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Welcome to the 22nd development diary for Europa Universalis IV. The focus of this development diary is about the most glorious of nations, the Archduchy of Austria. This is the nation I've played the most in competetive multiplayer in EU2, EU3 and EU4, and they have a special place in my heart.

Austrian Possibilities
At the start of the Grand Campaign in 1444, we find the Habsburgs have added other provinces in the vicinity of the Duchy of Austria and accumulated lands far from their hereditary base. Austria’s biggest strategic problem is that it is surrounded. Many of its great power rivals only have one major border to secure, or one local problem at a time. Austria has a strong Venice to its south, a potential rival in Hungary to its east and both Bohemia and Bavaria to the north can be trouble if they co-operate.
On the plus side, this very multiplicity of potential enemies means that Austria also has a multiplicity of potential allies. At the beginning of the game, Austria will have a chance to set its course diplomatically in a wide field of play. It has a strong enough army to hold off a bunch of buzzing gnat-like minor German states and with one strong ally in, for example, Burgundy or Poland, can stop things from getting out of hand.
Once Austria is secure in its borders and has acquired nearby lands, it will find itself in possession of a territory rich in manpower and resources. Vienna is the crucial trade node through central Europe, and Austria’s single coastal province is in the Venetian node, so two easy merchant destinations are there to be dominated.

But Austria’s greatest early strength is the Imperial Throne. As Holy Roman Emperor, Austria gets a lot of diplomatic assets that give it great flexibility. It starts with two extra free diplomatic agreements (anything over this number is deducted from the monthly Diplomatic Power point total). It has the power to declare war on any country at war with a member of the empire and can liberate conquered Imperial states. It can even go to war to revoke the electorate status of those states that don’t recognize its Imperial majesty.

In short, this early power gives Austria tremendous freedom of action in the early going, since there will be a lots of early opportunities to take action on behalf of the Imperial throne, thereby increasing Imperial prestige. Keeping the HRE throne is another matter altogether, but this is where diplomacy comes in.
Austria will find it in its interest to use those extra diplomatic actions for royal marriages throughout the Empire. You never know when a useful relative will ascend to power.

"Leave the waging of wars to others! But you, happy Austria, marry; for the realms which Mars awards to others, Venus transfers to you."

Austrian Dynamic Historical Events
As a major player throughout this era, Austria has plenty of historical events, as well as a major event series. You might want to prepare for The Italian Wars that can rapidly become a general struggle for power and territory among the various participants followed by alliances, counter-alliances, and betrayals.

The Italian Wars may trigger anytime between 1490 and 1590 if Austria is Emperor and France has managed to get a foothold in Italy; since France has a mission pointing it in this direction, there is a strong chance of this happening. Should Austria decide to intervene in this conflict, it may challenge France by claiming all their lands in Italy. France, however, gets the same opportunity to claim Austrian lands in the peninsula.

Amongst their interesting historical events, Austria has one called 'Privilegium Maius'. Historically, this was 14th century forgery that claimed ancient rights for the Habsburg Dukes over all of Austria. Though widely recognized as a forgery, enough gold can bring some fantasies to life. By the late 1400s, the unique connection between the Habsburgs and the Austria nation were widely legitimized. In Europa Universalis IV, the Privilegium Maius can give Austria a unique government form after 1500 if the Habsburgs dynasty still rules and they are the Emperor. This government is a form of Feudal Monarchy that allows one extra diplomatic relation for Austria as well as the usual Feudal Monarchy bonuses - +10% incomes from Vassals, and +10% manpower.

Austrian Missions and Decisions
As with most of the great powers, the Austrian decisions from Europa Universalis III have largely migrated to the National Idea menu, but they still have their historical missions, most of which focus on directing you to expand Austria to its historical borders, and opposing the Ottoman advances in the Balkans and Hungary.

Austrian National Ideas
Austria starts with a 2% reduction to the normal prestige decay, so they’re able to keep up their prestige level much easier. They also have 30% faster decay to bad relations, so neighbors are more likely to forgive and forget your crimes against peace.
  1. Imperial Ambitions: +10% Imperial Authority
    As the clear choice to rule the Empire, the Habsburgs don’t have to work quite as hard as other Emperors will to get the authority high enough to pass laws through the Imperial Diet.
  2. Military Border: +25% fort defenses
    A defensive bonus for Austrian troops reflects its tradition of protecting the empire and the ancestral homelands with strong points throughout the realm.
  3. Fugger Banks: -1 Interest
    The Fuggers were one of the great European banking families. With great wealth based in textiles and mining, the Fuggers loaned great sums of money to the major houses of Europe until the mid-1600s.
  4. Habsburg Dominance: +5 Diplomatic Reputation
    The Habsburg family became so prestigious and its marriages so strategic that it ruled, at its height under Emperor Charles V, Spain, the HRE, much of Italy, the Netherlands and a vast colonial empire.
  5. Edict of Restitution; +2 Missionary Strength & +1 Tolerance of Own Faith
    The Edict of Restitution was proclaimed in 1629 at the height of Catholic success in the Thirty Years’ War. It tried to enforce a mostly ignored clause from the treaty that ended the last great religious wars, and threatened to force thousands of Germans to convert to Catholicism. Very unpopular with Protestants, it enhanced the religious stature of the Emperor.
  6. Austrian Court: +2 Diplomatic Upkeep
    Vienna’s court might not have the romance of Versailles, but the agility of the Austrian diplomatic corps kept the central European state vital to continental stability for centuries.
  7. Hofkriegsrat: +30% Reinforce Speed
    The centralized war office of Austria, this council directed all military affairs, including the maintenance of the Imperial Army.
When Austria has all of its national ideas, it gets +50% chance to get an Heir, further enhancing its legitimacy and prestige.

These National Ideas reinforce Austria as a country that is heavily reliant on diplomacy. Yes, it is also a very decent defensive country with stronger forts and a greater ability to recover it’s on the field strength, but the HRE diplomatic agreement bonus plus the chance for more diplomatic relations with the Prestigium Maius event PLUS the Austrian Court bonus and a better reputation means that Austria has the potential to keep its enemies surrounded and its allies close for a very long time.

Bonus Detail: Holy Roman Empire Improvements.
Since we’re talking about Austria and the centrality of the Holy Roman Empire to its power base, this is as good a time as any to reveal some more detail about how the HRE will work in Europa Universalis IV.

Diplomacy
There are now two completely new diplomatic actions that you can do as the emperor. First of all, if there are fewer than seven electors, you can then grant the electorate to another independent nation inside the Empire. Of course, they have to accept the offer as well, but this helps you stack the deck with friendly rulers in case something unfortunate happens to a less agreeable elector.

Reforms
Imperial Reforms are no longer handled through events, where you had no view over how the diet would vote. Now it is a clear mechanic where you take the action and call for the vote, and you can see how every single member will vote and why. Therefore, you can play the diplomatic game to sway the voters for you to introduce more reforms. Having higher authority may sway the fence sitters, but every time you enact a reform, all your authority is removed even though you only need 50 for a vote. (This is where Austria’s 10% Imperial Authority bonus comes it quite handy.)

Elections
The formula for election has been changed rather dramatically. If you vassalize an elector, every other elector will dislike you enormously, and you will not be able to gain their votes unless you are the best of friends. This is to represent how jealously the Electors protected their right to vote, and, from a game perspective, to keep you from gaming the system. There are also several other factors that have been added and/or tweaked, making the Imperial throne something you have to focus on if you want to keep it.

War in the Empire
If you are fighting against the Emperor and manage to win, you can now force the repeal of more than just one reform, even though you need a successful 100% warscore war for each reform in the empire.

The Emperor can always start a war against an elector with the goal of revoking the electorate – this will probably make other electors a little nervous, but can be useful if Cologne just refuses to play ball, or is getting too cozy to France.

Imperial Authority now slowly increases every year by +1 if there are no internal wars in the empire, but it decreases by 1 each year there are fewer than seven electors.

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nah. If they are independent monarchies they are Kingdoms.

Please read the dev diary again about Austria.. If they become an archduchy, then they will be called Archdukes.

This is one of the most jarring aspects of playing in the HRE, being the King of Hesse or King of Brabant isn't very good for immersion. And using a decision to relegate yourself from King to Archduke seems a little absurd IMO.
 
I don't get why Europa Universalis has be more "dumbed down" and simplified across all aspects (military, economics, politics) than the other titles. As HolisticGod says above "I'm not suggesting they add anything remotely like CK II's character system. I wouldn't even want them to. What I'm suggesting is that EU IV would be better if EU IV had a line of succession, a very simple line of succession, rather than a single randomly generated heir. That a very complex line of succession is used in CK II is irrelevant." Totally agree although the same principle should extend to ever facet. For example hearts of iron has a complex supply system which only the gods can master but that doesn't mean there shouldn't be things like supply depots and destruction of armies out of supply for longer than 2 weeks. And when I mean supply i'm not talking about a flow of supply from depot to moving army (the army has to take their food and gunpowder with them). If anyone knows Rise of Prussia they will appreciate the fear of not capturing a town/fort before they run out of food. Capturing the town refills the army's supply and allows it march against another pushing further into enemy territory. Armies really do march on their stomachs.

I agree. Dont understand why they dont want to do it - succession and a small family tree is easy enough to do, plus i wanna see images of my ruler, like artistic drawing or even similiar images of ck2. Plus personalities and traits could devlop over your reign. I think the devs are missing the boat when it comes to this. If ETW can manage it im at a loss as to why paradox cant/wont.
 
I agree. Dont understand why they dont want to do it - succession and a small family tree is easy enough to do, plus i wanna see images of my ruler, like artistic drawing or even similiar images of ck2. Plus personalities and traits could devlop over your reign. I think the devs are missing the boat when it comes to this. If ETW can manage it im at a loss as to why paradox cant/wont.
So, you don't want EU4 to be like CKII, but like CKII?
 
2) What happens to electors who are in a personal union with the emperor? Does that still carry the same relations malice?
2) yep.

But what about the fact that Bohemia was in a personal Union with Austria for much of the period? I don't think the Personal Union with Bohemia particularly harmed Austria (until the 30 years war). Bohemia was probably only fully integrated at the beginning of the 30 years war.

Perhaps having a Personal Union with an elector should only harm you if:
1. You're already an elector.
2. You already have a Personal Union with another elector.

After all, a Personal Union doesn't imply the same subservient relationship that vassalage does.
 
I don't get why Europa Universalis has be more "dumbed down" and simplified across all aspects (military, economics, politics) than the other titles. As HolisticGod says above "I'm not suggesting they add anything remotely like CK II's character system. I wouldn't even want them to. What I'm suggesting is that EU IV would be better if EU IV had a line of succession, a very simple line of succession, rather than a single randomly generated heir.

How does the current system represent "dumbing down" when it's the exact system from Heir To The Throne in EU3? The status quo isn't the same as "dumbing down," brother. Who does it benefit to have a clear line of succession? The player, and not the AI. Have you spent much time with Crusader Kings II? I like the character system in that game, but it's so unbalanced. You take over entire empires by abuse of gamey strategies involving marriages and assassinations. It's actually possible to conquer the entire map in CK2 in just 100 years because of how easy it is to abuse the succession system (and that overpowered Muslim invasion CB...). When it comes down to it, bringing in clear lines of succession like in CK2 requires PDS to create a system of sidelined royal princes and princesses who don't do anything other than get married and wait for an older kinsman to die. This also requires them to carefully chronicle every royal family in the world from the mid 15th century to the early 19th century for the game's files as well. It sounds like a big waste of human resources, if you ask me.
 
But what about the fact that Bohemia was in a personal Union with Austria for much of the period? I don't think the Personal Union with Bohemia particularly harmed Austria (until the 30 years war). Bohemia was probably only fully integrated at the beginning of the 30 years war.

Perhaps having a Personal Union with an elector should only harm you if:
1. You're already an elector.
2. You already have a Personal Union with another elector.

After all, a Personal Union doesn't imply the same subservient relationship that vassalage does.

Exactly. (I could argue that "fully integrated Bohemia become only during the rule of Maria Theresia, but the lack of gradual integration isn't problem) This desing choice produces very ahistorical results in a game that should be bound more by course of history than EU III.
 
I would think CK2 has the perfect answer: the 'too many elector titles held' relation malus. Be the Emperor from Austria -> you get to PU one elector. Be the Emperor from Brandenburg/Saxony/Palatinate/Bohemia/... and you don't.
 
no i want eu4 to be like eu4 plus with have some depth in relation to soveriegns... what the hell are you being sarcestic for? or did you not actually understand?
I'm slightly confused. You don't want CKII in it, but things that define CKII like personality, developing traits, portraits, succession and a family tree must be included?

I could see some flags like "Monarch is stark raving mad: -1 diplomacy" being included as the closest thing to personality traits, but not pictures or succession laws.
 
Any word on their missions?
As with most of the great powers, the Austrian decisions from Europa Universalis III have largely migrated to the National Idea menu, but they still have their historical missions, most of which focus on directing you to expand Austria to its historical borders, and opposing the Ottoman advances in the Balkans and Hungary.

Basically unchanged, it seems.
 
Regarding electors & such, i think their should be a feature for certain unions/groups, where if one part of the empire (Eastern HRE) holds all the electorate power i think it would be nice & somewhat realistic for the Minor powers of the western (HRE) to form a coalition against the East (HRE)

This would make HRE gameplay interesting.
 
I agree. Dont understand why they dont want to do it - succession and a small family tree is easy enough to do, plus i wanna see images of my ruler, like artistic drawing or even similiar images of ck2. Plus personalities and traits could devlop over your reign. I think the devs are missing the boat when it comes to this. If ETW can manage it im at a loss as to why paradox cant/wont.

Im pretty sure it simply falls outside the initial scope of the project. They havent said "We dont want to do it" per se, more like "Its not in."

This is PRIME grounds for future expansion material, because EU4 will initially fall short in this regards. Its too late to get extra launch features, but surely the interest has been noted. Once Eu4 sells well, plenty of DLC plans will be made. Just like HTTT was a step in the right direction, I'm sure one of these DLCs (or patches) will revamp the dynastic system to some extent.

Sure, I'd prefer that we'd gotten that out of the box, but eh.
 
I'm slightly confused. You don't want CKII in it, but things that define CKII like personality, developing traits, portraits, succession and a family tree must be included?

I could see some flags like "Monarch is stark raving mad: -1 diplomacy" being included as the closest thing to personality traits, but not pictures or succession laws.

simply something like this:

LouisXVIofFrance.jpg


As we can see, a portrait of our monarch and any traits which he may or may not have developed - thats all im talking about no great expanse toward ck2 mechanics.

I think many people would like this, no? for me its just more immersion - the time frame included lots of frivolity and pomp and also for roleplaying purposes 'getting to know' your character is a good thing.

I also think that your agents and generals developing personality would be a great thing. It already happens in HOI3, VIC 2 & CK2 so why not EUIV?

This is actually one part of the game i always feel a little let down on.

EDIT: actually im going to make a seperate post to see what people think.
 
Ah, finally.:)

Sounds great with the focus on diplomacy.
 
Disappointing. 'Austria' does not, it seems, contain ostriches. Despite being named after them.

Hopefully next week we will have a dev diary about ostriches and how they are represented in EUIV. They were sorely missed in the previous games.


Signed, the Ostrich Appreciation Society of Nottingham
 
Disappointing. 'Austria' does not, it seems, contain ostriches. Despite being named after them.

Hopefully next week we will have a dev diary about ostriches and how they are represented in EUIV. They were sorely missed in the previous games.


Signed, the Ostrich Appreciation Society of Nottingham

You'd need an emulator for that.
 
simply something like this:


As we can see, a portrait of our monarch and any traits which he may or may not have developed - thats all im talking about no great expanse toward ck2 mechanics.

I think many people would like this, no? for me its just more immersion - the time frame included lots of frivolity and pomp and also for roleplaying purposes 'getting to know' your character is a good thing.

I also think that your agents and generals developing personality would be a great thing. It already happens in HOI3, VIC 2 & CK2 so why not EUIV?

This is actually one part of the game i always feel a little let down on.

EDIT: actually im going to make a seperate post to see what people think.

The whole process of generating cultural appropriate, ethnically correct-ish portraits is non-trivial. I doubt we will get that. The traits and statistics are probably collected on the monarch overview screen (I think we have already seen those).