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Europa Universalis IV - Development Diary 2nd of August 2022 - Scandinavian Unit Pack

Welcome to another art dev diary! I’m David Horler (@SaintDaveUK), the Art Lead here at Tinto, and I am going to be telling you about all the amazing work that the team has been doing here over the last year or so.

As always, our artists have been working hard creating literally hundreds of new assets, big and small, including the beautiful new Monument illustrations that you saw last week, and dozens of new icons and event pictures for the amazing new mission trees that our Content Designers have showcased over the last few months.

For example, here are the Swedish Scandinavian, Danish, and Commonwealth trees that you have seen in previous diaries, but with all the new icons added.

swedish_scandinavia_full_mission_tree.png
danish_full_mission_tree.png
plc_full_mission_tree.png


And here are a couple of my favourite new event images, including this one based on the 1877 painting by Anton von Werner, but with the fashions adjusted to look more period-appropriate for EU4, and also our interpretation of “Livonian knights with guns”.

german_unification_event.png
army_with_monastery_event.png


But today I’m going to be focusing on showing you the Scandinavian Unit Pack that comes packaged with the new content pack, and this one has the aim of bringing new visual flair to the regions around the Baltic and North Seas. It was easy to pick the countries featured here, as many in this region have been frequently suggested by fans for a long time.

uOi3a9Q3iHJRC8z644fhVXoxjL1IEZTKxPEEhQzY2HNM19ZVS3pI3STEknrKRTZBU0HF0B8um_ovxAPNU7aq30tNlmVaSkO2y132dJCKtzvLn2Z0t_NtjIO0jk6A5cXhkPmFqioo8KMVDpXpbZZCb8g

The first concepts are rough thumbnails based on our research, so we can quickly choose a direction based on silhouette and values.


We started work on these in December 2021, so it’s incredibly exciting to see our hard work is finally being revealed to fans after working on it so long. With Paradox being a Scandinavian company, but also because we have colleagues here in Tinto with all sorts of connections to Nordic countries, this was a particularly exciting project for us to work on.


wAdPJgfqZA6Wfgr87iK2fkThYjECNb9VAMA4XmUUAl_6owPkXaE_l_ZeWVOqj2MfVQhZzlCAu_YMEQFJD27iELLoekQfUgEC8kIFMrE6aculmZQI645kl3DK4iKq-TmjCAe2ikS8ElOvTxoN9Aj5Elo

The concept team goes through many iterations to find the right look for each unit.


_oowersjXfwfq7EMPaucn0v1U7oyMnMryOsaIwhIV8n3fdadxO5OJtOLKLqYM_iiHk6n9i0wvXoPRM9zNeTCzxrIfaTHCipVQ_tucJF56gSFlsQjTQA4P50ijgbBHOg8qaToAnfjGgxOe4hbgFSVKCk

An example of a final concept that is passed to the 3D team.

Most of these unit packs are in fact tied to primary culture rather than tag, so you should see them popping up wherever else it makes sense, including retaining them when forming unions like Scandinavia.

Norway​

The tier 1 wears a coat of plates sporting the Norwegian lion, as well as good arm and leg protection. The red ribbon around the kettle helmet is a nod towards ‘Kongshirden 1260’, a Norwegian re-enactment group who use it as an identifying mark, as one of their members helped us with the research for some of the units in this pack.

Norwegian fashion throughout the middle eras was inspired heavily by that of the Dutch, and you see some of this influence in the uniforms, especially in terms of the coats and the cravat neckties.

The final tier unit is of course based on the elite ski regiments. The intense training performed by these troops consisted of cross-country skiing while firing muskets, and was designed to prepare them for rapid deployment in the harshest wintry environments of Scandinavia. These training exercises eventually developed into the biathlon sport, today competed by countries from around the world in the Winter Olympics.

renders_scanup_NOR.png



Denmark​

The Danish receive a partial set, as their Tier 2 is already featured in the Evangelical Union Unit Pack.

The Danish cross is famously one of the oldest flags still in usage, so we thought it was a cool idea to sew it onto the gambeson of the first tier. We don’t imagine this helmet is great for vision, but they cropped up multiple times in our research and we loved the distinctiveness.

The black facings used on the later tiers were not universal, and they were used by specific Danish regiments, but black is an underutilised facing colour and so we decided to keep them.

During the research stage, we found that many of the references included moustachioed infantrymen, and also our resident Dane (character artist @Vonboe) sports a moustache, so it felt like a very important inclusion.

renders_scanup_DAN.png


Dithmarschen​

This small country on the Jutland peninsula is notable for being a peasant republic, and so we examined the way peasants and militias in Frisia and Germany dressed throughout the ages to inspire our designs here. Fans of peasant mobs will be happy with the fact we finally managed to include the trope of pitchforks used as a polearm.

renders_scanup_DIT.png

Finland​

Finland’s native Uralic culture has been influenced through the ages by Sweden, Novgorod, and Russia. Because of this, the Finnish didn't have much opportunity to carve out a military personality of their own - with one main exception.

The iconic appearance of the famous Hakkapeliitta binds together most of these units, from the armoured man-at-arms to the Carolean-era cuirassier. We also used a cartridge pouch made out of näver, a woven birch bark that was a common craft material in the wooded north. The final unit is an infantryman inspired by Russian military kit with a Finnish twist.

The colours of light grey accentuated by blue are inspired by the modern Finnish flag and the military uniforms that Finland developed once it finally became a sovereign country in the 20th Century.

renders_scanup_FIN.png

Riga​

Throughout the eras, we wanted to reflect the wealth and devoutness of Riga, a Hanseatic city in the Baltics settled by German traders and led by the Catholic church.

In terms of later fashion, we drew heavily from the Prussian army but with a twist. The grenadier mitre is reminiscent of the mitre worn by the Archbishop of Riga, and continuing that theme, the glorious feather plume on the shako is also based on German grenadier regiments from a later period.

renders_scanup_RIG.png

Sápmi​

The Sámi are perhaps the most visually-striking of these units, with their iconic colourful Gátki tunics and extravagant hats. Their pointy boots (known as nutukas) appear unusual but they are practical; they have wide soles for traversing deep snow, and toe hooks for attaching to skis. Their knives are carved from reindeer antlers in the duodji style.

The reindeer fur mittens and thick leather coats betray the harsh conditions that they endured in the far north of Europe, and their bows and spears both double as ski poles.

We selected hats to be reminiscent of fashion elsewhere in Europe, such as the four-winds hat during the tricorn era, and the peaked cap to resemble a Belgic shako.

renders_scanup_SMI.png

Holstein​

The armoured footman with a sallet is archetypical of Northern Germany in this era, so felt essential to include. Keeping with the armoured theme, the Tier 2 retains the cuirass and other pieces of armour, as the wealthier soldiers sometimes did.

The final era is inspired by troopers of light horse regiments, which gives them a cavalier appearance that we felt was a little underutilised in EU4.

renders_scanup_SHL.png


Iceland​

Another fascinating country without a strong military tradition of their own, we looked for inspiration primarily from contemporary Norwegian styles and the Þjóðbúningur, the modern Icelandic national dress.

In the earliest stages of the game, the metal skullcap, baggy breeches, and handaxes reveal their Norse heritage, and the harpoon spears emphasise their reliance on the ocean.

As they begin to modernise, they follow just a few steps behind the latest fashions in Norway, most notably the almost universal usage of cravats.

Their woolly tail caps (skotthúfur) and closed tunics (treyjur) were necessary protection for the sailors of the windy, northern seas, but also became part of the national costume in the modern era. Furthermore, we drew some inspiration from the rough-and-ready look of North American frontier militias (like Roger’s Rangers), which meshed really well with Iceland's theme of isolated utilitarianism.


renders_scanup_ICE.png

Latgalia​

The releasable nations of the native Baltic cultures share this unit, inspired heavily from Estonian and Latvian traditional clothing.

The heavy woollen greatcoats are reminiscent of the streltsy, but are embroidered with fine details as a central theme of the Baltic visual style. They also have elaborately-woven socks, magnificent hats, and belt sashes which give them a unique look compared to their conquerors and neighbours.

renders_scanup_EST.png




N-iX Game & VR Studio​


The EU4 art team has been collaborating with our friends at the Ukrainian studio N-iX for several years now, and they have worked on almost everything beautiful in the game, from monument illustrations to event pictures to unit models.

We had already started working with them on the unit pack when the news of the Russian invasion of Ukraine broke. For those of us here in Spain, working with them almost every day, it was a shock. But not nearly as much as it must have been for them, forced to either displace across Europe as refugees, or remain in the uncertainty of their home cities.

Despite these unimaginable challenges, the team continued with determination, and delivered some exceptional work for you. So please spare an extra thought for our Ukrainian colleagues the next time you load up EU4.

Next Dev Diary​


Next week @PDX Big Boss will bring you an update on the new Achievements and some moddability changes. Until then, let us know in this thread what you think of the units and icons!
 
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In the Polish missions images "Protect Hungary" and "Balance the Princely Lands" you used modern Polish emblem eagle (one from 20th centary). Could you change it to the on the one from the times? Like 13th-16the centary?
 
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This gives me a great idea! It would be really neat to see you guys develop special elite regiments and an elite regiment cap like you did with Marines.
Great post but you must also remember more trade nodes take up computing space and barely if any eu4 players are willing to give up performance to have a slightly fancier trade map in north and south america with how low the amount of people who play on there beyond passive colonization is.
 
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Dithmarschen​

This small country on the Jutland peninsula is notable for being a peasant republic, and so we examined the way peasants and militias in Frisia and Germany dressed throughout the ages to inspire our designs here. Fans of peasant mobs will be happy with the fact we finally managed to include the trope of pitchforks used as a polearm.

renders_scanup_DIT.png


BLOODY PEASANT!!
 
Suggestions: Japanese city names, conditions to be a Daimyo, etc...

I have many many ideas for Japan region & Shoguante & Shinto mechanism, to be improved much more.
(It's already obsolete thread, but take a look at ↓this.
https://forum.paradoxplaza.com/foru...h-improvements-for-shogunate-daimyos.1427257/ )

But 1.34 patch is imminient to be released, So there's little time to work for it.

So here's my suggestions for only few things to be done in a short time.


- City names of Japan

(I'm talking about the city name, that is the name of 'provincial capital'. Not the 'province name')
hpieruy80t43.jpg

  • Hiroshima
  • Nagoya
  • Tokyo (Edo before 1868)
  • Sendai
  • Sapporo
These are names of big cities in modern Japan, not present in 1444GC.
(See also: https://en.wikipedia.org/wiki/List_of_metropolitan_areas_in_Japan#2015_Population_Census)

When you choose a bookmark around 17~18th century, most of these city names are shown, as these cities have rised after around 17th century. But not in 1444.
I want modern Japan's cities to be shown during 1444GC gameplay.


First, this is the names of cities for JAP tag. (but why 'JAP'? Why not 'JPN'?!)
Create 'JAP.txt' in '...\common\province_names' folder, and copy & paste ↓below
#Japanese Mainland (From south-west to north-east) for JPN tag... JPN tag!
1017 = {"Nagato" "Shimonoseki"}
1825 = {"Aki" "Hiroshima"}
1021 = {"Osaka" "Osaka"}
4359 = {"Ise" "Suzuka"}
1030 = {"Owari" "Nagoya"}
1839 = {"Suruga" "Shizuoka"}
1028 = {"Edo" "Edo"}
4190 = {"Shimousa" "Chiba"}
1024 = {"Echigo" "Niigata"}
1026 = {"Rikuzen" "Sendai"}
4131 = {"Mutsu" "Aomori"}
4193 = {"Oshima" "Hakodate"}
1847 = {"Ishikari" "Sapporo"}
And here's the names of cities for Oda & Tokugawa tag.
Also create 'ODA.txt' & 'TKG.txt' in the folder, and paste them.
#Japanese Mainland (From south-west to north-east) for Oda & Tokugawa tag
1825 = {"Aki" "Hiroshima"}
1021 = {"Settsu" "Osaka"}
1028 = {"Musashi" "Edo"}
1026 = {"Rikuzen" "Sendai"}
4193 = {"Oshima" "Hakodate"}


- Reorganizing the list of areas & province in Japan region

https://eu4.paradoxwikis.com/Asian_regions#Japan ←Look at this.
You can see this list of areas in Japan, is rather messy.
Japan is the 'long and narrow' country from South-West to North-East. Wasn't it better to sort the list of areas by geographical order as possible?

Plus, I don't like the way to divide Kanto & Chubu areas in current version.

Kanto region is usually divided into Southern & Northern one. (Tokyo is included in Southern Kanto)
And Chubu area... Rather than 'Eastern & Western Chubu', I think 'Tokaido' & 'Chubu Inland' is better.


So I think the areas & provinces in Japan should be like this in next patch.
Japan_area.jpg


(Copy & Paste this into 'area.txt' in '\map' folder)
kyushu_area = { #4 #Southern Kyushu
1012 1015 4180 4181
}

northern_kyushu = {
1014 1818 4182 4651
}

shikoku_area = { #3
1819 1820 4186
}

saigoku_area = { #4 #Sanyodo
1017 1019 1825 4184
}

sanindo_area = { #4
1018 1830 4183 4185
}

kinai_area = { #4
color = { 208 206 65 }
1020 1021 1832 4187
}

chubu_area = { #4 #Tokaido
color = { 219 83 61 }
4359 1030 4360 1839
}

eastern_chubu_area = { #3 #Chubu Inland
1835 4188 1029
}

hokuriku_area = { #3
1023 1024 1837
}

kanto_area = { #3 #Southern Kanto
4189 1028 4190
}

eastern_kanto_area = { #3 #Northern Kanto
1843 4191 1027
}

thohoku_area = { #4
1025 1026 4192 4131
}

hokkaido_area = { #5
4193 1847 1031 1852 1032
}


- Changing primary nations of Japanese cultures

This is the primary nations of Japanese group in current version.
  • Togoku: Japan (JAP)
  • Saigoku: Mori (MRI)
  • Kyushuan: Otomo (OTM)
I don't agree with this.
Shouldn't Japan tag represent ALL Japanese people? Not only Eastern Japanese...
And isn't there better tag than Otomo, to represent Kyushuans?

I think the primary nations of Japanese cultures should be changed, like this.
  • Nihonjin: Japan (JAP)
  • Togoku: either Tokugawa (TKG) or Date (DTE)
  • Saigoku: Mori (MRI)
  • Kyushuan: Shimazu (SMZ)
  • Ryukyuan: Ryukyu (RYU)
Japan_culture_primarynation_t9347545.png


(Copy & Paste this into '00_culture.txt' file)
japanese_g = {
graphical_culture = asiangfx

japanese_g_unified = { #Nihonjin / ALL-JAPANESE
primary = JAP
dynasty_names = {
Yamato Arisugawa Asaka Fushimi "Kan'in" Katsura Kaya Kitashirakawa
Kuni Nashimoto Takeda Yamashina
}
male_names = {
Motohito Mihito Hikohito Fusahito Katsuhito Tomohito Michihito Kazuhito Kotohito Okiko Tsuguhito Nagahito
Satohito Asahito Toshiko Yasuhito Teruhito Hidehito Morohito Ayahito Takauji Yoshiakira Yoshimitsu
Yoshimochi Yoshikazu Yoshinori Yoshikatsu Yoshimasa Yoshihisa Yoshitane Yoshizumi Yoshiharu Yoshiteru
Yoshihide Yoshiaki Nobutada Hidenobu Hideyoshi Hideyori Ieyasu Hidetada Iemitsu Ietsuna Tsunayoshi Ienobu
Ietsugu Yoshimune Ieshige Ieharu Ienari Ieyoshi Iesada Iemochi Yoshinobu
}
female_names = {
Toku Sen Tama Aya Ina Kumiko Ai Aiko Aimi Aina Airi Akane Akemi Aki Akiko Akira Ami Aoi Asuka Atsuko Aya Ayaka
Ayako Ayame Ayane Ayano Chika Chikako Chinatsu Chiyo Chiyoko Cho Chou Chouko Emi Etsuko Hana Hanae Hanako Haru
Haruka Haruko Haruna Hikari Hikaru Hina Hinata Hiroko Hitomi Honoka Hoshi Hoshiko Hotaru Izumi Junko Kaede
Kanon Kaori Kaoru Kasumi Kazue Kazuko Keiko Kiku Kiyoko Kohaku Koharu Kokoro Kotone Kumiko Kyo Kyou Mai Makoto
Mami Manami Mao Mariko Masami Masuyo Mayu Megumi Mei Michi Michiko Midori Mika Miki Miku Minako Minato Mio
Misaki Mitsuko Miu Miyako Miyu Mizuki Moe Momoka Momoko Moriko Nana Nanami Naoko Naomi Natsuki Natsuko Natsumi
Noa Noriko Ran Rei Ren Riko Rin Rina Rio Sachiko Saki Sakura Sakurako Satomi Sayuri Setsuko Shinju Shinobu
Shiori Shizuka Shun Sora Sumiko Suzu Suzume Takako Takara Tamiko Tomiko Tomoko Tomomi Tsubaki Tsubame Tsubasa
Tsukiko Ume Umeko Wakana Yasu Yoko Yoshi Yoshiko Youko Yua Yui Yuina Yuki Yukiko Yuko Yumi Yumiko Yuri Yuu
Yuuka Yuuki Yuuko Yuuna Yuzuki
}
}
togoku = { #Togoku / Eastern Japanese
primary = DTE
dynasty_names = {
Yamato Arisugawa Asaka Fushimi "Kan'in" Katsura Kaya Kitashirakawa
Kuni Nashimoto Takeda Yamashina
}
male_names = {
Motohito Mihito Hikohito Fusahito Katsuhito Tomohito Michihito Kazuhito Kotohito Okiko Tsuguhito Nagahito
Satohito Asahito Toshiko Yasuhito Teruhito Hidehito Morohito Ayahito Takauji Yoshiakira Yoshimitsu
Yoshimochi Yoshikazu Yoshinori Yoshikatsu Yoshimasa Yoshihisa Yoshitane Yoshizumi Yoshiharu Yoshiteru
Yoshihide Yoshiaki Nobutada Hidenobu Hideyoshi Hideyori Ieyasu Hidetada Iemitsu Ietsuna Tsunayoshi Ienobu
Ietsugu Yoshimune Ieshige Ieharu Ienari Ieyoshi Iesada Iemochi Yoshinobu
}
female_names = {
Toku Sen Tama Aya Ina Kumiko Ai Aiko Aimi Aina Airi Akane Akemi Aki Akiko Akira Ami Aoi Asuka Atsuko Aya Ayaka
Ayako Ayame Ayane Ayano Chika Chikako Chinatsu Chiyo Chiyoko Cho Chou Chouko Emi Etsuko Hana Hanae Hanako Haru
Haruka Haruko Haruna Hikari Hikaru Hina Hinata Hiroko Hitomi Honoka Hoshi Hoshiko Hotaru Izumi Junko Kaede
Kanon Kaori Kaoru Kasumi Kazue Kazuko Keiko Kiku Kiyoko Kohaku Koharu Kokoro Kotone Kumiko Kyo Kyou Mai Makoto
Mami Manami Mao Mariko Masami Masuyo Mayu Megumi Mei Michi Michiko Midori Mika Miki Miku Minako Minato Mio
Misaki Mitsuko Miu Miyako Miyu Mizuki Moe Momoka Momoko Moriko Nana Nanami Naoko Naomi Natsuki Natsuko Natsumi
Noa Noriko Ran Rei Ren Riko Rin Rina Rio Sachiko Saki Sakura Sakurako Satomi Sayuri Setsuko Shinju Shinobu
Shiori Shizuka Shun Sora Sumiko Suzu Suzume Takako Takara Tamiko Tomiko Tomoko Tomomi Tsubaki Tsubame Tsubasa
Tsukiko Ume Umeko Wakana Yasu Yoko Yoshi Yoshiko Youko Yua Yui Yuina Yuki Yukiko Yuko Yumi Yumiko Yuri Yuu
Yuuka Yuuki Yuuko Yuuna Yuzuki
}
}
japanese = { #Saigoku / Western Japanese
primary = MRI
dynasty_names = {
Yamato Arisugawa Asaka Fushimi "Kan'in" Katsura Kaya Kitashirakawa
Kuni Nashimoto Takeda Yamashina
}
male_names = {
Motohito Mihito Hikohito Fusahito Katsuhito Tomohito Michihito Kazuhito Kotohito Okiko Tsuguhito Nagahito
Satohito Asahito Toshiko Yasuhito Teruhito Hidehito Morohito Ayahito Takauji Yoshiakira Yoshimitsu
Yoshimochi Yoshikazu Yoshinori Yoshikatsu Yoshimasa Yoshihisa Yoshitane Yoshizumi Yoshiharu Yoshiteru
Yoshihide Yoshiaki Nobutada Hidenobu Hideyoshi Hideyori Ieyasu Hidetada Iemitsu Ietsuna Tsunayoshi Ienobu
Ietsugu Yoshimune Ieshige Ieharu Ienari Ieyoshi Iesada Iemochi Yoshinobu
}
female_names = {
Toku Sen Tama Aya Ina Kumiko Ai Aiko Aimi Aina Airi Akane Akemi Aki Akiko Akira Ami Aoi Asuka Atsuko Aya Ayaka
Ayako Ayame Ayane Ayano Chika Chikako Chinatsu Chiyo Chiyoko Cho Chou Chouko Emi Etsuko Hana Hanae Hanako Haru
Haruka Haruko Haruna Hikari Hikaru Hina Hinata Hiroko Hitomi Honoka Hoshi Hoshiko Hotaru Izumi Junko Kaede
Kanon Kaori Kaoru Kasumi Kazue Kazuko Keiko Kiku Kiyoko Kohaku Koharu Kokoro Kotone Kumiko Kyo Kyou Mai Makoto
Mami Manami Mao Mariko Masami Masuyo Mayu Megumi Mei Michi Michiko Midori Mika Miki Miku Minako Minato Mio
Misaki Mitsuko Miu Miyako Miyu Mizuki Moe Momoka Momoko Moriko Nana Nanami Naoko Naomi Natsuki Natsuko Natsumi
Noa Noriko Ran Rei Ren Riko Rin Rina Rio Sachiko Saki Sakura Sakurako Satomi Sayuri Setsuko Shinju Shinobu
Shiori Shizuka Shun Sora Sumiko Suzu Suzume Takako Takara Tamiko Tomiko Tomoko Tomomi Tsubaki Tsubame Tsubasa
Tsukiko Ume Umeko Wakana Yasu Yoko Yoshi Yoshiko Youko Yua Yui Yuina Yuki Yukiko Yuko Yumi Yumiko Yuri Yuu
Yuuka Yuuki Yuuko Yuuna Yuzuki
}
}
kyushuan = { #Kyushu culture
primary = SMZ
dynasty_names = {
Yamato Arisugawa Asaka Fushimi "Kan'in" Katsura Kaya Kitashirakawa
Kuni Nashimoto Takeda Yamashina
}
male_names = {
Motohito Mihito Hikohito Fusahito Katsuhito Tomohito Michihito Kazuhito Kotohito Okiko Tsuguhito Nagahito
Satohito Asahito Toshiko Yasuhito Teruhito Hidehito Morohito Ayahito Takauji Yoshiakira Yoshimitsu
Yoshimochi Yoshikazu Yoshinori Yoshikatsu Yoshimasa Yoshihisa Yoshitane Yoshizumi Yoshiharu Yoshiteru
Yoshihide Yoshiaki Nobutada Hidenobu Hideyoshi Hideyori Ieyasu Hidetada Iemitsu Ietsuna Tsunayoshi Ienobu
Ietsugu Yoshimune Ieshige Ieharu Ienari Ieyoshi Iesada Iemochi Yoshinobu
}
female_names = {
Toku Sen Tama Aya Ina Kumiko Ai Aiko Aimi Aina Airi Akane Akemi Aki Akiko Akira Ami Aoi Asuka Atsuko Aya Ayaka
Ayako Ayame Ayane Ayano Chika Chikako Chinatsu Chiyo Chiyoko Cho Chou Chouko Emi Etsuko Hana Hanae Hanako Haru
Haruka Haruko Haruna Hikari Hikaru Hina Hinata Hiroko Hitomi Honoka Hoshi Hoshiko Hotaru Izumi Junko Kaede
Kanon Kaori Kaoru Kasumi Kazue Kazuko Keiko Kiku Kiyoko Kohaku Koharu Kokoro Kotone Kumiko Kyo Kyou Mai Makoto
Mami Manami Mao Mariko Masami Masuyo Mayu Megumi Mei Michi Michiko Midori Mika Miki Miku Minako Minato Mio
Misaki Mitsuko Miu Miyako Miyu Mizuki Moe Momoka Momoko Moriko Nana Nanami Naoko Naomi Natsuki Natsuko Natsumi
Noa Noriko Ran Rei Ren Riko Rin Rina Rio Sachiko Saki Sakura Sakurako Satomi Sayuri Setsuko Shinju Shinobu
Shiori Shizuka Shun Sora Sumiko Suzu Suzume Takako Takara Tamiko Tomiko Tomoko Tomomi Tsubaki Tsubame Tsubasa
Tsukiko Ume Umeko Wakana Yasu Yoko Yoshi Yoshiko Youko Yua Yui Yuina Yuki Yukiko Yuko Yumi Yumiko Yuri Yuu
Yuuka Yuuki Yuuko Yuuna Yuzuki
}
}
ryukyuan = { #Ryukyuan culture
primary = RYU
dynasty_names = {
Sho Haneji Asato Nakijin Takamine Taira Goeku Tamagusuku
Tomigusuku Oroku Gushikawa Urasoe Katsuren Ginowan Tenson
}
male_names = {
Motohito Mihito Hikohito Fusahito Katsuhito Tomohito Michihito Kazuhito Kotohito Okiko Tsuguhito Nagahito
Satohito Asahito Toshiko Yasuhito Teruhito Hidehito Morohito Ayahito Takauji Yoshiakira Yoshimitsu
Yoshimochi Yoshikazu Yoshinori Yoshikatsu Yoshimasa Yoshihisa Yoshitane Yoshizumi Yoshiharu Yoshiteru
Yoshihide Yoshiaki Nobutada Hidenobu Hideyoshi Hideyori Ieyasu Hidetada Iemitsu Ietsuna Tsunayoshi Ienobu
Ietsugu Yoshimune Ieshige Ieharu Ienari Ieyoshi Iesada Iemochi Yoshinobu
}
female_names = {
Toku Sen Tama Aya Ina Kumiko Ai Aiko Aimi Aina Airi Akane Akemi Aki Akiko Akira Ami Aoi Asuka Atsuko Aya Ayaka
Ayako Ayame Ayane Ayano Chika Chikako Chinatsu Chiyo Chiyoko Cho Chou Chouko Emi Etsuko Hana Hanae Hanako Haru
Haruka Haruko Haruna Hikari Hikaru Hina Hinata Hiroko Hitomi Honoka Hoshi Hoshiko Hotaru Izumi Junko Kaede
Kanon Kaori Kaoru Kasumi Kazue Kazuko Keiko Kiku Kiyoko Kohaku Koharu Kokoro Kotone Kumiko Kyo Kyou Mai Makoto
Mami Manami Mao Mariko Masami Masuyo Mayu Megumi Mei Michi Michiko Midori Mika Miki Miku Minako Minato Mio
Misaki Mitsuko Miu Miyako Miyu Mizuki Moe Momoka Momoko Moriko Nana Nanami Naoko Naomi Natsuki Natsuko Natsumi
Noa Noriko Ran Rei Ren Riko Rin Rina Rio Sachiko Saki Sakura Sakurako Satomi Sayuri Setsuko Shinju Shinobu
Shiori Shizuka Shun Sora Sumiko Suzu Suzume Takako Takara Tamiko Tomiko Tomoko Tomomi Tsubaki Tsubame Tsubasa
Tsukiko Ume Umeko Wakana Yasu Yoko Yoshi Yoshiko Youko Yua Yui Yuina Yuki Yukiko Yuko Yumi Yumiko Yuri Yuu
Yuuka Yuuki Yuuko Yuuna Yuzuki
}
}
}

The reason Shimazu should be the primary nation of Kyushuan culture:
Otomo clans was somewhat famous, but not much as Shimazu.​
As you know, Shimazu clan is the most iconic clan in Kyushu island, playing more important roles than Otomo clan.​
Shimazu clan had almost unified whole Kyushu island. (But failed, by the intervention of Toyotomi regime)​
After the end of Sengoku period, Shimazu clan had survived for a long time, even after Boshin War.​
It is said that Shimazu clan, had continuously ruled Satsuma province for over 700 years, since 1186 until 1877.​
(Were there so many cases in the world that one clan continuously ruled one certain place for that long time?)​
And Shimazu clan sparked Meiji Restoration, along with Mori clan in Choshu Domain.​
Leaving the cores of Shimazu & Mori clan can foreshadow the Satcho Alliance during Meiji Restoration.​


The reason Tokugawa should be the primary nation of Togoku culture:
Tokugawa won as a result, and successfully established the Shogunate, that's why.​


The reason Date should be the primary nation of Togoku culture, instead of Tokugawa:
It's not only for the fame of One-Eyed Dragon.​
Date's home province is definitely in Eastern Japan.
Actually, nobody don't know whether Tokugawa clan is 'Eastern' or 'Western Japanese'.​
Tokugawa clan's home is in Mikawa province (a part of Aichi prefecture today). But nobody can't clearly tell whether this place is either Western or Eastern.​
Tokyo is definitely in Eastern Japan, and Osaka in Western Japan...... But it's still in debate today that where the actually border of Western/Eastern Japan is.​
So it might not be the right choice to desinate Tokugawa tag as the 'primary nation of Togoku culture'.​
But unlike Tokugawa, Date clan's homeground is definitely in Eastern Japan.​
This is a reason Date tag can be more suitable as the primary nation of Togoku, than Tokugawa tag.​
Another reason Date should be the Togoku primary nation, is that the clan playd important role as the opposing side during Meiji Restoration.​
While Shimazu & Mori clan was pro-Restoration side, Date clan formed and led anti-Restoration alliance.​
Leaving Shimazu, Mori, and Date's cores, can foreshadow events in Boshin War.​



- Limit the conditions to be a Daimyo

Infinite Daimyo swarm discourages to form Japan tag. This should be fixed.

In current version, becoming a vassal state of the Shogunate, is the only condition to a Daimyo. That'll cause infinite Daimyo swarm to demotivate the unification of Japan. We need more limitations for a country to be a Daimyo.

Look at this map. Crimson provinces are Japan region.
And Orange are coastal provinces of Manchuria region & Far East superregion (other than Japan)
Daimyos_t9834yt34y532.png

A vassal of the Shogunate, only can be a Daimyo, when...
  • The country's capital is within Japan region (regardless of culture & religion)
Or...
  • If the country's capital is a coastal province, within either one of these regions..
    • Far East super region (except Japan)
    • Manchuria region
  • The country must be either one of them
    • Primary culture is in Japanese group
    • State religion is Shinto
Any shogun's vassal NOT meeting none of these, CAN'T become a daimyo, but a normal vassal state with Feudal Nobility reform.




- 'Unify Japan' & 'Japan is Unified' decisions require more provinces

(wait...)
 
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In current version, becoming a vassal state of the Shogunate, is the only condition to a Daimyo. That'll cause infinite Daimyo swarm to demotivate the unification of Japan. We need more limitations for a country to be a Daimyo.
Why not buff Japan tag instead of nerfing Shogunate?
 
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Please please PLEASE let us mod special units. It would make mods so much more flavorful and allow them be to be used much more. I'm working on an alternate-history mod and my MP balance/flavor mod and I'd *LOVE* to get some custom units. Imagine Berserkers for the Norse nations in the alternate-history mod.. mmm. Instead I have to just give them a unique estate privilege.. Oh and also please work on multiplayer stability, de-syncs really ruin it! The MP of EU4 was BOOMING after Emperor, but it's been dying for the last year due to the stability issues :(
 
Suggestions: Japanese city names, conditions to be a Daimyo, etc...

I have many many ideas for Japan region & Shoguante & Shinto mechanism, to be improved much more.
(It's already obsolete thread, but take a look at ↓this.
https://forum.paradoxplaza.com/foru...h-improvements-for-shogunate-daimyos.1427257/ )

But 1.34 patch is imminient to be released, So there's little time to work for it.

So here's my suggestions for only few things to be done in a short time.


- City names of Japan

(I'm talking about the city name, that is the name of 'provincial capital'. Not the 'province name')
View attachment 866570
  • Hiroshima
  • Nagoya
  • Tokyo (Edo before 1868)
  • Sendai
  • Sapporo
These are names of big cities in modern Japan, not present in 1444GC.
(See also: https://en.wikipedia.org/wiki/List_of_metropolitan_areas_in_Japan#2015_Population_Census)

When you choose a bookmark around 17~18th century, most of these city names are shown, as these cities have rised after around 17th century. But not in 1444.
I want modern Japan's cities to be shown during 1444GC gameplay.


First, this is the names of cities for JAP tag. (but why 'JAP'? Why not 'JPN'?!)
Create 'JAP.txt' in '...\common\province_names' folder, and copy & paste ↓below

And here's the names of cities for Oda & Tokugawa tag.
Also create 'ODA.txt' & 'TKG.txt' in the folder, and paste them.



- Reorganizing the list of areas & province in Japan region

https://eu4.paradoxwikis.com/Asian_regions#Japan ←Look at this.
You can see this list of areas in Japan, is rather messy.
Japan is the 'long and narrow' country from South-West to North-East. Wasn't it better to sort the list of areas by geographical order as possible?

Plus, I don't like the way to divide Kanto & Chubu areas in current version.

Kanto region is usually divided into Southern & Northern one. (Tokyo is included in Southern Kanto)
And Chubu area... Rather than 'Eastern & Western Chubu', I think 'Tokaido' & 'Chubu Inland' is better.


So I think the areas & provinces in Japan should be like this in next patch.
View attachment 866572

(Copy & Paste this into 'area.txt' in '\map' folder)



- Changing primary nations of Japanese cultures

This is the primary nations of Japanese group in current version.
  • Togoku: Japan (JAP)
  • Saigoku: Mori (MRI)
  • Kyushuan: Otomo (OTM)
I don't agree with this.
Shouldn't Japan tag represent ALL Japanese people? Not only Eastern Japanese...
And isn't there better tag than Otomo, to represent Kyushuans?

I think the primary nations of Japanese cultures should be changed, like this.
  • Nihonjin: Japan (JAP)
  • Togoku: either Tokugawa (TKG) or Date (DTE)
  • Saigoku: Mori (MRI)
  • Kyushuan: Shimazu (SMZ)
  • Ryukyuan: Ryukyu (RYU)
View attachment 866571

(Copy & Paste this into '00_culture.txt' file)


The reason Shimazu should be the primary nation of Kyushuan culture:
Otomo clans was somewhat famous, but not much as Shimazu.​
As you know, Shimazu clan is the most iconic clan in Kyushu island, playing more important roles than Otomo clan.​
Shimazu clan had almost unified whole Kyushu island. (But failed, by the intervention of Toyotomi regime)​
After the end of Sengoku period, Shimazu clan had survived for a long time, even after Boshin War.​
It is said that Shimazu clan, had continuously ruled Satsuma province for over 700 years, since 1186 until 1877.​
(Were there so many cases in the world that one clan continuously ruled one certain place for that long time?)​
And Shimazu clan sparked Meiji Restoration, along with Mori clan in Choshu Domain.​
Leaving the cores of Shimazu & Mori clan can foreshadow the Satcho Alliance during Meiji Restoration.​


The reason Tokugawa should be the primary nation of Togoku culture:
Tokugawa won as a result, and successfully established the Shogunate, that's why.​


The reason Date should be the primary nation of Togoku culture, instead of Tokugawa:
It's not only for the fame of One-Eyed Dragon.​
Date's home province is definitely in Eastern Japan.
Actually, nobody don't know whether Tokugawa clan is 'Eastern' or 'Western Japanese'.​
Tokugawa clan's home is in Mikawa province (a part of Aichi prefecture today). But nobody can't clearly tell whether this place is either Western or Eastern.​
Tokyo is definitely in Eastern Japan, and Osaka in Western Japan...... But it's still in debate today that where the actually border of Western/Eastern Japan is.​
So it might not be the right choice to desinate Tokugawa tag as the 'primary nation of Togoku culture'.​
But unlike Tokugawa, Date clan's homeground is definitely in Eastern Japan.​
This is a reason Date tag can be more suitable as the primary nation of Togoku, than Tokugawa tag.​
Another reason Date should be the Togoku primary nation, is that the clan playd important role as the opposing side during Meiji Restoration.​
While Shimazu & Mori clan was pro-Restoration side, Date clan formed and led anti-Restoration alliance.​
Leaving Shimazu, Mori, and Date's cores, can foreshadow events in Boshin War.​



- Limit the conditions to be a Daimyo

Infinite Daimyo swarm discourages to form Japan tag. This should be fixed.

In current version, becoming a vassal state of the Shogunate, is the only condition to a Daimyo. That'll cause infinite Daimyo swarm to demotivate the unification of Japan. We need more limitations for a country to be a Daimyo.

Look at this map. Crimson provinces are Japan region.
And Orange are coastal provinces of Manchuria region & Far East superregion (other than Japan)
View attachment 866581
A vassal of the Shogunate, only can be a Daimyo, when...
  • The country's capital is within Japan region (regardless of culture & religion)
Or...
  • If the country's capital is a coastal province, within either one of these regions..
    • Far East super region (except Japan)
    • Manchuria region
  • The country must be either one of them
    • Primary culture is in Japanese group
    • State religion is Shinto
Any shogun's vassal NOT meeting none of these, CAN'T become a daimyo, but a normal vassal state with Feudal Nobility reform.




- 'Unify Japan' & 'Japan is Unified' decisions require more provinces

(wait...)
Why even allow Daimios outside Japan? Are there any historical bases for this?
 
The look of the unit looks very out of place for Estonia atleast since they belong into the "Baltic" group. Their units should be more alike with either the German, Danish or Swedish (most likely German) troops not Slavic. That would also apply somewhat to Latvia, atleast the northern part. A small google got me to Estonian War Museum, where you can see this image of the age appropriate look and of other time periods:
1660600300794.png


Also it's kinda odd that you do a unit pack to accompany the new upcoming DLC based around the Baltic Sea and some random German states get their unit models but all the Baltic ones are just BALTIC.

Also, Estonia and Finland, culturally, should be seperate from Scandinavian and Baltic cultures.



// EDIT

I'm also going to add the style from the 13th century, that is from the pre occupation period, to show what kind of equipment and style was used:
1660652032454.png
 
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The look of the unit looks very out of place for Estonia atleast since they belong into the "Baltic" group. Their units should be more alike with either the German, Danish or Swedish (most likely German) troops not Slavic. That would also apply somewhat to Latvia, atleast the northern part. A small google got me to Estonian War Museum, where you can see this image of the age appropriate look and of other time periods:
View attachment 868193

Also it's kinda odd that you do a unit pack to accompany the new upcoming DLC based around the Baltic Sea and some random German states get their unit models but all the Baltic ones are just BALTIC.

Also, Estonia and Finland, culturally, should be seperate from Scandinavian and Baltic cultures.
German, Danish, Swedish and Russian influences were high in Estonia so I thought they would get a unit pack similar to the Norwegian one.
The first two appearances of the units of the Baltic Package refer to the Polish-Lithuanian and Russian influences, the third to the German-Swedish influences, and the last probably to the Russian and Swedish influences.
I sincerely would prefer Estonia to use the appearance of Finnish units.

Here is the creator's answer
Estonia shares the Latgalia units, whose designs are actually based on both Estonian and Latvian references.
 
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German, Danish, Swedish and Russian influences were high in Estonia so I thought they would get a unit pack similar to the Norwegian one.
I sincerely would prefer Estonia to use the appearance of Finnish units.

Here is the creator's answer
The only thing I can see that is based on traditional clothing are the socks and the shoes on the first unit. All the rest of them are based on streltsy design. The third somewhy remind me of Peter the Great or other Russian officer looks. I see no Swedish, German or Danish influence here at all, I would say this looks totally Russian.
 
The only thing I can see that is based on traditional clothing are the socks and the shoes on the first unit. All the rest of them are based on streltsy design. The third somewhy remind me of Peter the Great or other Russian officer looks. I see no Swedish, German or Danish influence here at all, I would say this looks totally Russian.
I agree