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Götterdämmerung | Expansion Pass


Aaand there we have it, with the release of this video there can be no more subterfuge: our expansion Götterdämmerung drops November 14th.

Of course, we’ve kept this one under wraps for a bit longer despite some … subtle hints, so now is our opportunity to explain a little about what Götterdämmerung heralds, and what else is coming for Hearts of Iron in the near future.

With the above said, I’d like to draw attention to the fact that Dev Diaries and related events will be arriving with high frequency over the coming six weeks - two or three items per week up until launch. This means today we won’t be diving into extreme detail on each of the headline items, but you won’t have long to wait to see more.

Got-Calendar-switched.jpg

Note: The original schedule was changed to swap the Raids and the Small Features DD's to give the Devs more time with the Raids DD

Special Projects
A German themed expansion is something many of you have been clamouring for for many years, and as we’ve been quite clear about in previous roadmaps, we’ve also wanted to work on a super-weapons feature since the release of HoI4. Naturally, these two things made sense to tackle together.

War drives all sorts of technological innovation in an attempt to out-do opponents and although many projects ultimately never saw the battlefield, Götterdämmerung aims to tie together existing research systems with a new experimental research mechanic that allows for both historical and less historical but plausible super-projects to be pursued. The research process will become an important part of gameplay, with scientists, map-located experimental facilities, and supporting infrastructure all combining to produce a wide variety of outcomes that can augment your forces or change the very nature of the war you are fighting.

Military Raids
Of course, the story of experimental project development during the war was one fraught with strategic implications. From the secrecy around the Manhattan project, to the dambusters raids or targeted strikes on important facilities such as Peenemunde, there are numerous examples of targeted military strikes that had a severe impact on the nature of the conflict.

The military raids feature aims to add more narrative to your conflict while remaining an inherently strategic tool in your arsenal. Target experimental facilities, important military installations and more with high-risk, high-reward planned operations across multiple disciplines. We’ve aimed to have as much integration as possible here with special projects: raids will be one of your main counterplays to an opponent scheming to develop their own [redacted].

Germany
Germany will be receiving a totally revised historical national focus tree and a host of new alternate historical paths. We’ll go into further detail about exactly what is coming here, but we’ve put a high premium on retaining the core feeling that Germany’s old tree gave the player: a sense that they are the protagonist in the events leading up to the war; that the conflict revolves around their actions.

Austria
Resist the oncoming storm, cast off the shackles of enforced military impotence and retool your nation around your chosen identity. Forge a new history for Austria free of German control, standing as a beacon of resistance or reclaiming your fractured empire.

Revised Hungarian Focus Tree
A completely overhauled Hungarian focus tree, with a detailed historical revision and a completely unique perspective on reforging the Austro-Hungarian Empire, independent of Austrian content.

Belgian Focus Tree
Resist or welcome German supremacy. Draw on the natural wealth of the Congo and build potential for an African government-in-exile. Alternatively, play as the Belgian Congo, and either support the war effort, or throw off your old masters.


And of course that’s not all. With any release there’s a host of other items that will appear, some small, some bigger, and notably some pretty nice improvements to the way the AI will play on a tactical and planning level.

Expansion Pass

With Götterdämmerung we’ll be trying something a bit new. The release will be part of an expansion pass. Expansion passes are our way of both giving you a roadmap for the content that’ll be arriving over the next few releases, and for letting you sign up to get that content when it arrives with a discount of 20%.

The expansion pass will include:
  • Instant unlock of three new 3d tank models and a music track​
  • The Götterdämmerung expansion (Nov 14th 2024) - $24.99/£21.99/€24.99​
  • The Graveyard of Empires country pack (Q1 2025) - $14.99/£12.79/€14.99​
  • Prototype Vehicles unit pack (Q3 2025) - $6.99/£5.89/€6.99​
HOI_ExpansionPassOne_KeyArt.png
To see the Expansion pass on Steam, click the image above or this link https://pdxint.at/EP1Store
Now to get ahead of the game here: we understand that this method won’t appeal to everyone. All items listed above except for the first bullet-point will be available for purchase separately as per usual, or in the DLC subscription.
 
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There already was a little entente DLC, Death or Dishonor. These countries already have all the "content" they could need, and serve their function well in Barb.
Not every country needs to have 10 billion mini games.
Yeah but its quality isn't as good as newer countries. Plus Poland had previous focus tree but I don't see anyone complaining that its so much better now. Like where is the germany communist path? What countries would you prefer to see in a DLC?
 
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There already was a little entente DLC, Death or Dishonor. These countries already have all the "content" they could need, and serve their function well in Barb.
Not every country needs to have 10 billion mini games.

Germany also had their DLC, we don't need another one now, do we?

And actually, I would love every country to have their unique mini games, focuses, decisions and fun gameplay. HoI 4 is not only about blobing as a major, it's about having fun by creating unique experiences with the countries existing in the timeframe of the game, no matter if they are the British Empire or Congo. Fun is not restricted to the majors and repeating the Barbarossa again and again for 2k hours. Other countries are not in this game only to build up their industry only to be conquered by Germany or 'serve some function' in invading the USRR. It could be so for you, but there are other people out there, you know.
 
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Coming back to Belgium and Congo, the Union Minière company in Katanga was pretty much the only company in the world that was extracting Uranium in large numbers. The Germans took over 1000 tons (or even more according to some sources) of Uranium from Olen factory when they invaded in 1940. Later in the war, the Americans acquired Uranium from Katanga to develop Little Boy and Fat Man.
I think there's something interesting you didn't mention
If Belgium turns fascist and keeps the Congo, all that uranium would not go to the US and would severely hinder the development of american nukes. Could that uranium instead go to Germany, giving them a huge advantage in the race to the bomb? That would make Belgium a very important, and in the case of Degrelle's Belgium, threatening nation.

Also, since Degrelle was a "neo-Burgundian", will there be a formable fascist Burgundy? (not necessarily the crazy TNO stuff eh)
 
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You're saying this about an expansion where Congo has a focus tree?

Anyway, wunderwaffe are cool but I hope the more goofy stuff is possible to disable somehow?
The nuclear material used in the Manhatten project came directly from the Congo. A independent tag is surprising and frankly unnecessary in my eyes since puppets are firstly extremely strong and there were more substantive colonies that had a greater immediate impact on the war and had independence movements like Indonesia and Egypt.

I personally hope that the fundamentals of the game are actually worked on like making intelligence gathering easier and more important and fixing naval, but given that the devs are more interested in the late game, the chances of these being improved are slim to minimal.
 
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The nuclear material used in the Manhatten project came directly from the Congo. A independent tag is surprising and frankly unnecessary in my eyes since puppets are firstly extremely strong and there were more substantive colonies that had a greater immediate impact on the war and had independence movements like Indonesia and Egypt.

I personally hope that the fundamentals of the game are actually worked on like making intelligence gathering easier and more important and fixing naval, but given that the devs are more interested in the late game, the chances of these being improved are slim to minimal.
tbh, the dlc I have most wanted actually has been something like a "together for victory 2" to go back over French British (and maybe Dutch too) colonies. Egypt not being in the game in 1936 is pretty egregious imo.
 
tbh, the dlc I have most wanted actually has been something like a "together for victory 2" to go back over French British (and maybe Dutch too) colonies. Egypt not being in the game in 1936 is pretty egregious imo.
Egypt not being in the game helps Italy win in the Med and makes med naval more important since supplies flow from the UK. UK getting rug pulled by Egypt wouldn't be fun or interesting gameplay wise either, but I guess people find ahistoric fun for some reason.
 
Egypt not being in the game helps Italy win in the Med and makes med naval more important since supplies flow from the UK. UK getting rug pulled by Egypt wouldn't be fun or interesting gameplay wise either, but I guess people find ahistoric fun for some reason.
Your definition of "ahistoric" seems really arbitrary since for some reason Egypt being fully annexed into the UK doesn't count.
 
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Your definition of "ahistoric" seems really arbitrary since for some reason Egypt being fully annexed into the UK doesn't count.
I'm speaking from the gameplay end here, but if we are talking about history. There is a whole political battle about keeping the fighting out of Egypt and the Egyptian military (diminutive as it was) being basically just spectators. There a lot of court intrigue as well an attempted coup but it's kinda hard to do anything with an Egypt tag given the massive amount of forces that ended up there and the massive influence that the British had over the country.
 
Is there a plan for the mega construction project Bunker Valentine = the submarine dockyard in bremen = one submarine need 30days to build but all 48h one submarine is finish at the dockyard = 14 in month. Ready to start with ammunition and supplies! I wish YouTube had suggested the documentary to me sooner and not just today.

With submarine drone:

1728051039664.png
 
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Is there a plan for the mega construction project Bunker Valentine = the submarine dockyard in bremen = one submarine need 30days to build but all 48h one submarine is finish at the dockyard = 14 in month. Ready to start with ammunition and supplies! I wish YouTube had suggested the documentary to me sooner and not just today.

With submarine drone:

View attachment 1197438
Honestly, I bet they will just say wait for the secret project DD next week. They probs don't want to spoil anything, best to ask in the thread next thur.
 
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There is indeed more content you haven't seen yet, and some paths are available to more than one ideology :)
Can you at least tell us if Austria's Karl Eglseer will finally get his own portrait, instead of the generic one?

Screenshot 2024-10-04 161642.png


That one thing has bothered me more, and for longer, than I care to admit.
 
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Can you at least tell us if Austria's Karl Eglseer will finally get his own portrait, instead of the generic one?

View attachment 1197445

That one thing has bothered me more, and for longer, than I care to admit.
I've seen that portrait for Eglseer so often, for so long, that my brain has convinced itself that it is, in fact, his portrait, and generic leaders just copy theirs from his.
 
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There already was a little entente DLC, Death or Dishonor. These countries already have all the "content" they could need, and serve their function well in Barb.
Not every country needs to have 10 billion mini games.
Germany, Hungary also have focus trees, they already have all the "content" they could need, and serve their function well in Barb.
Not every country needs to have 10 billion mini games.
 
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Germany, Hungary also have focus trees, they already have all the "content" they could need, and serve their function well in Barb.
Not every country needs to have 10 billion mini games.
Well yes, that's exactly what I said earlier.
 
Germany also had their DLC, we don't need another one now, do we?
That's indeed what I said on the first page of this thread, but If you want to get semantic it was actually a china DLC with german althist tacked on.


And actually, I would love every country to have their unique mini games, focuses, decisions and fun gameplay. HoI 4 is not only about blobing as a major,
Indeed it's about having a micro/macro battle with your opponent, that's literally what the mechanics added by these DLC encourage anyway. However, often, especially a lot of the newer one are so intrusive they completely interfere with actually playing the country and the economic aspects of the game, that's no fun at all, and leads to an issue of every minor being the same in singleplayer since you only have the industry for one specific thing. (CAS spam)

it's about having fun by creating unique experiences with the countries existing in the timeframe of the game, no matter if they are the British Empire or Congo. Fun is not restricted to the majors and repeating the Barbarossa again and again for 2k hours.
Fun is not having 4 mils and 10 different minigames that all give you horrible debuffs. Fun is not the AI getting cucked by doing a mini game wrong. Fun is not your multiplayer opponent getting cucked by doing a minigame wrong. As it stands, one of germany's great strengths in current HOI is that it doesn't have a minigame or detrimental national spirit to deal with, every other country's debuffs are handing out based on their relative position to germany at the time. By cucking germany you potentially risk ruining this balance, which atleast to me, matters.

>repeating the Barbarossa again and again for 2k hours.

Do you consider walking through no-supply nonsense more fun?? The game is built for european warfare, that's why every place which didn't see fighting is so horribly supplied, and if you ask me, an endless AI stalemate is no fun at all.


Other countries are not in this game only to build up their industry only to be conquered by Germany or 'serve some function' in invading the USRR. It could be so for you, but there are other people out there, you know.
Austria, Albania and Czechoslovakia do serve this purpose by the very design of the *game* part of HOI4, it's very funny that you say i'm a "major blobber" when you quite clearly just want to map paint. Let me tell you, there are significantly better games than hoi4 for that. Like EU4.

Austria is also as I said a country with only two paths, White Germany, or Austria-Hungary. Roles which already fulfilled, and are both the major blobbing that you apparently dislike.
 
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The previous policy has been that stuff people already paid for (in vanilla or DLCs) should remain available to them after reworks, and PDX have been responsible and generous with that policy (like giving quite a lot of Finnish content for free because vanilla had a Sisu NS). So I am optimistic that the implementation of that policy will be, for example, in line with @GrandVezir's summary of how it will work for Germany. But from what I have seen in this Dev Diary, we don't know that for sure, even though some of you are asserting that. The devs might say that only the vanilla NF paths are free, and for Hungary that means you'd go back to the Generic NF tree. We'll find out soon enough.
I highly doubt that they will make you go back to a generic focus tree Hungary if you don´t purchase. Specially considering it was part of a paid DLC. The most likely scenario if you don´t buy this DLC imo is you keep the generic focus tree for Austria and Belgium, the WTT focus tree for Hungary and a reworked historical focus tree for Germany with the WTT alternate history paths.
 
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That's indeed what I said on the first page of this thread, but If you want to get semantic it was actually a china DLC with german althist tacked on.



Indeed it's about having a micro/macro battle with your opponent, that's literally what the mechanics added by these DLC encourage anyway. However, often, especially a lot of the newer one are so intrusive they completely interfere with actually playing the country and the economic aspects of the game, that's no fun at all, and leads to an issue of every minor being the same in singleplayer since you only have the industry for one specific thing. (CAS spam)


Fun is not having 4 mils and 10 different minigames that all give you horrible debuffs. Fun is not the AI getting cucked by doing a mini game wrong. Fun is not your multiplayer opponent getting cucked by doing a minigame wrong. As it stands, one of germany's great strengths in current HOI is that it doesn't have a minigame or detrimental national spirit to deal with, every other country's debuffs are handing out based on their relative position to germany at the time. By cucking germany you potentially risk ruining this balance, which atleast to me, matters.

>repeating the Barbarossa again and again for 2k hours.

Do you consider walking through no-supply nonsense more fun?? The game is built for european warfare, that's why every place which didn't see fighting is so horribly supplied, and if you ask me, an endless AI stalemate is no fun at all.



Austria, Albania and Czechoslovakia do serve this purpose by the very design of the *game* part of HOI4, it's very funny that you say i'm a "major blobber" when you quite clearly just want to map paint. Let me tell you, there are significantly better games than hoi4 for that. Like EU4.

Austria is also as I said a country with only two paths, White Germany, or Austria-Hungary. Roles which already fulfilled, and are both the major blobbing that you apparently dislike.
Look, are you ever going to specify what you actually want from a new DLC rather than continue complaining every few hours about how practically everything in this DLC isn't to your tastes, despite nearly nothing concrete having been revealed, and argue and complain about it?

Just complaining that "everything is bad" isn't very constructive.
 
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