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Welcome to another developer diary for EU4. This time its about country customization - our efforts to make each country truly unique.

We added National Ideas as a feature to the series in EU3. It was a great concept, because of how it added visible differentiation to countries, and we were really happy with the results. In EU4, we have revitalized the idea system to more properly represent the differences between countries. Our new design for ideas is something that should be satisfactory to the historical crowd and to those who prefer more of an open-ended game.

Idea Groups
Instead of choosing national ideas when various techs are gained, you now have slots for idea groups. Idea groups consist of seven ideas and have a bonus for getting all of the ideas in a group. Picking ideas within a group has to be done sequentially – you can't leapfrog from an early idea in a group to a later one, but you can choose from any available group at any time. You are not forced to buy all ideas in one group before getting ideas from another group.

You have eight possible slots for ideagroups, which is given from various technlogy levels. What makes the game more interesting though, is that when you have selected an ideagroup, you are basically stuck with it. You have chosen the path for your nation. Investing into a full idea group takes quite a while, and can cost several decades worth of power.

There are sixteen possible idea groups you can choose from in EU4, each with seven different ideas in them, and a bonus. They are Plutocracy, Aristocracy, Innovativeness, Religion, Espionage, Diplomatic, Offensive, Defensive, Trade, Economic, Exploration, Naval, Quality, Quantity, Expansion & Administrative. Remember – you can only have a maximum of eight of these, so half of the idea groups will never come into play for your country. You veteran players may notice how many of these idea groups parallel the tracks that used to be domestic policy sliders.

Each of these idea groups use one specific monarch power for buying ideas., To increase in offensive ideas you will be using military power and exploration uses diplomatic power, for example.

National ideas
Every country also has something we call National Ideas, with the most important countries having a set of unique national ideas. Major countries including the Mamelukes and England have seven unique ideas granting them specific abilities. These ideas are not something you spend power on to buy, but, instead, you gain one of these ideas for free for every third idea you buy normally from an idea group.

Every nation also starts with a national tradition: two abilities which define the history and heritage of the country. As we see here, Sweden starts with 5% better infantry and 25% cheaper mercenaries. Countries also have what we call “national ambition”, which is a bonus given when you have gained all seven of your national ideas. This bonus is also unique for each country.

Interface
To make the game more comprehensible and transparent, ideas are represented by icons that correspond to their effects.
Every time this effect is active or needed for display purposes (like in describing country modifiers or religious bonuses) you will see this icon. That way you can tell at a glance the impact your ideas are having on your national evolution.


Next week, we'll be back to talk more about .. lets see… something on the isles..

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make save game editor !

Custum Game Mode!

When you join in a MP game players can CGM there NI!

Togle on off of cource, may need to disable for countries already played by another Human
 
Love the new ideas system premise so far.
The old system was getting stale.
A lot of us wanted EUIV to be a new game, not a rehash of the old games and so
far you are not dissapointing.
 
everyone has specific ideas.. some countries share the same ideas though.

Will the different culture groups have different national ideas for those countries that don't get unique ideas? E.g. the German minors share one set of national ideas and the Muslim countries share another set of national ideas?
 
Mmmmmh. How fine-grain will be the "generic" national ideas? Will Milan's be the same as Wurtenberg? As Genoa? As Ferrara?

As I understand it the generic ideas will still be different for different nations. So a Genoa will have perhaps the same ideas as Venice (or 1 different) and simillar to Hansa while ideas of Salzburg would be entirely different and more simillar to Köln, Mainz and Trier.
 
Interesting, but still very scarce information. Not a big fan of country specific ideas - that's pretty deterministic, and silly to be honest. Do Swedes for example had it in their genes or was it written in stars that they would always get cheaper mercs? Shouldn't it depend on how country developed throughout the game instead? That's quite disappointing and simplistic mean to simulate history.

Also, would player be really stuck with once selected idea group? How about reforms, sudden changes of policies, or revolutions?

Plus, 17th century Musketeer would look much, much better without bayonet. I know that technically they were used in latter part of the century, but they became widespread in 18th century. Date is 1579 - that just looks wrong. ;)

A lot of people complain that paradox game are too ahistoric at times, I guess they can't satisfy everyone.
 
What about Revolutions? Surely revolution can cause certain idea groups to be lost or changed?

Also, when it comes to "national ideas", how deterministic are these? For instance will Europe be hard coded to have better national ideas? What kind of National Ideas will minor countries get?

Also, what will happen to National Ideas when you tag switch? Do you take on the ideas of the new tag, or do you continue with the old country's ideas?
 
Mmmmmh. How fine-grain will be the "generic" national ideas? Will Milan's be the same as Wurtenberg? As Genoa? As Ferrara?

currently Milan & genoa got unique ones.. Wurtemberg and Ferrara share common western minor.
 
What about Revolutions? Surely revolution can cause certain idea groups to be lost or changed

Agreed, it would make sense that in a small number of special circumstances, a country could get an "idea makeover." For example, maybe this would be a better way to implement the old "westernization" events for non-European countries. Any word on this, Johan?
 
Perhaps Idea Groups should be changeable, but only:

1. By a Revolutionary government, assuming such a thing exists, that is already paying the stability and RR costs associated with revolution

2. By any government at a very high cost in power, stability, potentially RR (if it would make sense for the given idea), and so forth.

3. If it means starting over with the new Idea and paying all the costs the game eventually includes, so that replacing a 4-5 level Group with a new Group is a big loss.
 
Mmmmmh. How fine-grain will be the "generic" national ideas? Will Milan's be the same as Wurtenberg? As Genoa? As Ferrara?

And what about Ulm?
 
Grouping Italian, German and French minors together is fine. As long as they don't get a 'camel cavalry' idea or so ^^
 
Actually, scratch that. Rereading the first post, I'm strongly in favor of leaving it as is.

The Ideas aren't bipolar. It isn't as though you choose Defensive but a revolution would, like the French, turn sharply Offensive. And it would seem the Ideas are purely positive. They confer bonuses but not penalties. And they seem to represent something deep in the culture of a country, something a government or revolution wouldn't necessarily be able to change and, anyway, may not be something subject to change. A country is to "unlearn" an Idea?

It seems to me that these are meant to represent a ruler's influence over the cultural, political, social, and intellectual development of the nation. That influence is limited, and part of exercising it is accepting that these developments fundamentally define the nation throughout history.
 
Wouldn't it be better if French minors had the same ideas as France? North Italian minors the same ideas as Milan/Venice (depending on proximity)? Turkish minors the same ideas as the Ottomans? Russian minors the same as Muscovy/Novgorod/Russia? German minors the same as Austria/Bavaria/Brandenburg/etc.
 
Which probably means "every other nation west of Poland" - Italians and Germans put in the same bunch would hint at that.

Well, I suppose French minors might get their own set (or just copy France's wholesale) and Navarra is unknown, but apart from that every western minor is a HRE state or close enough (Sicily/Naples/Athens?) to make little difference. Considering Aragon and Milan have their own unique set we can be pretty sure (I think) Denmark, Burgundy and Scotland have their own.

Ok, I missed Ireland. That would be odd indeed, irish with the same idea structure as Sicilians.
 
Ok, I missed Ireland. That would be odd indeed, irish with the same idea structure as Sicilians.

What's weird about both an Irish minor and Sicily both picking an idea for increased manpower?
 
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