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Welcome to the 22nd development diary for Europa Universalis IV. The focus of this development diary is about the most glorious of nations, the Archduchy of Austria. This is the nation I've played the most in competetive multiplayer in EU2, EU3 and EU4, and they have a special place in my heart.

Austrian Possibilities
At the start of the Grand Campaign in 1444, we find the Habsburgs have added other provinces in the vicinity of the Duchy of Austria and accumulated lands far from their hereditary base. Austria’s biggest strategic problem is that it is surrounded. Many of its great power rivals only have one major border to secure, or one local problem at a time. Austria has a strong Venice to its south, a potential rival in Hungary to its east and both Bohemia and Bavaria to the north can be trouble if they co-operate.
On the plus side, this very multiplicity of potential enemies means that Austria also has a multiplicity of potential allies. At the beginning of the game, Austria will have a chance to set its course diplomatically in a wide field of play. It has a strong enough army to hold off a bunch of buzzing gnat-like minor German states and with one strong ally in, for example, Burgundy or Poland, can stop things from getting out of hand.
Once Austria is secure in its borders and has acquired nearby lands, it will find itself in possession of a territory rich in manpower and resources. Vienna is the crucial trade node through central Europe, and Austria’s single coastal province is in the Venetian node, so two easy merchant destinations are there to be dominated.

But Austria’s greatest early strength is the Imperial Throne. As Holy Roman Emperor, Austria gets a lot of diplomatic assets that give it great flexibility. It starts with two extra free diplomatic agreements (anything over this number is deducted from the monthly Diplomatic Power point total). It has the power to declare war on any country at war with a member of the empire and can liberate conquered Imperial states. It can even go to war to revoke the electorate status of those states that don’t recognize its Imperial majesty.

In short, this early power gives Austria tremendous freedom of action in the early going, since there will be a lots of early opportunities to take action on behalf of the Imperial throne, thereby increasing Imperial prestige. Keeping the HRE throne is another matter altogether, but this is where diplomacy comes in.
Austria will find it in its interest to use those extra diplomatic actions for royal marriages throughout the Empire. You never know when a useful relative will ascend to power.

"Leave the waging of wars to others! But you, happy Austria, marry; for the realms which Mars awards to others, Venus transfers to you."

Austrian Dynamic Historical Events
As a major player throughout this era, Austria has plenty of historical events, as well as a major event series. You might want to prepare for The Italian Wars that can rapidly become a general struggle for power and territory among the various participants followed by alliances, counter-alliances, and betrayals.

The Italian Wars may trigger anytime between 1490 and 1590 if Austria is Emperor and France has managed to get a foothold in Italy; since France has a mission pointing it in this direction, there is a strong chance of this happening. Should Austria decide to intervene in this conflict, it may challenge France by claiming all their lands in Italy. France, however, gets the same opportunity to claim Austrian lands in the peninsula.

Amongst their interesting historical events, Austria has one called 'Privilegium Maius'. Historically, this was 14th century forgery that claimed ancient rights for the Habsburg Dukes over all of Austria. Though widely recognized as a forgery, enough gold can bring some fantasies to life. By the late 1400s, the unique connection between the Habsburgs and the Austria nation were widely legitimized. In Europa Universalis IV, the Privilegium Maius can give Austria a unique government form after 1500 if the Habsburgs dynasty still rules and they are the Emperor. This government is a form of Feudal Monarchy that allows one extra diplomatic relation for Austria as well as the usual Feudal Monarchy bonuses - +10% incomes from Vassals, and +10% manpower.

Austrian Missions and Decisions
As with most of the great powers, the Austrian decisions from Europa Universalis III have largely migrated to the National Idea menu, but they still have their historical missions, most of which focus on directing you to expand Austria to its historical borders, and opposing the Ottoman advances in the Balkans and Hungary.

Austrian National Ideas
Austria starts with a 2% reduction to the normal prestige decay, so they’re able to keep up their prestige level much easier. They also have 30% faster decay to bad relations, so neighbors are more likely to forgive and forget your crimes against peace.
  1. Imperial Ambitions: +10% Imperial Authority
    As the clear choice to rule the Empire, the Habsburgs don’t have to work quite as hard as other Emperors will to get the authority high enough to pass laws through the Imperial Diet.
  2. Military Border: +25% fort defenses
    A defensive bonus for Austrian troops reflects its tradition of protecting the empire and the ancestral homelands with strong points throughout the realm.
  3. Fugger Banks: -1 Interest
    The Fuggers were one of the great European banking families. With great wealth based in textiles and mining, the Fuggers loaned great sums of money to the major houses of Europe until the mid-1600s.
  4. Habsburg Dominance: +5 Diplomatic Reputation
    The Habsburg family became so prestigious and its marriages so strategic that it ruled, at its height under Emperor Charles V, Spain, the HRE, much of Italy, the Netherlands and a vast colonial empire.
  5. Edict of Restitution; +2 Missionary Strength & +1 Tolerance of Own Faith
    The Edict of Restitution was proclaimed in 1629 at the height of Catholic success in the Thirty Years’ War. It tried to enforce a mostly ignored clause from the treaty that ended the last great religious wars, and threatened to force thousands of Germans to convert to Catholicism. Very unpopular with Protestants, it enhanced the religious stature of the Emperor.
  6. Austrian Court: +2 Diplomatic Upkeep
    Vienna’s court might not have the romance of Versailles, but the agility of the Austrian diplomatic corps kept the central European state vital to continental stability for centuries.
  7. Hofkriegsrat: +30% Reinforce Speed
    The centralized war office of Austria, this council directed all military affairs, including the maintenance of the Imperial Army.
When Austria has all of its national ideas, it gets +50% chance to get an Heir, further enhancing its legitimacy and prestige.

These National Ideas reinforce Austria as a country that is heavily reliant on diplomacy. Yes, it is also a very decent defensive country with stronger forts and a greater ability to recover it’s on the field strength, but the HRE diplomatic agreement bonus plus the chance for more diplomatic relations with the Prestigium Maius event PLUS the Austrian Court bonus and a better reputation means that Austria has the potential to keep its enemies surrounded and its allies close for a very long time.

Bonus Detail: Holy Roman Empire Improvements.
Since we’re talking about Austria and the centrality of the Holy Roman Empire to its power base, this is as good a time as any to reveal some more detail about how the HRE will work in Europa Universalis IV.

Diplomacy
There are now two completely new diplomatic actions that you can do as the emperor. First of all, if there are fewer than seven electors, you can then grant the electorate to another independent nation inside the Empire. Of course, they have to accept the offer as well, but this helps you stack the deck with friendly rulers in case something unfortunate happens to a less agreeable elector.

Reforms
Imperial Reforms are no longer handled through events, where you had no view over how the diet would vote. Now it is a clear mechanic where you take the action and call for the vote, and you can see how every single member will vote and why. Therefore, you can play the diplomatic game to sway the voters for you to introduce more reforms. Having higher authority may sway the fence sitters, but every time you enact a reform, all your authority is removed even though you only need 50 for a vote. (This is where Austria’s 10% Imperial Authority bonus comes it quite handy.)

Elections
The formula for election has been changed rather dramatically. If you vassalize an elector, every other elector will dislike you enormously, and you will not be able to gain their votes unless you are the best of friends. This is to represent how jealously the Electors protected their right to vote, and, from a game perspective, to keep you from gaming the system. There are also several other factors that have been added and/or tweaked, making the Imperial throne something you have to focus on if you want to keep it.

War in the Empire
If you are fighting against the Emperor and manage to win, you can now force the repeal of more than just one reform, even though you need a successful 100% warscore war for each reform in the empire.

The Emperor can always start a war against an elector with the goal of revoking the electorate – this will probably make other electors a little nervous, but can be useful if Cologne just refuses to play ball, or is getting too cozy to France.

Imperial Authority now slowly increases every year by +1 if there are no internal wars in the empire, but it decreases by 1 each year there are fewer than seven electors.

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I would say that making it impossible for the emperor to declare war on anyone in the HRE is both more historically accurate and better for the game balance-wise. It makes no sense for the emperor to declare war on anyone in the empire to vassalize them since they're already de jure vassals of the emperor.
 
Great DD!

I have a couple of questions on the Habsburg marriage policies:
- Will same dynasty matter more than in EU3?
- Will the +5 diplomatic reputation (whatever hvis means?) increase chances of spreading the Habsburg dynasty?
 
I would say that making it impossible for the emperor to declare war on anyone in the HRE is both more historically accurate and better for the game balance-wise. It makes no sense for the emperor to declare war on anyone in the empire to vassalize them since they're already de jure vassals of the emperor.

That's not historical in the slightest. The Emperors frequently waged wars internally, though always because in a way or another, a dejure vassal was not fulfilling it's obligations. The CK-era italian wars were simply attempts to assert a minimal level of imperial authority, whereas the religion wars were attempt to assert the principle of an Imperial faith.

What might make sense would be authority hits in addition to other penalties for declaring wars that would not befit an Emperor. I can't think of anything beyond declaring war without CB on an Imperial member right now, though. All the CBs make a certain amount of sense. But sure, wars within the empire without CBs should be frowned on extra; and not just the Emperor's.
 
Well since the main dev likes austria thats now my new Mp nation, just to see "why he likes it"
 
This thread makes me even more excited. I love playinga faction in the HRE in EUIII and this looks even better. I hope to have some interesting games as an Elector, emperor and vassal.
 

So when Austria conquers Bohemia instead of getting one permament vote it actually loses one? sad panda :(

Edit - make it at least that when BOH does not exist and HAB owns Prague an event fires that makes HAB elector

You can't grant an electorate to yourself, but you can inherit (historically a combination of inheriting, election and a grant (Charles V already granted Bohemia to his brother Ferdinand)) one, which wouldn't destroy the electorate. Furthermore a PU is different from a vassalization, since the same person rules over two states in a PU, whereas in a vassalization both states have a separate ruler. Besides inheriting titles is playing by the rules of the nobility. In fact IMHO inheriting an electorate should be the only way an reigning emperor can get an electorate.

Conquering Bohemia as Austria would depend on the CB, Ladislaus the Posthumous and from Ferdinand I onwards the Habsburgs did have a legitimate claim (as in internationally recognized; they did have some issues with the Bohemian estates) on the kingship of Bohemia, so such a conquest would from the Austrian PoV be a restoration.
 
So, Austria's more about marrying then just beating everyone up with doom stacks a la EU3. That's a nice change :)

Not sure if it's been asked yet, but what's the news on Unlawful Imperial Territory? In or not? I can imagine it won't be AS bad, with the infamy system changed, but I'd like to know about the other parts (tax, revolt risk etc).
 
So, Austria's more about marrying then just beating everyone up with doom stacks a la EU3. That's a nice change :)

Not sure if it's been asked yet, but what's the news on Unlawful Imperial Territory? In or not? I can imagine it won't be AS bad, with the infamy system changed, but I'd like to know about the other parts (tax, revolt risk etc).

The game being built on top of 5.2, always assume that unless they mention a change, its exactly like in Divine Wind.

I assume its untouched.
 
"In Europa Universalis IV, the Privilegium Maius can give Austria a unique government form after 1500 if the Habsburgs dynasty still rules and they are the Emperor. This government is a form of Feudal Monarchy that allows one extra diplomatic relation for Austria as well as the usual Feudal Monarchy bonuses - +10% incomes from Vassals, and +10% manpower."

Is this suggesting there will be unique flavors to various existing forms of government? It sounds like this is saying this PM will grant Austra a flavor of Feudal Monarchy, whatever it's gonna be called. If so, would be interesting to see what British/English flavor of constitutional monarchy would be.

Also, there need to be events or missions to push Austria and Spain/Castille towards inter-marriage if sufficient conditions exists. Would be cool to see France surrounded by Hapsburg domains and feel threatened, leading to wars as it historically did (think Thirty Year Wars). I would also recommend such events/missions for Austria in regards to Bohemia and Hungary.

And finally, Austria has historically been at wars with Ottomans but what if Byzantine Empire somehow survived and became a major power again (and possibly annexed Ottomans)? How would EU4 deal with this? Would Austria get along with Byzantines when their borders meets for first time after expansions of respective countries from both directions? Perhaps create DHEs (not exactly historical, mind you) to deal with this, possibly setting up Austrian-Byzantine rivalry along the lines of Austrian-Ottoman historical rivalry.
 
I would say that making it impossible for the emperor to declare war on anyone in the HRE is both more historically accurate and better for the game balance-wise. It makes no sense for the emperor to declare war on anyone in the empire to vassalize them since they're already de jure vassals of the emperor.

On the other hand, I think the Emperor shouldn't get HRE bonuses out of nations that are at war, unless they are involved in that war as allies of the Emperor. So, if nations within HRE are constantly at war, the Emperor will either have to fulfil his duty and join the war or, if they are fighting each other then somehow make them stop it. (may be there could be some issue resolving mechanic given to the Diet?). Hopefully, something along these lines could be put in one of the expansions for EUIV.
 
Also, there need to be events or missions to push Austria and Spain/Castille towards inter-marriage if sufficient conditions exists. Would be cool to see France surrounded by Hapsburg domains and feel threatened, leading to wars as it historically did (think Thirty Year Wars). I would also recommend such events/missions for Austria in regards to Bohemia and Hungary.

And finally, Austria has historically been at wars with Ottomans but what if Byzantine Empire somehow survived and became a major power again (and possibly annexed Ottomans)? How would EU4 deal with this? Would Austria get along with Byzantines when their borders meets for first time after expansions of respective countries from both directions? Perhaps create DHEs (not exactly historical, mind you) to deal with this, possibly setting up Austrian-Byzantine rivalry along the lines of Austrian-Ottoman historical rivalry.

Spain and Austria both get CBs on France if France expand into Italy, and France gets CBs on both Spain and Austria in case either of them have provinces in Italy. This will, I think automatically lead to some sort of alliance between Austria and Spain against France.

And, we begin in 1444, it is extremely unlikely that AI Byzantine would survive for too long...
 
And, we begin in 1444, it is extremely unlikely that AI Byzantine would survive for too long...

Not if I guarantee its independence as England and defend it well against Ottomans or whoever want to annex it (would be very difficult, obviously). :p
 
Not if I guarantee its independence as England and defend it well against Ottomans or whoever want to annex it (would be very difficult, obviously). :p

Particularly difficult as 1) England starts the game already at war with France, and 2) the English army probably can't fight the Ottomans at the start of the game and hope to win.
 
Particularly difficult as 1) England starts the game already at war with France, and 2) the English army probably can't fight the Ottomans at the start of the game and hope to win.

As for #1, it wouldn't matter as long as I have sufficient navy to defend England's coasts against French invasions (blockade ports where army units is seen at) and trying to defend provinces I hold in France isn't a major priority for me because they're gonna be invaded over and over in future anyway. I would keep substantial land forces at home but not make major continental commitments, as continental wars are perpetual drains (you're better off focusing on establishing overseas empire when time comes to do it though this obviously doesn't happen until quite later).

On other hands, though, defending Byzantines against Ottomans on land (Ottomans already have provinces directly bordering Byzantines to the west) would be hugely difficult if not right almost impossible, no question about it. English fleets, if strong enough (and have military access to Byzantine territory for repairs because of attrition), could in theory blockade the straits to prevent any enemy reinforcements coming from Anatolia/Asia Minor but that would not prevent any Ottoman land units already stationed to the west of Byzantines to attack them. I'd also wage that Ottomans probably have larger, more advanced, powerful navy than English does at the start of EU4 game in 1444 (IIRC, Muslim countries start off with higher tech levels than Europeans does in EU3 though that lead start to vanish fairly soon).
 
When Austria has all of its national ideas, it gets +50% chance to get an Heir, further enhancing its legitimacy and prestige.
*headdesk*
 
*headdesk*

Yeah.

I like the direction they're taking, but the boni really need to change. One, the continuity this provides only drives home how anemic the current system is (really, how hard is it to have a line of succession? all children, spouse, keep track of brothers and sisters for one generation and randomly generate anybody else-one tiny screen for three or four succession options that just modify who and how many can be generated (females, spouse, etc.)). The Habsburgs were durable not because they all bunches and bunches of babies but because brothers and cousins were available to take the throne, ruled nearby lands, and had their own power bases. And two, seriously, if you are going to have this kind of bonus, probably don't give it to any country that had a major continent-wide war-inducing succession crisis during the period.

I hope unique national ideas are easily moddable.