Tercios for now, because they used them as well. That was one of my biggest complaints about Golden Century - could never understand why the Rajputs got their own unique unit when the Iberian countries that dominated warfare for decades didn't. A funny, and hilarious comparison.
 
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What the Portuguese player base asked during the Golden Century dev diaries weren't a colour change, but for you to be realistic and try to represent actual history instead of your own perspective about history.
Please drop on our feedback thread. Blue Portugal is just a tiny rock that will unleash an avalanche!
(A few of us did want Blue Portugal)
 
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So we are back to 3 button mechanics?
And I weep for MP games because after this DLC the balance will be completely gone and every nation from this DLC will be much stronger than everyone else thanks to all these mission bonuses.
 
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Great developer diary, I was very shocked to see all the new Catholic Holy Orders, really exciting stuff and I am hoping this means that more tags aside than just the Iberian Catholics will have access to them. I found it really cool as well to see that Aragon will have the option to become a Peasant Republic. It is good that Portugal and Navarra will be getting their additions discussed later on, I would just like to echo the hopes that Granada/Andalusia will also receive some love and new content alongside the rest of the tags in the peninsula. Also would be really good to see some new Muslim Holy Orders getting added as well.

Good to know that colonial tags and content aren't being forgotten but are just on the backlog until they can be fully focused on, makes me excited to see what will be added for them. Would love to see Cuba and Haiti finally receive unique NI's and missions, Haitian Vodou added as a religion, more colonial tags like Puerto Rico, generally feel that colonial content in Caribbean getting a revamp would benefit the region massively.
 
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I'm curious what will be free, what will be part of Golden Century, and what will be part of this paid DLC. Because of this is all part of a new paid DLC then it feels like it makes Golden Century even worse, which is a weird way to go.

But i feel conflicted about it because I def agree that you should be able to make updates to things that have previously received DLC. Not being able to update an area just because it has had a DLC focussing on it is, i think, bad for the game...
 
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What is court ideas as mentioned in Catalan nobility mission criteria image. ??
Why are all nations getting the same moral amd discipline buff in europe reducing versatility and just making every european at par with Prussian and making the rest specially India and Persia as weak backward nations
 
Also, Portugal shouldn't even need or should ever want to create Spain, since that was a Castilian invention.
Seriously? Spain (Hispania) was the name for all of Iberia since Roman times, and many Visigoth kings styled themselves Kings of Hispania. All Iberian monarchies prior to the formation of the polity of Spain were Spanish. What the Spanish (erstwhile Castillian) monarchs did was appropriate a term that meant all of Iberia for their own realm, which I believe the Portuguese monarchy complained about.

In an alt-history scenario where Portugal unites Iberia, the word Spain wouldn't have its OTL modern political meanings, and I'm sure they would use it for their new greater kingdom.
 
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My vote goes to leaving Spain's Artillery Fire unchanged, they were one of the first to implement base fire/shock modifiers into their NI's, and that makes it iconic! Also Spain being a real heavy hitter during this time period, they should be able to stand up to the likes of France/Prussia/Poland, etc. and this gives them something more unique to do it with.

If you are tweaking Spain's ideas, might I suggest replacing it's +1 Possible Dip Policy with +1 Free Dip Policy instead? +1 Possible Dip policy always felt kind of weak to me because in most cases you would rather have the extra mana to develop the nice trade goods, but with +1 Free Dip Policy a Spain player can go ahead and fill out those policy slots worry free if they wanted to in the late game, combined with the free policies gov reform at the end.
 
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What we are adding, on the other hand, is more types of Holy Orders, which will be part of the free update for the Golden Century DLC owners, and which will be the following ones (this list includes the 3 older ones, Jesuits, Dominicans, and Franciscans):

Monastic Orders (ADM)
  • Benedictines
    • -1 Local Unrest
    • +10% Trade Goods Size Modifier
  • Carthusians
    • -10% Local Construction Cost
    • -10% Local State Maintenance Modifier
  • Hieronymites
    • +10% Local Tax Modifier
    • -10% Local Governing Cost
  • Jesuits
    • +1% Local Missionary Strength
    • +10% Local Production Efficiency
Mendicant Orders (DIP)
  • Augustinians
    • +1 Institution Growth
    • -10% Local Missionary Maintenance Cost
  • Carmelites
    • +20% Local Religious Conversion Resistance
    • +20% Local Religious Unity Contribution
  • Dominicans
    • +1.5% Local Missionary Strength
    • +10% Local Institution Spread
  • Franciscans
    • -1 Local Unrest
    • -0.05 Monthly Devastation

Military Orders (MIL)
  • Order of Calatrava (CAS/NAV)
    • +10% Local Defensiveness
  • Order of Avis (POR)
    • +25% Local Sailors
  • Order of Montesa (ARA)
    • +25% Local Garrison Size
  • Order of Alcántara (LEO/AST)
    • -10% Local Fort Maintenance Modifier
    • -25% Local Construction Time
  • Order of Santiago
    • +5% Local Manpower
  • Order of San Juan
    • Blocks Slave Raids
    • -0.25 Local Monthly Devastation
View attachment 949344
A sneak peek of the new WIP art of the Holy Orders!​
I do love all the new options for holy orders! Especially the WIP art. Now we got so many options that will probably find myself questioning which one I should use. Still I do have to question any changes to how you establish holy orders? There's a lot of options but you can only ever use one pur state. Limiting their uses. Not just that you need to own the entire state for them to work and apply. That limits their use a lot, for example (I know it wasn't added but) the portguese order of christ, I can't add it to madeira. Because I dont own the entire state... a better example is Portugal taking key trade ports around the world. Jesuits had a good presense in japan, so naturally when I own nagasaki for larp reasons will want to establish the jesuits there. But i can't, because I dont own the entire state.
It would be lovely if you could establish holy orders even if you dont own the entire state, it would make the holy orders have a bigger impact in game and make them more flexible to use. You are still encouraged to use them when you own the entire state (since it gives +1 dev to all provinces).
 
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@Pavía

Considering the peasent republic. Any chance we could get formable catalonia along with some meme missions ala dithmarchsen?
Catalonia is already a releasable tag, but I was thinking something along these lines, too. ¡No pasaran!
 
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As a Portugal player, I would love to see more flavor events around the early explorations and the negotiations with Spain that eventually led to Mare Clausum claims.

Some ideas to explore:
  • Portugal historically rounded Cape Bojador in 1434, but PT starts with this area undiscovered. This is an easy fix.
  • Struggle with Castile over Canaries
  • Early Papal Bulls giving PT monopoly rights south of the cape (maybe give PT more of a reason to colonize here instead of competing with CAS for the Caribbean 100% of the time)
  • Treaties of Tordesillas and Zaragoza (the real ones that established Iberian Mare Clausum, not the game mechanic)
    • PS: maybe change the name of the game mechanic to something more general like "Papal Bull of Colonization" or something, rather than having 30 different "Treaties of Tordesillas" between countries that have nothing to do with Spain.
ALSO, here are some ideas for political flavor events that could be expanded upon more in the game:
  • The disputed succession of King John II in 1492 - 1498, which saw the king try unsuccessfully to legitimize his bastard son after the death of his primary heir. This eventually resulted in the ascension of his cousin, Manuel I
    • Manuel I was particularly important in later discoveries and also was a main supporter of the Portuguese Inquisition. Things might have been very different had the kings son succeeded.
  • Speaking of the PT Inquisition, it and the expulsion of jews from Portugal were the direct result of Manuel I agreeing to such terms in order to secure a marriage with the daughter of Ferdi and Izzi of Spain. This would be a very interesting game event.
The sooner Portugal "sees" it, the sooner everyone else does, so some liberties with discovery dates might be beneficial to playbalance.