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Financial Districts Dev Diary #1: Stock Exchange & Investments

Greetings mayors, or should I say, investors? Today we're taking a look at Financial Districts, a mini-expansion for Cities: Skylines arriving on the 13th of December. It brings new financial opportunities to your city such as investing in city services, providing banks for your citizens, and building up your central business district with the new Financial Offices specialization.

The Stock Exchange
The Stock Exchange is central to Financial Districts, it functions as the city’s financial hub unlocking both investments and banks and can be found in the new Financial Buildings tab under Unique Buildings after reaching Milestone 6: Big Town. But the Stock Exchange is more than just a unique building to increase your city’s attractiveness, it provides a tax bonus to any surrounding buildings of the new Financial Offices specialization, and it can be upgraded to increase the bonus and unlock more buildings.

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Grow your investments to level up your Stock Exchange

As you earn money from buying and selling investments, you are able to upgrade the Stock Exchange to the next level. Each level unlocks more buildings, like new plazas and bank buildings, and it increases both the tax bonus from Financial Offices and the radius of the effect. While you can also lose money due to bad investments this does not subtract from the progress toward the next level - we felt the money lost was punishing enough.

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Select the Stock Exchange to upgrade it once you reach the next level

When your Stock Exchange reaches level 5 you are able to construct the International Trade Building which provides a similar tax bonus to the Stock Exchange allowing you to collect an increased tax from even more Financial Offices. However, the International Trade Building cannot level up, and as only the highest bonus is applied, there is no benefit to overlapping the area effects, so placing it strategically can maximize the number of offices paying an increased tax.

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Combine with Financial Offices to benefit from the tax bonus provided by the International Trade Building

Investments
Investments offer a new opportunity to earn money for your city, but they carry a certain amount of risk too. You may be able to grow the city’s funds for a new district or interchange, but while the money is tied up in investments, you are unable to spend them if your city experiences an emergency - and that emergency may very well cause stock prices to drop! Whether you invest in your city’s healthcare or Greasy Gasoline Inc., the stock market is tied to the simulation and what happens in your city - for better or worse.

With a Stock Exchange in your city, you gain access to a new panel in the Economy interface listing all possible investments and what is required to unlock them. This is also where you invest in stocks, follow their progress, and hopefully, sell them for a profit. On your left, you have available investments, and on the right, you have any stocks you own and how much you stand to gain or lose by selling them. You can hover over an investment to see the recent developments in price to decide if now is a good time to buy or sell, and you select how many stocks you want to buy or sell using the slider.

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The Investments panel can be opened from the Budget menu or the Stock Exchange

Each investment carries a different risk and different potential for success, so choose wisely. If your production chain runs smoothly industries are fairly predictable, but factories shutting down due to a lack of raw materials or flooding will hurt the stock prices. Similarly, when you invest in city services their productivity affects the stock price, so make sure they aren’t having issues and are servicing your citizens.

Banks & Financial Offices
Banks are a new service that can be found in the updated Police category, called Police & Banks for everyone who owns Financial Districts (without the DLC it’s still the good old Police category). They provide a cash transport service for commercial buildings sending out Cash Transfer Vans to collect money, which is stored for safekeeping at the bank. As a result, commercial buildings services by banks have a reduced risk of crime happening.

Banks come in 3 different sizes, the first one unlocking when the Stock Exchange reaches level 2, with larger options unlocking as the Stock Exchange reaches even higher levels. Larger banks have more Cash Transfer Vans available and can service more commercial buildings keeping your city safer.

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Provide good bank coverage for your commercial buildings to reduce crime

Now, let’s have a look at the new district specialization which lends its name to the expansion itself: Financial Offices. Like existing specializations, it’s applied to a district and changes not only the look of the office buildings but also how they work. Financial offices pay a higher tax than regular offices, but at the cost of lower happiness. And let us not forget that they benefit from proximity to both the Stock Exchange and the International Trade Building, increasing your tax income further.

The financial office specialization also has a unique way of upgrading. Instead of upgrading to any bigger and better versions, the office buildings retain their original structure and expand upwards with modern glass extensions - similar to how the Stock Exchange changes appearance as it is upgraded, except this process happens automatically as your office buildings reach new levels.

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Financial Offices mix old and modern building designs

New Maps
Financial Districts also comes with 5 new maps featuring a variety of new landscapes ready for your dream city. We hope you enjoy them and we look forward to seeing the amazing new cities you will build on these maps!

We start with a familiar - to us - looking boreal map named Gray Waters, which is inspired by the Finnish lakeland region. The map features many islands of varying sizes and vast forests surrounded by lots of water. Whether your city will take advantage of the natural resources, use the waters for fishing or travel, or simply enjoy the higher land value that comes with waterfront property, Gray Waters is the perfect place for a new city.

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Everyone gets a view of the water in Gray Waters

Narrow Passage is a temperate map with a natural land bridge linking two large land masses together offering plenty of room for a new metropolis. The lowlands provide lots of fertile land, while the mountains are rich in ore deposits, however, the narrow passage lending its name to the map may prove a challenge when managing traffic in the region.

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Narrow Passage is perfect for a twin city project

We head to colder climates again with our second boreal map, River Terrace, which is situated on a large river with great shipping connections. Whether you build your city on the islands or expand towards the mainland, River Terrace lives up to its name with large hills and natural terraces lifting any skyline.

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Let your city tower over the river at River Terrace

Next up is the beautiful Windblown Coast, where the desert meets the ocean. This tropical map is dotted with oases, is rich in oil, and offers great expanses to build a thriving metropolis along the coast or between the mountains. Off the coast, you will find several artificial islands, which can be turned into tourist destinations or unique neighborhoods. Either way, Windblown Coast offers a unique landscape for your new city.

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Take your next city to the desert of Windblown Coast

And last we have the second tropical map of Wyvern Pass, featuring meandering rivers flowing through deep canyons above which you will find rich tropical forests. Will your city cross the dive or leave one side of the canyon untamed? Will you take advantage of the lowlands along the river or the precious ore in the ground? Only time will tell what kind of cities will develop here!

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The distinct landscape of Wyvern Pass provides a new great opportunity

With that, we have reached the end of this dev diary. We hope you enjoyed this look at the new features coming in Financial Districts, which releases on the 13th of December. We’re excited to see how it will be incorporated into your cities and hear about your adventures in investments. As always, we have a free update coming alongside the expansion, which contains a few new goodies and bug fixes - more on that Monday the 12th!
 
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You guys never stop! I love the constant support for the game.

My only fear is that, when the time comes to make a sequel, we’ll lose so much of these added features.
 
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Will there be dividends too?
 
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Waiting to see what the bug fixes are before deciding on this one….

Assuming all your investments go great, I wonder is there anything you can do with all the money?

Feels like there should be some super expensive thing you can do like build like Fort Knox or some amazing palace that is genuinely difficult to achieve.
 
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To be honest, this sound like a pretty cool gameplay mechanic. I guess a good working industry can make you filthy rich. :) @co_avanya can we invest in stuff from the Industries DLC too? Would be the icing on the cake for my favourite DLC.

The maps looks promising, I love little details like the old rusty ship sitting on the dry at River Terrace or the graveyard at Wyvern Pass.
 
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I like that we get a DLC focused more on some new mechanics rather than the usual sandboxy stuff

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Grow your investments to level up your Stock Exchange
Will there be an option for stock exchange to keep the original structure? I prefer the non-highrise version more.

Provide good bank coverage for your commercial buildings to reduce crime
I feel like there should be some counterweight to reducing crime in other buildings - the banks should be the main targets of crime, maybe some kind of random events like bank robberies and police pursuit that would engage some of the police cars (it doesn't need to be super high speed chase with switching lanes with felons driving head-on into oncoming traffic - it could be something like, I dunno, a simple Pacman-style system while the police cars are ghosts and the criminal tries to avoid them and escape from the city, obviously if you don't have enough police cars the chances that police car will catch robber's vehicle are much lower). I don't know if this is possible to implement in Cities Skylines or more of an opportunity for sequel, but IMO police pursuits would make the whole crime protection system more interesting rather than being just reskined garbage collection.
 
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You guys never stop! I love the constant support for the game.

My only fear is that, when the time comes to make a sequel, we’ll lose so much of these added features.
This is my biggest fear too, as a console player who plays on PS5, I long for a version were it's graphics match up to the consoles capability... Without a next gen upgrade and all these dlcs I don't think we will ever get an newer version - and if we do, it'll withhold a ton of the content we are used too
 
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So office buildings just grow taller with upgrades? So no starting over rebuild animations?
the scaffolding appears but the new buildings are just the old ones with more floors.
 
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Will this mini-DLC contain its own achievements or it'll be similar to Concerts?
It will have 5 new achievements

To be honest, this sound like a pretty cool gameplay mechanic. I guess a good working industry can make you filthy rich. :) @co_avanya can we invest in stuff from the Industries DLC too? Would be the icing on the cake for my favourite DLC.

The maps looks promising, I love little details like the old rusty ship sitting on the dry at River Terrace or the graveyard at Wyvern Pass.
No, but you can invest in the regular industry specializations. We wanted everyone to have access to all investments regardless of what DLCs they own, so none of the investments are locked behind other DLCs.

So office buildings just grow taller with upgrades? So no starting over rebuild animations?
They get the scaffolding animation when upgrading and having the new additions built, but the original structure is preserved.

I like that we get a DLC focused more on some new mechanics rather than the usual sandboxy stuff


Will there be an option for stock exchange to keep the original structure? I prefer the non-highrise version more.


I feel like there should be some counterweight to reducing crime in other buildings - the banks should be the main targets of crime, maybe some kind of random events like bank robberies and police pursuit that would engage some of the police cars (it doesn't need to be super high speed chase with switching lanes with felons driving head-on into oncoming traffic - it could be something like, I dunno, a simple Pacman-style system while the police cars are ghosts and the criminal tries to avoid them and escape from the city, obviously if you don't have enough police cars the chances that police car will catch robber's vehicle are much lower). I don't know if this is possible to implement in Cities Skylines or more of an opportunity for sequel, but IMO police pursuits would make the whole crime protection system more interesting rather than being just reskined garbage collection.
You can choose not to upgrade the Stock Exchange. Without mods that means some items will stay locked of course, but you can also use Unlock All to access those and keep the Stock Exchange at your favorite level. But there isn't an option like "Historical" for it where you can upgrade it without it changing appearance.

Is any of this based on simulation, or is it just random?
It's based on the simulation. If you invest in the oil industry, for example, the production of your oil industry districts affects the stock price. If they run out of oil the stock price will drop, if they catch fire or get flooded, or if anything else causes production to shut down, the stock price will drop. If the district is expanded or improved the stock price will increase.

How will these mechanics interact with the infinite funds option?
Unlimited Money will let you buy the maximum amount of shares for the available investments, but the income from them still depends on the simulation, and the Stock Exchange levels are still tracked by how much you have earned from the trades.
 
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