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Europa Universalis IV - Development Diary 23rd of May 2023 - 1.35.3 known issues and the road to 1.35.4

Hello everyone! I’m Kuba, Release Engineer & Interim QA Coordinator here at Paradox Tinto and today I’d like to talk about some known issues and our plan for upcoming weeks.

After making 1.35.2 and following the hotfix, we addressed most of the pressing issues that could negatively impact your gameplay and could be prepared and tested in the time we had available. That being said, we are not yet done with improvements and bug fixing, as there are issues that are brought up by the community in the forums as well as discovered by our internal testing. The following list is the Known Issues to let you know that we are actively working on fixing these.

  1. Issues regarding the canals, that that makes them disappear or not appear at all
  2. Issues with missing Expand Empire Casus Belli
  3. Further fixes for the events of the Chinese floods
  4. Issues related to Taking land in war result in losing all crownland

Also, we are preparing for other less prominent issues, which are nevertheless important to us. Some examples would be:

  1. France has access to Strong Duchies after integrating all their Appanages
  2. Issues with Land of the Christian Sun reform for Republic / Theocratic Japan
  3. Siam’s Ideas Rebalance
  4. Fixes in the game translations
  5. Around 100 more upcoming bug fixes like those!

Those examples were chosen to give you an idea of what kind of issues we will be fixing in this patch as well. As you probably noticed I mentioned weeks instead of days, which means the next patch which will be 1.35.4 will come out probably next month, as we want to properly test all changes, especially the balance changes, so we need more time to do it.

We will be monitoring all the bug reports and social media for other issues as well to ensure that our focus is on the bugs that are annoying our community the most. While I cannot promise any particular fix at this point, we will attempt to prioritize and fix as many as we can.

This also means that we won't be posting new development diaries soon, but we will keep the communication open to keep you all informed of our intentions and plans.
 
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Your internal process allows small updates post release, it has been done already this dlc release let alone pretty much every previous one. Someone has obviously made an arbitrary decision to not update in the usual multi release schedule and has decided that one big massive fix a month and a half after release despite massive game affecting bugs is the new policy. I hope you are providing feedback to your management that this is a weird arbitrary decision which downright sucks for people that have purchased the dlc and expect the usual prompt updates. Stellaris can do it, so arbitrary internal policies seems like a pretty weak excuse.
Is there any release date for this “hot”fix? It kind of sucks paying $20 for a DLC that breaks the game for a month and a half post-launch.
Well, it's only "somewhere in June". They tend to release patches on Tuesdays, but it's not always the case for hotfixes. My bet is, that we could get patch on 20th of June (next Tuesday). But it can be any day, actually.
I do totally understand that software development takes time, but the decision to not do a quick hotfix with the few most urgent issues and instead take more and more weeks to release a patch containing 100s of fixes was a really bad one.

I also feel that there is a lack of communication from the team here on why this decision was made and what the timeline for the next patch is. "Somewhen in June" is not accurat enough when players have to decide to continue their game with issues or maybe wait just a few days until the patch is there.
I'm hoping we will have news, it's been long.
So we just released the patch, June 20th was the best bet, after all the speculation. :)

A few comments, if you don't mind:
1. This is the fourth patch after the release of Domination, with two hotfix patches that were released as fast as possible (1.35.1 and 1.35.3), and two bigger patches that required more time for testing (1.35.2 and 1.35.4).
2. We understand the inconvenience created by some of the bugs (the Expand Empire CB one, for instance), but we also wanted to aim at this patch for the best possible stability and polish, to be completely sure that 1.35.4 could become a stable version of 1.35.4.
3. We couldn't be more precise than 'sometime in June', as it also involved the release of the new History Lessons DLCs, so we needed to clear out certification in all the stores (Steam, MS, Epic, and GOG) for both the patch and the DLCs, which is not an automatic process.
4. In any case, we tried to be as clear as possible with communication, as it's been the case since PDX Tinto started its tenure of EUIV, and we'll try to continue this way of interacting with the community. ;)
 
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