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Welcome to the third development diary for Europa Universalis 4: El Dorado. Today, we’ll be talking about America and Liberty… and no, it’s not about the USA. Specifically, we’ll be talking about the Mesoamerican and South American Inti and Maya religions added in the expansion, and the new Liberty Desire system included in the free patch.


Maya
The Maya were divided into a large number of city-states vying for supremacy. In the past, these states were united in a large confederation called the League of Mayapan until infighting shattered the league. In El Dorado, we’ve attempted to simulate this expansion and contraction through Religious Reforms similar to the ones available to the Nahuatl (for details, see El Dorado Dev Diary 1). For a Mayan nation to pass a reform, they will need to own at least 20 provinces, have positive stability, no revolts, and no overextension. This is a little daunting.

Upon passing a reform, a Maya state will lose about half its territory, shrinking to a size of 10 core provinces determined by culture, religion and distance to capital. Other provinces will break away, joining existing nations or forming new nations and requiring you to reconquer them again. For each reform you have passed, you will be able to keep hold of more territory, retaining an extra province in addition to the original 10. As with the Nahuatl, when the last reform is passed and you border a Western nation, you will be able to reform your religion, getting a tech boost and gaining the permanent benefit of the religious reforms.

The Maya religion starts with +1 Tolerance of the True Faith and +1 Possible Advisors and their reforms give -10% Land Maintenance, -2 Global Unrest, +10% Infantry Power, +1 Colonist and -20% Core-Creation cost.


Inti
Where the Maya and Nahuatl religions are about expansion and contraction, the Inti faith is about maintaining the authority of the Sapa Inca by having the people worship him as a God. Inti nations have an Authority value that goes up from owning vast stretches of territory, and goes down when the ruler grants autonomy to a province (either from granting autonomy via by the grant autonomy action, being forced to by rebels, or choosing to do so in an event). Authority is also affected by a number of unique events added for the Inti religion. Authority reduces unrest and makes it cheaper to increase stability.

An Inti state that has 100 Authority and owns at least 10 provinces can pass a Religious Reform, but doing so will remove all their Authority and spark a civil war as a pretender exploits the loss of authority to attempt to seize the throne for themselves. After all, every reformer is challenged if they go too far.

If you lose this civil war, two Religious Reforms are lost, greatly setting back your progress towards reforming your religion.

As with the Nahuatl and Maya, when the last reform is passed and you border a Western nation, you will be able to reform your religion, getting a tech boost and gaining the permanent benefit of the religious reforms. Because the Inti religion does not have the same cycle of expansion and contraction as other two, Inti religious reforms are generally weaker than those of the Maya and the Nahuatl, but easier to accomplish.

The Inti religion starts with +1 Tolerance of the True Faith and -0.05 Monthly Autonomy in all provinces and their reforms give +10% Manpower Recovery Speed, +1 Colonist, +0.5 Yearly Legitimacy, +0.05 Land Morale and -10% Core-Creation Cost.

As the Nahuatl reforms were not finalized in DD1, I will also take the time to share them: -0.05 War Exhaustion, +1 Diplomatic Relations, +5% Discipline, +1 Colonist and -20% Stability Cost Modifier.


Liberty Desire
In Conquest of Paradise, we introduced the concept of Liberty Desire for Colonial Nations, measuring their desire to break away from their parent country, but the system has always been a bit too simplified revolving almost entirely around tariffs and very rarely resulting in said Colonial Nations winning their independence.

In the 1.10 patch, we will be introducing a major rework of Liberty Desire that turns it into a much deeper and more interesting system, but also expands it to all other subjects such as Vassals and Personal Union juniors. In 1.10, each subject has a Liberty Desire towards their Overlord, calculated based on a large number of factors such as opinion, diplomatic reputation, relative power, and relative diplomatic technology levels. Certain subject types like Marches and Client States are more loyal and thus have inherently lower Liberty Desire, while the Daimyos of Japan are an unruly bunch and have a large bonus to their LD. Vassals will also be aware of the power of all vassals relative to their liege, and their Liberty Desire will go up if they think that they could, together, bring you down. (This might even tame early game France - a little.)

While Liberty Desire is lower than 50, the subject will be considered ‘Loyal’ (as seen in their attitude). They will dutifully pay taxes, send their armies to help you in war, and refuse any offers of Support for Independence.

If Liberty Desire is above 50, but below 100, the Vassal is considered ‘Disloyal’. They will refuse to pay taxes and tariffs, won’t send their armies to help you in war (only defending their own territory) and will both look for foreign powers to support their independence and seek to ally with other rebellious subjects of their liege. If they find allies and supporters, their Liberty Desire goes up by an amount depending on the power of said supporters and allies.

At 100, the subject will be ‘Rebellious’. They will not only refuse to pay taxes and send help, but will declare war for independence the moment they think they have a shot at winning. When a subject declares war for independence, they will automatically call in all other subjects of their liege that they are allied to, and all independence supporters of both themselves AND their allies, meaning that their liege can be faced with quite the independence war indeed.

All in all, this system is meant to make vassals feel more lifelike - they are no longer mere slaves to their liege’s whims, but independent entities with their own goals who may turn on their ‘overlord’ if he does not take care to maintain their loyalty.


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Check out all the videos for #EuropaUniversalis IV: El Dorado expansion here:
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How moddable is the new liberty desire system? Can you mod which ai attitudes give the liege money? The liberty desire modifiers themselves... Are they moddable or hardcoded?
 
How moddable is the new liberty desire system? Can you mod which ai attitudes give the liege money? The liberty desire modifiers themselves... Are they moddable or hardcoded?

You can mod the attitudes and all variables involved, you can also add and remove LD from events and such.
 
The liberty desire of a vassal is a real awesome addition.
However I fear that the "total military power" of the vassals modifier won't allow vassal to chose a camp.
What could be really nice for future improvements is the addition of an autonomy factor.
 
Regarding new religions, will the Tarascans be grouped with the Nahuatl religious group or will they have their own religion?
 
Waiting the 1.10. Thx for subject system fix.
Pls, change date for revolutions on 1720. Playing with all functions all century - is awesome!
 
Extremely interesting!

Have been hoping for more serious vassal mechanics for a long time... please make LD hit hard!
Vassals should never be mindless slaves to their overlord, but opportunistic semi-independent states willing to do a lot to gain/regain their independence.
Only a comparatively very strong overlord should be able to keep vassals in check.
 
Do I understand the vassal behaviour correctly?

If I have like passed the Privilegia HRE reform and are not all that large, will my vassals quickly band together for independence as they calculate their combined strength against mine?
 
Do I understand the vassal behaviour correctly?

If I have like passed the Privilegia HRE reform and are not all that large, will my vassals quickly band together for independence as they calculate their combined strength against mine?

Man I hope you are right.
If someone revoked my hard-earned privilegias, I'd be really pissed off!
Only a very strong emperor should be able to pull this off.
 
I'm loving the sound of all the changes to Liberty Desire.
 
Question: Do privilegia-revoked German states have reduced Liberty Desire? While I think that revoking the privilegia is much, MUCH too overpowered it would be quite strange to see the HRE collapsing every time someone revokes the Privilegia because all the small states together are stronger than the Emperor. I like the fact that you no longer can overfeed them for easy World Conquests, though.
It's a cool question because otherwise it would be pretty bad for HRE games... Maybe finally a reason to unite HRE? But I think that shouldn't be the reason.
They would insta-declare war if you just form hre with regular Austria.
 
This might be an odd question, but can the overlord work to reduce the LD of a vassal directly? There isn't a reduce tariff button like for colonial nations so I'm wondering if there will be other ways to effect it.
 
I'm sorry, to ask again, but can a colony break free without war?
Can image Portugal defending against Brazil..

This is a good question. Is there a way to peacefully gain independence? Like say: CN demands independence, Overlord is too busy in European war, accepts demand and CN becomes independent without any bloodshed.
 
PandaL said:
Does annexing vassals increase LD of marches?


Will annexing vassal influence PUs? Say AI Poland diploannexes Mazovia - will Lithuania revolt?
Will breaking marches into plain vassals affect LD of: marches, vassals, PUs, ... ?