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Europa Universalis IV - Development Diary 24th of January 2023

Merhaba ve hoşgeldin!

I am excited to showcase the new content for the Ottomans. But before we get to that, I want to comment on some lessons we have learned from the development process of Lions of the North, even if we are quite happy with the final result and its release state:
  • Branching missions are like seasoning: a few of them can add some interesting paths to your country. Too much and they ruin the mission tree as they are clunky to use, generate walls of text and are in general not pretty to look at.
    They are also prone to script-related bugs and are too painful to maintain. Because of that, we will not have any case akin to the Teutonic Order in the future where half of the mission tree is covered in branching missions.
  • Customizable government reforms like the ones of Livonia were a fun experiment, but from a script perspective a nightmare to create. It also requires the player to have Wikipedia open in order to get the government reform they desire, which is not optimal.
    We liked the idea that you can customize your government reform in such a fashion, but for the future, we will instead utilize the different government tiers instead of having 15 different Tier 1 reforms for a single country.
  • The new generic government reforms and tiers were exceptionally well received. Even though some reforms are still standing out as the most optimal choice, we like the diversity we see from the player base in their choice of government reforms.
    For 1.35, we want to expand this aspect of the game a bit further.
  • Too many “starting points” of the mission tree can be quite overwhelming for the player - especially if they are far down. While this is inevitable to happen due to the rigid structure of mission trees (and a whole new redesign of how mission trees are built would be like opening Pandora’s Box), we try to at least keep the amount of starting points to a minimum.
  • The focus of previous Immersion Packs was too much on mission trees alone. While mission trees are highly popular, we think that we were investing too much time and focus on the mission tree part of a country and neglecting other parts of the gameplay experience. In 1.35, we still make sure to have interesting mission trees for the countries in focus which encourage unique playstyles, but we will also diversify from this part of the content and expand other parts of the country such as tag unique government reforms, flavor events, and even mechanics.
  • Finally, mission trees and the content from Lions of the North make the content outside of the region of focus feel very outdated - even if the region’s specific update was not that long ago. The new DLC and the 1.35 update aim to change this and we try to go beyond our scope to expand the countries and regions which are not the focus of the former DLC.
With that being said, let us dive into the content for one of the most anticipated countries in EU4: the Ottoman Empire.

No country in EU4 splits the community like the Ottomans. Some say they are too easy to beat and don’t have this “final boss feeling” they desire from the game. Others claim that the Ottomans are absurdly overpowered and ruining the fun of the game.

But everyone can agree on one thing about them: despite its number of flavor events, unique mechanics and even unique special units, the Ottomans feel rather bland compared to all the other major powers of EU4, as it’s been a while since the last update on their content. 1.35 will change this.

Starting with the most obvious addition, the Ottoman mission tree:
Ottoman Mission Tree.png

Be aware that all the content you see here is still very much work in progress. Nothing here is final.

EU4 starts one day after the Ottoman victory in the battle of Varna. From there onwards, they rose to become one of the most prominent great powers that shaped the world during the game's time frame. As you start your campaign, you will be greeted with the following event:
tur_events.1.png

Not long after you will get another event which steers you to a path of greatness:
tur_events.2.png

Hiring Urban allows you to complete the mission “The Guns of Urban”:
urban.png
Note: As you get these artillery units before tech 7 they will not be able to do any damage. So take good care of them. Of course, there is also an alternative requirement to this mission if you do not hire Urban.

With these two events and their respective missions completed, the “City of World’s Desire” will be your next target:
tur_events.3.png

From there on your missions will branch into five different directions.
The most left ones are about your push into Europe and claiming the true Roman title with “A True Roman Empire”:
tur_events.4.png

tur_events.5.png

devleti_rum.png
You might have noticed that the event was mentioning “Eyalets”. They are part of the new mechanics added for the Ottomans, but more to it later.

The second mission row from the left is about the Ottoman consolidation of the Balkans and the conquest of North Africa. A highlight of this row is the access to a new naval doctrine for the Ottomans if you have any subject nation in the Maghreb region:
maghrebi_corsairs.png

The middle row concerns itself with the development of Constantinople as the jewel of your empire, the conquest of the Mamluks, and your push into African land.

For this part, I am returning to the previously mentioned eyalets. With the Ottoman Government, you are able to hold a new subject type called “Eyalet”. While historically, they were like provinces to the Ottoman government, I took the creative liberty to design them as a special subject type that does not take any diplomatic relations and governs the land for you.

As you go on your path of conquest, the game will trigger events for you where you can release an eyalet as one of your subjects:
turn_events.6.png

eyalet.png
Note: all of these events have an option where you can decline the creation of an eyalet. You are not forced to have a single eyalet during your whole campaign.

Eyalets are not called into your wars automatically - be it from the offensive or defensive side. Instead, you have to call them by using favors (or an opinion hit if you do not have favors unlocked due to a missing DLC). Unlike other subject types, you can have favors with your subjects. It costs 20 favors to call them into an offensive war, but only 10 when you are in a defensive war.
eyalet_cta.png

eyalet_cta_dip.png

Before you can integrate an eyalet you need to reign in it first:
eyalet_reign.png

eyalet_reign_diplo.png

You might now wonder why you would want to have eyalets around instead of just coring the conquered provinces yourself. The answer to this question are the passive benefits you gain from eyalets. Not only do they pay you vassal tax, but also provide you with 20% of their manpower and sailor pool as well as force limit. They are designed to give roughly the same amount of manpower and force limit as if you would own the provinces for yourself.

While there are roughly 8 pre-defined and scripted Eyalets you can create from events, you are still able to make your own eyalets through a special casus belli which you can fabricate in neighboring countries:
justify_invasion.png

eyalet_po.png

eyalet_wal.png
Note: eyalets you create through the fabricated CB will not have a unique Eyalet name. But other than that they act exactly like normal eyalets.

With that excursion out of the way, let us return to the war with the Mamluks. The mission “Defeat the Mamluks” will require you to conquer 6 provinces of the Mashriq part of the Mamluks:
mamluk_mission.png

mamluk_cb.png

After winning the siege of the capital of the Mamluks, the following event fires:
tur_events.6.png

And for the Mamluks:
tur_events.7.png

After holding their capital for three years, you get the following event:
tur_events.8.png
egyptian_eyalet.png


Your new Egyptian eyalet will not be as efficient as other eyalets though due to their Mamluk administration. With the mission “The Fate of the Mamluks” you can remove this modifier from your subject.

The fourth row is about the religious path of your country. As you seize Egypt for yourself, you will also seize the Caliphate which is housed there, as well. As such, the branching missions are about going on a path of legalism or a path of mysticism. No matter which path you choose, either ending of the branching missions will be required for the “Second Islamic Golden Age”. If you manage to Unify Islam you will be able to complete this mission and gain a reward that is not only useful to you, but to every remaining Muslim country (those who were lucky enough to not hold any of the important sites).
tur_events.9.png

Finally, the last row of the tree shall be a motivation to push into Persia and secure the ancient silk road. A highlight here is the reward from the mission “Imperial Fabrics”:
tur_events.10.png

As the finisher of the mission tree, you get a permanent +5% Administrative Efficiency from the mission “Pax Ottomana”. Its requirements are a bit more challenging, but they play very much into the gameplay loop of the Ottomans.
pax_ottomana.png


That was it for the mission tree, but we are not done yet with the content for the Ottomans. With the DLC, the Ottomans gain access to two new features (next to the previously mentioned Eyalets): the Janissary Estate and Decadence.

Starting with the Janissaries:
janissaries_estate.png

The icon is a placeholder. Their unique icon is a work in progress.

The Janissary estate is one you will love in the early game and learn to dislike in the later phases of the game. Their initial “privileges” are more of a set of edicts you can give to them. Here is the full list of them:
good_privileges.png
good_privileges.png
Keep in mind that none of these numbers are final. For example: the 10% Discipline for the Janissaries here are definitely on the chopping block when we come to the polishing and balancing phase of the development process.

These privileges are designed to be very powerful. However, they come at a price later on: the Janissaries themselves want their own privileges and can turn these edicts into a negative version of it or demand new privileges entirely:
tur_events.11.png

tur_events.12.png
Refusing to give privileges will result in Janissary revolts which are more dangerous than normal rebels. As such, refusing them to grant these privileges can lead to your country breaking to the Janissaries.

Of course a new estate also means new agendas. The Janissaries have their own set of agendas which are inspired by the Rajput or Maratha's agendas:
agenda_event.png

Note: with 1.35 you will be able to choose the agenda from up to 6 estates present in your country.

Now we come to a different part of the Ottomans: the Decadence mechanic:

decadence_bar.png

Note: the UI here is very much a work in progress.

A big wish from the player base was that big empires have a way to break apart. As the Ottomans are the Number 1 subject of contention, I have decided to create a prototype of internal cohesion for the Ottomans first. Depending on how well it is received and how the game plays out with it, it might be expanded in the future.

Now, what exactly does the funny bar do? Decadence is basically a new type of measurement to get an idea of how cohesive and stable your empire is. You gain decadence from negative stability, from being bankrupt, from negative legitimacy, from Corruption, from being over Governing Capacity, from losing a war, and from a pulse event which triggers if you have over 100 Overextension.

Positive legitimacy and stability on the other hand reduce decadence, but to a slower degree.
At 100 Decadence you have to live with the following modifiers:
decadence.png

Note: these numbers are NOT final.

Historically, the power of the Ottoman Empire began to wane around 1600, its swan song being the siege of Vienna in 1683, followed by a slow decline until the Victorian period. However, for the sake of gameplay and the ability to be able to break down the Ottomans later on, they have received a set of special disasters which get unlocked when they reach 100 Decadence:
internal_power_struggle.png

disaster_event.png

disasters.png

While most players (and the AI without player intervention most of the time) will avoid the disasters altogether, those who seek challenge and pain can trigger the Decadence disaster on purpose in order to unlock the missions which are about handling the many challenges of your empire.
disaster_missions.png

During the Internal Power Struggle disaster, you have four disasters to deal with (or five if you are at the Age of Revolutions, the fifth one would be the normal Revolution disaster itself): “Janissary Coup”, “Eyalet Rebellion”, “Pasha Decadence” and “Plot of the Harem”.

To give a quick rundown of the disasters and their themes: the Eyalet Rebellion is, as the name suggests, about your Eyalets becoming rebellious against their overlord. This is especially the case for your Egyptian, Andalusian and Persian eyalet, which are of the opinion that their distance from Constantinople gives them every right to break away from you.
eyalet_disaster.png
eyalet_disaster_events.png


Pasha Decadence is the disaster that is the most straightforward: your provinces are getting decadent and refuse to pay you and you eliminate their rebellions. Especially the Balkans will try to break away from you.
pasha_disaster.png
pasha_disaster_events.png


Plot of the Harem is a bit trickier as this disaster is about the internal power struggle between the Harem and the Sultan. Unlike the other disasters, this one is on an internal level.
plot_of_the_harem.png
plot_of_the_harem_events.png


Finally, the last disaster which is by far the most impactful one: the Janissary Coup. The original disaster has received quite the overhaul as it is now part of the disaster set you have with the Decadence.
janissary_coup.png

The Janissary Coup will immediately add three new privileges to your estate. This means you will have up to 9 privileges active for the Janissaries eventually.
With the mission “Handle the Janissaries” you unlock two different ways of overcoming this disaster.
disaster_decisions.png


You either negotiate with the Janissaries and revoke one of their privileges or you bring the fight to them and defeat them in combat. At this point I should mention that the Janissaries are more dangerous than normal rebels and have significantly more morale than your troops. Additionally, they spawn with artillery rows which means they are actually potent rebels.

Because of their strength, I have decided that you should be able to spawn the rebels on command with the “Face the Janissaries” decision instead of forcing you to engage them through a random event.
janissary_event.png
Right now, the number of rebels you get is inflated. It will be tuned down in the coming weeks.

If you finish the disaster by slaughtering them to the last man then you can complete the mission “Mansure Army” and you get the following event:
mansure_army.png
Alternatively, you get the following mission if you complete the disaster by revoking all of the privileges:
janissary_compromise.png

After completing all the disaster-related missions, the “Internal Power Struggle” disaster will end and you get the following rewards for all the pain you had to deal with:
end_of_internal_struggle_event.png
Note: modifiers are currently mirroring the normal Ottoman Government. The main feature of this reform is the lack of Decadence.

And you gain the following reward from the mission:
end_of_internal_struggle_mission.png


Now let us take a look at the last bit of Ottoman content: events and reforms. First thing first: the Devshirme System has been moved from being a decision to become its very own reform in Tier 2:
devshirme_system.png
Note: the influence color should be yellow.

With this government reform you unlock the following mechanics:
devshirme_buttons.png


And yes, you see it right. The three-button reforms are back as we want to give the nations in our scope features and mechanics which prevail for the country long after you are done with your mission tree already.

The tier 3 reform:
provincial_government_system.png

And a few flavor events which you will encounter during your campaign:
tur_events.13.png

tur_events.14.png

tur_events.15.png

tur_events.16.png

tur_events.17.png

millet_system.png

tur_events.18.png

tur_events.19.png

tur_events.20.png

At last, some quick notes about the other states in Anatolia. Due to how Decadence works, I have decided to add a unique government reform for Rûm which does not have the Decadence mechanic.
sultanate_of_rum.png


Turkish minor states now also start with the Beylik government reform:
beylik.png


And a unique naval doctrine for all Turkish nations:
naval_doctrine.png


That was it for today. I thank you all for your attention! Next week we will return to Far East Asia with @PDX Big Boss as we take a closer look at the content for Japan!

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This is really cool! I love this content! The only historical thing that I miss and would want to see reflected is the islamification of Albania and Bosnia, as the AI currently can't and will never convert them, and it would be nice to see some flavor there. Maybe there could be an event for this that islamisizes bosnia and creates bosnian culture? In 1444 there wasn't really any difference between bosnian or serbian/croatian so an event could spawn it alongside the event converting the provinces. Great work! Will 100% buy this!
 
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The developer's explanation of the eyalet didn't really convince me of their usefulness. Aside from those that will be formed through missions and events, their release by the player really worth it? The manpower will always be the same obtainable with direct Ottoman control of the province. And if Ottomans can release vassals or marches like others nation, why should I choose eyalets? Eyalet can have reconquest as CB like a vassal? The core creation bonus seem not so useful for a subject. The only aspect that could make convenient the eyalets is if the Ottomans no longer had the direct privilege of tolerance of the dhimmis towards the heathen provinces. In the end eyalet seem another kind of client state (and client state in EU4 is not so appeal to use).
 
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Wow! Those new features look amazing, absolutely jaw-dropping! I especially love the new Eyalet subjects, as it makes a lot more sense, and is historical. Big Thank You to Tinto for making Ottomans interesting again.

Regarding those updates, I would like to ask some questions:
1. Will event that makes Crimea an Ottoman subject now turn them into Eyalet? Previously they became a tributary, but since this new subject type exists, I think it would make more sense.
2. Will Devshirme System and reforms from other tiers be available for Rum as well?
3. Since this upcoming update has a lot of ties with Asia, will You consider adding ideas for last few tags in the game that have “Generic” Ideas, that also happen to be a part of Asia (Isfahan, Kerman, Yazd, Patiala, Ferghana)?
 
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Nice! Will Byzantium also gain access to the siege engineering Urban, as they did historically? (though they rejected the offer because they couldn't afford it)
 
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How cool. I can't wait to try create Eyalets. But i do have one question @Ogele, do you guys plan redoing Byzantines/Romans?

Agreed. How fitting would it be to end EU4 development with the nation that they did their first DLC on? Also, I could totally see Eyalets being used for Exarchates for the Byzantines?

Suggestion: The capture of Vienna should give Ottomans a crap-ton of AE. Also the event "Turkish Threat Advances" should give the Ottomans some AE increase modifier, considering AE is meant to simulate European fears of the Ottoman advance, while coalitions are meant to similate something similar. Really hoping that the Pope and/or the Emperor has the ability to form the Holy League to counter this buffed Ottomans. Also seriously hoping that the disasters actually cripple the Ottomans, rather than them being a speed bump for them.

Edit: A Word
 
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Hopefully they will rework Byzantium too.
I'm expecting it to be honest. Mameluks aswell.
Seeing the Janissary Estate gives me hope to see "Nobility of Service" estate that I suggested a while back for Portugal.

Tinto doing a great job so far.
 
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These look nice, but if the Ottomans can just become Western, what is the point of all other tech group unit pip nerfs then?

Also, The Mamluks? We just jump to Japan after this one but I hope there will be something for them, and for all the other countries in this region, like Aq or Qara, Timurids or even the Arabian nations. They do feel kinda boring with either no mission trees or some local generic missions.
 
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Wow! Those new features look amazing, absolutely jaw-dropping! I especially love the new Eyalet subjects, as it makes a lot more sense, and is historical. Big Thank You to Tinto for making Ottomans interesting again.

Regarding those updates, I would like to ask some questions:
1. Will event that makes Crimea an Ottoman subject now turn them into Eyalet? Previously they became a tributary, but since this new subject type exists, I think it would make more sense.
2. Will Devshirme System and reforms from other tiers be available for Rum as well?
3. Since this upcoming update has a lot of ties with Asia, will You consider adding ideas for last few tags in the game that have “Generic” Ideas, that also happen to be a part of Asia (Isfahan, Kerman, Yazd, Patiala, Ferghana)?
Yeah the crimea event should turn them into a Eyalet too I feel like. Hope the devs see this!
 
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This looks great! I can't wait to finally try out the Ottomans! The Elayet feature and decadence are really nice additions. I didn't expect such cool mechanics to be added anymore. I'm wondering what's with Crimea now? Does it become an Elayet, too or a tributary?

Also, the next DD is about Japan. That's very interesting and just proves that this DLC is neither about the Middle East, nor South America, but the one that focuses on Great Powers and places that can't be included in the those 2 regions.

I just hope that we'll get a DD about Byzantium, too. So far, we are jumping back and forth with China -> Ottomans -> Japan.
That was my thought as well ever since they showed what they did in China DD. It's obvious that it'll be about Great Powers and some minor countries. I wouldn't be surprised if some European countries are also included, like Russia or Prussia.
 
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About time! Ottomans were the super power of the period and Austria and Spain beating them back required strong alliances. Ottomans should be feared.

Please give some love to Persia and India, Mughuls were equally important in the period.

Oh and please sort out colonization and institution spread. So daft the new world native can learn 200 years of progress in several years or that the entire world is colonized by the 1600s. Reduce the speed of colonies, make it easier for them to collapse and more. Colonizing for a long period should feel expensive.
 
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Maybe bind Janissaries and decadence with the government reform of ottoman will make these disasters evitable. As the Ottoman Government will be unavailable if the religion is no longer Islamic, and there are so many ways to change religion in the game, such as rebellion or events from Mongol mission tree which could be available for Ottoman if it changes its primary culture to Mongol before activating branching mission. Even if ottoman government is locked, the decision Unify Islam can change the tier 1 government reform into Feudal Theocracy, and this decision is always available for almost all Islamic countries, in addition, this decision is more controllable and easier than rebellion or events which can change the religion. Perhaps, bind janissaries and decadence with the tradition of ottoman since it's an endtag country so the tradition cannot be changed as forming another country is prohibited. Or making an event which only triggered at the beginning of the game that gives a modifier which enables Janissaries and decadence to Ottoman Empire can also make the disasters inevitable.
 
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It would also be incredibly interesting to see an update to nations like Byzantium, Serbia, or Wallachia on their mission trees considering they were on the absolute forefront of the ottoman invasions. Since they were all conquered or subjugated rather early in the timeline of the game, perhaps starting missions could all be about developing defenses to hold back the Turks, maybe a scripted event for a mission where they get strong alliances with bigger powers, or a mission for Byzantium where if they manage to take all the Balkan lands during a war, all those lands are immediately freed to Byzantium and Bulgaria is released (but in return, maybe some negative effects that make dealing with the return of the land a bit of an effort to deal with) I just suggest this seeing as the current Byzantine mission tree is comparatively rather old, and its one of the most played tags in the game.
 
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That was my thought as well ever since they showed what they did in China DD. It's obvious that it'll be about Great Powers and some minor countries. I wouldn't be surprised if some European countries are also included, like Russia or Prussia.
Unlikely that they do Prussia considering it got a touch up in 1.34; but an overhaul of Russia is a must so they can properly counter the Ottomans and Commonwealth/Poland-Lithuania. I think a Great Powers DLC might be nice, but I suspect if they left EU4 without touching up South America, would be a riot among some fans.
 
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I sure hope the Mamluks and Persia get updated. Persia especially, such a big player in real life should have some neat playstyles here! Anyhoo this sounds great for the ottowomen and ottochildren, keep up the good work!
 
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the eyalet need to be the same map color as the ottoman please it's so ugly
Considering the eyalet system is using pre-existing tags (Egypt, Wallachia, Transylvania, etc.) Which need to maintain their unique map colors in the case they (re)gain independence, I'd say this simply won't happen. Also that's just not a good idea in my eyes, Its basically just an expanded vassal mechanic, so I don't know why you think it looks bad
 
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Is it possible to add the fixed dynasty modifier to the Beylik governments? It's weird to see a Ramazanoğlu rule the Beylik of Candar, etc
 
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