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Europa Universalis IV - Development Diary 25th of April 2023 - 1.35 Post-Release Support

Hello everyone! I’m Kuba, Release Engineer & Interim QA Coordinator here at Paradox Tinto and today I’d like to talk about issues that are affecting our community and further plan how to deal with them.

As you are aware, shortly after releasing the Domination DLC we realized we had some issues that affected some of our players, so we released a quick patch to alleviate those issues.
With every hotfix that we make for our game, we have to limit the changes to the most pressing issues that slipped the release build testing. We want to react quickly to the bugs but we also do not want to introduce more issues into your games, as with short development time, bugs like to sneak in.

That being said, we immediately focused on making a full patch that will address many of your issues.

For an upcoming patch, which will be released in early May, we focus primarily on:
  • Stability: We are actively addressing the latest crashes that have been introduced in 1.35, especially for the players using the modded version of the game. Since the launch date, we have been gathering crash reports from you, and organizing and prioritizing them. So if you encounter any crashes make sure to send us the report so we can look into a fix Gameplay and balance: We gathered the problems that the community reported, investigated the issues we saw on social media, and attempted to fix as many as we could.

Of course, making changes to the game is one thing, but we also work hard to verify the quality of them, again to ensure we will not introduce new bugs in the place of the old. Our QA team is doing its best to check all the changes and verify them. However we are also looking for reports from our dedicated community, so please if you encounter any issues during your conquest please let us know on the Bug Report Subforum. I assure you that we will check every issue that is reported there.

So you probably wonder what are the plans for the future. We hope that this patch will stabilize the game, so you can do your campaigns safely, in the meantime we will work on further improvements, currently, we think that we will be able to do another patch. It won’t be as quick as this one because we want to focus on improving parts of the code that could potentially break stuff. Afterward, we will do an analysis of the state of the game, to check what needs to be done regarding bug fixing and stabilization.

Below you can find a list (not yet closed!) of changes we aim to include in 1.35.2, to be released in May.

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# Gamebalance
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# Governments
- The government reform "French Feudalism" no longer needs 50% of Crownland to integrate subjects. Instead, the "Seize Land" effect has now a counter which allows you to start the integration of an appanage. In other words: to integrate Orleans you would need to seize land and start the integration. For integrating Armagnac you would have to seize land again. You can save up the seize land charges so you can integrate all appanages later at the same time.
- Modernization has now a base decay of 0.3 per month.
- Increased the yearly manpower gain from the "Mobilize New Order Regiments" interaction from 0.3 to 0.75 for the Russian Empire and its republican equivalent.
- Increased the yearly manpower gain from the "Equip Streltsy" interaction from 0.2 to 0.3 for the Russian Principality and from 0.1 (which was a number bug) to 0.6 Years of Manpower.

# Other
- The decadence mission "End the Eyalet Rebellions" now requires you to have 70 Absolutism if you are in the Age of Absolutism or Revolutions. "The Eyalet Rebellion" will now remove 100 Absolutism when fired.
- Added an alternative trigger to the decadence disaster "Restructure Administration" which no longer forces you to have 2 Admin Idea Groups filled to complete this mission.
- The decadence disaster "End the Eyalet Rebellion" will now request 60 provinces in the Europe continent instead of 50 in Western Europe specifically.
- The Plot of the Harem disaster no longer reduces the stats of your heirs by 1/1/1.
- The decadence event "Corruption of the Court" now costs 0.1 years of income instead of 0.2.
- The mission reward of the decadence mission "The Eyalet Crisis" now lasts for 30 years instead of 19750 days.
- The decadence mission "Handle the Janissaries" no longer requires you to make 9 Mil power per month.
- Severely tuned down the Janissaries spawned from events of the Janissary Coup disaster.
- Eyalets now count as your border, meaning you can core provinces next to them.
- Missions that require you to have some idea groups of a category filled out have now alternatives. Also decreased the number of needed military and admin idea groups from 3/2 to 2/1 idea groups needed.
- The Janissary Coup disaster now increases the Janissary Influence by 10% instead of 30% and Janissary Max Privileges by 3. It no longer decreases the Loyalty Equilibrium.
- The events of the Internal Power Struggle disaster now have a lower increase of their penalties. Additionally, they no longer decrease the stability to their fullest strength.
- The estate privileges for the Janissaries from the Janissary Coup disaster now increase influence by 10% instead of 20%.
- The English Parliament Issue "Army Reform Acts" increases Army Tradition by 5 and Army Professionalism by 0.5% instead of 15 and 1% respectively.
- The English Parliament Issue "Man-of-War Acts" increases Navy Tradition by 5 instead of 15.
- The English Parliament Issue "Maritime Discipline Acts" adds 20 Military Power instead of 50.
- The English Parliament Issue "The Black Act" will now increase stability by 1 instead of 3.
- Restored Siamese ideas partially. They have their old traditions and ambition back as well as their cavalry combat ability.
- Takeda ideas now grant proper Army Professionalism.

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# Interface
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# Country
- Fars is now pink.

# Icons
- Thalassocracy (Government Reform) now has a proper icon.

# Tooltips
- Benefits from Celestial reforms no longer have a blank name in the country modifiers tab.

# Other
- Fixed a typo in the description of the Portuguese achievement 'The Navigator'.

###################
# Script
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# Achievements
- Fixed an issue that prevented the Forever Golden Achievement from being displayed as available to Castile for Golden Century or Domination owners
- Aragonese missions are now properly cataloged towards the Forever Golden Achievement
- The Achievement 'Big Blue Blob' now correctly highlights all non-French provinces in Europe
- Fixed a few localization and requirement minor issues with 1.35 Achievements
- Spain can now be diplomatically formed via 90 Republican Tradition or 100 Devotion so Aragon as a Peasant Republic can form it diplomatically.

# Decisions
- Forming England will now grant you the English Monarchy as long your tier 1 is not locked / your government is not locked.
- The decision to form the Angevin Kingdom no longer requires you to have 25 provinces in the French region.
- Forming Siam through the decision now requires Administrative Technology 20.

# Events
- Made the Yellow and Yangtze river floods less punishing.
- English/British flavor events can now fire for the Angevin Kingdom too.
- A Question of Faith event will no longer fire during the Shinto Christianity Incident.
- The event 'Question of Faith' will also not fire during the Ikko Ikko and Neo-Confucianism incidents.
- Hungary now has to be an independent country to be forced into a personal union under Austria.
- Elective Monarchies now look for a Christian noble when the country is Christian itself. In other words, the House of Osman will no longer claim the Czech throne.
- The Ottoman event 'The Ottoman Line of Succession' will now fire less frequently if you have already had this event with the same heir and will reduce its maluses for recurring instances of the event for the second option
- Made it so if you choose to convert to Christianity via the Shinto incident event chain, you will always get the full Christian outcome (Land of the Christian Sun)

# Missions
- The Qing mission 'Ten Grand Campaigns' now grants the necessary claims in the Burma region
- Added proper highlighting for the Lower Burma area in the 'Campaign in Burma' mission for Qing in Domination
- Adjusted the mission ‘Campaign in Burma’ for Domination's Qing, to require 25 provinces in Burma, instead of certain set areas
- Added Random New World triggers for 2 French missions
- The mission "A Realm of Chivalry" now requires 100k troops killed in total instead of 20k troops killed in a single battle.
- The Emperor of China mission Shengshi & Zhishi now has simplified requirements and rewards
- The mission "Seize France's Throne" now grants permanent claim on the areas of Britanny, Burgundy, Picardy, Lorraine and Provence.
- Added dynamic province highlighting for the French mission 'Indian Dominance’
- Added a new and improved version of the 'Conduct Population Census' to better reflect and display the +1 Monthly Administrative Power granted by the Reform Civil Registration mission of the Emperor of China.
- Added a new version of the Expand Palace Bureaucracy to better reflect its empowered version granted by the Cornerstone of an Empire mission
- Added alternative triggers for French colonial missions if Random New World is active
- The Angevin mission will no longer request you to discover Canada and this is already covered when you colonize North America.
- Added an easier to understand tooltip to the "Mainland Alliances" British mission.
- Fixed an issue that made it unclear that you can't cheese the upgrade of your Centers of Trade in the Swedish mission tree.
- Added a sneaky missing bracket at the very end of the DOM_Spain_Missions file
- The Brandenburg mission 'Construct the Kiel Canal' now properly grants access to the Canal even before Tech 22 and grants a supplementary bonus to your treasury
- Fixed a trigger for a Revolutionary France mission
- Added the Toulon Dockyard modifier to the correct province, for the Aragonese mission.
- Fixed an issue that fired the failure event for the conquest of Franconia for Domination's Brandenburg mission
- Fixed an error that prevented the Japanese Divine Empire from being granted
- Daimyo missions now have alternative requirements other than "Is Japan" to allow Domination players to complete the mission tree before forming Japan.
- The Spanish mission 'New Capital' no longer highlights every single capital everywhere.
- The Mission 'Holy See Politics' now properly scopes to the capital of the Papal States.
- The modifier "Religious Stability" from the English mission "Piety of the State" now increases Tolerance of true faith by 0.5 and Yearly Patriarch Authority by +0.5.
- The Russian mission "Break the Tatar Yoke" has now a secondary condition that allows you to get rid of the Tatar Yoke modifier if you have 85% Warscore.
- Fixed an issue with the Angevin mission "Settle in America" which tells you to colonize Canada instead of colonizing the New World.
- Fixed an error that prevented 'A New Buddha' from granting a new mission for people without other DLCs other than Domination.
- Fixed a wrong scope in the Fortify the Coast mission for Chinese minors, Qing and Ming.
- Adjusted the displayed tooltip reward for the Toulon mission of France, to reflect the actual reward granted
- Reordered the triggers for the 'Kingdoms of Spain' for better visibility and fixed an error associated with its reward
- Added a missing claim for Malacca in the Portuguese missions
- The modifier 'Reformed Haijin Policy' now has a proper modifier scoped to the country level

# Setup
- Fixed an error that allowed the estate privilege "Factionalist Nobility" to be momentarily visible for Castile even without the Domination DLC
- Fixed a missing national idea for Orleans

# Other
- Changed the icon for "Control over Monetary Policy" so it no longer gets confused with "Indebted to the Burghers".
- The decadence bar now also mentions that it in- and decreases by stability.
- The Decadence description now mentions that the ruler's victories and defeats decrease and increase Decadence.
- The privileges regarding liberating or enserfing the peasants will now block government reforms which would remove the Nobles or Burghers estate.
- All countries which can get their name or color changed have now proper access to decisions that allow them to restore their original color and name. Former Eyalets will now also restore their original names and color.
- Fixed an issue with the Tier 5 Tercios Government reform being instantly abolished but remaining available.
- The Expanded Black Army reform is now correctly registered in tier 5.
- The event "The Franco-Ottoman Alliance" can no longer trigger when France and the Ottomans are at war with each other.
- Fixed a wrong scope for the Emperor of China for Chinese Warlord missions
- Fixed the Spanish localization of a few missions.
- Estate Privilege 'Support the Brahmins' now is only available to Muslim countries.
- Fixed a tooltip error with the mission 'Wine Monopolies'.
- Fixed some issues with the German localization.
- Improved the descriptions of some estate privileges.

###################
# Bugfixes
###################
- Fixed null subject type crash
- Fixed no federal constitution advancement crash
- Fixed crash not finding gui for a dialog
- Fixed issue with GOG Windows build not shutting down when restarting at the exit to the main menu.
- Russia can no longer have 5 different variations of serfdom active at the same time.
- Removed confusing triggers for the Plot of the Harem disaster.
- The estate agenda "Expand Port Infrastructure" is now properly auto-completed by the Burgher's privilege action instead of the one of the Clergy.
- Damarwulan has enough of his imposters. Fake Damarwulans will no longer count in won battles for the Damarwulan event.
- Buying subject upgrades for your colonies will no longer grant you admin power instead of costing it.
- Fixed an oversight that would have allowed the Mamluks to integrate way too large vassals when they get turned into an Eyalet by the Ottomans.
- Fixed a missing localization for the trigger "has_unembraced_institution"
- Fixed a bug where under rare DLC circumstances you would see your ability to form Trade Leagues and Trade Cities twice as a Veche Republic.
- Fixed a bug where the Russian Empire (and its Republican equivalent) would only give 0.05 Yearly Absolutism instead of 0.5 Yearly Absolutism.
- It is no longer possible as Russia to have your peasants be enserfed and liberated at the same time.
- Building and destroying farming estates will no longer increase your development under rare conditions. The "Expand the Fortifications" modifier is now properly removed from a province with a level 2 fort if said fort gets destroyed.
- The mission reward for the Ottoman mission "The Cradle of Civilization" lasts now for 30 years instead of 29 years and 265 days.
- Fixed a bug that prevented Anglois countries to benefit from Stonehenge.
- Fixed a bug where the Gokaido Reform and the Reform the Samuari government reforms would not show up in Japanese countries.
- Fixed the Decadence jumps from winning or losing battles with your monarch.
- Renamed the second add_stability_or_adm_power to add_stability_or_adm_power_per_stab to avoid overloading a single scripted effect.
- Removed an unnecessary base_monthly_growht from the Mercenary militarization.
- Removed the secondary_religion_group scripted trigger as it is no longer needed.
- Removed an unnecessary made_monthly_growht from the Mercenary militarization.
- The Order of Avis can now be established when you accept the Portuguese culture.
- Fixed a display error that showed Russia paying nothing for modernization ideas.
- Fixed an issue where Monthly Innovativeness gain was colored in red even if the gain was positive.
- The parliament issue "Fund an Industrial Project" now actually constructs a manufactory in the province.
- The parliament issue "Acts of Representation" now properly reduces the liberty desire of your subjects instead of your own.
- Fixed an issue where the rewards were swapped for the mission "The Asian Trade" for Novgorod-Russia.
- The Russian Rule ability no longer resets completely to 0 for the diplomatic and military abilities when a new ruler comes to power.
- Forming England and following the Angevin Path will no longer allow you to complete the mission "The Angevin Kingdom" twice.
- Fixed some minor localization issues.

The team will also be checking this post periodically, so if something is unclear or you have any questions we will try to address them in a timely manner.
 
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Glad to hear this, I saw a lot of frustration with people painting themselves into a corner.

Can we please get this change applied to colonial nations as well? I'm not sure when the change was made, or if I've Mandela'd myself into thinking there even was a change at all, but it's very frustrating to be blocked from colonizing because I've somehow walled myself off from colonizing because provinces that have a clear land path through my colonial nation is somehow "too far from a port".

Edit: Specifically, the issue is you cannot colonize a province that is only adjacent to a province owned directly by you if the province owned directly by you only has a connection to you through a colonial nation. This means that when colonizing in a new colonial region through an existing colonial nation that doesn't claim that region, you can rapidly block yourself off from further colonization in the new region if you run out of provinces in that region which directly border the colonial nation. I ran into this trying to colonize Canada from the west as Qing, through my Cascadian colonial nation. There weren't enough provinces for me to reach the 5 needed to create a new CN, so I was stuck unable to colonize further there without conquest.
 
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But becoming HREmperor is kind of the point of the achievement, I thought? 'Brentry' is the opposite of 'Brexit', so you want to be a part of the HRE, not dissolve it...

I guess so but it doesn't make much sense from a gameplay perspective, dissolving and conquering makes more sense. You can do the Ireland, Spain and Italy parliamentary acts purely by conquest so not sure why the HRE one should be different
 
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Crisis of the Ming Dynasty is one of the easiest disasters to go through... Especially since its locked behind Age of Reformations.

Autonomy only cripples your income but its not even major. Eunuch stop being a problem after 1st 30-40 years.

In my personal opinion, Ming is too easy, still.
I think the problem is not gameplay aspect by human player rather is how the AI handle them. In the hands of player, it might be easy though challenging to counter those within years after start.

However in the hands of AI, they can't handle those thus low devs and high devastation everywhere. When a player conquer the region it will be worthless.
 
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Aragon lacks access to the refined Tercios upgrade (Castillian mission tree), contrary to all other countries that can form Spain. Addition to mission tree would be appreciated, to keep their unique unit viable.
 
Thanks for the update! For what it’s worth, I wouldn’t nerf the Janissary disaster too much— while it’s currently clearly far too strong, I’d prefer to find a middle ground between what it is now and the changes listed here. That said, please bring back the 10% discipline! 10% ICA just doesn’t feel worth jumping through all those hoops, even with Western tech.
 
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I guess so but it doesn't make much sense from a gameplay perspective, dissolving and conquering makes more sense. You can do the Ireland, Spain and Italy parliamentary acts purely by conquest so not sure why the HRE one should be different
The idea behind domination achievements was to promote sub-optimal and different playthroughs than usual ones
 
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Can you do something about performance please ?
And since we have domination dlc
Why a country that is already a hegemon of one type can't become another hegemon ?
Do you have any plan to change it ?
 
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Any thoughts on a decision/ability to have the background color of Japan's flag to change to the background color of the daimyo you formed it with to match the map color?
 
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Any thoughts on a decision/ability to have the background color of Japan to change to the background color of the daimyo you formed it with to match the map color?
You mean an extra decision in addition to what already happens when you take the "Unify Japan" decision? Japan is only formed as its default color if you take the "Japan is United" decision or if you formed it as one of the daimyo the devs missed via oversight (Hojo, Akamatsu, Chosokabe, and Mori).
 
You mean an extra decision in addition to what already happens when you take the "Unify Japan" decision? Japan is only formed as its default color if you take the "Japan is United" decision or if you formed it as one of the daimyo the devs missed via oversight (Hojo, Akamatsu, Chosokabe, and Mori).
Woops made a mistake I meant the flag color I just fixed it
 
Woops made a mistake I meant the flag color I just fixed it
Ah, in that case the flag is based on Japan's imperial standard so it makes sense for it to be the same regardless of which Shogun pulled the trigger.

Maybe it would be to make the whole flag the same as the Daimyo to represent the clan and not just change the color though?

I think the way Victoria 3 does it is they use the Naval Ensign of the Tokugawa Shogunate as the country's flag. (I assume Japan having the Tokugawa Green to start in Victoria 3 is what the feature is based on anyway)
 
By the way, I am really curious about what's the dev team's attitude towards AI England moving Stonehenge to London. This, albeit not a bug, happens 10/10 in the game as long as England exists now...
 
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When can/should we expect a Beta release?

Some of these changes/fixes are downright essential and I don't want to put off playing the game for weeks for this release.
 
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I'm currently having issues in any game where I move my capital fron Europe to the Americas, where I get an undending stream of "European epidemic" events in both my american and european provinces. Shouldn't a european exodus nation be immune to this?
 
Rainbow Fars when?
 
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Any plans to address the mission The Provençal Question, namely the AI decision weight of the event “House of [Root.Monarch.Dynasty.GetName]”?

Right now it seem silly for Provence to have what seems like a 10% chance to join under you (France) in a PU, and a 90% chance to declare a Diplomatic Insult CB war.

I mean, it makes sense that Provence wouldn't want to fall under French rule, but maybe just make them break all of their diplomatic relations with France and give France a Restoration of the Union CB? Then there could be an event for Provence to inherit Lorraine if it falls under a PU, like there is for Hungary and Croatia?

Right now, unless your game repeatedly crashes when they declare war on you, it is nearly impossible to get the PU, which makes the whole option in the mission tree a waste of time and really a non-option. You're better of planning to conquer Provence by force 100% of the time otherwise you realistically are just setting yourself back 20+ years on doing anything with them.
Yes!
 
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Maybe I missed it, but is there any chance for a change to the seize burgundy Angevin mission? If you get the Burgundian inheritance it transfers nevers to France as a vassal, and since it’s not a direct vassal it means that the mission can’t complete, super frustrating in my campaign.
 
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I really liked the improvements coming, but I noticed something is missing: Currently, when we go down the route of befriending the Pope and eventually make it into a March as France, they have an excessively high liberty desire, which makes them basically useless and impossible to control. Would it be possible to, say, make it so that they don't count their development into the liberty desire like Personal Unions?
Also, could we please get a PU on Spain as Portugal? Castille/Spain and Aragon both get PU CBs on Portugal, but Portugal does not. I understand that the focus for Portugal is colonization, but I think we should be given a PU CB, especially since some missions require us to hold all of Iberia. There was even a Portuguese Prince that could have united all Iberian Thrones if he hadn't died. Alongside that, being able to change your name to Iberia (doesn't need to be a new tag, just a cosmetic name) would also be great if you held all of Iberia as any Iberian nation.
Thanks for the great work :)
I also think Portugal should get a claim for PU on Spain/Castile. However, not to get all irl, but before Portugal broke off from the Habsburg crown in the 1600s, the term Spain usually referred to the whole of the Iberian Peninsula. The Iberia/Spain distinction is more modern. Cool for HOI4, maybe a bit ahistorical for EU4. : )
 
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