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Europa Universalis IV - Development Diary 27th of February - Roadmap to 1.37

Hello, and welcome again to a new series of EUIV Dev Diaries! For those of you who don’t know me yet, I joined Paradox Tinto a couple of years ago as QA, and I’ve transitioned in the past months to the position of Associate Producer. I’ve been pretty much involved in the development process of the new content for the 1.37 update, in a very exciting (and different) experience from my previous duties as QA. For this Dev Diary, I’ve synced with @Pavía, our Content Design Coordinator, to speak about the new content.

So, it’s been some time since the last DD, but we now are ready to start sharing with you the plans we have set for the upcoming DLC. We’ve learned the lessons from the development of King of Kings, and we’ve decided to start today by showing the overall plan for the new content, to correctly set the expectations about what to expect from the start. Without further ado, there will be 3 main areas we want to focus on: America, Central Europe, and Central Asia. Let’s start, then!​



America

Although the American nations received new mechanics and features in some previous DLCs (Conquest of Paradise, El Dorado, Golden Century, and Leviathan), we thought that it probably was the region with the most outdated content in terms of flavor, so a new revisit to it would be very much on point. The focus for it would be similar to that of the previous DLCs, from Origins to King of Kings, aiming to get more depth and replayability to nations with already well-established mechanics, such as the Incas or the Aztecs. On top of this, we also wanted to add some more additional content in Central America to the Mayan area.

You may have noticed that we’ve not mentioned any Colonial Nations, and that’s on purpose. Leviathan already implemented a new set of mechanics for them, and we feel that the experience of adding more flavor to play with any of them wouldn’t be so rewarding compared to other nations, so we decided to skip them, to be able to devote more development time to other regions that had also been very requested by the players.​

Inca

The Andean Empire of the Incas was a great pre-Columbian nation with a rich history that was not fully portrayed in EUIV until now. With the release of this new expansion, the Incas will be able to experience new missions that involve unifying their land, exploiting the gold and valuable resources produced in the Andes, honoring the sun god Inti, and preparing for upcoming invasions.

Aztecs

The valley of Mexico has a clear dominant power. The Aztecs have recently established their domain and their specialized troops, such as the mighty Jaguar Warriors, are determined to control all of Mesoamerica. With the new DLC, we are going to emphasize and recreate the differences between them and their neighbors, allowing them to expand their control and create new tributaries using the Flower Wars, offer fresh blood sacrifices, and prepare the Aztec society to face the newcomers from Europe.

Mayans

The main purpose of the gameplay with Mayans will be to prevent the full collapse of their civilization, in the so-called Post-Classical Age. To do that, we are giving them more flavor and paths to unify all their neighbors under one ruler, taking advantage of the Yucatan jungle and the profitable trade in the region, while setting new objectives outside of it.



Central Europe

We’re back in Europe, again! Why is that, you may wonder? The main reason is that we had plans to develop even more content initially planned for Domination, but we had to prioritize the countries properly to ensure that we would get them in for the DLC. That’s why we decided to cut some of the initially planned content and wait for a better moment that would allow us to fully develop our initial design ideas. The time for it has come, and we’ve focused on 3 areas in this region. On the one hand, in the Empire itself, the Netherlands is receiving content in line with what a Great Power deserves to have, while Austria is also receiving an update in line with that of Prussia, as the previously existing content from Emperor was quite wide; this is complemented with more content for the Germany formable country. The second area is Italy, in which we’re also adding more content for Venice, one of the most popular Merchant Republics, but also for the formable Italy country itself, which will add a layer of gameplay to the different Italian countries. Finally, we’ve also reviewed the content for Eastern Central Europe, essentially for Bohemia and Hungary, which will be potential candidates to become a Great Power if deciding carefully which path to follow.​

Netherlands

The forums have been flooded with requests for more content related to the Netherlands in the past few years. It is fair because as we said, it was in our initial plans for Domination; therefore, we’re now adding a substantial amount of new content. The Netherlands had a powerful presence in trading through the merchant and war fleet, and we aim to enhance their abilities to control the most important trade nodes, interact with other great powers of Europe, colonize while setting the unfamous VOC and WIC while promoting the Dutch culture to a new level.

Austria

The Habsburgs were always ambitious, seeking more power and control. With the introduction of the new mission tree, the Holy Roman Emperor will now have more ways to deal with both internal and external vassals, allowing them to extend their control over territories such as Hungary, Bohemia, Naples, Burgundy, Castile, Poland, and more. To manage all these thrones, unique features will be added to Austria, allowing them to interact with their junior partners. Additionally, a new formable will be created that may create some headaches for the Austrians.

Germany

As with the soon-to-be-mentioned Italy, the primary objective of the German content is to enhance the late-game experience. Germany would need to unify their region, conquer neighboring lands, industrialize their cities, and manage any revolutions that may occur. It is worth noting that there will be variations in the flavor of the game depending on the specific German country that manages to unify all the land, creating some different gameplay from this.

Venice

The Most Serene Republic of Venice was one of the most prominent nations in 1444. With the Renaissance in full swing, we have added new missions, events, and more content to interact with various illustrated characters, while reaping the benefits of their mighty trading fleet. Even if Venice can expand its trading empire across the Mediterranean, it might not be enough, and they may need to explore new territories beyond their current reach to further bolster the positions of the Serenissima.

Italy

We’re trying to address some of the shared requests for Italy, making for a longer campaign, with more diverse gameplay options. In the new DLC, we are trying to solve this issue and give extra flavor to the Italian nations that finish their missions trees and more. While not being a historical country in our time frame, their scope will be a mix of historical borders and goals plus an extra of what ifs regarding their glorious past. The main paths are going to be the conquest of the rest of Europe and becoming the true Roman successor, industrializing the Italian Peninsula, and dominating global trade.

Hungary

In the Hungarian mission tree available with Emperor the main focus for this country was about conquering the Balkans. However, with the new expansion, we’ll improve it to provide more options to increase the Hungarian control over neighboring regions. To achieve this, Hungary would need to confront Poland, Austria, the Ottomans, and other further territories such as the Teutonic Order and Naples. But, at the same time, they must also take care of their internal affairs by improving infrastructure and strengthening the economy.

Bohemia

Bohemia is a nation that has not been significantly changed for some time. However, with the new update, we plan to introduce better and more engaging missions that allow Bohemia to interact with the Holy Roman Empire and make the Bohemian crown a main contender for it while improving the Hussite Wars outcome, and giving a deeper touch to the religion and the kingdom. Additionally, we are expanding the options to expand the domain of Bohemia to include the Balkans, Germany, Poland, and beyond.



Central Asia

The final region we’ll tackle is Central Asia. This is also a legacy of previous designs that initially we’d like to implement both in Domination and King of Kings, but that we had to skip in favor of the other countries. We have a divide between countries aspiring to become Great Powers (the Timurids and Mughals), the Hordes (for which we’ll implement differential regional content and branches), and some Middle Eastern player and dev favorites that we were very requested in the past few months: Hisn Kayfa, Hormuz & Oman, and Trebizond. And, of course, we also have Theodoro! It might not be either in Central Europe or Central Asia, but… Well, maybe with their new content, they might be a power to reckon with in these regions…​

Timurids

The descendants of Timur start in a precarious situation. With the new design, we aim to recreate the administrative chaos that was due to the Mongol succession laws. If they manage to overcome the myriad of successor estates existing around the death of Shah Rukh, their fates are going to be attached to the paths they decide to follow. Create a new Nomadic country, being able to reclaim their ancestral lands, or accept new traditions and try to consolidate a new domain and power in Persia.

Mughals

This Gunpowder Empire born from an offspring of the Timurid dynasty is primarily focused on conquering the Indian subcontinent. However, we aim to incorporate a new flavor that would allow for a more interesting management of their internal affairs, such as the mansabdars. Additionally, the Mughal Empire will undertake new goals to enhance its economic and cultural standing.

Hordes

The nomadic lords of the steppes are an important addition to the content of this DLC. We have decided to make some of their goals accessible to all the Hordes, while other parts of the content will be exclusive to specific regions. Therefore, the Western Tatars, Central Moghulistan, and the Eastern Mongols will have new paths enabling them to conquer new lands and raze them to the ground, as a proper Khan should aim to do!

Hisn Kayfa

The golden age of the Ayyubid dynasty came to an end a long time ago. Hisn Kayfa is surrounded by heathens, pagans, and minor dynasties, but also by powerful countries ready to crush them if not prepared to tackle them. To restore the former glory of the Caliphate and reclaim Syria, Egypt, and Arabia, Saladin's legacy requires a more ambitious mission tree.

Trebizond

The once powerful and prestigious Komnenoi family now only retains their name. Trebizond has lost its dominance in the Black Sea, and the remnants of the Byzantine Empire are close to collapse. However, they might still be able to reclaim their lost territories, extend their control over the Black Sea and Anatolia, and take back Constantinople, either from the Palaiologos or from the heathens.

Theodoro

Theodoro is a nation that faces a challenging start. To survive, they must defeat neighboring Hordes, Turks, and Slavs. The new campaign will enhance the flavor of this heroic contender for the control of the Black Sea. Raise the banners, and a new Gothic invasion might go on once again!

Hormuz & Oman

The prosperous nations of Hormuz and Oman in the Arabian Peninsula have mainly relied on trading within the Persian Gulf to prosper and become wealthy entrepots. However, with the new opportunities presented to them, they might be able to expand their horizons and potentially establish a global trade empire that controls the trade and land in Arabia, East Africa, and India, extending their influence across the Indian Ocean.



That’s all about the new content for 1.37! Thanks for those of you reading us again, we’re very excited about receiving your feedback about this roadmap! And next week, we’ll start with proper development diaries, showcasing the new content for America: the Aztecs, Mayans, and Incas! It will be a meaty Dev Diary, for sure!

*EDIT*
A Post Publishing addition for you, a new Father Lorris Comic!
ComicLorris.png
 
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I hope that the Czech nation will be worked on properly. Because nothing much happens in this region even though there was a lot in history and at the same time the war started here in the 30s. And HRE in general is in terrible shape. There are many ways to work from Bohemia from the past to 1444 and beyond.
 
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Japan was very recent but imo needs another look. It feels like the Japan focus tree was made without even looking at the Diamyo focus tree or any of the previous Japan content.
 
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Silesia man... Silesia. Include Silesia in your new game-conent cauldron.
Let them gambit for the Polish Crown or carve their little electoral paradise within the Reich instead.
 
I hope that the Czech nation will be worked on properly. Because nothing much happens in this region even though there was a lot in history and at the same time the war started here in the 30s. And HRE in general is in terrible shape. There are many ways to work from Bohemia from the past to 1444 and beyond.
I think we'll finally be able to get a Hussite HRE.
 
Additionally, a new formable will be created that may create some headaches for the Austrians.
Oh man, please don't be Austria-Hungary, the nationalism that led to its formation didn't exist in this time period until the ultimate tail end of the campaign span.

Something to change the Austrian flag to the black-gold would be neat though.

Rest of the stuff looks cool.
 
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What i want to see the most about Bohemia is a change in their National Ideas! (let's be honest they are terrible! one of the worst in the game!) also i want to see the Hussite religion to become better! Because right now it's by far the weakest christianity religion along with Coptic (i also want to see a buff for coptic, at the very minimum make that 2.5 discipline a 5).
Hussite religion lacks in both Militery and Economic compaired to other christians. I want to have a reason to become Hussite and actually Stay as Hussite until the end! (other just roleplaying)
I'm not saying to make it the best religion or anything like that. Give them 5% discipline or 10% morale will be enough for me really. If you want to you can also give them -5% dev cost and boost this -5% shock dmg to -10%.

Also HELL YEAH HISN KAYFA AND TREBIZOND DUDEEEEE!!
Also more content for Hungary and Timurids Where is the pre-order button?
 
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No comment on the Americas; I rarely play in the region.

---For the Netherlands

"We aim to enhance their abilities to control the most important trade nodes, interact with other great powers of Europe, colonize..."

May this be understood as a representation of small-population colonial expansion (like Portugal?).

---For Austria

"The Holy Roman Emperor will now have more ways to deal with both internal and external vassals,"
Is this a generic mechanic?

"To manage all these thrones, unique features will be added to Austria, allowing them to interact with their junior partners"
Why would this be unique to the Habsburgs? Another pass at personal unions could be useful to all eligible tags.

"Additionally, a new formable will be created that may create some headaches for the Austrians."
If you mean Austria-Hungary, I hope that A-H is the result of a disaster rather than a standard tag. If you mean something more Danubian, I suppose I must wait to see.

---For Germany

Will you please consider changing German theming? Currently the Germany tag is very Prussian and very "Victorian" in concept. A united Germany in EU4's time period should be markedly different due to the different circumstances surrounding the rise of the German Kingdom or Empire.

---For Venice

Will I still lose the Venetian Government when I unite Italia into Greater Venice? Will you consider Venice's position and maybe offer some further incentive to remain Venezia rather than attempting to quickly form something else like Dalmatia? Will you do something about navies being largely unnecessary for most tags? Will there be an alt-history branch to demolish the Serene Republic, declare a Serene Highness, and make a bid for the Holy Roman Empire?

---For Italy
I like the idea of regional formable tags having some flavor which depends on the former, as you partially demonstrated with various Persian aspects and Japan's color system. I hope that you take a look at Italian national ideas and flavor and consider what a Europa Universalis time-period Italy should be during this time period rather than looking to Victoria. Another look at the Papal States, the Italian tag which cannot form Italy, would also be appreciated.

Edit: And tangentially related, could Montferrat->Byzantium start with the Reformed Byzantine Monarchy? Currently you are required to be Orthodox to get rid of the Byzantine Autocracy.

---For Hungary

"We’ll improve it to provide more options to increase the Hungarian control over neighboring regions..."
I suppose this refers to alliance-type alternatives to conquests as in the Teutonic and Livonian missions.

Will there be anything to change starting relations between Hungary and Poland? Will there be another look at the Carpathian culture group?

---For Bohemia

"...Improving the Hussite Wars outcome, and giving a deeper touch to the religion and the kingdom."
Perhaps you will make Hussite a peer to Protestant rather than a religion possessing similar but usually worse mechanics.

Will you take another look at the Christian-group religious Great Projects and see if more could be made generically available? The Hagia Sofia stands out in particular for allowing only Catholic, Coptic, and Orthodox but also allowing all three Islam-group religions.

---For Timurids

Do you intend to take inspiration from the "Upon a Crimson Horse" mod?

---For Mughals

"...More interesting management of their internal affairs..."
Most tags would appreciate this. Do you intend to take another look at the Mughal Diwan and some aspects of the Dhimmi/Brahmins as well?

---For the Hordes & Hisn Kayfa

Not much to say other than I look forward to these changes.

---For Trebizond

Blue Byzantium confirmed? I would like to see Trebizond's circumstances and differences between the late Byzantines/Palaiologoi and Trebizond/Komnenoi reflected in game play, even after Trebizond succeeds at restoring the imperial crown.

---For Theodoro

Purple Byzantium confirmed? While you could lean into the memes about Gothic invasions, I would prefer to see focus on the struggle with the Genoese and other neighbors. I don't know what the long-term direction of the Principality should be.

---For Hormuz & Oman

"However, with the new opportunities presented to them, they might be able to expand their horizons and potentially establish a global trade empire that controls the trade and land in Arabia, East Africa, and India, extending their influence across the Indian Ocean."
Will a navy be important to these powers? One could establish a similar trade empire by land conquest until reaching the Straits of Malacca.

Well I was gonna ask if The Castillian sucession crisis that did not make the last DLC was gonna make it for Portugal, but then I saw "the Netherlands is receiving content in line with what a Great Power deserves to have" and that just ruined my day. xD

I need to make that Skywalker meme with Portugal not being allowed in the Great Power Council.
Terços? Union casus belli on Castile and Aragon? Not for Portugal!
 
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Could ya decrease the Chance for Burgundy to form the Netherlands. In my game they just formed them by giving up 80% of their Country and gave all of the French territory they took back to France which... doesn't make sense.
 
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Hello, and welcome again to a new series of EUIV Dev Diaries! For those of you who don’t know me yet, I joined Paradox Tinto a couple of years ago as QA, and I’ve transitioned in the past months to the position of Associate Producer. I’ve been pretty much involved in the development process of the new content for the 1.37 update, in a very exciting (and different) experience from my previous duties as QA. For this Dev Diary, I’ve synced with @Pavía, our Content Design Coordinator, to speak about the new content.

So, it’s been some time since the last DD, but we now are ready to start sharing with you the plans we have set for the upcoming DLC. We’ve learned the lessons from the development of King of Kings, and we’ve decided to start today by showing the overall plan for the new content, to correctly set the expectations about what to expect from the start. Without further ado, there will be 3 main areas we want to focus on: America, Central Europe, and Central Asia. Let’s start, then!​



America

Although the American nations received new mechanics and features in some previous DLCs (Conquest of Paradise, El Dorado, Golden Century, and Leviathan), we thought that it probably was the region with the most outdated content in terms of flavor, so a new revisit to it would be very much on point. The focus for it would be similar to that of the previous DLCs, from Origins to King of Kings, aiming to get more depth and replayability to nations with already well-established mechanics, such as the Incas or the Aztecs. On top of this, we also wanted to add some more additional content in Central America to the Mayan area.

You may have noticed that we’ve not mentioned any Colonial Nations, and that’s on purpose. Leviathan already implemented a new set of mechanics for them, and we feel that the experience of adding more flavor to play with any of them wouldn’t be so rewarding compared to other nations, so we decided to skip them, to be able to devote more development time to other regions that had also been very requested by the players.​

Inca



Aztecs



Mayans





Central Europe

We’re back in Europe, again! Why is that, you may wonder? The main reason is that we had plans to develop even more content initially planned for Domination, but we had to prioritize the countries properly to ensure that we would get them in for the DLC. That’s why we decided to cut some of the initially planned content and wait for a better moment that would allow us to fully develop our initial design ideas. The time for it has come, and we’ve focused on 3 areas in this region. On the one hand, in the Empire itself, the Netherlands is receiving content in line with what a Great Power deserves to have, while Austria is also receiving an update in line with that of Prussia, as the previously existing content from Emperor was quite wide; this is complemented with more content for the Germany formable country. The second area is Italy, in which we’re also adding more content for Venice, one of the most popular Merchant Republics, but also for the formable Italy country itself, which will add a layer of gameplay to the different Italian countries. Finally, we’ve also reviewed the content for Eastern Central Europe, essentially for Bohemia and Hungary, which will be potential candidates to become a Great Power if deciding carefully which path to follow.​

Netherlands



Austria



Germany



Venice



Italy



Hungary



Bohemia





Central Asia

The final region we’ll tackle is Central Asia. This is also a legacy of previous designs that initially we’d like to implement both in Domination and King of Kings, but that we had to skip in favor of the other countries. We have a divide between countries aspiring to become Great Powers (the Timurids and Mughals), the Hordes (for which we’ll implement differential regional content and branches), and some Middle Eastern player and dev favorites that we were very requested in the past few months: Hisn Kayfa, Hormuz & Oman, and Trebizond. And, of course, we also have Theodoro! It might not be either in Central Europe or Central Asia, but… Well, maybe with their new content, they might be a power to reckon with in these regions…​

Timurids



Mughals



Hordes



Hisn Kayfa




Trebizond



Theodoro




Hormuz & Oman





That’s all about the new content for 1.37! Thanks for those of you reading us again, we’re very excited about receiving your feedback about this roadmap! And next week, we’ll start with proper development diaries, showcasing the new content for America: the Aztecs, Mayans, and Incas! It will be a meaty Dev Diary, for sure!
PLEASE DO ANYTHING IN REGARDS OF BOSNIA PLEASE ATLEAST A SMALL MISSION TREE!! I BEG YOU PARADOX PLEASE OR BOSNIAN KRISTIJAN RELIGION PLEASE!!!
(Good diary seems very promising).
 
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This looks very ambitious! Before the game is finished id also like some of the american independent states to get mission trees. Great job with including Theodoro, Hisn Kayfa and Oman!
 
I don't like the idea of re-doing some countries that already had a lot of missions (Austria, Germany), basically this will overlap mission trees from Emperor, Leviathan and Dharma... Without updating the content of those older DLCs, they will feel empty. I could understand it if more mechanics were added, but it makes little sense to just re-do 5 of the biggest mission trees in the game to substitute them with bigger ones.
 
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May this be understood as a representation of small-population colonial expansion (like Portugal?).

Unlikely. Would be great but I doubt colonization will be improved upon.

Terços? Union casus belli on Castile and Aragon? Not for Portugal!

And we have to share the Caravel on top of it! Talk about adding insult to injury lmao.

Ah well ill keep an eye out for Hormuz DD.
 
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For the past 3 major updates/DLCs, some Paradox devs commented (I wouldn't be able to specifically say who nor when, I just know the comments are on this forum) about being unsatisfied with how the Burgundian Inheritance plays out and the bugs associated with it. Considering it wasn't mentioned at all here and it doesn't seem to be in this DLC scope, can I ask if the design/dev team changed their mind about it or if it just never felt like the right time to make those changes ?

Regardless, thank you for this diary, pretty excited for the upcoming diaries and the DLC itself!
 
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I'd love to see extra HRE missions like the one who holds Mandate of Heaven. Maybe at least in case the HRE has chosen the decentralized path. And will the centralized HRE get new German mission tree?
 
PLEASE DO ANYTHING IN REGARDS OF BOSNIA PLEASE ATLEAST A SMALL MISSION TREE!! I BEG YOU PARADOX PLEASE OR BOSNIAN KRISTIJAN RELIGION PLEASE!!!
(Good diary seems very promising).
I don't think we will see anything this patch as they were quite clear on what they are working on, but something for Bosnia would be nice since they have.... nothing going for them. I don't even think they have their own ideas.
 
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