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Götterdämmerung | Expansion Pass


Aaand there we have it, with the release of this video there can be no more subterfuge: our expansion Götterdämmerung drops November 14th.

Of course, we’ve kept this one under wraps for a bit longer despite some … subtle hints, so now is our opportunity to explain a little about what Götterdämmerung heralds, and what else is coming for Hearts of Iron in the near future.

With the above said, I’d like to draw attention to the fact that Dev Diaries and related events will be arriving with high frequency over the coming six weeks - two or three items per week up until launch. This means today we won’t be diving into extreme detail on each of the headline items, but you won’t have long to wait to see more.

Got-Calendar-switched.jpg

Note: The original schedule was changed to swap the Raids and the Small Features DD's to give the Devs more time with the Raids DD

Special Projects
A German themed expansion is something many of you have been clamouring for for many years, and as we’ve been quite clear about in previous roadmaps, we’ve also wanted to work on a super-weapons feature since the release of HoI4. Naturally, these two things made sense to tackle together.

War drives all sorts of technological innovation in an attempt to out-do opponents and although many projects ultimately never saw the battlefield, Götterdämmerung aims to tie together existing research systems with a new experimental research mechanic that allows for both historical and less historical but plausible super-projects to be pursued. The research process will become an important part of gameplay, with scientists, map-located experimental facilities, and supporting infrastructure all combining to produce a wide variety of outcomes that can augment your forces or change the very nature of the war you are fighting.

Military Raids
Of course, the story of experimental project development during the war was one fraught with strategic implications. From the secrecy around the Manhattan project, to the dambusters raids or targeted strikes on important facilities such as Peenemunde, there are numerous examples of targeted military strikes that had a severe impact on the nature of the conflict.

The military raids feature aims to add more narrative to your conflict while remaining an inherently strategic tool in your arsenal. Target experimental facilities, important military installations and more with high-risk, high-reward planned operations across multiple disciplines. We’ve aimed to have as much integration as possible here with special projects: raids will be one of your main counterplays to an opponent scheming to develop their own [redacted].

Germany
Germany will be receiving a totally revised historical national focus tree and a host of new alternate historical paths. We’ll go into further detail about exactly what is coming here, but we’ve put a high premium on retaining the core feeling that Germany’s old tree gave the player: a sense that they are the protagonist in the events leading up to the war; that the conflict revolves around their actions.

Austria
Resist the oncoming storm, cast off the shackles of enforced military impotence and retool your nation around your chosen identity. Forge a new history for Austria free of German control, standing as a beacon of resistance or reclaiming your fractured empire.

Revised Hungarian Focus Tree
A completely overhauled Hungarian focus tree, with a detailed historical revision and a completely unique perspective on reforging the Austro-Hungarian Empire, independent of Austrian content.

Belgian Focus Tree
Resist or welcome German supremacy. Draw on the natural wealth of the Congo and build potential for an African government-in-exile. Alternatively, play as the Belgian Congo, and either support the war effort, or throw off your old masters.


And of course that’s not all. With any release there’s a host of other items that will appear, some small, some bigger, and notably some pretty nice improvements to the way the AI will play on a tactical and planning level.

Expansion Pass

With Götterdämmerung we’ll be trying something a bit new. The release will be part of an expansion pass. Expansion passes are our way of both giving you a roadmap for the content that’ll be arriving over the next few releases, and for letting you sign up to get that content when it arrives with a discount of 20%.

The expansion pass will include:
  • Instant unlock of three new 3d tank models and a music track​
  • The Götterdämmerung expansion (Nov 14th 2024) - $24.99/£21.99/€24.99​
  • The Graveyard of Empires country pack (Q1 2025) - $14.99/£12.79/€14.99​
  • Prototype Vehicles unit pack (Q3 2025) - $6.99/£5.89/€6.99​
HOI_ExpansionPassOne_KeyArt.png
To see the Expansion pass on Steam, click the image above or this link https://pdxint.at/EP1Store
Now to get ahead of the game here: we understand that this method won’t appeal to everyone. All items listed above except for the first bullet-point will be available for purchase separately as per usual, or in the DLC subscription.
 
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Last but not least, germanys tree is already the best in the game, it's hard not to screw up everything else if you change it.
 
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so you really don't want people that lost interest in HoI IV to go back to this game?
 
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My steam entry of HoI4 shows an update is ready... A patch or just something related to promoting the new exapnsion?
 
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Aaand there we have it, with the release of this video there can be no more subterfuge: our expansion Götterdämmerung drops November 14th.

Of course, we’ve kept this one under wraps for a bit longer despite some … subtle hints, so now is our opportunity to explain a little about what Götterdämmerung heralds, and what else is coming for Hearts of Iron in the near future.

With the above said, I’d like to draw attention to the fact that Dev Diaries and related events will be arriving with high frequency over the coming six weeks - two or three items per week up until launch. This means today we won’t be diving into extreme detail on each of the headline items, but you won’t have long to wait to see more.


Special Projects
A German themed expansion is something many of you have been clamouring for for many years, and as we’ve been quite clear about in previous roadmaps, we’ve also wanted to work on a super-weapons feature since the release of HoI4. Naturally, these two things made sense to tackle together.

War drives all sorts of technological innovation in an attempt to out-do opponents and although many projects ultimately never saw the battlefield, Götterdämmerung aims to tie together existing research systems with a new experimental research mechanic that allows for both historical and less historical but plausible super-projects to be pursued. The research process will become an important part of gameplay, with scientists, map-located experimental facilities, and supporting infrastructure all combining to produce a wide variety of outcomes that can augment your forces or change the very nature of the war you are fighting.

Military Raids
Of course, the story of experimental project development during the war was one fraught with strategic implications. From the secrecy around the Manhattan project, to the dambusters raids or targeted strikes on important facilities such as Peenemunde, there are numerous examples of targeted military strikes that had a severe impact on the nature of the conflict.

The military raids feature aims to add more narrative to your conflict while remaining an inherently strategic tool in your arsenal. Target experimental facilities, important military installations and more with high-risk, high-reward planned operations across multiple disciplines. We’ve aimed to have as much integration as possible here with special projects: raids will be one of your main counterplays to an opponent scheming to develop their own [redacted].

Germany
Germany will be receiving a totally revised historical national focus tree and a host of new alternate historical paths. We’ll go into further detail about exactly what is coming here, but we’ve put a high premium on retaining the core feeling that Germany’s old tree gave the player: a sense that they are the protagonist in the events leading up to the war; that the conflict revolves around their actions.

Austria
Resist the oncoming storm, cast off the shackles of enforced military impotence and retool your nation around your chosen identity. Forge a new history for Austria free of German control, standing as a beacon of resistance or reclaiming your fractured empire.

Revised Hungarian Focus Tree
A completely overhauled Hungarian focus tree, with a detailed historical revision and a completely unique perspective on reforging the Austro-Hungarian Empire, independent of Austrian content.

Belgian Focus Tree
Resist or welcome German supremacy. Draw on the natural wealth of the Congo and build potential for an African government-in-exile. Alternatively, play as the Belgian Congo, and either support the war effort, or throw off your old masters.


And of course that’s not all. With any release there’s a host of other items that will appear, some small, some bigger, and notably some pretty nice improvements to the way the AI will play on a tactical and planning level.

Expansion Pass

With Götterdämmerung we’ll be trying something a bit new. The release will be part of an expansion pass. Expansion passes are our way of both giving you a roadmap for the content that’ll be arriving over the next few releases, and for letting you sign up to get that content when it arrives with a discount of 20%.

The expansion pass will include:
  • Instant unlock of three new 3d tank models and a music track​
  • The Götterdämmerung expansion (Nov 14th 2024)​
  • The Graveyard of Empires country pack (Q1 2025)​
  • Prototype Vehicles unit pack (Q3 2025)​
View attachment 1193584
To see the Expansion pass on Steam, click the image above or this link https://pdxint.at/EP1Store
Now to get ahead of the game here: we understand that this method won’t appeal to everyone. All items listed above except for the first bullet-point will be available for purchase separately as per usual, or in the DLC subscription.
Is the dlc gonna have Otto Strasser? I heard that you can go red and fight the USSR and was wondering who is leading that fight for Germany?
 
I know your profits are down but jeez. Instead of fixing content you've already sold us, you'll just be selling us a British Raj focus tree override? Great, thanks for showing me my earlier support was appreciated.


Remember how Austria wasn't viable when you wanted to sell us Hungary DLC? Oh now your profits are down? Austria's magically profitable and historical is probably ruined further.

It reeks of greed and spits in the face of people who have already supported you financially.
Where did they say anything about the Raj? The only content they're reworking are Germany (which has been widely demanded) and Hungary (which folks have not necessarily demanded, but certainly noted as subpar), awhile giving us 3 new focus trees & several entirely new mechanics.
 
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Some questions.

1. Based on this, I presume Belgian Congo will now be playable in the map in 1936 as a dominium of Belgium?

2. Will Luxemburg get a small but unique focus tree like Iceland, Uruguay and Paraguay? It would make sense to pair them with Belgium.

3. I imagine it's still too early to answer this but could you tell us which ideological paths will each nation have acces to? I like to plan this things in advance.

Thanks for the answers in advance!
 
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I know your profits are down but jeez. Instead of fixing content you've already sold us, you'll just be selling us a British Raj focus tree override? Great, thanks for showing me my earlier support was appreciated.


Remember how Austria wasn't viable when you wanted to sell us Hungary DLC? Oh now your profits are down? Austria's magically profitable and historical is probably ruined further.

It reeks of greed and spits in the face of people who have already supported you financially.

Most countries are done? Like what is left other then reworks to bring older countries up to the same standard as the newer ones?
 
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Where did they say anything about the Raj? The only content they're reworking are Germany (which has been widely demanded) and Hungary (which folks have not necessarily demanded, but certainly noted as subpar), awhile giving us 3 new focus trees & several entirely new mechanics.
Raj is in the country pack coming next year with Iran, Iraq and Afghanistan.
 
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Where did they say anything about the Raj? The only content they're reworking are Germany (which has been widely demanded) and Hungary (which folks have not necessarily demanded, but certainly noted as subpar), awhile giving us 3 new focus trees & several entirely new mechanics.
I'm guessing they got confused since Raj/India is in Graveyard of Empires.
 
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Where did they say anything about the Raj? The only content they're reworking are Germany (which has been widely demanded) and Hungary (which folks have not necessarily demanded, but certainly noted as subpar), awhile giving us 3 new focus trees & several entirely new mechanics.
The Graveyard of Empires DLC is Afghanistan, Iran, Irak an British Raj, as said in the video.
 
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Where did they say anything about the Raj? The only content they're reworking are Germany (which has been widely demanded) and Hungary (which folks have not necessarily demanded, but certainly noted as subpar), awhile giving us 3 new focus trees & several entirely new mechanics.
I think Ray was mentioned in the brief part about the GoE country pack as content, but not for Götterdämmerung.

EDIT: @Dumbledood , @Caeric and @mecanojavi99 beat me.
 
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Really hyped for the DLC, and not sure if you can answer this question yet, but I've hoped for it for years so I'll give it a shot:
Will nukes also get a mechanical rework / revamp in how they work? Or is it just in how you unlock them?
 
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Since we got a russian version for the trailer of no step back, can we get a german version of the Götterdämmerung trailer?
 
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