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Götterdämmerung | Expansion Pass


Aaand there we have it, with the release of this video there can be no more subterfuge: our expansion Götterdämmerung drops November 14th.

Of course, we’ve kept this one under wraps for a bit longer despite some … subtle hints, so now is our opportunity to explain a little about what Götterdämmerung heralds, and what else is coming for Hearts of Iron in the near future.

With the above said, I’d like to draw attention to the fact that Dev Diaries and related events will be arriving with high frequency over the coming six weeks - two or three items per week up until launch. This means today we won’t be diving into extreme detail on each of the headline items, but you won’t have long to wait to see more.

Got-Calendar-switched.jpg

Note: The original schedule was changed to swap the Raids and the Small Features DD's to give the Devs more time with the Raids DD

Special Projects
A German themed expansion is something many of you have been clamouring for for many years, and as we’ve been quite clear about in previous roadmaps, we’ve also wanted to work on a super-weapons feature since the release of HoI4. Naturally, these two things made sense to tackle together.

War drives all sorts of technological innovation in an attempt to out-do opponents and although many projects ultimately never saw the battlefield, Götterdämmerung aims to tie together existing research systems with a new experimental research mechanic that allows for both historical and less historical but plausible super-projects to be pursued. The research process will become an important part of gameplay, with scientists, map-located experimental facilities, and supporting infrastructure all combining to produce a wide variety of outcomes that can augment your forces or change the very nature of the war you are fighting.

Military Raids
Of course, the story of experimental project development during the war was one fraught with strategic implications. From the secrecy around the Manhattan project, to the dambusters raids or targeted strikes on important facilities such as Peenemunde, there are numerous examples of targeted military strikes that had a severe impact on the nature of the conflict.

The military raids feature aims to add more narrative to your conflict while remaining an inherently strategic tool in your arsenal. Target experimental facilities, important military installations and more with high-risk, high-reward planned operations across multiple disciplines. We’ve aimed to have as much integration as possible here with special projects: raids will be one of your main counterplays to an opponent scheming to develop their own [redacted].

Germany
Germany will be receiving a totally revised historical national focus tree and a host of new alternate historical paths. We’ll go into further detail about exactly what is coming here, but we’ve put a high premium on retaining the core feeling that Germany’s old tree gave the player: a sense that they are the protagonist in the events leading up to the war; that the conflict revolves around their actions.

Austria
Resist the oncoming storm, cast off the shackles of enforced military impotence and retool your nation around your chosen identity. Forge a new history for Austria free of German control, standing as a beacon of resistance or reclaiming your fractured empire.

Revised Hungarian Focus Tree
A completely overhauled Hungarian focus tree, with a detailed historical revision and a completely unique perspective on reforging the Austro-Hungarian Empire, independent of Austrian content.

Belgian Focus Tree
Resist or welcome German supremacy. Draw on the natural wealth of the Congo and build potential for an African government-in-exile. Alternatively, play as the Belgian Congo, and either support the war effort, or throw off your old masters.


And of course that’s not all. With any release there’s a host of other items that will appear, some small, some bigger, and notably some pretty nice improvements to the way the AI will play on a tactical and planning level.

Expansion Pass

With Götterdämmerung we’ll be trying something a bit new. The release will be part of an expansion pass. Expansion passes are our way of both giving you a roadmap for the content that’ll be arriving over the next few releases, and for letting you sign up to get that content when it arrives with a discount of 20%.

The expansion pass will include:
  • Instant unlock of three new 3d tank models and a music track​
  • The Götterdämmerung expansion (Nov 14th 2024) - $24.99/£21.99/€24.99​
  • The Graveyard of Empires country pack (Q1 2025) - $14.99/£12.79/€14.99​
  • Prototype Vehicles unit pack (Q3 2025) - $6.99/£5.89/€6.99​
HOI_ExpansionPassOne_KeyArt.png
To see the Expansion pass on Steam, click the image above or this link https://pdxint.at/EP1Store
Now to get ahead of the game here: we understand that this method won’t appeal to everyone. All items listed above except for the first bullet-point will be available for purchase separately as per usual, or in the DLC subscription.
 
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Steam has updated the game to 1.14.9. I didn't see a thread with a changelog. Is this irrelevant because of new DLC?

################################################################
######## Update 1.14.9 "Bolivar" #########
################################################################

- Added expansion pass bonus: Music "Ride of the Valkyries"
- Added expansion pass bonus: German 3d tank models
- Add 3d model selector to airplane equipment upgrade for non-BBA owners
- Add 3d model selector to ship equipment upgrade for non-MTG owners
- Add 3d model selector to tank equipment upgrade non-NSB owners

When you download the update the changelog.txt says the above.
 
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Ok, I think that I am speaking for everyone when I say I hope the alt-history is not completely crazy and that it has some basis in our history

So no Man in a High Castle or TNO stuff

Also, Japan when?
 
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################################################################
######## Update 1.14.9 "Bolivar" #########
################################################################

- Added expansion pass bonus: Music "Ride of the Valkyries"
- Added expansion pass bonus: German 3d tank models
- Add 3d model selector to airplane equipment upgrade for non-BBA owners
- Add 3d model selector to ship equipment upgrade for non-MTG owners
- Add 3d model selector to tank equipment upgrade non-NSB owners

When you download the update the changelog.txt says the above.

Oops, missed posting that amidst the excitement. But yes, if you don't own one or more of the equipment designers, you will now be able to switch 3D model for your variants still.
 
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Although Afghanistan is known as the graveyard of empires, it may not be an interesting choice. Both Egypt and Jerusalem have richer storylines and flavors, why use Afghanistan to restrict developers' freedom of expression?
Afghanistan have very complexed history in that period. I belive that it could have one of the best focus trees in the game.
 
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I think that I am speaking for everyone when I say I hope the alt-history is not completely crazy and that it has some basis in our history
You are not: I will be seriously disappointed if we don't get a secret wonder-weapons branch where you merge Mecha-Stalin, Mecha-Mao, and Mecha-Thälmann into Red Voltron.
 
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Although Afghanistan is known as the graveyard of empires, it may not be an interesting choice. Both Egypt and Jerusalem have richer storylines and flavors, why use Afghanistan to restrict developers' freedom of expression?
Afghanistan is independent in HOI4.

There is an argument to be made that Egypt should be a puppet, though.
 
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Doesn't really matter. They're not going to bow to MP for any of their singleplayer design, anyway.
Im not talking about multiplayer, im talking about the gameplay as a whole, did you even read my austria rant? Well I'll reiterate the final point. There is no gameplay austria can offer that is not already fulfilled by two other countries, giving austria a focus tree however does risk interfering with those two paths. Double bad.
 
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You are not: I will be seriously disappointed if we don't get a secret wonder-weapons branch where you merge Mecha-Stalin, Mecha-Mao, and Mecha-Thälmann into Red Voltron.

Yeah, after thousands of hours in the game I probably enjoy the whacky stuff the most now.
 
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Will military raids be part of the espionage system or something new? That's my least favorite part of Hoi4 and probably the weakest aspect of the game in general, very binary, tons of clicking and upkeep, etc.
 
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I'm sorry but I have to ask this:

Being a person who bought the: Together for Victory, Death Or Dishonor, and Waking the Tiger DLCs, shouldn't I get this pass for free? Or at least a discount? I did lose some money at the end of the day.
 
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Im not talking about multiplayer, im talking about the gameplay as a whole, did you even read my austria rant? Well I'll reiterate the final point. There is no gameplay austria can offer that is not already fulfilled by two other countries, giving austria a focus tree however does risk interfering with those two paths. Double bad.
So basically Austria's job should have remained going down the generic industrial branch to give Germany or Hungary free factories when either one was ready to annex them. As it is, the AI sometimes does other focuses that are useless for either annexing nation.
 
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