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Europa Universalis IV - Development Diary 9th of April 2024 - Timurids and Mughals

Hello and welcome to another Developer Diary! Today we shall talk about the last two nations that will receive specific content for this DLC. But before we start, I should mention some further tweaks based on your feedback from previous DDs:
  • Montezuma no longer starts as a general for the Aztecs. In exchange, you’ll be able to convert him to one through a decision with the general stats he used to have before. If you feel lucky, you can use the normal way to make a ruler into a general if you think you can roll higher stats though.
  • The modifier for “Rise of Montezuma” will give Average Monarch Lifespan in order to keep your ruler alive for longer.
  • Should Montezuma die, the conquest missions will give alternative rewards.
  • Oman-Zanzibar has been renamed to Zanzibar, and you can rename yourself back to Oman should you ever wish.

With that being said, let us get into the content for the Timurids. Let’s start with the setup, which has been adjusted with the following changes:
  • Timurids now start with the entirety of Afghanistan as core provinces. This means we have added the fort province Roh as a core province of the Timurids, too, allowing you to diplomatically annex them without any cost.
  • All of the Timurid dynasty nations now start with an additional 20 Army Tradition on top of what they already start with.
  • The provinces in and around Balkh now start with increased local autonomy as those territories were governed by Muhammad Juki. In the game, it looks like this:
    image_0.png
  • Timurids now start with 3 estate privileges at the start, but we will get to that later!

Additionally, the situation with Ajam is now properly explained in an early starting event which can force a war between the Timurids and Ajam:
image_1.png

Note: The AI will not declare war through this event on Ajam in order to keep Ajam alive so they can most reliably form Persia.

Now let’s take a look at the new mission tree, which is split into two major sections: the upper part is heavily focused on ending the Ajam rebellion as well as reconquering lost territories of the crumbling Timurid Empire, reaching all the way from Caucasia to the Delhi Sultanate. The lower part, on the other hand, is all about the internal elements of your country, focusing on the government, the economy, the religion, the military, and the development.
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The highlights of the conquest missions are the following rewards:
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Note: The additional missions from “Timurid Empire” will be showcased later.

Meanwhile, the highlights of the internal part are the following, focusing on topics such as Artistic Patronage, Islamic Schools and Laws, or internal politics:
image_4.png

The mission “Rightful Protector” and its follow-up missions refer to the aforementioned privileges you start with. These would be the following:
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You also start with the “Patronage of the Arts” privilege. In order to remove the 2 inconvenient privileges, you have to enact special decisions, which triggers are the following:
image_7.png

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As for the Timurid Diwan reform you unlock, it has the following mechanic attached to it:
image_9.png

With that out of the way, let us continue with the branching missions for the Timurids which can be unlocked with the “Timurid Empire”. You have the choice between the “Nomad” branch and the “Persian” branch.

First, let us discuss the Nomad path for the Timurids, which unlocks the following missions:
image_10.png

Note: All the new missions are colored in orange for the sake of presentation.

As the name suggests, the Nomad missions play into the fantasy of your nomadic roots, and as such are quite comparable to the Horde missions as they are heavy on conquest. With that branch, you not only go to the furthest extent of the historical Timurid Empire all the way to Anatolia and Egypt, but fulfill Timur’s ambition of re-establishing Yuan.

Here are the highlights of this part of the mission tree:
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The Persian path, on the other hand, is more focused on internal and cultural development:
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Here are the highlights of this mission path:
image_14.png

One special mention goes to the “Reform the Soyurghals” which enables a very unique mechanic for the Timurids here, with a new type of Subject:
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That would be the end for the Timurid-focused content, leaving only the Mughals for us to explore. But before that, let me explain why we decided that the Mughals should get a rework. With 1.26 and the accompanying Dharma DLC, the Mughals received their unique content as well as their own set of missions. As time has gone, the quality of the Mughal missions could no longer hold up compared to the ones of the other two Gunpowder Empires. This is the reason we have decided to revisit the Mughals to make them somewhat on par with Persia and the Ottomans.

With that being said, let us take a closer look at the Mughal’s missions:
image_18.png

The spirit of the original mission tree prevails as the new Mughal tree also has a heavy focus on unifying all of India under the Mughal banner. Still, the mission tree also provides some other aspects such as religious tolerance, economy, architecture, military, taxation, and a little bit of diplomacy.

I will present some general highlights of each aspect, starting with the conquest-heavy missions first:
image_20.png
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Next are the non-conquest-focused missions, with a wide variety of missions to play with:
image_21.png

Note: the mission icons in these screenshots are from an earlier build. The up-to-date icons can be seen in the overview image of all the missions.

That was it for today’s Developer Diary! Next week @Dargeths will present to you the summary of all the features present in the next DLC, that we have been presenting in the Dev Diaries over the past weeks, and an overview of the 1.37 Free Patch. Until then, I wish you all a great week!

As we say goodbye enjoy this comic from FatherLorris:
ComicLorris.png
 
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I asked once and I ask again, is this the last DLC for EU4?
Why do people keep asking this? They're not going to tell you, and if you think about it for a few seconds, some very obvious reasons why will suggest themselves (such as the fact that saying this is the end of EUIV's active lifecycle, if it was, would likely depress DLC sales as people decide to wait for EUV instead).
 
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And what of other Indian nations whose mission trees are grossly outdated and who have no unique government reforms to speak of. Both of these two features were the highlights of the "Dharma" DLC. To say nothing about how the Hindu religion was reworked in Wealth of Nations (2014), and then ignored for a decade, except during the "Dharma" update when it's unique events were essentially disabled.
 
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The mission trees look cool to play! I know these mission trees exist for us human players and they are great fun, but these also tend to affect how the AI.

In the current patch. Timurids are too strong and rarely decline. In most games they overcome their early game struggles. This has the nasty effect of preventing a strong Persia, which then gets also pressured from the west by the Ottomans. In India, Delhi is too strong blocking any expansion east and thus we rarely see the AI form the Mughals. If we do see the Mughals form it is a Mughals formed by the Timurids that mostly exists in Persia. Which feels weird. I understand that it is hard to get semi-historical outcomes a hundred years into the game. But, it is a great crime that we rarely see a strong Mughal presence in India. When playing in India I should feel scared of the rise of the Mughals like the Middle-East and Eastern Europe fears the Ottomans (maybe not that bad, but you get the idea).

Personally I would prefer the Timurids to decline and disintegrate in most cases and have a stronger Afghanistan that expands eastwards into Delhi and forms the Mughals in most cases.
 
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Yeah it can work. Although isn't Tibet endgame tag?
An event triggered by a mission make it possible for Tibet to directly “become”(not form) Khalka, Zhungaria or Koshut. It’s a historical simulation feature.

But root’s mission tree won’t get a F5 during this “become”. So a EoC tree really can make the run shinning.
 
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you can. you can't take provinces from the vassals though so the vassals just transfer.
This event CB still makes sense, considering QOM is nothing but actually a Timurids Revolt.

It seems to be similar to the Iraq Emir within the Black Sheep.
 
As a QOL update, can it be made so missions asking for a specific number of estate agendas to be filled have a counter similar to missions asking for a certain number of parliament debates to be made?
 
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This is not a very important thing, but would it be possible to include new world cultures in the mughal accepted culture system? Bit annoying you can't accept this cultures if you trying for true one tag run.
 
What will happen if you change to hindu as Mughals? It's still best wc (non one-faith) strategy for them, so it's interesting if missions still work with that? would be really fun to have somewhere around -45% idea cost for Mughals and 80% ccr (faster wc yohooo). Also if you go for normad path as timurids will you have access to raising provinces as Mughals later on? Even with such debuff for mana points their blobing potential is really insane with that (although it is already insane).
Hoping for many new monuments and achievments. And maybe at least small india update before EU5? One of the best regions in game but lacks flavour massively. At least add that buddha (in hindu faith) can be choosed by all not only by khmer and majapahit (maybe like 200 dev requirment with eastern religion group). And remove sikh missionary strength penalty or at least make it 0.5% per guru, as it is weaker than hindu and has almost zero reasons to be picked in any game.
 
Why do people keep asking this? They're not going to tell you, and if you think about it for a few seconds, some very obvious reasons why will suggest themselves (such as the fact that saying this is the end of EUIV's active lifecycle, if it was, would likely depress DLC sales as people decide to wait for EUV instead).
I think there's at least four groups of people for that.
1. Those who lose interest once EOL is announced.
2. Those who lose interest at EOL and think it's already EOL due to Tinto Talks existing and devs not commenting on further DLCs.
3. Those who do not care about EOL but take the game for what it is, not what future DLCs might bring.
4. Those whose interest increases at EOL, "ok now I won't be entering into a spiral of more DLC if I get into this game". Although these tend to wait for discounts.

Devs saying its EOL would lose interest of group 1 and gain 4. Devs saying it's not EOL would keep group 1 and gain group 2.

Whether EU4 is EOL or not, Project Caesar has not release date. I've understood its still quite early in development, so if announcing EOL makes people lose interest in EU4, what will they play in the meantime? I think EOL announcement coupled with notice that Project Caesar is EU5 and estimated release is years away would not lose that many users.

If they announce EOL, there will be complaints. If they announce there will be more DLC instead of EU5, there will be complaints. By not saying anything they get some bad will from both sides.
 
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they deleted 15 warscore from missions previous dev diary, now they are deleted 5 admin eff from viceroyalty of deccan, a real anti fun police. regardless, this is tinto. i cannot even comprehend quality decrease of last two dlc compared to domination.
 
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Viceroyalty of the Deccan is literally the single-most powerful mission in the entire game, and notably the one thing that was NERFED for them. Now luckily the new content allows for ways to mitigate this (just hold the Punishment of Delhi mission while forming Mughals), but still. I question the dev teams EU4 literacy judging by their recent DDs. And wanna bet that the Deccan nerf will also be forced upon people without the DLC?

At least the Nomad Timurid tree seems to be exactly what I was hoping for.
It wasnt nerfed, it was just moved to the decision to form the viceroyalty of deccan
 

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