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Europa Universalis IV - Development Diary 21st of February 2023 - Spain

¡Hola a todo el mundo, y bienvenidos! In this week’s Development Diary, we will be talking about the content that we have created for Spain and the different Iberian countries, mainly Castile and Aragon, as they are the top runners for its formation.

First of all, for the redesign of Spain’s content for the upcoming DLC, we took a bit different approach than other countries that have been shown in the previous weeks, following this line of thoughts:
- We thought that its mission trees did not need a major overhaul, as it was already quite developed in Golden Century, covering most of the Conquest & Colonization paths required as Spain; therefore, we aimed to redesign its structure, adding a few missions here and there to get some extra flavor, and to rework triggers and rewards, to update them in line with the other Great Powers.
- We also decided to put more effort into adding more ‘mechanical content’ instead.
- On top of that, we also decided to add more unique content, linked to new game mechanics, but also to older ones, such as adding new Holy Orders for Golden Century owners, in order to keep adding more depth to the game as a whole.
- I tried to add some not-so-known chunks of Spanish History to the content, because, you know, I have a previous background as Historian!

That said, let’s get started with the new content for Castile! When we started designing it, we decided that nothing could be more iconic that adding another civil war disaster:

1. Disaster Infantes.jpg

Note: Effects and numbers are not final, as usual.

The Infantes of Aragon were the sons of Fernando/Ferrán I, the first king of the Trastámara dynasty in Aragon, and therefore cousins of Juan II, king of Castile; his first wife, María de Aragón, was their sister. Early in the reign of Juan II, they tried to puppet the king, and seize power, leaning on their large properties in the country, and the support they had from a big sector of the Castilian Nobility. This is also portrayed by a new starting privilege for Castile’s Nobility, which will cause the following disaster to progress:

2. Factionalist Nobility.jpg

3. Disaster progress.jpg

A cursed start for Castile, I know, I know.
What will happen after the disaster fires is that this event will be triggered, giving two different choices to the player:

4. Infantes event 1.jpg

5. Infantes event 2.jpg

6. Infantes event 2.jpg

The disaster will now be possible to be ended, and as you may have noticed, it will impact the outcome of a new mission:

7. Disaster ending.jpg

8. Infantes mission.jpg

The first path will reduce the effects of the Factionalist Nobility, making it easier to get rid of it earlier, apart from giving a temporary boost to Juan II, but also comes with a bunch of rebels. The second decision means that the ‘Factionalist Nobility’ will be empowered, fewer rebels will appear, and it will give Castile early ‘Restoration of Union’ Casus Belli on Aragon and Navarra, as it means the supremacy of the same line of the Trastámara dynasty over all the three countries. But, on top of that, the event ‘Isabella of Castile’ won’t be triggered if you decide to back the Infantes in their fight against the king, thus making it more difficult to have ‘The Iberian Wedding’ event, and the peaceful unification of Spain. It’s up to the player to decide which path to follow, with its own trade-offs: Back the king and face the Nobility early on, or side with the Infantes, and aim for an early military push to form Spain.

Although the start of Castile will be troublesome, as there will still be the possibility of the 'Castillian Civil War' trigger, we wanted to make it rewarding to get out of it in any of the ways decided, and we also made a minor change in order that early game is a bit more bearable:

9. Enrique 0.jpg

Enrique IV ‘the 0/0/0’ is nevermore a 0/0/0!

Now let’s move on to see what the new mission tree for Castile and then Spain looks like:

10. CAS-SPA tree.png

Note: As usual, the design and art of the tree are not final.

You may have noticed a big change in the redesign, as we decided to leave the upper half of the tree as the Conquest & Government part of it, while the lower half will be for Trade & Colonization. There is a reason for this, which you will see later on the DD. For now, let’s discuss the most important changes for the Castile path to Spain.

The right-most part of the tree is designed around a new set of missions covering the evolution of the Modern State in Spain in the late 15th and early 16th centuries. The first one is about the final appeasement of the Castilian Nobility:

11. Reinforce Royal Authority.jpg

12. Reinforce Royal Authority 2.jpg

This leads to ‘Law and Order’, which will give nice flavor bonuses to the provinces of Valladolid and Granada until the end of the game, being the seats of the two main courts of justice in the country, the ‘Reales Chancillerías’:

13. Chancillerías 1.jpg

14. Chancillerías 2.jpg

Related to these, although not connected to them, we have another set of 3 missions down in the mission tree that is about the Government of the Spanish Empire:

15. Government.jpg

The first one will trigger the following event after completion:

16. Spanish Dollar.jpg

The second is directly linked to the construction of the ‘El Escorial’ monument. Meanwhile, the third one will lead to a new mechanic we are implementing for Spain, the ‘System of Councils’, (based upon the historical Polysynodial System) which will be unlocked by a Government Reform of the same name:

17. System of Councils mission.jpg

18. System of Councils reform.jpg

How is this mechanic working? It will open a new 0-100 progress bar, the ‘Council Consensus’, which will be slowly refilled depending on your Monthly Average Autonomy and Monthly Average Liberty Desire of your subjects. Numbers are still WIP, but our initial design is to make it so that the bar can be filled at 10 years the fastest, while not progressing at all if Monthly Average Autonomy and Monthly Average Liberty Desire are 100%:

19. System of Councils bar max.png

Note: Ruler ability modifiers are placeholder ones to make the mechanic appear in the game, there is still some code support needed to make it fully work with the ‘Monthly Average Autonomy’ and ‘Monthly Average Liberty Desire’ that I’ve mentioned. Also, take into account that the other numbers are also WIP.
The ‘Council Consensus’ will give an increasing escalating effect, giving you Monthly Splendor and Administrative Efficiency, but that’s not its only benefit, as when you reach 100 ‘Council Consensus’, you may be able of spending that amount in one of the three Government Actions, tied to each of the monarch powers. After clicking the button, you will get +1 monarch power of the chosen type for 10 years, and an event similar to the Estate Agendas will trigger, upon which you might be able to pick one of the Councils of that branch to support for 10 years, getting an additional modifier for that period.

20. system_councils_button_1.png

21. system_councils_button_2.png

22. system_councils_button_3.png

23. system_councils_event_example.png

24. System of Councils UI.png

Note: UI is WIP, but in the last pic you’ve got the current design of the new buttons, for the ‘Royal Council’, the ‘Council of State’, and the ‘Council of War’, respectively.

So, coming back to the new mission trees, let’s go to the leftmost part of it. We have moved there the already existing missions for the Spanish Armada and Invade England, but we have added 3 more there, making it the ‘Military Branch’ of the mission tree:

25. Military missions.png

The first mission, ‘Armies of Iberia’, will unlock the Navy and Army paths of the branch. But the meaty new content is on the Land part, to be honest, as we have created a new government reform for the Spanish Tercios:

26. armies_iberia_mission.png

27. assemble_tercios_mission.png

Which is, obviously, a new type of Land Special Unit!

28. tercios_basic.png

Note: Grey color is provisional.

This unit might be recruited from provinces of the Iberian culture group, and their availability will be increased by the Army Tradition that Spain has at the moment. So, that means that you will be able to recruit double the amount of Tercios if your Army Tradition is 100. About its combat performance, these units will have at the start the same modifier as Spain’s Tercios Age bonus, -30% Shock Damage Received (therefore, that means that we will change Spain’s Age bonus, although it is not yet decided, as we want to wait for a bit more to get results from our internal tests to give a proper new modifier).

But wait, this is not the end of the (Spanish) road! There is another mission, ‘Refine the Tercios’, which will allow you to modernize your Tercios units if you have a fixed number of Tercios (right now is 60, but this may change), and either 75% Army Professionalism or 90 Army Tradition, giving them the following effects on top until the end of the game, allowing Spain to extend the dominance of Tercios on the battlefields for a longer period than historically:

29. refine_tercios_mission.png

Note: Again, numbers are provisional, and might be changed.

This fits for us with the expanded Conquest missions of the tree:

30. rein_france_mission.png

‘Rein in France’ can be completed either by defeating or by allying with France, giving permanent Power Projection as a modifier.

31. Spanish Road.jpg

32. spanish_netherlands_mission.png

‘The Spanish Road’ aims to connect your dominions in Italy with the rich (and maybe cursed) Netherlands, which will now grant a big reward if completed.

33. Italy and Austria.jpg

34. fecho_imperio_mission.png

We have also reworked a bit the ‘Austrian branch’ flow and links and added a stronger reward for completing it (again, numbers are not final).

35. universal_monarchy_prerequisites2_mission.png

36. universal_monarchy_mission.png

If you manage to complete all the different branches of Conquest & Government, you will unlock a ‘finishing mission’ for Spain, giving a reward to your now Universal Empire.

OK, now we’re done with the Hegemonic Ambitions of Spain, so let’s move to the lower part of its mission tree, devoted to Trade & Colonization. The first redesign we made covers the commercial expansion and the new maritime routes that were established at the Age of Discovery. By completing it you will get some nice commercial bonuses, but most importantly, you will unlock two new types of ships:

37. Screenshot 2023-02-20 144559.jpg

38. reales_atarazanas.png

Here you have a new feature that we are adding to the upcoming DLC: Naval Special Units! A few countries will get them, on top of the 3 new special units that we have already presented (Samurai, Musketeers, and Tercios). And these are the Caravels and Galleons that are mentioned here:

39. caravel_ship_stats.png

40. galleon_ship_stats.png

After completing the ‘Reales Atarazanas’ mission, you will be able to recruit as much as 10% of your Naval Force Limit as this type of special ship (again, numbers are provisional).

This will help you with the Exploration branch, which we have not touched much, as it was already quite well developed. As you may have noticed, we have redesigned a bit the position and flow of the different missions, added a few different triggers and rewards here and there, and made a final mission after finishing the conquest of both México and Perú:

41. silver_trade.png

Here I’ve got to say that we have not added more content to the Colonial Nations and America. To be honest with you, it’s in our backlog, but it fell outside of the scope of the upcoming DLC, so this will have to wait for a future moment. What we are adding, on the other hand, is more types of Holy Orders, which will be part of the free update for the Golden Century DLC owners, and which will be the following ones (this list includes the 3 older ones, Jesuits, Dominicans, and Franciscans):

Monastic Orders (ADM)
  • Benedictines
    • -1 Local Unrest
    • +10% Trade Goods Size Modifier
  • Carthusians
    • -10% Local Construction Cost
    • -10% Local State Maintenance Modifier
  • Hieronymites
    • +10% Local Tax Modifier
    • -10% Local Governing Cost
  • Jesuits
    • +1% Local Missionary Strength
    • +10% Local Production Efficiency
Mendicant Orders (DIP)
  • Augustinians
    • +1 Institution Growth
    • -10% Local Missionary Maintenance Cost
  • Carmelites
    • +20% Local Religious Conversion Resistance
    • +20% Local Religious Unity Contribution
  • Dominicans
    • +1.5% Local Missionary Strength
    • +10% Local Institution Spread
  • Franciscans
    • -1 Local Unrest
    • -0.05 Monthly Devastation

Military Orders (MIL)
  • Order of Calatrava (CAS/NAV)
    • +10% Local Defensiveness
  • Order of Avis (POR)
    • +25% Local Sailors
  • Order of Montesa (ARA)
    • +25% Local Garrison Size
  • Order of Alcántara (LEO/AST)
    • -10% Local Fort Maintenance Modifier
    • -25% Local Construction Time
  • Order of Santiago
    • +5% Local Manpower
  • Order of San Juan
    • Blocks Slave Raids
    • -0.25 Local Monthly Devastation
42. Holy Orders tease.png

A sneak peek of the new WIP art of the Holy Orders!​

Let’s now move to Aragon! This country has received an update over its former mission tree, aiming at improving its game flow, but also to make it work with the Spanish one:

43. ARAtree.png

First and foremost, the mission ‘Intervene in Castile’ is new, giving the player different options for completing it:

44. Screenshot 2023-02-20 151600.jpg

45. intervene_in_castile_aragon.png

But to achieve dominance over Iberia, you will have to tackle first your internal problems, mainly the inflight between the Remença Peasants and the Catalan Nobility that was ongoing in the middle of the 15th century. You will have to wait for the ‘Sindicat Remença’ event to trigger, which has been reworked, giving an extra option that leads to turning Aragon into a Peasant Republic:

46. sindicat_remenca_event_peasant_option_aragon.png

This will open up the option of resolving ‘The War of the Remences’ mission, which will also allow you to deal with the Catalan Nobility, with different starting conditions depending on what you picked in the ‘Sindicat Remença’ event:

47. Screenshot 2023-02-20 152324.jpg

48. Screenshot 2023-02-20 152359.jpg

Afterward, you will be able to focus on the Conquest and Expansion branches of the mission tree:

49. Screenshot 2023-02-20 152611.jpg


‘Crowns of Iberia’ will give you the ‘Hegemon of Iberia’ modifier until the end of the game.
50. crowns_of_iberia_mission_aragon.png


‘Consulate of the Sea’ mission and event have been reworked, opening up a new government reform:
49. consulate_sea_mission_aragon.png

50. consulate_sea_event_aragon.png


‘Mediterranean Ambitions’ now unlock the expansion into the Eastern Mediterranean:
53.med_ambitions_aragon_mission.png


Some of the reworked rewards of the mission tree:
54. combat_barbary_piracy_mission_aragon.png

55. occupy_alexandria_mission_ara.png

56. industrial_districts_mission_aragon.png

57. golden_century_mission_aragon.png

And, finally, if you manage to form Spain as Aragon, what will happen is that you will keep the Aragonese mission tree, AND you will get the Trade & Colonization branch on the lower half, making for a different mission tree than that of a ‘Castilian’ Spain:

58. ARASPAtree.png

Finally, we made a limited rework to the Spanish Ideas, to make it work a bit better with all the other content:

  • Buffed Spanish Naval Doctrine
    • Move the 'A Spanish Armada' Idea modifiers to the Naval Doctrine
  • Ideas
    • Changed 'Devout Catholicism' name to 'Devout Christianism'
      • Added Church Power and Fervor in case of being Protestant or Reformed
    • 'Treasure Fleet' replaced by the Castilian Idea 'School of Salamanca'
      • Added +10% Reform Progress Growth (also to Castilian Idea)
    • 'A Spanish Armada' now gets:
      • +25% Naval Force Limit modifier from Treasure Fleet
      • +25% Available Marines
    • Changed 'Rein in the Cortes'
      • -5 Reduced Absolutism from Privileges
    • New Idea order:
      • Devout Christianism
      • Inter Caetera
      • School of Salamanca
      • A Spanish Armada
      • Casa de Contratación
      • Siglo de Oro
      • Rein in the Cortes

60. SPA_ideas_script.png
59. SPA_ideas_game.png


And speaking of the Spanish ideas, we are currently having a debate in the team about what to do with the Artillery Fire modifier, if to keep them as they are in the different idea sets, or replace them with something else. On this topic, we would like to hear out the opinion of the community, as this might be somewhat of a controversial issue (so, please, be civic while debating it!)

And what about the other Iberian countries? We have also added new content for Portugal and Navarra! But we are going to talk about that in a couple of weeks, along with other countries which were not considered to be part of the ‘core’ of the upcoming DLC; but trust me, we’re not diminishing Portugal’s role in the Early Modern Age! In fact, this is also a good opportunity to share with us which tweaks you would want to see, as we’re right now polishing that new content. What I can show now is a sneak peek of something that the Portuguese players have been asking for a while, and that we have changed for good:

61. Screenshot 2023-02-20 155043.jpg

A wild Blue Portugal appeared! So many fado vibes <3

That’s all for today! I’ll be spending some time this week on the forums, reviewing all the feedback from this DD, and also of the previous one, so please leave your comments and thoughts on the new content! And next week, @Ogele will be showing the content for Great Britain!

62. Comic.png
 

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Sorry, how many reworks has Spain had at this point? I truly could not care less about them, as they mostly just end up being a boss for any of the actually interesting starts when they invade via colonization but considering the love Sweden gets in DLC you can hardly blame Spanish Paradox for gushing over their country.

Still, was I just tripping when I thought y'all were going to rework the middle east? If this DLC is themed around reworking and improving the old ones, then fine I guess, just bizarre to lead a long dev diary on how you're "fixing" what ain't broke.
It's not that previous DLCs are broke, it's mainly that their missions, bonuses and modifiers are sort of lame, weak. Most of them revolves get claim there to conquer that. I am glad that devs decided to revisit some of the older content for big players like France or Russia and give them actuall bonuses and modifiers that are impactfull. And last this DLC is about Great Powers or countries that have potential to become one.

And about Middle East, i also can't wait since i really want to try Ardabil/Persia and go Zoroastrian.
 
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Hello ! This is a nice DD ! I love it, as always ❤️
Tho I was wondering, isn't that lowlands went from one Habsburg family to the other ? Like, at some point it was Spanish, then it was Austrian, just like Napoli, I dont remember from whom to whom it passed tho...
So, would it possible to have an event for that ? So for instance if lowlands are Austrian and Spain get PU over them they could claim directly lowlands and it would switch to them ? And the reverse could be true, like if lowlands are Spanish and Austria get the "biggest Habsburg family" cf : if they get stronger than Spain, well lowlands could come back to them ? The same could be true with Napoli and the two sicilies...

I also hope Piemonte Sardinia will be "naturally" more likely to form ! And could it be that Austria and Piemonte could trade Sicilia and Sardinia at one point ? just like at the end of the Spanish succession war of 1714 or something ! It could be really fun for country to swap control over provinces, just like it happened in reality !
Thanks for reading all of this, I love what you're doing Tinto team ! Have a great day :)
 
Please, Golden/Yellowish colour for the Tercios special unit!

I'd prefer that the tercio regiment color would be burgundy like the Cross of Burgundy, as the tercios were organized during Habsburg rule, but the purple from the arms of Leon would be a good alternative.
 
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I really like the special naval units! Could this mean we'll be seeing a "Sea Beggar" special unit for the Netherlands? Please?

I'm looking forward to new stuff for Britain (especially for Scotland and Ireland, hopefully), but please don't make redcoats a new special unit. There's so many, and we already have marines.

Edit: I would accept a combat bonus specifically to Marines, kind of like Norwegian Scandanavia's Leidang privileges.

I like special units, but I do worry we're getting a little bit silly with them. Samurai make sense and maybe musketeers, but tercios feel iffy to me. It does feel like we're hitting Civ Unique Unit territory.

Lions of the North had a good balance, I think. Sweden and Poland got their special units, but other stuff that could have been treated as special units like the Leidang Conscription or the Hakkapeliitta were marine bonuses and unique mercenaries respectively.

Also since I mentioned Norway: I know this is more of a Majors focused dlc, but could we see Norway's mountain development privilege expanded to, say, Switzerland?
 
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The DD was loose in many parts, it does not explain well how it happens,

1 do not explain what will happen with the Iberia wedding

2 the rewards of the colonization branch are very bad and they did not change them, what is the use of 500 ducats for conquering Mexico if Spain has the money left over

The rewards of the university monarchy mission are an insult since to complete that mission you are already the only power in Europe you need something more powerful

4 seeing how it starts where can I put you in 3 disaster at the beginning I don't think the AI is going to be able to solve this I'm sure the AI is going to be stamped with 5 disaster

5 the possibility that Castilla can colonize Tenerife before or prevent Portugal from colonizing it and that by the way the treaty of Tordesillas is useless

6 all the new content seems very good to me Spain will be very good

7 I would like the artillery bonus to be maintained

8 If we are going to move the capital to Madrid, we must also move the center of commerce

9 the Castilian civil war does not have the dimension that it should
 
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I hope that the next DD give GB something like aragon and centers more around Ireland and Scotland
My hope for GB is mainly around Scotland where they inherit English throne by king James 1. This is something that happend historicaly and it would be cool to have an event that enables Scotland to PU England. English AI could always accept PU while player could decline it. Also, like it's the case with Spain, it would be cool to have different missions for GB if Scotland forms it or if England forms it.
 
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I really have to address the growing overflow with "special units".
I mean troops like "Streltsy" and "Caroleans" weren't really special - it was a name for regular troops of their respective countries (for example, Streltsy being the first regular army of Russia, established by Tsar Ivan IV "the Fearsome"). Lately we've got the whole regiments of samurai(!), French Musketeers and now Spanish Tercios (who are definitely more tercios than the regular tercios). Maybe it's not too late to stop and rethink these descions?
 
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Good job but i was hopping for some content about the war of the Castilian succession (1475-1479). In this war Isabella (marry with the heir to Aragon) fought against Joanna (marry with the king of Portugal). I think it could be a good way to decide if you want an Iberian wedding with Portugal or Aragon, or if you are Aragon or Portugal to take the crown of Castile us an UP. This is a big miss opportunity because it could give content to all 3 Iberian nations at the same time. Instead, you added "infantes of Aragon" as a disaster, itself is ok, the problem is that it seems to be a clone to the "castillian civil war". At least in what you show us, it doesn’t seem to add anything other than you now have 2 disasters instead of 1.
Also this will give the oportunity to create a diferent "spain" if you go with portugal or aragon.
 
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Iberian nations deserve a lot of love in this game. Even I won't argue against their rework. Still, very excited to see Navarra expanded! (And Granada in the future.)

I loved the cheeky little option to go peasant republic as Aragon and absolutely in love with the new Portuguese color.

Now that the unimportant stuff is out of the way, I'd like fado inspired soundtrack next pretty please.
 
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Do we really need to add even more + settler growth modifiers? The world is already mostly colonized a solid 2 centuries early after all.

Also, -30% shock and -10% morale? Balanced much when compared to the special units other nations get?
 
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And speaking of the Spanish ideas, we are currently having a debate in the team about what to do with the Artillery Fire modifier, if to keep them as they are in the different idea sets, or replace them with something else. On this topic, we would like to hear out the opinion of the community, as this might be somewhat of a controversial issue (so, please, be civic while debating it!)
I think 1 artillery fire it uses to be a lot, but know a lot of countries have this crazy military modifiers. At the moment this is normal. For comparison we have Poland with the +1 shock Hussars and Sweden with +0.5 cavalry fire. Considering that artillery gets only 50% of the stats, that means in reality this modifier is only +0.5. Also, Spain don’t seem to have any strong permanent military modifier from mission. Others changes that happen since this modifier was introduce are that now the artillery retreats from battles and reinforce slowly these 2 things are an indirect nerf to the modifiers.
In conclusion at this point in the game development. In my opinion this modifier is acceptable.
 
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did your team ever look at the Alhambra decree? i always felt that it was kind of lackluster to just get an event and press a button for how much of an impact it had on the Iberia peninsula. it didn't just affect the Muslim holdouts in Granada but it also affected Jewish communities in toledo, and cordoba which is the reason why there was a Jewish population in Algiers. i was just hoping that there was something more to it. DDs have been looking really good from the team keep it up
 
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For me, Bohemia would also need new content. A new mission tree, a national idea and a little more work with Czech history (Jiří z Poděbrat, Hussites, the Thirty Years' War, defiance against the Habsburgs, the addition of the new territory of Kutna Hora and its silver mining with the Prague silver grosz, which is now the Spanish currency). There is a lot that they should do for Bohemia and Hungary (Hungary was a kind of defensive rampart against the Ottomans, who were already OP).
I like the idea of more content for the TYW. If it did last 30 years in-game the call for peace would be insane.
 
I really have to address the growing overflow with "special units".
I mean troops like "Streltsy" and "Caroleans" weren't really special - it was a name for regular troops of their respective countries (for example, Streltsy being the first regular army of Russia, established by Ivan "the Fearsome"). Lately we've got the whole regiments of samurai(!), French Musketeers and now Spanish Tercios (who are definitely more tercios than the regular tercios). Maybe it's not too late to stop and rethink these descions?
See, before this point I think special units represented some kind of unusual method or style of conscription. Janissaries were slave soldiers, streltsy kinda had their own social stratum, cossacks and rajputs represented "estates" as well as the military, cawas were landholders, that kind of thing. Samurai absolutely work in that model, but I'm not so sure about the musketeers and tercios. I guess french musketeers did have to be nobility, but I'm pretty sure tercios were just a style of formation.
 
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I want so much that portugal update I hope u guys do a good job :D, your studio's work keep making me happy so I expect good things.
What I can suggest is that if the trastamaras that are supported by portugal win the civil war castille should get pu by portugal because that was the original plan (you had portuguese troops joining in on the conflit to put their queen on control of castille)
 
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