• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Europa Universalis IV - Development Diary 7th of June 2022

Hallå allihopa! Welcome to our next Development Diary for Europa Universalis IV! Today is the day where we finally get to cover the content for Sweden, so let’s get started!

Yesterday, June 6th, it was celebrated the National Day of Sweden, as the remembrance of Gustav Vasa being elected king in 1523. This was a pivotal moment in Swedish history, as it finished the union with the kingdoms of Denmark and Norway after more than one century of common government. It happened after some decades of a troublesome political relation between the Sweden nobility and the Danish kings that ended in the tragic Stockholm Bloodbath, and the already mentioned coronation of King Gustav, starting the famous and powerful Vasa dynasty, which would rule until mid 17th century.

The mission tree for Sweden recaptures the rise of Sweden to the dominant power of the Baltics prior to the Great Northern War. But it also covers other ambitions and developments of Sweden.
swedish_mission_tree.png
The Swedish mission tree is split into two blocks just like Denmark’s: the first half of the mission tree is all about the historical conquest and their further ambitions in Europe. The other half, on the other hand, is a lot more about flavor missions which focus on internal development, colonization and of course the religious direction of your country.

Starting with the “conquest block”, Sweden’s initial missions - “Engelbrekt Rebellion”, “Swedish Allies”, “Military Advice” and “Support from the Estates” - revolve around preparing yourself for your war for independence against Denmark. It should be noted that certain events such as “The Engelbrekt Rebellion” have been incorporated into these first missions.

“Swedish Allies” can be completed by improving the relations of Denmark’s enemies / rivals and fires the following event:
supporters_event.png

Note: Support Independence is becoming part of this DLC.
supporters_event_second_option.png

Note: Numbers are not final.
Not in the picture is the third option, which just decreases your liberty desire by 50%. This option is mostly used by the AI in case Denmark managed to handle the Swedish nobility already and the AI just happens to complete this mission by accident.

If you have chosen the second option and you win your independence war against Denmark without any allies whatsoever then the following event will fire for you:
independence_victory_event.png
However, if you try to cheese it by selecting the second option and then getting support for independence from another country then you get this event during the war with Denmark:
anti_cheese_event.png
With the mission “Military Advise” you get another event which will support you in your quest for independence:


vasa_leader_event.png

Note: Johan (Kristernsson) Vasa is the grandfather of Gustav I Vasa. If you complete this mission at a later date you get Erik Vasa - the father of Gustav - or even Gustav Vasa himself. There is virtually no difference between them other than their names however.

When you gain your independence while the modifier is active then another event will fire for you:
new_king_event.png
Of course you have the option to keep your current king. The AI will always choose the king with the better stats.

Finally, with “Support from the Estates” you can choose what kind of support you want and from who:
estate_support_event.png
The Nobility will grant you a level 2 discipline advisor for only 25% of his price, the Clergy gives a large amount of Papal Influence and the Burghers will lend you galleys for your fight against Denmark. However, taking any of their support will put you into debt with the estate in question and you will have to enact a decision to get out of it. This decision is a requirement for one of the late missions. However, you can completely ignore it altogether by either choosing the fourth option (which gives 20 Prestige) or waiting until the “Stockholm Bloodbath” event fires (which has been presented in the Denmark Development Diary). In the case you complete this mission after the Bloodbath event the estates will grant you their support for free due to the atrocity done to your Nobles by your overlord.

After all these missions and events you are more than ready to face your overlord and declare your Independence War! The missions after “Declare Independence!” are rather self explanatory as they now focus on conquering the coastline of the Baltic Sea. However, some missions are a little bit more special.

“Stabilize the Kingdom” is one of them. It requires you to, well, stabilize your kingdom by having high legitimacy, stability and have no debts to any of your estates. In return the mission lets you choose how to complete other missions:
poland_policy_event.png

poland_policy_event_second_option.png

poland_policy_event_third_option.png
Three options; three ways to complete the “The Kingdom of Poland” mission later on. The third option is especially interesting for those who want to have a co-op campaign with Sweden and Poland or who do not want to blob into Polish territory. This gives some flexibility to your mission tree without going too much into the “what if” territory which is reserved for the Orders.

The other mission of interest is “Swedish Skåneland” - or rather its reward. Completing this mission will give you a special casus belli against Denmark if they still have Norway as subject:
norway_cb.png

norway_po.png

Note: If Norway is independent then you gain a normal PU cb against Norway, not a special one against Denmark.

The mission “The Crown of Norway” rewards you with a historical friendship with Norway if you have them as your subject with at least 50 opinion of you.

Last but not least let’s take a look at the “finisher” missions of the conquest block. “Dominium maris baltici” has two ways to be completed: you either own the entire coastline, or you have allies who own it. If you complete it by having you or your subject own the coastline then you gain permanently -5 Years of Separatism and +2 Monthly Splendor.

The mission “Stormakstiden” rewards you with the following event:
swe_empire_event.png

Note: The country of Scandinavia will be worth forming with the free update, but that is topic for a later Development Diary.
Finally, the mission “Lord of Eastern Europe” fires the following event:
varangian_route.png

Note: This event and the mission “Varangians’ Legacy”, which requires you to conquer and develop Novgorod, are the only Viking references for Sweden. Asking for more is futile.

Now with the conquest missions covered let’s move on to the flavor missions for Sweden - and they are plentiful. The flavor missions are divided into 5 branches: Internal missions regarding the Sami and the Swedish peasants, Swedish colonialism, Trade and Industrialization, Military Reforms and Religious matters.

The Internal missions on the most left side of the mission tree handle the Swedish peasantry, which play a large role in Sweden’s history, and the Sami population which is inevitably part of your country. By establishing 10 manufactories in Grain, Fish and Livestock provinces, having 2 stability and by either having overcome the “The Dacke War” disaster or by having at least 10 Grain, Fish or Livestock provinces with 10 development you can complete the mission “The Peasants’ Agenda”, giving the following reward:

peasants_effect.png
Speaking of the disaster: the Dacke War disaster has become a little bit more dangerous and more likely to trigger.
dacke_war_disaster.png

Note: Numbers are not final.

The mission “Integrate the Sami” on the other hand is about your cultural approach to them and can be completed by having all the Sami provinces a religion and culture you accept - how you do this is up to you. This will unlock the Burghers “Forest Expansion” estate privilege:
forest_expansion.png
The mission “Forest Expansion” is developing your forest provinces, so not really much to talk about. The reward reduces the Development Cost of all owned Arctic Scandinavian provinces by 40% however, which makes playing tall with just Scandinavian provinces an actual option.

The colonial missions of Sweden are self explanatory: you take the provinces which were historically part of Swedish colonial ambitions.

On the other side, however, are the missions about dominating the Baltic trade and industrializing your country - your copper and iron provinces to be more precise. Highlight of this branch is an event where you can decide what the price of copper will be for Europe:
copper_event.png

copper_event_second_option.png

copper_event_third_option.png

Note: Keep in mind that the burst of money you get from the other two options scale with your own production of Copper and Iron.

The missions regarding the religious matter work very similar to the ones of Denmark. Here are the three paths with Catholicism on the left, Protestantism in the middle and Humanist in the right:
religious_missions.png

Highlights of each path are the following things:
  • For Humanist, the mission “Disempower the Clergy” removes triggered rebels from the Clergy if you seize land
  • The mission “Religious Peace” gives permanently +1 Max Tolerance of Heretics and Heathens
  • Catholic and Protestant “Defender of the True Faith” give you a modifier which increases the Tolerance of True Faith by 1, Manpower in True Faith provinces by 15% and Imperial Authority Growth Modifier by 25%. It is active until you change your religion.

There is one mission I want to go into further detail: the mission “The Religious League” requires you to participate in the League War (or complete the fallback if the League War is impossible due to non-existent HRE). While for the Catholic side it is completed when the League War never fires, the Protestant mission requires that it happens.

Well, there are moments where the AI refuses to convert to Protestantism due to their position as Elector, even though 90% of their land is Protestant. Fortunately the mission “The Protestant Sword” covers you in that regard. By having a Protestant HRE ally who is either an elector or has 100 development you can complete this mission and unlock a decision which lets you force the formation of the Religious League. Because of that the Protestant mission “The Protestant Sword” unlocks a special decision which… “motivates” your fellow Protestant brethren to form a Religious League on their own.
religious_league_decision.png

religious_league_event.png

At long last we shall take a look at the final branch of the flavor missions: the military branch. Two parts played a major role in the military history of Sweden: the Finnish Hakkapeliitta and the Carolean units. The mission “The Hakkapeliitta” unlocks for you the special Hakkapeliitta mercenary company which costs no Army Professionalism to hire:
hakkapeliitta_cavalry.png

Note: The merc company has 100% Cavalry to Infantry Ratio because it does NOT take the value from your own government into account. This is only an issue for merc companies which consist of over 50% cavalry, so other mercenary companies do not require this modifier.

The mission “Reform the Military” has three ways of completion: the first one can be done by patience as you just have to wait until Mil Tech 19 and have 40 Army Tradition. The second way is a little bit faster as you need to hit 75 Absolutism.
However, most players will probably go for the third way which is a lot more difficult to achieve, but can be done before the Age of Absolutism:
  • Gain 15 Mil Power per month
  • Have 800 Military Power (is affected by All Power Modifiers)
  • Have a Level 3 Military Advisor
  • Completed at least one Military Idea Group
Completing this mission by this way will cost you mentioned Military Power.

These are some hard conditions, but the reward makes pain worth it:
allotment_system_event.png
The Carolean unit is not fully implemented just yet in the game so bear with me for the lack of screenshots, but at least I can talk a little bit about how the unit works. The Carolean unit is an infantry only unit which you can only recruit in Swedish or Finnish provinces and the amount of how many you can recruit scales with the development of your Swedish and Finnish provinces. The Carolean infantry has the normal costs of an Infantry unit right now - so without any modifiers it costs 10 Ducats.
Of course a unique unit also requires unique modifiers to make them worth their effort: the Carolean unit deals 25% more Shock Damage and receives -20% Morale Damage. That’s it. The only downside this unit has is that the amount of Carolean you can recruit is heavily limited by the dev of your Swedish and Finnish development with 20 development of a Swedish or Finnish province equalling 1 Carolean Regiment.

The mission “Drill the Caroleans” also unlocks two special Noble privileges which modify how your Caroleans fight for you too.
carolean_modifiers.png

Note: “Morale Damage” should be here in Green. It is already fixed internally, but I didn’t have the time to update my version of the game. Also these modifiers only affect Carolean units.

Keep in mind that all the numbers are still work in progress. The Carolean presented here might get the nerf hammer before they get released.

With that being said, that was the content for Sweden!

Due to the extent of this Dev Diary, the free content part will be more of a teaser for next week:
new_monarchy_reforms.png
That was it for this week! Next week we will dive into the content for Norway.
Until then I wish you all a nice week!
 
  • 93Like
  • 32Love
  • 7
  • 3
  • 2
  • 1Haha
Reactions:
Will there be any content or mayhaps an event related to the club war? https://en.wikipedia.org/wiki/Cudgel_War

A fairly small thing in the grand scheme of things, but could be a nice flavour event during an civil war disaster or an special Swedish equilevant.

Other than that the forest expansion estate seems like nice flavour, but could it perhaps be named to something else or maybe some attention be given to the forest finns https://en.wikipedia.org/wiki/Forest_Finns who were quite important in the settlement of modern day northern Sweden and Finland and i beliave (?) would work better for an "forest expansion" idea, but i can see why the Sami were given the attention instead.
 
  • 8
  • 2Like
Reactions:
Have any of the 12 or so events that give Sweden permanent modifiers been removed or rebalanced?

Odd that a country's system of draft is a special unit.

Are the other cav mercenary units for hordes or cav focused nations getting buffed to be equal to Sweden's?

Not gonna lie, I was kind of hoping for possibility of reviving the old nordic faith as Sweden as nordic religion is tehnically part of the game already (even if it is used only in random new world or nation designer), especially since zoroastrian and jewish faiths did get some love in the past while they are almost non-existent in the game anyway. But even without that Sweden will look pretty solid and very interesting in future patch, I will definitely play as them. Will still miss the old norse tho :(

Maybe it could be a single event that would convert the country if you do some kind of Easter Egg move. Just so that you could play as them.
 
  • 2
  • 1Like
Reactions:
The missions look great, but I'm extremely disappointed with Caroleans becoming a Special Unit. The Carolean army was, well, an army. It wasn't an elite wing of the army, or the special royal guard, or any other such thing: It was Swedish doctrine at the time, and how they recruited and operated. I had hoped to see them be represented in a sort of government system - call it Swedish Absolutism - that also gave access to a farmer estate and increased army quality at the cost of either manpower recovery or reinforcement speed on some kind of scale. Scaling it to Absolutism would've been a nice touch, but something akin to Militarization could have worked as well. But, I suppose the decision is made. Can't win'em all. :/
 
  • 17
  • 3Like
Reactions:
maybe... maybe... maybe..
Maybe a way of inserting the Pacta Conventa and the Henrician Articles in the Free Election in Poland-Lithuanian Commonwealth. I think it could be in the method similar to the Church Power modifiers buttons: the king-elected (country of origin) would have to pledge undertakings and promises in such realms as foreign policy, taxes, public debt, the military, and so on. Also a better way to portrait the relations of the king-elected with their home countries, maybe a temporary union of kingdoms...
 
  • 1
  • 1Like
Reactions:
For the Supporters of Swedish Independence event "by our own" should be "on our own". The tooltip for that choice should also "without any foreign support" not "without any foreign supports".

(What does "Support Independence is becoming part of this DLC." even mean btw?)

For the A Scandinavian Empire event the tooltip should say "no longer needs" instead of "does no longer need"

I'm sure there are some other fixes that could be made for fluency I missed.

EDIT: Varangian is consistently misspelled "Varngian".
 
Last edited:
  • 1
Reactions:
Very powerful mission tree. Playing in Scandinavia certainly ought to be more interesting now.

I am surprised by the lack of flavor w/r/t the Finnish (and Karelians) given that especially toward the end of the historical period EU4 covers, Finland was contested land and had developed a national consciousness of its own. Is there content for Finland coming?
Karelia did get ideas. I hope they can be released on their own now instead of being revolter only. I hate there being a ton of "revolter tags" with no cores so much, along with how all small tag cores vanish in 50 years as some asinine remnant from EU3 but that's never going to be fixed.

Karelia getting ideas gives me hope Finland will at least get something.

With regard to people asking for norse religion: It should only be some easter egg with a small tag like Iceland or a hypothetical easter egg "Vinland" colonial nation formable that's hard to achieve and not something easily accessible to more significant countries. I basically never want to see Norse on the map without player intervention. Would be very annoying.
 
  • 14
  • 1Like
Reactions:
Being given how that 1444 AI Denmark is almost guaranteed to enter rivalry with Poland, the latter would most likely support Sweden's independence.
In that case what decision AI Sweden will make about in its mission "The Kingdom of Poland"? Can Poland influence it to choose the "Coexistence" path?
 
  • 1
Reactions:
It is honestly a bit of a bummer seeing this amount of effort given towards Sweden after seeing my personal favorite nation, Denmark gets a tree and government which actively make the game more difficult without much to counterbalance it. I genuinely hope there is more for the Danish in this as it is my exclusive reason for purchase and seeing not even a single choice of PU or any sort of "big ticket" mission for them is just dissuading after seeing all the love Sweden gets before even the year 1500. Perhaps bonuses for Denmark could include counter rewards for potentially staving off a Swedish independence war such as early integration or bonus monarch points equivocal to those given for Swedish victory or potentially a unique interaction with the Wittelsbach family branches and a way into the seat of the HRE Emperor. I genuinely just want more fun interactions for my country.
 
  • 10
  • 1Like
  • 1
Reactions:
It is honestly a bit of a bummer seeing this amount of effort given towards Sweden after seeing my personal favorite nation, Denmark gets a tree and government which actively make the game more difficult without much to counterbalance it. I genuinely hope there is more for the Danish in this as it is my exclusive reason for purchase and seeing not even a single choice of PU or any sort of "big ticket" mission for them is just dissuading after seeing all the love Sweden gets before even the year 1500. Perhaps bonuses for Denmark could include counter rewards for potentially staving off a Swedish independence war such as early integration or bonus monarch points equivocal to those given for Swedish victory or potentially a unique interaction with the Wittelsbach family branches and a way into the seat of the HRE Emperor. I genuinely just want more fun interactions for my country.
tbh I don't mind things being somewhat harder or neutral. Flavor is flavor. If everything is super good all the time that's just power creep. If anything Sweden might be a bit too much. Though I agree it is kind of disappointing Denmark doesn't really have anything big it can go for like the PU with the Poland/PLC.
 
  • 2
  • 1Like
Reactions:
Support Independence is a DLC feature that has been included in two previous DLC's and is now being included in this one as well. There are a few other mechanics that work like that too, where you get access to it as long as you own any one of the DLC's that interact with them.

Thank you!

So many DLCs (and years) which I all own that I forgot it was a paid feature.. ^^
 
  • 1
Reactions:
tbh I don't mind things being somewhat harder or neutral. Flavor is flavor. If everything is super good all the time that's just power creep. If anything Sweden might be a bit too much. Though I agree it is kind of disappointing Denmark doesn't really have anything big it can go for like the PU with the Poland/PLC.
I tend to agree Sweden is a bit too strong but even by comparison the Baltic states have a lot of potential but just start in tricky spots. What might make things fairer at least in my view would be if they made the PU exclusions for Denmark exclusive to Norway and Sweden since anyone else wouldnt be considered part of the Union. I think a really easy PU they could put into the mission tree would be to get England as a PU, you already have claims to Danelaw so it wouldn't be too crazy to have a restoration of union casus beli.
 
  • 2
Reactions:
This mission tree does certainly look amazing.

Sadly it does put the Danish one to shame making me think a lot more care and attention went into this one and Denmark will have missions that are finished before 1550.

It is sad Denmark gets a government with no real redeeming qualities, and in addition to that has one of the possibly most uninspired focus trees I have seen in a while (you can find more inspired once in the HRE by OPM's such as dortmund)

I certainly hope that the Swedish one is the only focus tree you are somewhat finished with cause if this is the level we can expect for both the Danish and Norwegian focus tree it will no longer be a fun meme that Paradox makes all their games with a big bias around making Sweden OP. (cause no they do it)

can we also get a partition going until they show the finished work for Sweden and Norway to call this the Sweden DLC? (cause so far Balkans seems to be secondary compared to make Sweden op)
 
  • 9
  • 3Like
  • 1
Reactions:
These effects are only visible when you've met its requirement. Thus making it a secret reward.
This is very annoying. I think all the tooltips could be more specific and tooltips that just say "you get an event" should give you a vague idea of what it is as well.
you already have claims to Danelaw
Random aside, but it's interesting to me that people always refer to Danish rule in England as "Danelaw" when the Danelaw was a bunch of independent warlords who were called Danes by the English whether they were or not while Knut is the real person to bring England into the fold.
 
  • 5Like
Reactions: