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Götterdämmerung | Expansion Pass


Aaand there we have it, with the release of this video there can be no more subterfuge: our expansion Götterdämmerung drops November 14th.

Of course, we’ve kept this one under wraps for a bit longer despite some … subtle hints, so now is our opportunity to explain a little about what Götterdämmerung heralds, and what else is coming for Hearts of Iron in the near future.

With the above said, I’d like to draw attention to the fact that Dev Diaries and related events will be arriving with high frequency over the coming six weeks - two or three items per week up until launch. This means today we won’t be diving into extreme detail on each of the headline items, but you won’t have long to wait to see more.

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Note: The original schedule was changed to swap the Raids and the Small Features DD's to give the Devs more time with the Raids DD

Special Projects
A German themed expansion is something many of you have been clamouring for for many years, and as we’ve been quite clear about in previous roadmaps, we’ve also wanted to work on a super-weapons feature since the release of HoI4. Naturally, these two things made sense to tackle together.

War drives all sorts of technological innovation in an attempt to out-do opponents and although many projects ultimately never saw the battlefield, Götterdämmerung aims to tie together existing research systems with a new experimental research mechanic that allows for both historical and less historical but plausible super-projects to be pursued. The research process will become an important part of gameplay, with scientists, map-located experimental facilities, and supporting infrastructure all combining to produce a wide variety of outcomes that can augment your forces or change the very nature of the war you are fighting.

Military Raids
Of course, the story of experimental project development during the war was one fraught with strategic implications. From the secrecy around the Manhattan project, to the dambusters raids or targeted strikes on important facilities such as Peenemunde, there are numerous examples of targeted military strikes that had a severe impact on the nature of the conflict.

The military raids feature aims to add more narrative to your conflict while remaining an inherently strategic tool in your arsenal. Target experimental facilities, important military installations and more with high-risk, high-reward planned operations across multiple disciplines. We’ve aimed to have as much integration as possible here with special projects: raids will be one of your main counterplays to an opponent scheming to develop their own [redacted].

Germany
Germany will be receiving a totally revised historical national focus tree and a host of new alternate historical paths. We’ll go into further detail about exactly what is coming here, but we’ve put a high premium on retaining the core feeling that Germany’s old tree gave the player: a sense that they are the protagonist in the events leading up to the war; that the conflict revolves around their actions.

Austria
Resist the oncoming storm, cast off the shackles of enforced military impotence and retool your nation around your chosen identity. Forge a new history for Austria free of German control, standing as a beacon of resistance or reclaiming your fractured empire.

Revised Hungarian Focus Tree
A completely overhauled Hungarian focus tree, with a detailed historical revision and a completely unique perspective on reforging the Austro-Hungarian Empire, independent of Austrian content.

Belgian Focus Tree
Resist or welcome German supremacy. Draw on the natural wealth of the Congo and build potential for an African government-in-exile. Alternatively, play as the Belgian Congo, and either support the war effort, or throw off your old masters.


And of course that’s not all. With any release there’s a host of other items that will appear, some small, some bigger, and notably some pretty nice improvements to the way the AI will play on a tactical and planning level.

Expansion Pass

With Götterdämmerung we’ll be trying something a bit new. The release will be part of an expansion pass. Expansion passes are our way of both giving you a roadmap for the content that’ll be arriving over the next few releases, and for letting you sign up to get that content when it arrives with a discount of 20%.

The expansion pass will include:
  • Instant unlock of three new 3d tank models and a music track​
  • The Götterdämmerung expansion (Nov 14th 2024) - $24.99/£21.99/€24.99​
  • The Graveyard of Empires country pack (Q1 2025) - $14.99/£12.79/€14.99​
  • Prototype Vehicles unit pack (Q3 2025) - $6.99/£5.89/€6.99​
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To see the Expansion pass on Steam, click the image above or this link https://pdxint.at/EP1Store
Now to get ahead of the game here: we understand that this method won’t appeal to everyone. All items listed above except for the first bullet-point will be available for purchase separately as per usual, or in the DLC subscription.
 
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Couldn't agree more! Just like another country I know of... ;D
And your country exists to get an event chain about being buttblasted by germany, we all have our strengths
 
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Why would you ever add an austria tree? It entirely exists to get annexed by germany...
Cause people were *furious* when they did Switzerland but not Austria for BBA, so clearly people want it. Also, Poland, Netherlands, France, Denmark, Norway, Estonia, Lithuania, Latvia, Ethiopia, & Czechoslovakia generally get conquered/annexed before the end of 1940--- should they just not do focus trees for any country that didn't historically make it all the way through? It's a game, not a textbook, people love their alt history.
 
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Hopefully my Iraq, Iran and Afghanistan posts prove useful for the Graveyard of Empires DLC.
 
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The word plausible is doing some heavy lifting for things like the Habbakuk and the Ratte.
I hope that on the way some time is found to teach the AI to actually built and use Tiger I+II...
 
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Germany is the protagonist
-Paradox Interactive
 
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This is amazing ! Can we expect a minor focus tree for Luxembourg similar to the Icelandic one ? What about Czechoslovakia and Slovakia ? Will they have any minor changes made to them ?
 
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I have a question, considering that both Germany and Hungary are gonna be reworked but already have trees ingame, with alt history included, how are they gonna be handled for non-dlc buyers? Will the historical branch be reworked, and the ahistorical be left as they are, or will the current ahistorical branches be removed?
 
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Why would you ever add an austria tree? It entirely exists to get annexed by germany...
Belgium too? Whatever you guys are cooking, you burnt it before it even released.
Last but not least, germanys tree is already the best in the game, it's hard not to screw up everything else if you change it.

I mean thats like 3/4 of the countries in this DLC. At the end of the day if you don't like it don't buy it. Nobody forces you to spend your money.
 
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My steam entry of HoI4 shows an update is ready... A patch or just something related to promoting the new exapnsion?
Now with the download being finished, my game shows as v1.14.9 and has a new checksum. Should that really mean a surprise war effort patch has sneaked in...? ;)
 
Can you consider adding dynamic names for armies, army groups, and theaters? Navy task forces as well.

The game already has them for divisions and air wings.
 
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My questions regarding the expansion pack ,

If it's not possible to acquire the expansion pack will the bonuses (song and unit pack) still be available in the future (separated) ? If yes does it mean pre-order songs from other DLCs come back as a pack for the people who missed ?
 
We truly are on a path of no step back, standing against tyrants with our arms against tyranny while we are all together for victory
 
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Those are the songs released for people who buy the expansion pass.
Hmm, ok...that could be a reason. Since we didn't have expansion passes for HoI4 in the past, we can't draw any conclusions. Still it is a bit confusing to get a new version number without a patch...