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Showing developer posts only. Show all posts in this thread.
Hello! I wanted to ask about one thing, but it's not directly related to the dev diary, so please, excuse me for that.

Some time ago I wrote here about an issue where "The Prussian Confederation Revolts" event in "Prussian Confederation" disaster only triggers after 1460, which is several years after its historical counterpart and in turn also creates gameplay problems when you play as Teutons and try to overcome the disaster.

Even though the issue was planned to be resolved in the patch 1.35, sadly it stayed in the game to this day. :(
Later @Pavía explained to me in a conversation, that this change needed some extra testing time because of the gameplay implications of Prussian Confederation triggering earlier, before getting implemented, which is understandable. It was aimed for 1.35.4, but was later moved to 1.36, so there would be more time to polish it. @Pavía ensured that he will "try to get this tested it early on, so we can get this change for 1.36", which is very promising. :D

Since 1.36 was in development for some time now, I wanted to ask about the status of the change: if it is in the pipeline, but couldn't get in touch with the Developers. That is why i decided to write here, because I know that the Developers at Tinto are reading comments under Developer diaries and try to listen to the community.

So, the question is: Is the fix of "The Prussian Confederation Revolts" event date planned for the upcoming 1.36 version, and if it is, is it tested/implemented? I would be overjoyed to hear the response from member of the EU4 Developers, and I will be the happiest man alive if I get to know that the change is coming next patch.

As always, big respect for the Developers! I hope my request is reasonable, and I haven't irritated anyone (If I did, I am sorry).
I wish that this disaster included the fixed amount of provinces (all of Western Prussia area while your capital is moved to Konigsberg) instead of random amount:
Hello there!

These issues were indeed reported, and as I saw it reasonable, it got into our backlog, right. It couldn't got into the pipeline for 1.35 because we had other issues of a higher priority in which focus our QA resources.

Unfortunately, we couldn't move the issue from the backlog to the pipeline for 1.36. Apart from prioritizing the new content, we also needed to rebalance the performance of the Russian AI, as we found in our nightly automated tests that it was falling apart more than we were comfortable with. That meant that we had to adjust some other issues on the behaviour of Poland/PLC, as it was too succesful, too usually. And that's the reason behind postponing again this issue, as it could have a great impact on Poland's early game performance, as well, requiring further rebalance.

In this case, I'll ask for some more patience. We've been trying to be as open as possible with the community after the release of Leviathan, and we've also been fixing thousands of bugs as well; but Domination was massive in the amount of content we implemented, so we've tried to be smart on how to prioritize the new content, further Domination rebalance, and older issues in the patch.
It's interesting thing that you decided to add some clarification about Armenian real life politic. It's strange because in last year's russian dev diary we had no such thing. That dev diary also featured mission "Liberate Ruthenia", have no idea why.
As it has already been pointed out, we've tried to learn the lesson from that, as it came unexpected to us.

By the way, that mission had been for years in the game, but we actually changed its title, as we didn't want it to be matched with the ongoing conflict on Ukraine.
How will the David the Builder achievement work now? Will it require playing/releasing Imereti, or can it be done as Georgia?
We've already reviewed it for 1.36; I'll let @PDXBigBoss to answer it on Monday, as other questions related to the new content itself.
 
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i love this dlc but i hope that the devs have time to make some changes that we suggested
Hey, we always take a look at a ton of social media (forum, reddit, our official Discord server etc) for feedback. However, in many instances there are hard constraints on time etc, so while we would want to add more community suggestions, some sadly do not make the cut, but we still try our best!

I may be wrong, but the Unit Model doesn't really look like the already existing Circassian one.
It looks like Georgia will get a new Unit Pack.
Stay tuned ;)
This is fantastic! Though I have one thought-- some of the temporary modifiers are a little undertuned, considering the fact that they're temporary. Could the less powerful ones be buffed, so completing the missions really feels worth it?
There is a case to be made for mission rewards (and more specifically modifiers) being weaker than what's expected but rest assured that we always look out for feedback on which ones may need some fine tuning! Basically if too many people tell us that X modifier is too strong/weak, then there's a high chance we change it because we listen to a lot of the feedback you guys provide us. Also do not forget that bot Sheep can form other - stronger - nations!
Why would Aq Qoyunlu destroy Trabzon? They're kinship!It makes more sense to switch to vassals
How you complete the mission is up to you.

Will Albanian be finally moved into Byzantine culture group?
Is there a historical basis to this ?

@PDXBigBoss Is there an option to play as the breakway Imereti? It could work like the pirate republics or chinese warlords
No, because Imereti themselves have no content to themselves. It's a cool idea though! Hmm..
Feels like Georgia is a bit too easy now, disaster mechanics aside, any intermediate player will be easily able to dodge it.

Something that's niggled since it was added, why is Artsakh called by Turkic tagname 'Karabakh' if you're playing as Armenians? Nice it finally has at least some flavour and a mission tree now though.
And I just got a QA report that Georgia is still a bit too tough haha
Could Armenian Apostolic be split from Coptic? If Czech Hussites, Norse Paganism and Zoroastrians get represented it seems fair.
No, a new religion would sadly require too much work, events, mechanics, UI, coding and more loose ends at this point.
Request again for Timurids and Ottomans Historical Rivals at 1444 start.
Interesting...
 
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