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Europa Universalis IV - Development Diary 25th of April 2023 - 1.35 Post-Release Support

Hello everyone! I’m Kuba, Release Engineer & Interim QA Coordinator here at Paradox Tinto and today I’d like to talk about issues that are affecting our community and further plan how to deal with them.

As you are aware, shortly after releasing the Domination DLC we realized we had some issues that affected some of our players, so we released a quick patch to alleviate those issues.
With every hotfix that we make for our game, we have to limit the changes to the most pressing issues that slipped the release build testing. We want to react quickly to the bugs but we also do not want to introduce more issues into your games, as with short development time, bugs like to sneak in.

That being said, we immediately focused on making a full patch that will address many of your issues.

For an upcoming patch, which will be released in early May, we focus primarily on:
  • Stability: We are actively addressing the latest crashes that have been introduced in 1.35, especially for the players using the modded version of the game. Since the launch date, we have been gathering crash reports from you, and organizing and prioritizing them. So if you encounter any crashes make sure to send us the report so we can look into a fix Gameplay and balance: We gathered the problems that the community reported, investigated the issues we saw on social media, and attempted to fix as many as we could.

Of course, making changes to the game is one thing, but we also work hard to verify the quality of them, again to ensure we will not introduce new bugs in the place of the old. Our QA team is doing its best to check all the changes and verify them. However we are also looking for reports from our dedicated community, so please if you encounter any issues during your conquest please let us know on the Bug Report Subforum. I assure you that we will check every issue that is reported there.

So you probably wonder what are the plans for the future. We hope that this patch will stabilize the game, so you can do your campaigns safely, in the meantime we will work on further improvements, currently, we think that we will be able to do another patch. It won’t be as quick as this one because we want to focus on improving parts of the code that could potentially break stuff. Afterward, we will do an analysis of the state of the game, to check what needs to be done regarding bug fixing and stabilization.

Below you can find a list (not yet closed!) of changes we aim to include in 1.35.2, to be released in May.

###################
# Gamebalance
###################

# Governments
- The government reform "French Feudalism" no longer needs 50% of Crownland to integrate subjects. Instead, the "Seize Land" effect has now a counter which allows you to start the integration of an appanage. In other words: to integrate Orleans you would need to seize land and start the integration. For integrating Armagnac you would have to seize land again. You can save up the seize land charges so you can integrate all appanages later at the same time.
- Modernization has now a base decay of 0.3 per month.
- Increased the yearly manpower gain from the "Mobilize New Order Regiments" interaction from 0.3 to 0.75 for the Russian Empire and its republican equivalent.
- Increased the yearly manpower gain from the "Equip Streltsy" interaction from 0.2 to 0.3 for the Russian Principality and from 0.1 (which was a number bug) to 0.6 Years of Manpower.

# Other
- The decadence mission "End the Eyalet Rebellions" now requires you to have 70 Absolutism if you are in the Age of Absolutism or Revolutions. "The Eyalet Rebellion" will now remove 100 Absolutism when fired.
- Added an alternative trigger to the decadence disaster "Restructure Administration" which no longer forces you to have 2 Admin Idea Groups filled to complete this mission.
- The decadence disaster "End the Eyalet Rebellion" will now request 60 provinces in the Europe continent instead of 50 in Western Europe specifically.
- The Plot of the Harem disaster no longer reduces the stats of your heirs by 1/1/1.
- The decadence event "Corruption of the Court" now costs 0.1 years of income instead of 0.2.
- The mission reward of the decadence mission "The Eyalet Crisis" now lasts for 30 years instead of 19750 days.
- The decadence mission "Handle the Janissaries" no longer requires you to make 9 Mil power per month.
- Severely tuned down the Janissaries spawned from events of the Janissary Coup disaster.
- Eyalets now count as your border, meaning you can core provinces next to them.
- Missions that require you to have some idea groups of a category filled out have now alternatives. Also decreased the number of needed military and admin idea groups from 3/2 to 2/1 idea groups needed.
- The Janissary Coup disaster now increases the Janissary Influence by 10% instead of 30% and Janissary Max Privileges by 3. It no longer decreases the Loyalty Equilibrium.
- The events of the Internal Power Struggle disaster now have a lower increase of their penalties. Additionally, they no longer decrease the stability to their fullest strength.
- The estate privileges for the Janissaries from the Janissary Coup disaster now increase influence by 10% instead of 20%.
- The English Parliament Issue "Army Reform Acts" increases Army Tradition by 5 and Army Professionalism by 0.5% instead of 15 and 1% respectively.
- The English Parliament Issue "Man-of-War Acts" increases Navy Tradition by 5 instead of 15.
- The English Parliament Issue "Maritime Discipline Acts" adds 20 Military Power instead of 50.
- The English Parliament Issue "The Black Act" will now increase stability by 1 instead of 3.
- Restored Siamese ideas partially. They have their old traditions and ambition back as well as their cavalry combat ability.
- Takeda ideas now grant proper Army Professionalism.

###################
# Interface
###################

# Country
- Fars is now pink.

# Icons
- Thalassocracy (Government Reform) now has a proper icon.

# Tooltips
- Benefits from Celestial reforms no longer have a blank name in the country modifiers tab.

# Other
- Fixed a typo in the description of the Portuguese achievement 'The Navigator'.

###################
# Script
###################
# Achievements
- Fixed an issue that prevented the Forever Golden Achievement from being displayed as available to Castile for Golden Century or Domination owners
- Aragonese missions are now properly cataloged towards the Forever Golden Achievement
- The Achievement 'Big Blue Blob' now correctly highlights all non-French provinces in Europe
- Fixed a few localization and requirement minor issues with 1.35 Achievements
- Spain can now be diplomatically formed via 90 Republican Tradition or 100 Devotion so Aragon as a Peasant Republic can form it diplomatically.

# Decisions
- Forming England will now grant you the English Monarchy as long your tier 1 is not locked / your government is not locked.
- The decision to form the Angevin Kingdom no longer requires you to have 25 provinces in the French region.
- Forming Siam through the decision now requires Administrative Technology 20.

# Events
- Made the Yellow and Yangtze river floods less punishing.
- English/British flavor events can now fire for the Angevin Kingdom too.
- A Question of Faith event will no longer fire during the Shinto Christianity Incident.
- The event 'Question of Faith' will also not fire during the Ikko Ikko and Neo-Confucianism incidents.
- Hungary now has to be an independent country to be forced into a personal union under Austria.
- Elective Monarchies now look for a Christian noble when the country is Christian itself. In other words, the House of Osman will no longer claim the Czech throne.
- The Ottoman event 'The Ottoman Line of Succession' will now fire less frequently if you have already had this event with the same heir and will reduce its maluses for recurring instances of the event for the second option
- Made it so if you choose to convert to Christianity via the Shinto incident event chain, you will always get the full Christian outcome (Land of the Christian Sun)

# Missions
- The Qing mission 'Ten Grand Campaigns' now grants the necessary claims in the Burma region
- Added proper highlighting for the Lower Burma area in the 'Campaign in Burma' mission for Qing in Domination
- Adjusted the mission ‘Campaign in Burma’ for Domination's Qing, to require 25 provinces in Burma, instead of certain set areas
- Added Random New World triggers for 2 French missions
- The mission "A Realm of Chivalry" now requires 100k troops killed in total instead of 20k troops killed in a single battle.
- The Emperor of China mission Shengshi & Zhishi now has simplified requirements and rewards
- The mission "Seize France's Throne" now grants permanent claim on the areas of Britanny, Burgundy, Picardy, Lorraine and Provence.
- Added dynamic province highlighting for the French mission 'Indian Dominance’
- Added a new and improved version of the 'Conduct Population Census' to better reflect and display the +1 Monthly Administrative Power granted by the Reform Civil Registration mission of the Emperor of China.
- Added a new version of the Expand Palace Bureaucracy to better reflect its empowered version granted by the Cornerstone of an Empire mission
- Added alternative triggers for French colonial missions if Random New World is active
- The Angevin mission will no longer request you to discover Canada and this is already covered when you colonize North America.
- Added an easier to understand tooltip to the "Mainland Alliances" British mission.
- Fixed an issue that made it unclear that you can't cheese the upgrade of your Centers of Trade in the Swedish mission tree.
- Added a sneaky missing bracket at the very end of the DOM_Spain_Missions file
- The Brandenburg mission 'Construct the Kiel Canal' now properly grants access to the Canal even before Tech 22 and grants a supplementary bonus to your treasury
- Fixed a trigger for a Revolutionary France mission
- Added the Toulon Dockyard modifier to the correct province, for the Aragonese mission.
- Fixed an issue that fired the failure event for the conquest of Franconia for Domination's Brandenburg mission
- Fixed an error that prevented the Japanese Divine Empire from being granted
- Daimyo missions now have alternative requirements other than "Is Japan" to allow Domination players to complete the mission tree before forming Japan.
- The Spanish mission 'New Capital' no longer highlights every single capital everywhere.
- The Mission 'Holy See Politics' now properly scopes to the capital of the Papal States.
- The modifier "Religious Stability" from the English mission "Piety of the State" now increases Tolerance of true faith by 0.5 and Yearly Patriarch Authority by +0.5.
- The Russian mission "Break the Tatar Yoke" has now a secondary condition that allows you to get rid of the Tatar Yoke modifier if you have 85% Warscore.
- Fixed an issue with the Angevin mission "Settle in America" which tells you to colonize Canada instead of colonizing the New World.
- Fixed an error that prevented 'A New Buddha' from granting a new mission for people without other DLCs other than Domination.
- Fixed a wrong scope in the Fortify the Coast mission for Chinese minors, Qing and Ming.
- Adjusted the displayed tooltip reward for the Toulon mission of France, to reflect the actual reward granted
- Reordered the triggers for the 'Kingdoms of Spain' for better visibility and fixed an error associated with its reward
- Added a missing claim for Malacca in the Portuguese missions
- The modifier 'Reformed Haijin Policy' now has a proper modifier scoped to the country level

# Setup
- Fixed an error that allowed the estate privilege "Factionalist Nobility" to be momentarily visible for Castile even without the Domination DLC
- Fixed a missing national idea for Orleans

# Other
- Changed the icon for "Control over Monetary Policy" so it no longer gets confused with "Indebted to the Burghers".
- The decadence bar now also mentions that it in- and decreases by stability.
- The Decadence description now mentions that the ruler's victories and defeats decrease and increase Decadence.
- The privileges regarding liberating or enserfing the peasants will now block government reforms which would remove the Nobles or Burghers estate.
- All countries which can get their name or color changed have now proper access to decisions that allow them to restore their original color and name. Former Eyalets will now also restore their original names and color.
- Fixed an issue with the Tier 5 Tercios Government reform being instantly abolished but remaining available.
- The Expanded Black Army reform is now correctly registered in tier 5.
- The event "The Franco-Ottoman Alliance" can no longer trigger when France and the Ottomans are at war with each other.
- Fixed a wrong scope for the Emperor of China for Chinese Warlord missions
- Fixed the Spanish localization of a few missions.
- Estate Privilege 'Support the Brahmins' now is only available to Muslim countries.
- Fixed a tooltip error with the mission 'Wine Monopolies'.
- Fixed some issues with the German localization.
- Improved the descriptions of some estate privileges.

###################
# Bugfixes
###################
- Fixed null subject type crash
- Fixed no federal constitution advancement crash
- Fixed crash not finding gui for a dialog
- Fixed issue with GOG Windows build not shutting down when restarting at the exit to the main menu.
- Russia can no longer have 5 different variations of serfdom active at the same time.
- Removed confusing triggers for the Plot of the Harem disaster.
- The estate agenda "Expand Port Infrastructure" is now properly auto-completed by the Burgher's privilege action instead of the one of the Clergy.
- Damarwulan has enough of his imposters. Fake Damarwulans will no longer count in won battles for the Damarwulan event.
- Buying subject upgrades for your colonies will no longer grant you admin power instead of costing it.
- Fixed an oversight that would have allowed the Mamluks to integrate way too large vassals when they get turned into an Eyalet by the Ottomans.
- Fixed a missing localization for the trigger "has_unembraced_institution"
- Fixed a bug where under rare DLC circumstances you would see your ability to form Trade Leagues and Trade Cities twice as a Veche Republic.
- Fixed a bug where the Russian Empire (and its Republican equivalent) would only give 0.05 Yearly Absolutism instead of 0.5 Yearly Absolutism.
- It is no longer possible as Russia to have your peasants be enserfed and liberated at the same time.
- Building and destroying farming estates will no longer increase your development under rare conditions. The "Expand the Fortifications" modifier is now properly removed from a province with a level 2 fort if said fort gets destroyed.
- The mission reward for the Ottoman mission "The Cradle of Civilization" lasts now for 30 years instead of 29 years and 265 days.
- Fixed a bug that prevented Anglois countries to benefit from Stonehenge.
- Fixed a bug where the Gokaido Reform and the Reform the Samuari government reforms would not show up in Japanese countries.
- Fixed the Decadence jumps from winning or losing battles with your monarch.
- Renamed the second add_stability_or_adm_power to add_stability_or_adm_power_per_stab to avoid overloading a single scripted effect.
- Removed an unnecessary base_monthly_growht from the Mercenary militarization.
- Removed the secondary_religion_group scripted trigger as it is no longer needed.
- Removed an unnecessary made_monthly_growht from the Mercenary militarization.
- The Order of Avis can now be established when you accept the Portuguese culture.
- Fixed a display error that showed Russia paying nothing for modernization ideas.
- Fixed an issue where Monthly Innovativeness gain was colored in red even if the gain was positive.
- The parliament issue "Fund an Industrial Project" now actually constructs a manufactory in the province.
- The parliament issue "Acts of Representation" now properly reduces the liberty desire of your subjects instead of your own.
- Fixed an issue where the rewards were swapped for the mission "The Asian Trade" for Novgorod-Russia.
- The Russian Rule ability no longer resets completely to 0 for the diplomatic and military abilities when a new ruler comes to power.
- Forming England and following the Angevin Path will no longer allow you to complete the mission "The Angevin Kingdom" twice.
- Fixed some minor localization issues.

The team will also be checking this post periodically, so if something is unclear or you have any questions we will try to address them in a timely manner.
 
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Is there a possibility that the save files on 1.35.1 gets corrupted after the upcoming patch? Because I can see you are working on a lot of things.
Shouldn´t, we tried and have no issues, but backup your saves just in case
Should be on Thursday, as we have tight release window today
Any plans in the future to add naval professionalism like there is for the army?

Maybe also create a notification of estates (yellow scroll similar to the green scroll).

Advisors could also have more interactions, maybe have a way to see what combination of advisors give you special events. An interesting idea would be to have them have a sort of experience bar that gives you a clickable bonus when it fills up to 100%, with the experience rate being based on the advisor level. Like after X amount of time a diplomat would let you remove AE from neighboring countries using its ability or an engineer would give you 10% extra garrison while he/she remains an advisor. The stability advisor would let you get a discount on stability while they are still there. This would allow for more advisor commitment and it would make weaker advisors more desirable. The new court ideas could help with the advisor experience gain rate. Can also add assassinate another country's advisor (not sure if it exists) as a covert mission for your spies.

Also, Portugal colonizes the Caribbean and Mexico too much while Spain colonizes Brazil. Any way to have this be the opposite more often? Maybe make Portugal have more of a focus on coastal Africa and give it a coastal Brazil freebie.
There was a plan but it turned to be quite complex and we instead focused on supporting new content that our CD´s prepared. We might revisit it in the future, no promises tho!
 
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In addition, I just found out that if I trade favors for trust, the game crashes. With all the bugs I'm encountering, this game is becoming more painful than fun.

1) Pasha system doesn't work in the state tab, and thus can't assign them or hire janissaries.
2) Pasha system as every country I play, preventing me from utilizing other abilities in the state tab.
3) Can't access the saved games tab.
4) and now... trading favors for trust crashes the game.
5) Imperial decisions for China can't be taken, preventing me from accessing these abilities.
6) Probably forgetting another problem, or I'll discover another one.
 

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Shouldn´t, we tried and have no issues, but backup your saves just in case

Should be on Thursday, as we have tight release window today

There was a plan but it turned to be quite complex and we instead focused on supporting new content that our CD´s prepared. We might revisit it in the future, no promises tho!
At what times does the updates or dev diaries come out? Usually I have to wait until almost midnight my time to get a new dev diary or bug fix update, so what is the usual time to wait your time (So I can convert the time to my time using the standard time of "yours")?
 
In addition, I just found out that if I trade favors for trust, the game crashes. With all the bugs I'm encountering, this game is becoming more painful than fun.

1) Pasha system doesn't work in the state tab, and thus can't assign them or hire janissaries.
2) Pasha system as every country I play, preventing me from utilizing other abilities in the state tab.
3) Can't access the saved games tab.
4) and now... trading favors for trust crashes the game.
5) Imperial decisions for China can't be taken, preventing me from accessing these abilities.
6) Probably forgetting another problem, or I'll discover another one.
1, 2, 3 most likely are because of outdated mods. I had this and solved it by disabling all mods. Idk about the rest
 
Is it intented that you constantly get called into wars against befriended (+100 relations) countries?

Also I can't add any Land to the empire as GB emperor (the HRE lands I own count as foreign occupied)
 
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In addition, I just found out that if I trade favors for trust, the game crashes. With all the bugs I'm encountering, this game is becoming more painful than fun.

1) Pasha system doesn't work in the state tab, and thus can't assign them or hire janissaries.
2) Pasha system as every country I play, preventing me from utilizing other abilities in the state tab.
3) Can't access the saved games tab.
4) and now... trading favors for trust crashes the game.
5) Imperial decisions for China can't be taken, preventing me from accessing these abilities.
6) Probably forgetting another problem, or I'll discover another one.
We did not see such an issue internally, if you confirm you don´t have mods please make an issue in bug reports, or send us a crash report, we do look over them.
At what times does the updates or dev diaries come out? Usually I have to wait until almost midnight my time to get a new dev diary or bug fix update, so what is the usual time to wait your time (So I can convert the time to my time using the standard time of "yours")?
Usually between 14 - 16 CEST, it really depends on the internal schedule and not fully on the studio.
 
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Usually between 14 - 16 CEST, it really depends on the internal schedule and not fully on the studio.
So we can expect bug fixing patch around this time tomorrow?

Asking as I am waiting to start a new company, it will be dissapointing to start today and probably get ironman save ruined by the patch tomorrow.
 
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In addition, I just found out that if I trade favors for trust, the game crashes. With all the bugs I'm encountering, this game is becoming more painful than fun.

1) Pasha system doesn't work in the state tab, and thus can't assign them or hire janissaries.
2) Pasha system as every country I play, preventing me from utilizing other abilities in the state tab.
3) Can't access the saved games tab.
4) and now... trading favors for trust crashes the game.
5) Imperial decisions for China can't be taken, preventing me from accessing these abilities.
6) Probably forgetting another problem, or I'll discover another one.
I haven't encountered any of these issues and I have finished 3 runs already, including the Ottomans. You most likely have outdated mods.
 
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This is already fixed
Can you give more specifics on what exactly is changed?

The WIP changelog just says there's a way for daimyo to bypass the "is Japan" requirement. There's still the issue that a lot of expansion related missions that really only make sense to do as a unified Japan are locked away in the daimyo tree and unavailable in the Japan tree. Is that element addressed?
 
Is there any possibility/chance for Albanian culture being removed from South Slavic and put into a different culture group? I made a post on the thread about the initial release of 1.35 asking about this, along with giving a reason for the change based on the new changes made to the Russian mission tress. Sorry to the devs if I'm being annoying by asking about the same thing again. @Rossarness
 
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In addition, I just found out that if I trade favors for trust, the game crashes. With all the bugs I'm encountering, this game is becoming more painful than fun.

1) Pasha system doesn't work in the state tab, and thus can't assign them or hire janissaries.
2) Pasha system as every country I play, preventing me from utilizing other abilities in the state tab.
3) Can't access the saved games tab.
4) and now... trading favors for trust crashes the game.
5) Imperial decisions for China can't be taken, preventing me from accessing these abilities.
6) Probably forgetting another problem, or I'll discover another one.
You have at least one outdated mod.
 
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Any plans for changing the idea Efficient Construction Plans (Infrastructure Ideas) for players who doesn't have the Leviathan DLC? As of now it grants Expand Infrastructure Cost -25% despite it being a DLC feature.
 

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